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WingedHussar_Adler

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About WingedHussar_Adler

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  1. WingedHussar_Adler

    CV Rework Discussion

    not tottaly...you can still hunt them with HE bomba...but not with clinical precision like now with rockets
  2. WingedHussar_Adler

    CV Rework Discussion

    1- in my opinion it is wrong for CV to hunt dd....it was historicaly wrong, it is balanc vise wrong...one of strong points of CV is that he can neutrilaze and eliminate DD with ease and DD can not do much except smoke up 2 - skill 3 - skill BUT bring back option to manually drive ship so CV can fine tune his position
  3. WingedHussar_Adler

    CV Rework Discussion

    only 3.000 battles in CV...you?
  4. WingedHussar_Adler

    Post-buff Błyskawica, is she worth it?

    You buy Bly for it history not ingame performance.
  5. WingedHussar_Adler

    CV Rework Discussion

    This iteration of CV is final…..they will not change it to RTS model. So lets see what they did good and what they did not do good. GOOD THINGS: death of thousands cuts…..well I think it is much better deal than with hughe alpha where good/great players could put out ships (DDs and some cruisers) in one pass….even DPM is similar this ALHA strike influenced much more overall battle. It is not the same to kill dd in first minute by crosdrop with 3 TBs in one pass or give him chance to retreat from rockets that do not kill instant. Second good thing is that CV (as all other classes) has ability to attack whole game if he is a little bit carefull. Every other class has unlimited ammo so in fact CV do. I see no problem there if we change some other things. AAA is fine (with accepted suggestions) BAD THINGS: spotting, anti DD weapon, no risk, ability to influence A from C, CV should be nemesis to BBs not DDs. Suggestions that would make this iteration of CVs much more balanced: 1. – remove AP. Ap does not fit into “death by thousands cuts”. It is just wrong. Leave only HE with greater dispersion so BBs are hitted and DDs not so often 2. – introduce radio system. CV sees target but only ships in radio range see them also….Ships out of radiorange do not see ships, do not see ships on minimap – WOT style 3 – remove/modify rockets….rockets are anti DD weapons. CV should not be anti DD, it should be anti BB ship. Or leave rockets like tiny tims. HVARS (Big E especially) are just wrong. I would remove rockets totally from game. 4 – reduce bomb DMG increase torpedos dmg (again moving towards BBs dmg from DD/CA dmg) 5 – introduce range…lets say 80/100 km…that’s way CV need to move much better, and can not influence A from C….if there is fight for points and CV did not move….he can not reach A…he can not kill dds on A…he can not decap…..more risk involved. Now back to AAA….it is fine….in my opinion most “defence” from CVs should come from movement. That’s why I sugest torpedos to be main weapons….DD will avoid it with ease…..Cruiser will avoid it or eat one…..BBs will get more of them. With rockets and precise HE bombs DD is fucked…..but if we would remove rockets, increase dispersion of HE DD in fact would be very hard to hit for CV. Movement to avoid torpedos + runing out of range of CV is viable active defence (later especialy in endgame). All this can be inplementd in this CV gameplay without nay problem and would solev a lot of provlems
  6. WingedHussar_Adler

    CV Rework Discussion

    Problem is that CV have (in general) lower dmg than BBs of same tier. So in practice I do not see that demolishing. I know theory. But in practice. Every single CV player I met last couple of days were in bottom 4 spots after the game. Theory vs reality is greatly disturbed
  7. WingedHussar_Adler

    CV Rework Discussion

    only problem is that most can not use that feature of CV and as such do not disturbe overal balance much. also top player from almost every ship are well over 70% of WR...meaning (by your logic) every ship is OP and has ability to win battles by themself....but offcourse it is not the ship but captain....same goes for CV too infact.
  8. WingedHussar_Adler

    CV Rework Discussion

    basically CV would be only elitistic ship (average player would be totally useless in it) in which top dogs would do average things, while the rest ships would be EZ mode ships(compared to CV) in which potatoes would do same reasaults as top dogs in CVs.....that is one big mess :)
  9. WingedHussar_Adler

    CV Rework Discussion

    Because if you make cv "harder" 80% or more players that play them would do almost nothing in them. That would make class underperform by alot compared to rest of classes that are played by same average players.
  10. WingedHussar_Adler

    CV Rework Discussion

    And still from t6 to t10 cvs dmg is in middle of the pack lacking behind BBs in most cases. How stronger AAA and less planes would influence that?
  11. WingedHussar_Adler

    CV Rework Discussion

    Now imagine "above clouds" thingy. You can not spot but they see you? Or if they can not see you you just appear above ships and nullify any aaa?
  12. WingedHussar_Adler

    CV Rework Discussion

    Remove 2 Cvs per side is first step Remove AP second Introduce range to planes Voila.
  13. WingedHussar_Adler

    CV Rework Discussion

    Fighters did most protection thrue all war. To hard for this game so we have fighters as bots :)
  14. WingedHussar_Adler

    CV Rework Discussion

    In most cases airdomination was established or/end USA had extensive CV advantage overcIJN and could use escort. But in situation of similar forces. While IJN still had fleercariers fighter usage was much more conservative. Meaning full strike squads from this game are not thing from imagination but in fact 2 years of war were strategically dominated by not escorting strike force from marine fighters. Later on it was different but than USA had clear advantage in number of CVs and could change tactic due to raw number of planes.
  15. WingedHussar_Adler

    CV Rework Discussion

    Noobs could not manage 3 buttons so now cv you can play with 1 button.
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