This iteration of CV is final…..they will not change it to RTS model.
So lets see what they did good and what they did not do good.
GOOD THINGS: death of thousands cuts…..well I think it is much better deal than with hughe alpha where good/great players could put out ships (DDs and some cruisers) in one pass….even DPM is similar this ALHA strike influenced much more overall battle. It is not the same to kill dd in first minute by crosdrop with 3 TBs in one pass or give him chance to retreat from rockets that do not kill instant. Second good thing is that CV (as all other classes) has ability to attack whole game if he is a little bit carefull. Every other class has unlimited ammo so in fact CV do. I see no problem there if we change some other things. AAA is fine (with accepted suggestions)
BAD THINGS: spotting, anti DD weapon, no risk, ability to influence A from C, CV should be nemesis to BBs not DDs.
Suggestions that would make this iteration of CVs much more balanced:
1. – remove AP. Ap does not fit into “death by thousands cuts”. It is just wrong. Leave only HE with greater dispersion so BBs are hitted and DDs not so often
2. – introduce radio system. CV sees target but only ships in radio range see them also….Ships out of radiorange do not see ships, do not see ships on minimap – WOT style
3 – remove/modify rockets….rockets are anti DD weapons. CV should not be anti DD, it should be anti BB ship. Or leave rockets like tiny tims. HVARS (Big E especially) are just wrong. I would remove rockets totally from game.
4 – reduce bomb DMG increase torpedos dmg (again moving towards BBs dmg from DD/CA dmg)
5 – introduce range…lets say 80/100 km…that’s way CV need to move much better, and can not influence A from C….if there is fight for points and CV did not move….he can not reach A…he can not kill dds on A…he can not decap…..more risk involved.
Now back to AAA….it is fine….in my opinion most “defence” from CVs should come from movement. That’s why I sugest torpedos to be main weapons….DD will avoid it with ease…..Cruiser will avoid it or eat one…..BBs will get more of them.
With rockets and precise HE bombs DD is fucked…..but if we would remove rockets, increase dispersion of HE DD in fact would be very hard to hit for CV.
Movement to avoid torpedos + runing out of range of CV is viable active defence (later especialy in endgame).
All this can be inplementd in this CV gameplay without nay problem and would solev a lot of provlems