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Everything posted by Xevious_Red
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Some interesting info around the world
Xevious_Red replied to Takeda92's topic in General Discussion
OK, so no slot 3 secondaries (that's fine, let them rework it). What about the slot 2 equipment? If we're keeping the secondary mod 2, will we get the +16% main guns and 5% secondaries (US), or is that being kept on hold too? -
Some interesting info around the world
Xevious_Red replied to Takeda92's topic in General Discussion
I'd guess that they'd just reduce the bonus slot 3 gives, so that the total range for secondaries is the same as in the PT, but this time using secondary mod 2 -
Each to their own. Not using signal flags seems foolish - personally I prefer getting more xp, more money, cheaper repair etc in addition to faster CD on consumables, shorter fire durations, not detonating etc. So flags are useful for lots of players, and it's a lot easier to get them in ranked than it is to get 5x kraken etc. I find I play ranked when it's only me on for the evening - if mates are online I'll play random with them. If it's just me I'll play ranked. I also quite like the smaller teams, but that's just personal preference. I don't like the number of games needed - if I can maintain my 60% wr in ranked then it'll take me ~250 games to get to rank 1, which I probably won't do in a month. I'd also like a bit more variation - the prospect of doing those 250 games in the same ship(s) doesn't thrill me
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-If you don't dodge everyone except the truely terrible will hit you. -If you dodge in a highly predictable pattern then bad players will miss you and some average ones will to. Good players will just aim at the relevant point in the pattern and land hits on you. -If you dodge using unpredictable movements/speed changes you're a lot harder to hit even for good players.
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Never use it in game. It's fun to use in the spectator mode which is coming in 0.5.7 I've never managed to accidentally click the middle Burton of the mouse so I don't find it that annoying. Space bar however returns your view to the ship if you tend to accidentally click the wrong keys a lot
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Lots of the consumables are "useless" in certain cicumstances: -Spotting plane is useless if it's a small map and everyone is in range -Fighter plane is useless if there's no enemy planes/destroyers -Damage control party is useless if no modules get broken/fire/flooding -Repair party is useless if you don't take damage Etc Etc By choosing to take DF you're gambling that it will be more needed than HAS. If you feel that HAS would be more benefit to you on a regular basis then take that instead.
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Big ranked battles compilation thread so we dont have multiple other threads discussing the same thing.
Xevious_Red replied to txtspeak's topic in General Discussion
I've found the indianapolis to be "ok" in ranked. So far 7 wins out of 11 games with it. It's not ideal but if you can avoid being the centre of attention it's OK. Problem mainly is the slow flight time (and reload) makes it badly suited to fighting destroyers so you mostly concentrate on enemy cruisers. If you can catch them at a bad angle the better normalisation can cause citadels, but this requires the enemy to be badly positioned, which will happen less and less as you go up. The AA is pretty handy, it can deal with any planes on its own which means you can also defend a BB, but obviously CV aren't in every game, so sometimes this is redundant. The radar is odd - you don't want to go charging in as you'll get focused, so you can't always find an opportunity to use it. On maps like shatter and north where you can approach behind land masses then it can be useful. On ocean trying to get close enough is a death sentence. -
Reporting Players - MUST MAKE MORE EFFECTIVE
Xevious_Red replied to Master_Spirit's topic in General Discussion
Personally I'd rather have it split so that people with the same attitudes play together - I'd much rather have a 48% team player who.just isn't very good than a 54% "omg u r all noob hope u die" This way the people that just want to shoot some ships, try to cooperate and maybe have a bit of banter with the enemy when they get sunk can play together, while the people that have a pathological need to shout death threats at everyone and feel that because it's the Internet it's allowed can all spout drivel at each other while blaming everyone else -
Personal preference with the myogi was to hunt enemy BB - the fact you only have 6 shells means you don't get the nice shotgun effect other battleships do, so aiming at the largest things you can makes you more likely to hit. In addition the shells are a larger caliber than others (356mm instead of 305mm) which means they over penetrate more if they hit thin armour, so shooting things that are armoured enough to trigger the fuses is the idea. Most of your guns are at the back, so you actually do better to sail away from enemy battleships. Since you're faster and longer range you can simply kite them. When it comes to cruisers, you want the opposite - getting in their faces so you can maximise shell hits. Since you can't guarantee citadel hits and anything else just gives an over pen, swap to HE for better average damage. HE on light armoured cruisers not only does quite a lot of damage but has the added bonus of usually breaking a ton of their modules
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A question concerning CLANS, if they ever get implemented
Xevious_Red replied to T3ddyBear's topic in General Discussion
Currently there's no answer - some people would like a cross-game clan system, allowing fleets to fight for the seas, securing ports that would give bonuses to the tanks. Others however would prefer to be in separate clans, with the games separate for reasons such as yours. -
Personally I couldn't care less about detonation - it's mildly irritating when it happens but out of ~1400 games I've detonated 12 times. Which makes it so far a less than 1% chance of it happening. I'm also not too bothered about being hit by AI - I know the range of their secondaries, it's me that's chosen to go into range of them and take that gamble. The most annoying is when you see a trick a battleship into firing at you, slam on the brakes and turn so the whole cluster misses you totally.......apart from one shell which went on a completely different direction and hits your citadel. THAT'S more annoying, because it's not AI, it's the BB aiming in the wrong place, but RNG granting them a dumb luck citadel anyway
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They're pretty easy for a fighter squad to kill, so unless you're using a full strike US carrier this isn't a problem. They also die pretty quickly if a cruiser comes nearby, and several DD can take defensive fire which kills them off quickly too.
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Random Battles Team Deathmatch Variant?
Xevious_Red replied to DraynaRue's topic in General Discussion
Pre-1000 pts all that happened was the game ended instead when the 20 min timer was up as both teams held back. 1/10 games was a draw. About 1/3 at high tiers. It was hated so much they added in the 1000pt limit. As said above, good luck finding the destroyer that doesn't want to be found -
Likely option is they'll keep the new upgrades as they are, and add secondary mod 2 back in.
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Some interesting info around the world
Xevious_Red replied to Takeda92's topic in General Discussion
- ensure you have last spotted position on minimap. -when weather starts worsening work out where you are going, either to a cap/island area or to a friendly BB. - since you know where they were last spotted, avoid where enemy battleships are going -from tier 8 you have radar. In 0.5.7 this will work though bad weather (previously didnt). Russian radar has the greatest range so use this to your advantage. - if you do stumble into a BB you only need to go 4km before they're in torp range, sometimes it's best to fight rather than attempt to run -
Tomorrow a bunch of the upgrades change (patch 0.5.7) so it's probably worth waiting till then. The st Louis has 2 slots; The first slot you'll be able to choose from secondaries/AA being more survivable, turrets being more survivable, or detonating less. Since you don't really have AA then the first is a bit pointless. Detonating is annoying, but it's only about a 1% chance of it happening anyway, so I'd probably have the increased turret survival (so your guns don't get blown up by HE). The second slot you can choose from less chance of fire/flooding, more protected steering or more protected engine. Personally for the St Louis these are all a bit duff since you don't tend to lose your engine or steering much anyway, and the reduced fire/flood is minimal anyway. If you have 250k burning a hole in your pocket I'd pick the fire/flood, but otherwise I'd probably not bother since it costs gold to demount (otherwise you sell for 1/2 cost), and you probably won't be in the St Louis more than 20 matches unless you're planning on keeping it
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Secondary builds are nerfed tommorrow.
Xevious_Red replied to Kashuken's topic in General Discussion
For most people the secondaries are buffed the people that didn't take secondary mod 2 will have buffed secondaries over what they had before. The high tier secondary builds are better than they were before, as they now include range/accuracy, and longer range/better reload secondaries. The warspite is unaffected as it can take secondary mod 2, and those that didn't have the secondaries buffed. The only ones affected are the people who from tier 5-8 liked to have full secondary builds. Of that only a few were "worth" taking, but it's a shame people don't have the option even if it's not very effective- 72 replies
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- WG
- Did not listen again
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Big ranked battles compilation thread so we dont have multiple other threads discussing the same thing.
Xevious_Red replied to txtspeak's topic in General Discussion
Won 2 lost one tonight. Calling it there for the evening after having to put up with a new Mexico (yup at rank 15, great choice there, way to bring the fail already) who'd already gotten killed deciding to label me everything under the sun and "just cap noob". In my cruiser with 3k Hp. When there was both enemy BB on near full health in the middle of it. I'm sure they won't mind at all. Seriously I'm not sure how some people manage to function basic tasks some times. -
Sorry, I had indeed forgotten the Tirpitz.
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Is someone flooding Ranked with [edited] bots?
Xevious_Red replied to OldschoolGaming_YouTube's topic in Archive
Several reasons: - there's prizes at every level. So people who are really bad will play it because they might get some free flags. Especially if they're bad then these will be rare for them. - they can guarantee to be top tier. Lots of players think that the only reason they do badly is because there are people with +2 tier ships. In this they are the top tier. - Truely stupid people are too stupid to judge their own level of intelligence/skill. Thus you get complete bone heads who think they're smart/a great player and that it's everyone else's fault -
presumably you can only sell whichever they choose to mount for you, since there's no depot option to sell the stuff you have "spare"
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Oh I know. It's now a choice of which one to fit. However the claim was that it would cost millions to replace them since it was claimed it was ONLY the magazine one that was being given out, instead of the magazine and battery one. So from the patch notes you'll get credited with both and can choose which to fit. Now many people will obviously have prefers to not be even making that choice in the first place, but the notes do say we'll at least get both types so it won't cost anything. Phone won't let me multi quote; Huh, I guess this is a bit better then, but still I think the new changes are complete BS. They don't really create any more choice. basically all they did was tack +5% secondaries onto the slot 2 accuracy (or range for US), meaning you take that one now most of the time, and split the main battery mod in half. So now instead of having 2 good choices, you now have to decide which part of main battery mod 1 you liked best
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Reading the patch notes it states main battery 1 gets replaced by the magazine one, AND the turret protecting one; For all the Main Battery Modification 1 upgrades, the same number of Magazines Modification 1 upgrades will be added and available for mounting All the Main Battery Modification 1 upgrades and Torpedo Tubes Modification 1 upgrades will be replaced by the Main Armaments Modification 1 upgrades Regarding secondaries, they got buffed on almost everything, since taking the accuracy (IJN) or range (US) gives +5% range and -5% dispersion. Of the BB that ever took secondary builds, the izumo and yamato get buffed if they have all secondary builds (as now includes +7% accuracy, and faster reload of secondarys), the warspite remains the same (as it keeps secondary mod 2), and the nagato is the only one that gets nerfed. Which other ships were people taking secondary mod 2 with? The amagi is ill suited to brawling, as is the Kongo, and the fuso has to expose it's sides to get secondarys on target. The US top tier ships aren't affected, and the mid tier have terrible secondaries anyway (tried a colorado secondary build, it didn't go well). I wish they had more choice, since now it seems like there's basically 1 or 2 choices for that slot, but I don't see what all the doom and gloom is about. Unless you have a Nagato, that got stiffed.
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1). AP does more damage, but can bounce, or overpenetrate depending on where you shoot and at what angle. HE does less damage, but can start fires and generally does damage simply by hitting the enemy ship. HE is therefore popular at first when you're simply trying to hit the enemy. AP gets used more when you're comfortable shooting, and can aim at the right places at the right times. When you're fairly used to the game you'll use both, depending on the situation/enemy/angle/range. 2). Try them all. There is no "best". Different nations play differently, as do the different classes. Cruisers are generally the best starting class since they're a bit jack of all trades. 3). Not to start with. You shouldn't have issues with credits until tier 7/8. When you get to that level look into getting one then. 4). Read through the newcomers section of the forum, there's lots of advice/guides there. Don't be in a rush to advance up the tiers, learn the basics before you move up
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Skybuck's X-Files 002: Can't land planes on Independence ?! Lift/Elevator damaged ?
Xevious_Red replied to SkybuckFlying's topic in General Discussion
To be fair to skybuck, there has been a bug where carrier gets set on fire (so planes can't land). Fire gets put out but the planes still refuse to land. If you get put on fire again and put THAT fire out then suddenly the planes decide to land again
