Jump to content
Forum Shutdown 28/7/2023 Read more... ×

Xevious_Red

Beta Tester
  • Content Сount

    3,412
  • Joined

  • Last visited

  • Battles

    7888
  • Clan

    [NIKE]

Everything posted by Xevious_Red

  1. Xevious_Red

    USN CV changes next update

    Are you using manual drops or auto? Auto DB are very easy, and very RNG based. Manual torps are very effective but a lot more difficult to time/aim correctly
  2. Xevious_Red

    Rewards Beyond 37,000 XP

    Depends what flags/camo you have stacked. 100 games would be if he earned 1k a game. A ship that Im grinding would be stacked with flags/camo and would get between 2-10k per game
  3. Xevious_Red

    Blocked on Twitter for critiquing the game...

    At some point companies may learn that publicly asking "how would you describe..." or "what should we name our......" will always get bad responses no matter what your product is
  4. Xevious_Red

    cammo stuff

    He sounds like he's reffering to the type 6 camo (50 gold) and the type 59 (125 gold). These may be on discount atm due to black friday. Both are single use camo. Personally I wouldnt bother - there are lots of "free" camos that give the same bonus and are available frequently - e.g. anniversary/halloween camo. Similarly there are camos that are rewards for missions e.g. battlehardened which are also good. Alternatively there are frequently camo bundles in the store, which if you're wanting to buy some give better value for money.
  5. Xevious_Red

    Returning player from beta - CV Changes

    CV in beta were stupid. At one point the langley had a loadout that simply consisted of 2x6 TB. At a tier where nothing had AA (lower than it is now), no DF, no float fighters, and you frequently didnt even have an enemy carrier. Oh and you could have 2 in a division, so if you felt like it some poor sod could get cross dropped with 24 torps. At tier 4. The running joke on the forums were the players who had an average damage of ~5-10k in their "regular" tier 4 ships, 100k+ in their langley/hosho and were vehmently arguing that CV were balanced
  6. Xevious_Red

    Is this the meta in this game ?

    Actually worse - the type 5 at least is bad at spotting, so a decent spotting range and camo tank would be able to shoot it up without return fire. In WoWs your firing range becomes your spotted range as soon as you fire, so unless you are in smoke/behind an island then it will see you as soon as you fire. Imagine if you mixed the type 5 with arty so it could shoot at targets over 500m that cant return fire at it, being able to shoot over low objects and basically shoot most of the map and you have a closer approximation of an A line BB with spotter plane up
  7. Xevious_Red

    Is this the meta in this game ?

    Unfortunately as has been said, the meta has evolved like this because of other factors. Quite simply a cruiser in open water when theres 5 BB that heavily outrange it and are accurate enough even at max range is a dead cruiser. The 3 choices for survival are stay far enough away you can dodge the inbound shells, sit in smoke as you're harder to hit, or get behind a low island. Something like the atlanta which has ~13km range if it takes AFT (11 if it doesn't) and doesnt have a smoke generator doesnt have a huge amount of choice when facing ships that have a 23km range and are pretty accurate under 16km
  8. Xevious_Red

    DW (anti-cruiser) Torpedoes

    -Cruisers that love to spam at long range probably wont be affected: the longer run time + them wiggling makes them a bad target, and likely to avoid a spread anyway simply by being in a different place. -Cruisers that are actively hunting DD probably wont be affected either; theyll be using hydro. The ones that will suffer are the cruisers who are close enough to be a viable taget but dont have hydro up. While cruisers are certainly not my prefered target in a DD, I will quite happily try to torp them simply because they pose a larger threat to me, they are threatening the objective, a good 2 hits will cripple them, and because frequently the enemy BB is somewhere 20km away in the distance so.Id rather deal with the cruiser thats 10km away
  9. Xevious_Red

    Report???

    Whats weird is the super rare random moments are brushed off, while the utterly mundane are the "omg haxx!!" -Shoot at a broadside yamato, and instead kill a previously unspotted DD that had chosen that moment to overtake him? "FmL, well anyway have a good game" -Shoot a slowly reversing pensacola from 10km? "OMG aimbot haxx!!!!"
  10. Xevious_Red

    This is getting [edited] old WG

    I always assumed it was to appeal to pudding players - to give them a 1% chance of killing a better player, or blowing up that full HP yamato even though they only hit one shell. Make them go "wow I just did 100k damage, im such a pro"
  11. Xevious_Red

    Containers (Useless Capt reserve slots)

    Id like to be able to sell of reserve slots. Since I equally have an absolute ton of them
  12. Xevious_Red

    Air Craft Carriers

    One person is talking about the WR of the class itself, which is always going to be limited due to mirror MM. The other is talking about the solo WR achieveable by a good player - that a good player in a CV is capable of achieving a higher WR than a good player in a DD/BB/CA. I havent looked at solo WR so I don't know what the actual figures are
  13. Xevious_Red

    The fun and engaging game mechanic

    I last detonated in a full health FDG
  14. Xevious_Red

    cvs, quite frustrating little things

    Given the situation described, what your CV did was the most sensible option. The enemy team have fully half their team on that flank (warspite+BB, buddy, molotov, nuremburg +cruiser). The warspite turns on a dime and is a massive PITA to torp drop on, and thats lots of defefensive fire and float fighters since they have 4 cruisers there. Trying to attack that flank you'd never get enough strikes through to stop a reasonable number of them making it to the cap anyway, and instead are more likely to just lose a ton of planes. Since theres 6 ships on that flank and 2 enemy cv, that means theres only 4 ships protecting the flank where the bulk of your team are. As on your flank theres only you and a (now dead) dd, that means theres 8 surface ships that have got themselves bottlenecked by 4 ships. The most sensible option therefore is to try to force a breakthrough on that flank and get the team moving. If the enemy fighters are there as well that will involve commiting your teams fighters to clear a path for the bombers. The base can be reset indefinetly, if they can get that lemming train moving (and sink the enemy cv) then your team would be able to cap while they continue resetting the green base. If the lemming train kept rolling then the CV would be bettwr supporting your flank. If the lemming train stalls then they're better trying to get it rolling again. Better than both of those options is having a team not stupid enough to go to that side of the map en masse on a standard battle
  15. Xevious_Red

    cvs, quite frustrating little things

    The kaga is a premium CV, which means you generally get 2 types of people in it; -highly experienced CV captains with 19pt commanders who are using it to grind credits/elite captain xp -people who have no clue about CV but bought it because they heard it was OP The former can be a real terror since the kaga has a lot of torp planes. The latter can be completely clueless and sometimes not even know how to launch planes. When WG brought out the saipan (the first premium carrier) they promised there would be something in place to stop people with zero carrier experience purchasing it. Of course they didnt
  16. Xevious_Red

    cvs, quite frustrating little things

    -Bombers rear guns cant be used to disrupt drops. They only fire at fighters. Even then they only fire at fighters that have clicked on them. So no they wouldnt disrupt anything. -spotters and fighters have different active times for cruisers. 90 sec for spotter, 360 sec for fighter. -50/70/80 planes is optimistic unless you're talking higher tier. Saipan (tier 7) has 48. A stock langley has 18. -you cant actually just launch as many planes as you like, even if you have reserves. A 1/1/1 ranger can have a maximum of one fighter squad in the air even if it has loads of reserves -You cant therefore launch a fresh fighter squad until the other one has returned/died -A unit that returns has a landing time, a rearming time and a launching time before it can get in the air again -A unit that gets shot down has a massive time penalty before it can launch again
  17. Xevious_Red

    cvs, quite frustrating little things

    This seems to be a repeated problem; You dont actually know what a carrier can or can't do. Hence people telling you to try playing one. A carrier can't send "one plane". There is literally no fuction for a carrier to split his planes off into single units. Nor can he form a "rag tag squadron of something". Similarly out of the planes he has, torp bombers and dive bombers won't disrupt the drop. This means the ONLY thing he could send to disrupt a drop is an entire squadron of fighters. If these are busy doing something else? None to spare. If theyre on the other side of the map? They cant teleport and wont get there in time. No ammo left? Can't disrupt the drop anyway. Dead/reloading? Cant send them out. This is assuming he even has a fighter squad, since WG in their infinite wisdom chose to give several loadouts no fighters at all
  18. Xevious_Red

    cvs, quite frustrating little things

    Ok pop quiz then; You have 1 squad of fighters left in the air. They have 3 planes, and 1 "bar" of ammo left. The one bar of ammo wont be enough to kill a full squadron of enemy planes. If they get stuck in a dogfight they'll just get wiped out. You would like to return them to rearm and resupply. A dd on your team wants you to use them to shoot down a float plane thats spotting him Another DD in a totally different part of the map wants air cover incase enemy planes go for him A BB that has yolo'd off into a random corner wants air cover too, because reasons. The 3 ships pushing a cap have been the target of the enemy CV so far, and are likely to get targetted again A BB on a flank wants you to spot the random destroyer hes chasing A cruiser wants you to use them to go find the enemy CV The BB sat at the back is screaming for air support "just in case" Whichever you pick will result in 6-7 people calling you a useless noob r-tard bot player. What do you do with those fighters?
  19. Xevious_Red

    Air Craft Carriers

    To be fair for completeness there are lots of situations where a CV simply cant strike you at all no matter what; At low tier (4/5) you can only autodrop. Which means you need to see the target. Simply sitting in smoke means they can't drop on you at all. At low and mid tiers they dont really have huge reserves. This means its more than possible to simply have no planes at all, or no DB/TB. So if it comes down to 1v1 and you have no attacking planes left the best you can do is look at them. Bonus points if you get deplaned in an independence or saipan as they have no secondaries either. You're 1v1 with a ship with monster AA. Good luck with your shok trying to attack a DM, or a hiryu vs atlanta Ships are grouped up and you're bottom tier - which would you like to try dropping on with your hiryu; the 2x north carolinas and baltimore on one flank, or the flint+atlanta+fiji all sitting in smoke on the other? They're all without the enemy CV interfering
  20. Xevious_Red

    a possible explanation of weekend defeat

    I find it harder to win on weekends playing solo, unless I use something thats jack of all trades. During the week I tend to find that all teams, regardless of ability, vaguely do whats expected of them. So the DD will head towards caps. Yes they might yolo, yes they might smoke up and die but they will head towards the caps so you can support them. Similarly if I spot ships in a DD then a weekday team will try shooting them. Yes their lead will be terrible, and they'll be using the wrong ammo, but they'll at least shoot them. Weekend teams......can be something else. You know the small island north of the A cap on islands of ice? Literally had the entire 11 other players on my team hiding behind it. They didnt even cap A. Games like that you just cant win because you on your own cant fight 12 ships and be at 3 caps at once. Similarly you can win on the weekend through simply sailing to the caps because the enemy team are all attempting to fit into J10. If you play as a division you can carry a lot better since you can have a capper and a cap support. Solo you cant fufil both roles and rely more on the team to do one of those roles TLDR: weekdays both teams play vaguely normally, games are closer, skill tips the results. Weekends are a steam roller victory/loss depending on which side wants to hide more
  21. Xevious_Red

    Air Craft Carriers

    You dont sit in the same place as a Yammy in a DM. For AA you can either blob up or you can screen. Blobbing up works well for ships that have similar engagement styles - e.g the yamato hanging around other BB, or a Zao since the Zao will usually be kiting at longer ranges. Screening involves taking a more forward position - the DM has 7.2km AA in all directions, which means it has ~14km wide no fly zone. If you overlap slightly with another cruiser (hindy, DM, minotaur etc) then you can set up a roughly 28km wide area where planes will get chewed up if they try going through. This also makes it easier for your own CV to defend because theres a large area they dont need to protect.
  22. Xevious_Red

    Air Craft Carriers

    Carriers don't really bother me - there's loada of things that buff your own AA, float fighters, your own CV, simply turning to avoid/mitigate torps, staying near allies with decent AA, and having allies nearby that have defensive fire. The only time this becomes a problem is if you are horribly out of position. Conversely losing 2/3 of your health to a double citadel even when actively dodging because RNG says FU (try the Ibuki if you would like to experience this for yourself) is far more game ruining
  23. Xevious_Red

    You cant escape KARMA

    Mine always gets bigger when I see forum members. Theirs gets bigger too!
  24. Xevious_Red

    November "sicrets" uncoded

    Unless the "Invasion" is some kind of terrible inv-asian pun and refers to the pan asian DD line
  25. Xevious_Red

    WoWS coming to Steam

    Bear in mind steam has a filter for "free to play". So anyone who's looking to play something new but doesnt see anything they want to buy can check out the f2p list and see if theres anything there that takes their fancy. You also dont have to have a huge interest in the subject matter to enjoy it. I was interested in WoWs because of the tabletop game Battlefleet Gothic (which features spaceships with torps, and large broadside batterys) and tbought I might enjoy ship combat. Turns out I did. My historical knowledge of ships prior to playing could have been written on a napkin
×