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Everything posted by Xevious_Red
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We do have the "we changed how the game works, and now your ship isn't very good at all" - yubari and sims now are particularly poor. I'd like to see premiums fall into 2 catagories: -"Normal" premiums. These should be in line with regular ships, and be neither OP nor UP. They should have nothing particularly unusual for their class/tier. These would be good for earning credits, and retraining. While some might be the same as the silver ship (e.g. kamakazi), others could have a different play style. -"specialist" premiums. These would have something funky and different that regular ships don't get, but also have a drawback. Good example is the arkansas beta - 6 upgrade slots on a tier 4 ship. But in return worse than the stock silver ship, and no AA.
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It's not a bug - it would have been in North map, it's the cyclone weather event that happens on that map - you get heavier and heavier rain, the music gets more dramatic and the final part is the viability (for everyone) drops to 8km
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Camping battleships are the closest equivalent to arty - big guns firing at long range, with luck playing a bigger factor than judgement regarding if you do massive damage/nothing. Arty in Wot are disliked for 2 reasons: the first is that they can shoot you without you being able to shoot back. In this regard, carriers do share that trait. However so do ships invisi-firing, shooting from smoke, ships with high arc shells firing over islands, and ships that have a longer range than yours. The main reason they're disliked is because hitting/avoiding arty shells is mostly luck. Unless you hide, an arty shell can sometimes miss you repeatedly even if you're sat still in the open, and sometimes they can hit you even if you're going full speed and dodging like mad. Apart from "wait until the reticle has fully closed" there's not a lot the arty player can do to improve the odds of a hit. And since it can land anywhere in the large reticle, there's not a lot the victim can do apart from be somewhere it's not possible for it to land. Planes on the other hand you can see 8km away. More if your team spot them first. You can shoot them down with AA, and your team mates can help with this. Defensive fire makes them much more inaccurate, but PREDICTABLY inaccurate (there's big spaces between each torp). The planes telegraph their attack run, which you can dodge by turning, or braking. They have to lock in their attack, which if you can get close enough to the drop point can cause the torps to not arm. In addition to all the above, your team has a carrier which usually has fighters that can disrupt the drop, and kill off the planes. In short, carriers are virtually nothing like arty.
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I generally find carriers the most difficult to play. At tier 4 they're pretty easy, since your opposing carrier generally has no idea what they're doing, and your targets have no AA and usually no idea how to respond. By tier 6 when people have realised you can actually turn your ship, ships have AA, there's defensive fire that ruins a drop/kills planes off much faster, and the opposing carrier is actively hunting you/sending fighters after your planes then it's a lot harder. Of all the classes I find playing a CV the most stressful, I'm much more comfortable in a battleships/cruiser
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Damage and kills aren't the be-all of winning a battle. Many many times have I seen maps like hotspot domination lost because all the battleships decide to have a pointless fight on the 1 or 10 line. So sure they manage to kill some of their opponents, and rack up a nice damage score. Unfortunately while they've been having their pointless fight on the very edge of the map, the enemy have won by controlling the caps. Same with destroyers that ignore enemy base to torp an afk battleship (giving them an extra kill, and 60k more damage), which then lose because while they've been hunting easy kills, the enemy caps and wins. If they'd ignored the free kill and concentrated on winning then the game wouldn't be a loss
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To be fair, everyone thought a single fighter sounded useless when that was announced. But yes, apart from hilariously killing a straight lining destroyer, I can't see a single TB being much use. Unless it has tons of health
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It was speculated a while back that you could have a catapult plane with a single torp, and have it go auto drop it on whatever target you locked in. Would be Interesting at least
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Does New Orleans have Radar ? Does it trigger "Detection" ?
Xevious_Red replied to SkybuckFlying's topic in General Discussion
New orleans has radar. Radar triggers SA, you get a ! With a little radar symbol next to it (same as the one for hydro) -
As people said, a polite question will always get a sensible answer from most people. Also don't sweat that win rate too much, 177 games is pretty low, most people don't really pay much attention to win rate until you go over about 500 games simply because you're learning and because the relative small number of games can make your WR wildly fluctuate if you get a streak
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OK the brutal truth, which you probably won't like: Stop trying to play the tier 8 tirpitz until you understand the game at tier 8, and re-buy a tier 1 ship and start there with pvp. Then advance to tier 2. Your problems stem from three factors: you've tried jumping straight to tier 8, so most of the people there are already highly familiar with all the maps/game mechanics, AND have had about 1000 more games than you so they're quite experienced. Secondly, even in the tiers that you haven't just bought, you're skipping them all with free xp, so you're having the same issue there. Normally a player encounters guns first at tier 1, then dd and torps at tier 2, battleships at 3 etc etc. You've gone straight to the Cleveland and are expecting to be able to deal with everything the game throws at you. Thirdly, you have played more in co-op than pvp. Co op is nice for having an idea how a ship works, but the bots there are REALLY easy. So you pick up bad habits because you can do stupid stuff and the bots won't kill you. You go to pvp and try sailing in a straight line you'll have everyone on the enemy team shoot you. So my advice: Buy a tier 1 ship. Play it in pvp until you earn the xp for the tier 2 WITHOUT using free xp. Repeat for tier 2, 3,4 and 5. Then start playing the murmansk again. Save the tier 8's untill you've got to tier 7/8 normally
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What i must to do if i get the message
Xevious_Red replied to Ovi_Di_Jus's topic in General Discussion
Firstly remove this post - otherwise you'll get a warning regarding naming and shaming. Secondly, assuming you aren't using any aim mod, don't worry about it. People using aim mod will get banned eventually, normal players won't. You could however send a report to WG support regarding his messaging. Generally just ignore it though. The better you are, the more "hax" accusations you get from bad players or average players that think they're great. -
If you don't have the anime port selected you can't see any of the ARP ships in port. The same might be true for seeing the commanders Edit: realised you can see which port you have, and it's the correct one. No idea then
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This would explain how my colorado managed to miss 8 shells out of 8 at 6km
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I can always see all members of my own team, and they're on the minimap. Only time I can't is when they're so far away that they're out of my ships acquisition range. So I don't see how a team member (that is somewhere nearby since the torps are only going 5km) can be unseen and not on minimap.
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My favourite is from the other side of the coin: First day tirpitz was on sale for the very first time. Some guy on enemy team (not in tirpitz) starts in all chat: "Omg noobs" "Tirpitz noobs" "Buy a ship without knowing what to do noobs" "All noobs in tirpitz are easy for me to kill" "Omg you paid money for a ship" Etc etc He comes into brawl. I torp him. "Omg p2w broken!"
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BB captains basically decide the matches now
Xevious_Red replied to T3ddyBear's topic in General Discussion
One thing I don't get that I see a lot is "I look back and see they've all fallen back a long way". How often do you look at the minimap? Because I tend to glance at it about every 5 seconds, and have it enlarged so it's easier to see. That way you can see people turning to disengage as it happens, rather than being suprised that they're no longer with you. A successful push frequently involves going forward, encountering the enemy, falling back kiting (since torps going backwards can hit a target coming towards you at a greater range than torps chasing forward, same with shells, so your side has the advantage). When the numbers have been thinned enough you can revert to pushing forward and go through the remainder. It's always annoying when you get the BB that has joined for a push (hooray!) But thinks that driving through 9 enemies when there's only 3 of you is going to win. -
myogi and Wyoming will never meet a tier 6 carrier unless they go in a platoon with a tier 4 cruiser, or a fail platoon.They have reduced MM. So the argument about how well they do or don't do is irrelevant since they'll never meet one in the course of normal match making. A fairer comparison would be a fuso vs a lexington (the fuso won't have the best time), but by then the fuso will have tier 6-8 cruisers with DF to protect it
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Now if I'm detected I use smoke to escape instead of stopping and firing. If I'm planning on using smoke aggressively then I slow to quarter speed and drop smoke BEFORE I'm spotted and then stop and fire.
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That kawachii isn't dragged in, it got their on its own. I believe tier 3 BB now only see up to tier 4 (will have to check that) People have it easy these days, CBT was +3 for BB. Kawachii vs Fuso was common. My proudest moment from CBT was being the ONLY tier 4 in a tier 7 game (wyoming) and killing a nagato from full health
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Not an unreasonable request. Will be a bit odd with the "cyclone" just being a bit darker skies and everyone suddenly disappearing but should be available for those with low performance
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why that stupid quiz question about mm?
Xevious_Red replied to trrprrprr's topic in General Discussion
The reason I'd rather be on the team with the better destroyers isn't because destroyers are better than BB, it's because my experience of most BB players is they're not particularly helpful when it comes to domination. Now whether player trends should be included in the MM I'd a different matter (I'd rather not be on the team full of premiums for example, as there's a much greater chance of noobish behaviour) -
If you try playing them, you'll see that there's already a point of no return where their attack is locked in. This had been increased over what it was in CBT (where they could abort at any point up to the drop). Dropping down more would give people less familiar with carrier play a better visual indicator that they're on an attack run (for those already familiar, the sudden straight line is a dead giveaway)
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why that stupid quiz question about mm?
Xevious_Red replied to trrprrprr's topic in General Discussion
Also the only reason the green team is down by 1 tier is because there's a division of 7+8 so they both get counted as 8. Otherwise this seems very balanced - same number of each ship class. The reds get the advantage in terms of higher tier BB, the greens get the advantage of higher tier DD. Given its a domination game, I'd rather be on the team with the better DD. -
Proposal: Torpedoes require minimum launch distance.
Xevious_Red replied to ApesTogetherStronK's topic in General Discussion
This is because the slowest torp bombers fly at 97 knots. No ship has anything approaching that. So when the destroyer appears you just turn and sail away from it. It will catch you (eventually), but during that time you can fire your rear turrets at it. If it's because it ambushed you from behind an island and therefore "appears" within 2km of you, it's because you got ambushed and should avoid ambush spots -
Proposal: Torpedoes require minimum launch distance.
Xevious_Red replied to ApesTogetherStronK's topic in General Discussion
Torps do have an arming distance, just as others have said it's quite short (where the green indicator starts). The difference between CV Torps and DD Torps is that the DD ones arm after a certain distance. The CV ones arm after a certain time. So if you use the captain skill with CV Torps, they take a longer distance to arm (since they cover more distance in the arming time)
