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Everything posted by ShinGetsu
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
ShinGetsu replied to Kancolle_Kongou's topic in Off-Topic
I really like Johnston design in the end. Her and Tashkent are my favourite foreign ship in kancolle. -
En parlant de "avant" je dois rappeler ce que ça donnait un Midway double TB contre un DD tier X ? DefAA ou pas ? Ça donnait un first blood. Là les CV leur font nettement moins de dégât. Rajoutez un délai d'une minute en début de partie avant que les avions décollent et nerfez de 15% la vitesse abusée des rockets plane et le problème est réglé tout seul. D'ailleurs je ferais remarquer que c'est pas un mal que les DDs pur torpilleur des tiers intermédiaires se tapent un nerf (et encore... les avions ne spottent plus du tout es torpilles ce qui est un buff XXL) parce qu'il n'y avait rien de plus débile à jouer : tu va au milieu de la map et tu spamme les poissons toutes les minutes. L'autre problème actuel c'est la débilité du double CV par team et ça doit disparaître.
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
ShinGetsu replied to Kancolle_Kongou's topic in Off-Topic
Not mine but eh. I'll get her to Kai Ni next month. I like that art anyway. She comes with a +5 depth charge launcher which is nice, and a D gun Kai Ni as other Gumo do. -
He didn't mention The Magnificent Kotobuki and Go-Toubun no Hayanome that are rather good. But his season review are usually on point. Can't wait to see his reaction to Arifureta next summer. That will be hilarious.
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Discussion thread for "some interesting info around the world"
ShinGetsu replied to Deamon93's topic in General Discussion
Me and fellow weeb will think of her most likely : (Character from Date a Live, and she is indeed called Yoshino) -
Discussion thread for "some interesting info around the world"
ShinGetsu replied to Deamon93's topic in General Discussion
That is very good news for me. It means I can spend my Steel for Stalingrad and will be still able to get Yoshino and Azuma. That name choice of Yoshino tho... xD -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
ShinGetsu replied to Kancolle_Kongou's topic in Off-Topic
My whole clan is playing AC7. I enjoyed the hell out of it myself. Trying to get the Aces skins now. Mission 18-19 were amazing. Mihaly appearance was totally a call back to Ace Combat Zero, and the Arsenal Bird mission was incredible. The music on top was <3 Also AWACS Bandog was really funny. Long caster and his obsession with foodwasn't bad either, but Bandog "You. Solitary. Now." never got old. -
Currently I highly recommend the manga Solo Leveling. It's a webcomic adaptation of a corean light novel, and it's a standard fantasy setting with OP protagonist yadayada but it's very well done. And the art is beyond amazing. Also on the school life/romantic comedy front, ReLife. Both anime and webcomic version are equally good.
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If you nerf rocket planes CV will have no way at all of attacking DD. Bombers are super RNG dependant and TB have to starts their attack run at 6km on DD spotted at 3.5. Not like the rockets does that much damage anyway. Compared to old TBs... I say it again, if plane would take off one minute into the game and RP would be a bit less fast it would be enough for DDs. You don't need anything else.
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There's a Re:Zero Kara Mahou Hajimeru no Sho anime as well. xD Not bad at all btw. The original designer of the heroine is the guy that created Shimakaze in kancolle and you see some... similarities. And yeah, considering how huge of a genre Mecha anime is on its own, Sci-Fi isn't enough to give you something accurate. I can always recommend you Steins;Gate I guess. Princess Principal which aired some season ago was amazing in its own way, though it was more of a steampunk setting.
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It's funny that people complain DD die too quickly. Ever played against a competent CV in the previous patches ? With a DD ? You're dead all the same in the first 3 minutes. The ONLY broken things is the ability of the CV to spots during the first minute of the match. Rockets are nowhere near the one-shot fest Midway was with the cross drop before 8.0. But the rockets planes are too fast and they are here in the first minute of the game. That's the issue. That's the only issue. Hakuryuu needed the TB to be nerfed, or more like "debugged" but that's about it balance wise. With this patch CV lost all kind of alpha strike they had, they only can rely on long-term damage. Honestly 8.0 nerfed them rather hard - besides ONE CV : Haku - and it had some issues with spotting abilities. Now they're just gone, absolutely unplayable. The game with huge damage like the 550k one btw would easily have been 400k+ with old Midway provided the enemy CV would have been bad enough to let him strike.
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[UTW] Unlimited Torps Works [Recrutement Open]
ShinGetsu replied to Yamete_Oniichan's topic in Recrutement et présentations des clans
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Yeah Oregairu is a very solid recommandation. Now if only the author would finish the light novel so the anime could get a final season... Kaguya-Sama anime is a very rare case of an anime surpassing its source material. And of these I can only name example like FMAB, Parasyte and Mob Psycho 100. Kaguya-sama staff is mostly ex-staff from Studio Shaft (Monogatari series, Madoka) and A1 clearly got some money to spend on them. The influence from Shaft is there, the director totally understood the original, choose to adapt the right chapters in a smart order, and the whole color design and tone of the show is masterfully done.
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Vos jeux de substitution après WoWS et la 0.8.0
ShinGetsu replied to Doobiecool's topic in Hors-sujet
Bon, j'ai pas totalement abandonné WoWS non plus. Mais ça va être très dur de me remotiver dans les mois à venir. (et j'aurais plus le temps à partir de Mars de toute) Dans l'ordre de ce que je lance encore régulièrement : - Ace Combat 7 avec à peu près l'intégralité du clan, mais ça va pas m'occuper éternellement. J'ai déjà fini la campagne et il me reste surtout à refaire le jeu en difficulté Ace, choper les skins cachés et finir l'arbre de recherche en attendant les DLC. - BFGA2 aussi avec les gars du clan. On a pas mal de fan de l'univers 40k. - Monster Hunter World. Encore avec la bande. Bon ça dépend assez fortement des événements en cours et des mises à jours prévues. - Warthunder, j'ai repris le grind du Mig-19PT mais c'est vraiment pour me faire violence si j'ai pas d'autres jeux à lancer. Ni de bouquins à lire ou relire. - Dark Souls III. Principalement pour faire du PVP et pourrir des gens avec mon build Miracle/60FTH mais c'est plus un gros défouloir. - Stellaris... de temps en temps. Globalement je conseille très très fortement Ace Combat 7 qui est juste génial. Magnifique à regarder, intense, le scénario est pas particulièrement impressionnant mais il est fun, la difficulté est là mais ce n'est pas de la "difficulté artificielle", et surtout le level design est excellentissime. Puis les musiques. Les musiques quoi. Écoutez juste ça : Monster Hunter World est vraiment super sympa à lancer avec des amis sinon. Et Dark Souls III reste juste un bijou. D'ailleurs Sekiro : Shadow die Twice du même éditeur sort en Mars et je compte bien me le faire. -
La communication c'est trop OP. NERF ! Des gens qui jouent en équipe dans un jeu en équipe. On aura tout vu. PS : je suis curieux de savoir comment un dev peut interdire Discord quand l'appli est disponible sur téléphone.
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
ShinGetsu replied to Kancolle_Kongou's topic in Off-Topic
We'll get Kazagumo K2 this friday as well. Good thing since she's basically the only Yuugumo I leveled. -
ISSOU. Comme dit mon VDD, c'est le meilleur moyen de ne rien faire avec. Il est très rapide et il n'overmatch que dalle avec son calibre, il est fait pour se déplacer dans les flancs adverses et coller un reload booster là où ça fait mal. Le jouer bow-on c'est complètement débile.
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The flood chance is absolutely terrible for the aerial torps now. You get at best one flood every 7/8 hits. Even if you're not good at managing your DCP, the chance of getting hit with a permaflood is very low. Especially on BB with a good bulge like most tier 10. If you also take into account the very low chance of hitting anything with those slow torpedoes against any player that is a bit aware of its surrounding, well... I think you'd have better chance of farming fire damage with a Minotaur.
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The first thing to do would be to introduce a one-minute delay at the beginning of the battle before planes can take off, just like old CV used to be. Being able to spot the whole enemy team before they even decides which cap they will go to is broken.
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Seriously, TB are the least dangerous plane going around with this update. DB and rockets planes are far more powerful... Rocket plane deny DDs and get some fires sometimes, while DB does the damages and stack fire on top of fire. Or nuke with AP. I just didn't find any point of using the TBs at all unless you are running out of the other two types of planes. Still, the burst potential of CV got nerfed so hard it's ridiculous. You just can't punishes isolated players anymore in a reasonable time.
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Honestly this tactic show in the OP video only work against dumbass BB players. Just look at the damage those torps do. Just push right into it with a Yamato. With the freaking huge gap between the torpedoes, their speed, the ridiculous damage, the nerfed to the ground flooding chance and the timing between the attacks, a Yamato with 50% anti-torpedo bulge will at most eat a torp for 4k damage every minute or so. Nothing scary AT ALL when you're fighting a Zao that stacks fires on you every 15 seconds. But yeah, it scores against idiots. Sadly this game is full of it. It's like those guys that do 200k damage with large-spread, 20km-torpedoes on Shimakaze.
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Les seuls CV dangereux de cette update sont les tX... En t6-7 c'est bien plus simple de jouer DD. Vous êtes au courant que les TB doivent attaquer vers 6km et sont quasiment obligés d'aller en ligne droite dites ? Avec trois sous de situational awareness vous vous prendrez jamais une torpille. Et en BB au pire vous les encaissez, elles font des dégâts ridicules de toute façon.
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Des torpilles à 9k d'alpha ? Trop flippant. Tu pousses juste dedans et vu leur potentiel de flood tu t'en prend au pire une toute les trois minutes. C'est le genre de dégât braindead qui ne marche que sur des imbéciles du même tonneau. Ceci dit, oui cette mise à jour est aussi catastrophique que je le pensais. Les DDs sont des victimes, les CV se font grave ch*er parce que tout potentiel de burst a disparu, les BB et CA doivent jouer antiair, et tout le monde est frustré. Bien content d'avoir passé les trois derniers jours sur le nouveau Ace Combat tiens.
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Copy&paste my comment on another thread. Keep in mind I only played a bit of Kaga and mostly Midway. My first impression is : - AA is okay... ONLY on the first strike. When you get out of your first drop, for some reason the flaks seems totally impossible to dodge and you get f*cked. Dodge in, can't dodge out. Why ? - Midway TBs are useless. Period. Torps that do 5400 damage maximum, no reliable flooding chance, and the skill required to make a good drop is waaaaaaaayyyyy too high compared to the rewards. I basically stopped using them unless I find some moron sitting in reverse alone. - Which bring me with to that super stupid TB drop mechanic. Game reward your for dodging, which is a very good idea... so why do we need to attack in a suuuuuuper loooooong straight line with super slow torp and super long activation range ? Any cruiser/BB player with half a brain is absolutely impossible to TB drop. In the worse case he take 5k damage he can just shrug off. - Rockets planes deals ridiculously low damage, but they are the bane of DDs. It's a new level of harassment. They just can't play. Even with dAA, I toyed with Grozovoi. I straight up murdered an Akizuki player as well. Didn't kill him but he lost half his HP in the first minute. - Which bring me to the spotting ability. It's off the chart. It's ridiculous. - DB with HE seems the only "reliable" source of damage. Even then, it does at best 15k damage and 2 fires. You just CAN'T punish a player for a bad move with a 50k drop like in the past, and like any other classes can do. Broadside a Yamato and you get deleted. Sail in a straight line alone with your AA desactivated and Midway will take 3 minutes to kill you. - Fire chance is super unreliable again. At least give us DoT if we can't have the alpha... My last game today, we were Haku+Midway vs Haku+Midway and everything else was dead. That was one of the most boring end of match ever. We won because we had more caps. We fought each other with 0 damage bomb drop (because armored deck, heh), 5k damage torpedoes and 3k damage rockets... On the plus side : + I admit I find those CV fun. Though they kind of ruin the game of everyone else + Giving actual LOS and detectability to plane is a great idea. I love the fact you can now use islands to hide your attack strike. + The flak dodging is a really great mechanic. What I would do to improve this : > Give alpha or DoT. One of the two. But not neither like it is right now. > AA is ok but losing one half of a squadron when you get out of a zero damage drop is super stupid. You can get in, you can't get out. > Give dAA to all DDs. > Less AA to BBs. > More AA to most cruisers. > NO DOUBLE CV PER TEAM IN HIGH TIER. PLEASE. IT'S NOT FUN. CV can't farm damage at all, while everyone is permaspotted, DD can't play, everyone have to form a huge bubble... it's stupid. > Introduce a one minute delay for the first plane launch of every match, exactly like the old CV. Being able to spot the entire enemy team one minute into the game is broken. At least let the players build their opening tactic. I'll probably buy the Hakuryuu tomorrow or in the next few days.
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I'm going full HVAR. Basically Tiny Tim penetrates 32mm armor so it helps farming BBs. But since you launch only a handful of rockets, it's a bit like an additional bomb drop, and is not great against DDs. HVAR is better for harassing everything, and DD in particular. You launch a lot of small rockets in a small area and try to get some fire, AA, and modules.
