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cpt_stewie

Players
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    5
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    6788
  • Clan

    [MDIV1]

About cpt_stewie

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    Seaman
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  1. I used the flash file unmodified from the example. From what i understood you can use the python api seperatly from the flash file if you don't need the flash part. Or is that incorrect?
  2. Hi, i'm trying to use the Python ModApi. I used the example from this post https://forum.worldofwarships.eu/topic/91855-modapi-how-to-use/ as a starting point. Now i have two questions: Why is it "events.qwe" and not "events.onFlashReady" as stated in the documentation? Why is "events.onBattleStart" not being called when a battle starts? API_VERSION = 'API_v1.0' import os import time print 'Main.py loaded' class MyMod: def __init__(self): flash.addExternalCallback('MyMod.btnClick', self.onButtonClick) events.qwe(self.onFlashReady) events.onBattleStart(self.onBattleStart) def onButtonClick(self, id): print 'onButtonClick' flash.reloadMod('MyMod', True) def onFlashReady(self, modName): print modName def onBattleStart(self): print 'battleStart' g_myMod = MyMod()
  3. Alright! Thanks! Good luck finding new members and in the upcoming tournaments!
  4. Hi, i'd like to apply for me and my friend Halt_tranty. We both have competitive background in other games and in light of the upcoming clan wars, we though you might need some active players and of course, we'd like to join a skilled and professional team :) cpt_stewie - wows-numbers cpt_stewie - warships.today halt_tranty - wows-numbers halt_tranty - warships.today
  5. Matchmaking Monitor Application *Update*

    Hey there! Some information about the MatchMakingMonitor initially released by jammin411: A new version is available at: https://wowreplays.com/Downloads/WoWReplaysMatchMakingMonitor.zip I spend some time updating the user interface (ui) and the functionality and quickly want to showcase some of the changes: Changing a setting related to the ui triggers a redraw of the ui. Meaning if for example you change the color for "Unicum" it will change the colors of the current match displayed By default players with less than 10 matches in the current ship will be hidden for the simple reason that you can't really judge a player by the first few battles. This option can be turned off though The limits responsible for calculating the color are now customizable. Before they were hardcoded values in the app. Also now they are split up by Tier or Ship where necessary to be a closer representation of the actual game. ( For example a T3 DD shouldn't be calculated with the same limits as a T10 BB ) With the first start of the app the limits are calculated with the average ship stats from warships.today for all regions. You can always reset/resync the settings to default with a button. It will recalculate the limits from warships.today with the most up-to-date data and reset everything else to default You can now adjust the "weights" for the calculation of the seperate values. If for example you don't want the battles to affect the overall rating you can set it to 0 and divide the points to other the other values. The default setting is simply a suggestion i thought made sense You can now import and export your settings Future: I'm planning to adjust the design to the new design of the wowsreplays.com website.Also there is something i would like to get some feedback about.This goes mostly to single screen users but everyone is welcome to share his/her oppinion.Would someone be interested in having an android app connect to the MatchMakingMonitor, kind of like how WhatsApp Web is working, and show the stats on the phone aswell? I'm doing it anyways for my own experience and fun but if no one would want to use it i wouldn't spend so much time on it making it user friendly.
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