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Everything posted by Xevious_Red
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1). Only time I've ever had unresponsive keys was when I was holding down A or D and pressed TAB. The rudder would return to neutral even though I was holding left/right. Letting go and re-pressing it resolved. If it happens a lot, what's your lag like? That would explain a delay between you pressing a button and it actually doing something. 2). The radar cruisers at tier 7 aren't too bad - there's only 2, and neither can get a lower detection than the radar range, so you can see them coming. If they haven't yet been spotted, and there's lots of islands etc allowing them to get close enough undetected then it's probably not a good idea to pop smoke and sit in it until you know where they are. Regarding the +/-2 im indifferent - most ships can deal with things +2 tiers above them, it's not WoT where you can't actually damage the higher tiers. The range of tiers means there's a bit more variety, and realistically if they went to +/-1 then people would just start complaining it should be +0 (it used to be +/-3). Also people complain about having to face things +2 tiers and how this is unfair. I've yet to see anyone ever complain that it's not fair on the opponent who is -2 tiers. I've long suspected that the +/-2 is simply so bad players actually get a chance to sink someone. 3). Never been hit on the nose and lost my steering. Been hit towards the back loads of times and lost it because it's apparently made of glass. The tier 2 captain skill that allows your engine/rudder to work at 75% even when knocked out is incredibly useful for DD. If you're seeing the shells hit your front and the steering gets knocked out this could be attributed to lag as well (the server seeing your ship in a different place to where you see it) - do you get shells that look like they hit not register, or torps that pass through enemy ships, or have ships rubber banding?
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German BB didn't go through PT, and the PT is always only a couple of days before the patch. Supertest is under NDA so we don't know what they're doing in there. So probably sooner rather than later - at a guess they'll add them to the client for supertesters to use against the general public in 0.5.11 and then release them a patch or two after that. October seems a reasonable guess, so probably 2 - 2.5 months
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Excited for this. Regardless of if they end up UP/balanced/OP bracing myself for months of bad RN fan boys throwing around words like "disgrace" "insult to best navy" etc because they're not an instant i-win button, or in the case of them being horrendously OP (unlikely) "historically accurate"
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Will be honest - skipped the bogatyr, I really don't like low level cruisers. From tier 4 onwards they're my favourite class, but anything below (apart from tenryu), nope, get past them as quickly as possible.
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That would just mean people would make a division that is tier 5 and 7 so the tier 7 player is guaranteed to be top tier. This isn't a good thing - it's not very fair on solo players that might end up being bottom tier, while someone in a division can always be top tier in his nagato simply because he has a mate that doesn't mind driving around in a minekaze
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The ONLY ship I have ever felt helpless in against planes is the Ishizuchi, and that's only because it's AA is so weak it can't shoot a single plane down, and because it turns like a whale with terrible deceleration and can't avoid a cross drop. Even the Arkansas Beta with its no AA can avoid planes since it can turn. Also: -20% to rudder shift (available on all ships from tier 6 onwards) is basically mandatory IMO
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Several points: -Planes are spotted at around 8km. The video starts with them at 0.9km -At 0.9km you're still not at full rudder. Which means you only started turning about 3-4 secs before the video starts. Which means you only started turning when they were about 3-4km away which is far, far, too late. -You're at full speed. You're not even attempting to slow down. Ships turn better at half speed, and a ship slowing down tends to throw a drop off (they aim for where you'll be at full speed - which you obligingly were) -You don't have your AA aimed at them. CTRL + click on them. Unless for some reason you don't like your AA being more effective. -You have a fighter plane, it's not on cool down but it's not launched. In addition to shooting some planes down it also gives a huge dispersion to their torps. Side notes: You only have basic damage control. The premium one means you're on fire significantly less. Sorry but it doesn't look OP and unavoidable, it looks like you took no steps to prevent it and only noticed them right as they were about to drop on you.
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Need good advice on how to play division?
Xevious_Red replied to gizaman's topic in General Discussion
Usual things I'd look for: -Take ships that naturally compliment each other. Cleveland + CV for example. The CV spots destroyers for the Cleveland to shoot to pieces, and deals with any BB that might try killing it, while the Cleveland provides a safe place for your planes to run to when the enemy fighters come. -You need map control to win. If you all take slow ships, and your team collapses then you can't relocate. Some or all of you need to be able to relocate reasonably quickly -Don't all take ambush torp ships. While dropping a ton of torps on someone is funny (45 from 3x shima), in most cases you simply get in each others way. -Stick together, but you don't need to be side by side. If you're a small way apart you can gang up on an enemy ship simply because you can both be angled against it, but it can't angle against both of you. -If you're both in similar ships and one starts taking a beating, cycle them further out. Keeping you all alive means you can do more later on -
Skybuck's The X-Files 004: Smoke don't work near this island
Xevious_Red replied to SkybuckFlying's topic in Archive
I'm awaiting; X Files 005: Bug where blue triangle appears, ship becomes sluggish and then eventually blows up. Only happens after a torp hit.- 53 replies
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- Skybuck
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Well he is correct that the spotting system is more complex. In ships you have set values that are easy to remember/work out. So any ship within range will spot you In tanks, the spotting tank has a view range, which is different for each tank, can be changed by different turrets, and is adjusted by skills, commander training level and equipment. The equipment is a percentage increase, so higher view ranges get a greater bonus. This is then reduced by a percentage based on the opposing tank's camouflage rating, equipment, skills, paint, bushes, and if it's moving or not.
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I want the option to dismiss all the ARP Crap
Xevious_Red replied to El_Pollo_Locooo's topic in Archive
When the captains came with the ship (kongo) it wasn't a problem - the ship an captain appeared in a port you don't use, didnt prevent you doing anything, everything is fine. The problem came when you started giving out the captains separately. In the last event I acquired 2 captains and 1 ship. So I can swap to the ARP port and dump one captain into the empty ship. But the other fills up my reserve. I can't choose not to receive the captain, nor can I choose not to partake in the mission. Therefore my only options are; -continue like I am, and have my reserves fill up with captains I can't get rid of/put anywhere (annoying) -buy more reserves to make enough space for the captains I don't want -play more to get the ship I don't want and will never use so I have somewhere to put the captain I don't want or will ever use -not play at all so that I don't unlock the captain I'm perfectly happy for the ARP content to exist, and know many that enjoy it. I had it on for a while when it was new and novel, but have subsequently turned it off. The captains filling the reserves though is irritating. -
Both of those probably refer more to WoT. Unfair game play would be things like the last arty/TD driving into a river to drown themselves (denies enemy the kill). It would also cover things like pushing friendly arty into a corner and sitting in front of their gun (meaning they either fire and hit you and get a TK, or they do nothing). Physics abuse would be things like you can push a friendly tank over onto its roof, or off a cliff. Both will result in it dying/being useless but it doesn't flag as a TK. For ships I can't see it applying much, unless carriers take to torping themselves to deny the kill
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1). Kills don't mean anything - it's damage that earns you credits and XP. So if you're doing 90% of their HP you're getting the best part. 2). Winning the game is the object of your team. You should use your guns as efficiently as possible, which means rapid fire guns should finish off low health enemies, and high alpha weapons (battleships + torps) should ideally be used against people with high health. It also means if someone is clearly about to die then shooting at them is a waste of time. 3). An enemy on 1% health is just as dangerous as one on 100%. Get them dead. 4). Fretting about who's kill it is leads to stupid stuff - battleships wasting a full volley to kill off a 10hp cruiser because "it's my kill", and cruisers shooting full HP battleships because they "don't want to steal the kill". Both of these are a burden to your team. 5). Understand why people aren't shooting. In your head it's obviously because they're all sitting waiting for you to do all the work before stealing it. The reality is more likely they're waiting for the correct angle (because spamming AP at an angled ship is a huge waste of time), reloading, bringing turrets to bear, not in range, or simply that they've been shooting something else and this is now a better target. 6). How do you know what your team mates are shooting at? How do you know they're not firing at all? This always interests me when people make these claims - If i'm busy fighting someone I'm concerned about my angling, their angling, leading them correctly, dodging, if they're launching torps etc. I don't have time to look around to see who my team are shooting at. I had someone claim I was waiting to steal kills, which was hilarious because I was firing as soon as I was loaded. Simple answer was actually he didn't have a clue what was going on, he just decided that since I got a kill against a ship he was shooting at (amusingly, the kill was from a fire I'd set 30 secs previously), then I must be waiting doing nothing.
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Seems fair enough - lots more respect for someone that states they'll do something and then actually does it so hats off for manning up.
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This is perfectly acceptable solution imo - those that feel it's a chore to respec don't have to, while those that are annoyed they can't have an optimal build can now have their perfect build without having to pay for anything. Anyone who doesn't really care gets 100 doubloons. I'd imagine further complaints that 100 doubloons isn't enough to cover their 90x 15 point captains, or that they didn't log in in that week and missed it, but generally this should make the majority of people happy
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At a guess, people complain there's not enough CV to spot DD. By making them 1 per team you spread them out a bit more, meaning there's more games where there's a CV instead of several games with no CV and a game with 2
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If you lost 7 games but were top in all of them but 6 this means you were only top in one game.
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The "Situational Awareness" is gone...
Xevious_Red replied to Leo_Apollo11's topic in General Discussion
Off the top of my head things you can't know without SA: - If a less detectable ship has you spotted. They might not shoot at you (might put some torps in the water). Their team mates might not shoot you either as they're waiting for you to get closer. -If your detectability by air is more than the spotting range for planes - they see you, you don't see them. -If someone put on radar and now has you spotted. Depending on islands etc it's possible to get a cruiser within range without being detected itself. -Firing your guns from stealth - lots of ships can invi-fire on open water. If you're not detected you can cruise around lobbing shells at whoever. You don't know if someone at 9-10km away now has you spotted though -
As other said, keep the free xp for unlocking hulls. The fuso for example has a horrible stock hull, but is an absolute beast when upgraded. The low tier battleships aren't as bad as lots of people make out - their grind has been softened considerably (they only get matched against +1 tier max now, when it used to be +3). Lots of the complaints come from either people that had to grind them early on when they faced much harder stuff, or from players who expect their ship to immediately kill everything because it's a battleship.
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Things I liked: -It was more difficult. It still isn't "hard" but co-op previously was a yawn fest. The bots are still dumb and torping them is very easy, but their weight of fire now actually becomes a threat. Sailing in a straight line will get you dead, dodging and angling will keep you alive. -Feels more "epic". I know it's the same 24 ships but when you see a lot of red bearing down on you, you feel "ohhh shhyyyyyyttttt". Also it looks good seeing a formation coming at you (had 8 battleships all steaming towards me), which you don't get in PvP. -It's actually fun for bot bashing, and you can carry on your own. Previously it was so easy that it was no fun, now there's an element of risk (mess up and you'll die. Don't mess up and you'll sink 5-6) -playing at tier 5/6 was profitable (not hugely) even with premium consumables. Probably won't play it at tiers where I lose money
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-Smoke borders - excellent, a welcome addition and less need for mods. -Free S/A is good, but will echo other's call to be able to choose what tier 1 skill we have/give a respec. BoS is a skill I'd pretty much never take unless I had random spare points left over. For some ships that's not an issue. For others where I would like to use certain skills but am limited by available points, having one of them tied up in a skill I'd never take is slightly annoying
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The "Situational Awareness" is gone...
Xevious_Red replied to Leo_Apollo11's topic in General Discussion
I'd disagree. While your ship doesn't become worse than it was (it becomes slightly better), it becomes worse in comparison to other ships. In the example above, getting concealment expert for free and having manual secondaries doesn't make it worse in the short term. However when other captains that are currently on 13/14 points get to 15pts and pick their 5th skill then they'll pick something useful, making them better than the first captain. -
How to improve the Karma system in three easy steps
Xevious_Red replied to Oblivionus's topic in General Discussion
Probably reported for being rank one. "Obviously" if you're rank one you must have cheated to get there. Also since you're rank one you obviously should have been able to kill 90% of the enemy team while capping all bases and tanking damage in your destroyer. As you didn't then you clearly need reporting. Basically reporting is utterly stupid as you get reported for the stupidest things. -
Put this in the game. Name any price. I'll buy.
Xevious_Red replied to _x_Acheron_x_'s topic in Age of Armour Warships
I'd like to see it as a boss battle - imagine a special where one team got that, and the other got project Habakkuk (giant iceberg aircraft carrier) -
This might sound odd, but I LIKE being 2 tiers lower. As bottom tier I get 3 advantages; -More xp: you get bonus xp for damaging higher tier ships. If I'm bottom then it's all bonus. -Ignored more. As long as I don't make myself the most inviting target, I usually get ignored in favour of something more threatening. -No expectations of me. If I'm bottom tier no one cares if I derp a bit, being top tier means people expect you to carry. Being bottom tier people's only expectation is that you don't immediately die. Therefore If you win and come top (see point one) people think you're awesome. If you die with no kills to the enemy top BB then people don't really expect you to survive so no complaints are sent your way.
