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Everything posted by Xevious_Red
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Would general ALT suppression help the CV cause ?
Xevious_Red replied to PseudoMi's topic in General Discussion
Have you encountered the OMNI "thisisntriggingthematchmakingatall" divisions? Consists of a Saipan, and then 2 tier 8 ships with tons of AA (MK/NC etc). The Saipan gets the benefit of having 2 tier 8 AA fortresses to use, while the other 2 ships get the benefit of never being put into a tier X game despite being tier 8 due to the mirror MM for CV (can't drag a tier 7 CV into tier X unless it can match with a similar division) -
New american CV...another indecent gift for Premium CV
Xevious_Red replied to OOAndreasOO's topic in General Discussion
If you take the dog fight skill the ranger planes get +20% DPS against the saipan fighters. The point isnt even the fighters though - you dont win game by shooting fighters down. Games are won by caps taken, and ships sunk. So while your 7 fighters are playing with his 8, you have a strike package of 6 TB and 14DB to be sinking ships. He only has 6 TB -
Would general ALT suppression help the CV cause ?
Xevious_Red replied to PseudoMi's topic in General Discussion
For me, in no specific order; -Its not exciting. In addition to the fact you only attack about 4-5 times per game, you dont really feel involved in the fight. You're moving symbols around to make numbers appear rather than feeling "stuck in". -Its actually hard/stressful. CV have a ton of tasks, and you're expected to do all of them all the time -The UI is crap, and bug ridden. Many times bombers have not dropped because reasons, then all been shot down instead. -Its quite 1v1 with the enemy CV. If they're good, they'll lock you down. You dont get the same thing with playing a cruiser and having a good enemy cruiser. Even DD you can always go to a different cap if the enemy DD is excellent. With CV you can spend the game doing nothing if the enemy CV is good enough. To compound the misery, in another class if you get countered hard you'll probably die and can at least go back to port and get in a different game. With CV you'll probably be alive so instead can suffer up to 20 mins of being hard countered. If you see an OMNI division with a saipan you almost feel like you might as well just return to port. -The rewards are terrible, playing them gives much lower credits -Your team will constantly make demands of you, many of which are conflicting or simply not possible. -There are multiple situations where you simply cant do anything. A Hiryu cant attack an Atlanta. So if theres one there you simply cant have planes in that area. A DD can attempt to attack a Des Moines. Its bad idea and will probably result in failure, but you can try. A Hiryu can't drop on an Atlanta simply because any planes will die before they get close enough. The Atlanta player doesnt even need to be paying attention for this to happen. -You will get constant abuse from everyone, from team mates that blame all their woes on CV, to people that want the impossible, to enemy hating you attacking them. No other class gets this much constant grief. -
You probably will want AFT if you ever get to the Khaba. It cant't take the range module, its detection is 10km and it has 11km guns. With AFT you have a bit more wiggle room to avoid salvos
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You literally cant drop on smoke. Ive seen the opposite - experienced DD using it to farm new CV players: Charge their DD up to about 5km from some newbie langley. Pop smoke. Sit in smoke firing away since there's literally nothing the langley can do (cant drop on them, and can't run away as it goes 15kn)
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Which Ships you would you like to find in a supercontainer (but never buy) ?
Xevious_Red replied to Favuz's topic in General Discussion
A mate got an Alabama in a supercontainer. He couldnt have sounded less like he cared if he tried. I'd like the krispy kreme just because of how notoriously bad it is -
Credits mostly, but also other: When Im grinding a line I sell the previous ship. Premiums I use for if I want to play a game at a certain tier: e.g. if a mate fancied pratting about at tier 3 then I dont have any silver tier 3, nor any inclination to rebuy them. Instead I'd use the katori, cambeltown etc Similarly he's grinding tier 7, and im not, so I'd jump in atlanta or something rather than rebuying fiji
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Discussion thread for "some interesting info around the world"
Xevious_Red replied to Deamon93's topic in General Discussion
Way back in the midst of time WG claimed they were going to balance by nation, so you wouldnt get 2 khaba vs 2 gearing. This of course hasnt happened -
Discussion thread for "some interesting info around the world"
Xevious_Red replied to Deamon93's topic in General Discussion
The DW torps are.... interesting. Especially with TRB. It would make the Shima terrible at capping with no smoke, and torps that cant hit DD/CA. Conversely, the shima isnt "that" good at capping at the moment anyway, at leat not when compared to gearing/fletcher/z52 etc. Perhaps they're looking at taking it down the route of a non-capping DD (in the same way that a tashkent/khaba isnt that good at capping). There's plenty of shima drivers who ignore caps as it is and try hunting BB. Perhaps they're just catering to those players -
Interesting. Is this documented anywhere? https://forum.worldofwarships.com/topic/79134-experience-rewards-guide/ This is LWM guide for XP and makes no mention of it WoT uses a shared pool XP system where everyone on the winning team gets more if the enemy dies more. Hence all the rabid "no cap kill all" that goes on in tanks. As far as I was aware ships didnt use this mechanic
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The screen you posted shows a team of 12 that spectaularly failed to kill more than 1 ship between them. Even the lowest scoring person on the winning team managed a kill. You're somehow suprised that the losing team all earnt less?
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You get 1.5x for winning. So if the Omaha didnt have this he would have 488 xp which means he earnt more xp than 11/12 of the other team. So no, I didnt make something up to make the OP look stupid.
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You do very little damage. You also die more than you kill anything. This puts your team at a disadvantage since you're losing your team points by dying, giving the enemy team points by dying but not generating points for your team by getting kills (at least not enough to match the rate you die), nor doing plenty of damage that your team can use to finish off enemies. Address these and you'll find you win more games instead of just hoping MM gives you yeam mates that are good enough to carry you.
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Just looks like your whole team were crap. The bottom tier Omaha (non premium) finished in the bottom half of their team, yet did better than all of yours
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Complains CV are cowardly killers Plays 6000 games with average tier of 4.5 inc 628 in isokaze. Ironic to complain that something must be done about cowardly play while bringing a 19pt captain repeatedly against new players
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A full concealment build cruiser/BB is not spotted all the time anyway - you can very easily manage when you become spotted. A concealment build BB is only spotted for 20 secs when firing. The gun reload is between 24-32 seconds. This give you a time to dissapear and shift your positioning so the enemy cant see where your turrets are aiming before you fire. A concealment BB can stop firing, disapear, and use the period of being unspotted to make manouvers that expose broadside. A spotted BB would die doing this. A concealment cruiser can in several case stealth torp, functioning like a large DD. They can also stop firing if they have too much attention, allowing them to fall back to a favourable position before firing again. A full concealment cruiser can sneak closer for radar suprise on DD A full concealment cruiser can in a pinch cap a point undetected
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Theorycraft around secondary guns
Xevious_Red replied to Murro_the_One's topic in General Discussion
I probably wouldnt recommend it. Below tier 7 manual secondaries has a very low bonus. As in it doesnt really do anything. The higher tier you go, the larger the average engagement distance is. Which means you'll need the range as otherwise there simply wont be anyone for them to fire at (you're large and highly visible, people just sail away to avoid secondary range). So really for a secondary build you need AFT and Manual Sec, along with secondary equipment and flag. However, you encounter another problem at tier 9: The secondaries fire at belt armour, and at range come down on deck armour. At tier 9 most of the ships you meet have enough armour there that the HE just shatters doing zero damage. To combat this you need IFHE to boost the pen. I just finished grinding the FdG with an entirely secondary build - AFT/BFT/ManSec/IFHE/AR, all the secondary equipment (including the 3m one that boosts the reload). I literally couldnt make the secondaries any better, and had to sacrifice a lot to get the things I needed. The result? Mediocre. The bismark would normally be the sweet spot for a secondary build as they wreck tier 6, but commonly now finds itself in tier X games instead -
I'd rather see both. All strike is dumb because you have no aircontrol. All AS is dumb because you cant do anything apart from kill planes. For lots of tiers you dont even need the friendly CV to "save you". Plenty of mid tier ships are manouverable enough or have enough AA to deal with CV entirely on their own. Many others can deal with CV simply by being vaguely near other people on your team. If you constantly need the friendly CV to save you, then you need to get better. (At tier 8/9/X its less easy to deal with it yourself unless you're in a DM or something) Also the first question is loaded anyway: most surface fleet players would prefer to never be shot at for the entire game and will quite happily lose a game on full HP while hiding on the J line. So of course they prefer anything that makes them even less likely to take damage.
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Discussion thread for "some interesting info around the world"
Xevious_Red replied to Deamon93's topic in General Discussion
I really like the GZ camo. Shame that in game you'll never see it due to CV view, so its something for port only -
if I ever decide to play during the night again
Xevious_Red replied to wilkatis_LV's topic in General Discussion
Whats weird is the guy I work with - intelligent bloke, great engineer, good with problem solving/logic. Told me he plays world of tanks. I check his profile, expecting to see 50-60% WR. 20k+ games, low 40's WR. Turns out he just holds W, fires a few times and dies. Then does it again in another tank. Has exactly zero cares about ever getting better -
WG really need tutorials on this stuff. Have a good practise against bots because theres several factors you need to take into account: -the torps need time to arm. Drop them too close and they do nothing. -the planes need to be facing in the correct direction. They'll turn around to face the right direction beforw they drop -theres a "bombing run" that takes place before torps/bombs are dropped. This is represented by a dotted circle. If the planes are already inside this circle they will turn back until they're outside it to start their run -you need to.aim ahead of ships that are moving -different carriers have different drop patterns. The IJN ones converge for example -when you have clicked for the attack you can cancel it (click somewhere outsise it), move it (click and hold to "pick it up"), or change its angle (click on edge, drag to change angle) -once the planes go past the dotted circle the attack changes to yellow and becomes locked in. You cant adjust/abort at this point -strafes can kill your own planes/allied planes -you can hit yourself with your own torps
- 36 replies
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- nerf
- ijncvshappy
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Or just remove the 1 plane loss for everyone. This isnt a nerf for saipan, but brings it into line with the others
- 36 replies
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- nerf
- ijncvshappy
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Additional info: you can use strafe to exit a dogfight. On every other CV this causes you to auto lose one plane. With the saipan you dont. So you can just leave any dogfight you dont want to be in as long as you have 2+ fighters in a squadron and they have ammo. This allows even more freedom to have your fighters wherever you want, and bonus comedy if you use the exit strafe to mow down all the enemy bombers while doing it.
- 36 replies
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- nerf
- ijncvshappy
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I frequently get the 3rd container. I do not however frequently get SC
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Thats auto drops. Basically the computer does it for you, at a worse accuracy. Conversely its very easy, since you just click and wait. WG in their infinite wisdom decided to remove manual drops and strafes from tiers 4/5 so with the langley simply clicking on stuff is your only option. From tier 6+ however you can do manual attacks, which are much much better (but also require more involvement from you, since you can botch them) Select a squadron. If you hold ALT a manual target appears on screen. You can place this to drop your torps/bombs wherever you like. You will need to estimate where the enemy is actually going to be though. For torps this means you can place them as close as you like (remember they have an arming distance). For bombs it means you can aim for specific parts of the enemy ship. With fighters they do something called a strafe: the planes fly forward in a straight line all guns blazing. This does massive damage to enemy squadrons if aimed correctly (e.g 1 squadron of fighters can shoot down 4 squadrons of bombers in one pass if aimed correctly). It also will kill friendly planes, so try to avoid accidentally strafing your own planes. Id highly recommed watch some YT vids on carriers, and practise manual attacks in co-op because they're key to gwtting the most out of your carrier
- 36 replies
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- nerf
- ijncvshappy
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