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Everything posted by Xevious_Red
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Probably because in WoT it takes a really really long time to train up a crew properly, taking literally hundreds if not thousands of games if you want to have a full 6 skill crew. As your crews start off at 75% unless you pay gold it can be a large amount of games before they even get 1 skill, particularly if they swap vehicles as you go up the tiers. With WoWS you can start them with 3 skills, and getting up to a 10 point captain isn't a huge effort. If they had accelerated training then it would be pretty easy to get to 18 points
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if he had a CV he would have had to play tiers 1,2,3 cruisers and tier 3,4 battleships. So he's not totally new. Plus WG throw money at you for the starting levels, and the +20% guns and +20% HP comes to a grand total of 625k. Which is hardly breaking the bank, especially if he uses premium. Question is, were YOU using those equipment?
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I wouldn't assume that just because he's new he doesn't have any equipment: I've always put full equipment on all ships since tier 3, including classes I've never played before
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If they're the same planes, couple of other questions: What equipment are you using, and which captain skills? There's equipment that gives +20% to aircraft guns (so kills yours faster), and equipment that gives +20% to fighters health. There's then a captain skill that gives +5% health to planes (and gives them a faster launch time) If he has these and you don't then he'll take your planes out quite easily
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Amen to that (2 year old and 5 month old here). What's depressing is when you start playing, fire off a volley of two, set the autopilot to go somewhere sensible because you need to deal with child and when you get back play for another minute before match ends, and STILL manage to come top of the (losing) team. Going AFK can't be helped, but you have to wonder how the rest of the team managed to play worse......
- 15 replies
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Saipan requirements announced: 20+ CV wins, at least one T5 carrier
Xevious_Red replied to Ragweek's topic in Aircraft Carriers
I think it's not too bad. You don't have to be good in CV's to own one, you just need to have a vague idea what it is you're doing. If you go too far then you get a different problem - imagine the requirements were that you had to be a really good CV player. You'd then get people rage quitting if the opponents had a saipan and your team didn't. It'd also cause a lot of average CV players to quit - they'd hit tier 7 and have to repeatedly face a very good player. Which means less players would take CV beyond tier 6. I'd like it if they were a bit tighter - 20 wins at tier 6 CV for example, but I appreciate this might cut into sales too much. Worryingly though I qualify to buy one, and I'm terribad with CV's -
IIRC OP (The last time you were complaining about the Benson), you stated that you play IJN destroyers and you use them to duel other destroyers. If this is the case, then perhaps re-asses what the different nations are good at. IJN are great scouts, and hunt BB. US hunt other DD.
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Wargaming are trying to tell me something.
Xevious_Red replied to Nergigante's topic in General Discussion
Roadmap: Implement fixed number of destroyers. Due to destroyer population, tier 8 BB are draw into games with tier X destroyers all the time to fill out the slots. Tier 6 BB get tier 8 DD etc. Much teeth gnashing. DD then nerfed entirely to lower the population. Now there's no DD, there's also no one to spot cruisers. Zao start invisifiring at BB with no problem. Demands for HE/Fires to be nerfed. Cruisers then swap to winning by capturing and using high shell arcs to fire over islands. Demands for islands to be removed. -
The misery, the frustration, the contempt
Xevious_Red replied to red_eye1980's topic in General Discussion
Feel your pain. Today I've been finishing off the new Mexico, and just about every game is two brothers. I apparantly always spawn the furthest to one side. So I go there. I push forward (at my slow 21 knots), with maybe 2 other ships if I'm lucky. The remaining 9 decide to go the other way, regardless of where they spawn. My side encounters 5-6 enemy ships. The other side with 9 encounters about 4 (2-3 always camp or try down the middle). Every match is the same - the side I'm on either wins it's side or makes them pay incredibly dearly for it. The other side manage to get wiped out to a man despite having more than double the numbers. It's not even like they're facing superior forces - last time there was a bunch of tier 6 battleships and cruisers. They got wiped out by a few tier 4 cruisers. -
Didn't like the tier 2 or 3, but I don't like the st Louis either so that wasn't much of a suprise. Skipped the tier 4 because I wanted to try the kirov and didn't think I'd like the svet. Kirov is odd, the AP is very nice and can citadel BB, and the HE does decent damage too. Sometimes the HE just trolls you though, you'll hit a battleship for 3k with one volley, the next gets 4-5 hits, does 0 damage and just breaks 2 AA guns. The actual hull is huge, weak and 90% citadel. You also have rather low HP. Which means a single torp will virtually kill you, and you get citadels from everything on all angles. Hanging back as far as possible minimises the return fire you get, but this relegates you into very much a support role. Trying to take a cap gets you dead (fast), which makes you much more reliant on the rest of the team than other cruiser lines which are a bit more versatile. The AA is pretty good though, and with the right skills/equipment can reach out to 7.2km
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New tier 7 premium carrier Saipan (5.14)
Xevious_Red replied to Darth_Glorious's topic in Aircraft Carriers
Encountered one today. Don't have replays enabled sorry, so no vids. The one I met had a full captain, so it had 4 fighters per squad. The fighters are crazy fast at that tier (I was in a kirov, so was bricking it slightly since I'm a tasty target), and seemed pretty good at demolishing planes. It was only facing a strike ranger, and a ryujo so no real competition on the air battle. The torp bombers are equally fast, and really resilient. This particular captain just left his circling a new Mexico (not too shabby AA) at 2km taking no real casualties. Think he lost 1 plane from the 3 squads, he definitely could take his time if he wanted. The drops however were pretty wide from what I could see, so it looks like it uses the IJN drop, since he went after this particular new Mexico 3 or 4 times (with all 3 waves) and it was still over half strength when the game ended. Having looked the player up, his stats (before they were hidden) were a little low, so don't know if the repeated missed drops are due to the saipan or the captain -
Why us carriers can't have better plane loadouts...
Xevious_Red replied to julmatar's topic in General Discussion
You get both sides of the arguement: IJN captains complain US get better fighters/TB/DB US captains complain IJN get more versatile load outs. Both complain the other is OP and unfair. -
Believe me, having come from games where everyone on a random team has microphones and can talk to each other, you don't WANT to be able to talk to your team unless you know them. The idea is great - everyone can cooperate, and communicate. The reality is for every 1 person interested in communicating you'll have 5 that just want to shout about how noob their team is, or shout expletives down the microphone, or the ones that put on music in the background at full volume and then go AFK
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Notes say US will get it in the next patch (after this one). Cynical answer is this will encourage people to do Russian cruisers instead of just sticking with US ones.
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A random question for those with tier 6 carriers, but have you been able to be top tier recently? It may just be bad luck, but I recently got the ryujo and the independence. Now I haven't played a huge amount of games in them (18 and 4 respectively), but literally for those 22 games I've been bottom tier in a tier 8 game. Sometimes there's another carrier, but always it's a tier 8 game. Is this just bad luck on my part?
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Q&A stream next week - send me your questions
Xevious_Red replied to Crysantos's topic in General Discussion
In the upcoming for 2016 it was said it would be a good year for carriers. Without giving away specifics, will this be a new line, new consumables, new options, or a game play overhaul? In previous patches, new ship lines have come in pairs - us bb and inj cv, then German ca and Russian DD. Will there be a second line coming with the Russian cruisers, even if you won't tell us what it is? -
Battleships fulfil the clicker role in WoWs. Sit at the back, fire across a large portion of the map with a slow reloading, inaccurate but highly damaging shell, firing over any scenery. That describes half of battleship players and arty. It also fulfils the heavy camper role as well (sit as far back as possible in the heaviest armoured and most HP vehicle) I always find it hilarious when I see a blue line surfing BB refer to a carrier as a clicker
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One thing I did find (with murmansk) is that because you have long range there's a tendency to stay at long range. This let's you rack up damage easily and you stay alive a long time (thus allowing more damage and kills). However this doesn't stop the enemy capturing points, so you lose the game because of it. When I realised I was doing this with murmansk (who I thought was "cursed") and instead started getting closer to the action the WR improved
- 26 replies
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- Cruiser
- Königsberg
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Damage is useful, but not the be-all. It can also be counter-productive. For example if you have 2 choices: Go back to cap to stop a heavily damaged destroyer capping (will win you the game, but only give you 1k damage) Or Kill an AFK battleship. (Will lose the game since the destroyer then caps, but you'll get 60k damage) Personally, the "good" player will stop the cap. But the damage stat will look poor. Now most of the time you can do good damage, AND win, it only becomes a problem when you start prioritising damage over what's actually more useful
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Different opinions require different levels of experience. For example: "Helicopters are cool" <-- this is a perfectly valid opinion, requiring you to only have vaguely once seen a helicopter and liked it. "Helicopters are probably easy to fly" <-- this is a valid opinion as well, since it's doesn't require you to have actually tried flying one, merely to have an idea of what the controls roughly do, and an estimate as to how difficult that is. "Helicopters ARE easy to fly" <-- this requires you to have actually flown one. Otherwise you're just talking out of your arse. "Helicopters are easier to fly than planes" <-- this requires you to have flown both helicopters and planes and been able to make a comparison. Otherwise you're talking out of your arse again.
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PROPOSAL: Fire damages inside citadel.
Xevious_Red replied to OOAndreasOO's topic in General Discussion
Actually it's a mix. The ship models are as historical as possible. The weapons used are as historical as possible (so no laser cannons etc). How the weapons function is then balanced towards arcade - destroyer guns killing things through fire, battle ships actually hitting with more than 1 in 50 shells etc, so that the game become faster paced rather than a very slow game. Various other things are then included to make it more fast paced and convenient, such as ships moving loads faster than they should, torps having large red markers above them, ships being 10x bigger than they should be (so easier to hit) etc. If you're looking for a hard bitten naval simulator, this isn't it. It's more like "what would it be like to have a fight in a yamato against a Montana, if I didn't need to learn anything about naval warfare, and I could pack all the action into 20 minutes" -
How about changing the MM to not allow more than a 1 level discrepancy
Xevious_Red replied to PhantomVyper's topic in General Discussion
1st game in independence yesterday (so utterly stock). Tier 8 game, made up of multiple MK, Hipper, Pensacola etc. Basically lots and lots of AA. So much AA in fact that the enemy team felt bad for us (the 2 cv were the only tier 6). What made it worse of course was the enemy CV was in AS load out. ... -
The other thing is instead of having rigid tech trees is to have cross over points. For example in WoT the Kv1 leads to the T150 which continues down the heavy line. The Kv1 also leads onto the Kv2 (heavy) which leads onto the SG51 (artillery). There's nothing to stop there being an offshoot from the cruiser branch onto the BB branch at a higher tier
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He doesn't need to close to 7km. Anything under 11.5 will reveal him when he shoots. Since you know where he is (as you can see the shells) just move to the other side. He now needs to do a massive reposition to remain 11.5km away from you and still within line of sight
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Except there is a counter. You're just refusing to use it or acknowledge it exists. If its 1vs1 he can't use smoke since then he can't see you. The only way he can shoot you is to stay over 11.5km away but less than max range. So you first break line of sight (use an island), and then move to somewhere where he'll have to be closer than 11.5km to see you. The only map you can't do this on is ocean
