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Xevious_Red

Beta Tester
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Everything posted by Xevious_Red

  1. Ignore. Brain can't do clock today.
  2. Xevious_Red

    July mission - not a day goes by.

    I wish. 2yr old and 4yr old not sleeping because of the heat/chicken pox.
  3. It's fairly unlikely to return. -Its hated by BB mains as "unfair torps". BB mains are a large portion of the playerbase, particularly on RU, and WG generally panders to them -It appealed to the worst kind of players - those that only feel safe 20km away from the nearest enemy ship. I have an Asashio. I really like my Asashio. I have argued/debated repeatedly with people that its more useful than people claim (mine is currently on 68% WR). I still groan when I see one on my team.
  4. Xevious_Red

    July mission - not a day goes by.

    Doh! I need more coffee. I read it as 7am to 7pm.
  5. Xevious_Red

    What is the stupidest thing you did today?

    -Played minotaur -Slowed down to smoke -Pressed smoke. -OMG no smoke. -Hammered smoke button -FML what is this bug, no smoke being produced -Ctrl and click on icon -*sweating now* no smoke. -clickclickclick no smoke -fires guns accidentally - now detected. -Been pressing wrong button. Got too used to "T" being smoke from DD that I hadn't noticed/remembered that T is heal on the minotaur. Double embarrassing that I had clicked on the icon, but that I'd clicked on the icon for T.
  6. Xevious_Red

    An EASY way to fix radar problems

    Take 100 people that arent really familiar with military technology (I.e. your average playerbase). Ask them if teleportation exists, or laser guns, or gravity going sideways and you'll get 100 answers of No. Ask them how radar works and you probably get 100 different answers ranging from correct to wildly wrong. There isn't a magic button that captains can press that instantly fixes everything wrong with a ship including it being on fire, sinking, and having a broken rudder. The button is so good you can press it every 30 seconds. That doesn't exist in real life and is totally made up, but it exists in this game. In real life destroyers had a single set of torps that they could fire. This game let's you fire over 100 in less than 20 minutes. Where do they store them? Since our destroyers are apparently so filled with torps that they appear on the mess lunch menu, why doesn't the ship take massive damage when shot? Every other class takes massive damage (citadels) when hit in vital areas. Destroyers apparently have no vital areas at all, despite being apparently utterly filled with torps. Maybe secretly DD are the tardis, or a bag of holding. There's a magic grey indicator that appears on the sea to show you the angle to fire your torpedoes. In real life, ships would employ a wizard to fulfil this role. Next to wizard training, real life captains engaged in the power of positive thinking. It was said the best of them could really just hope an utterly smashed engine and rudder back into working at 75% efficiency. At least until they got around to pressing their magic button that is. Speaking of positive thinking, real life ships suffered exactly no problems from being shot up. They could be one shell away from sinking and the ship would still operate exactly like the day it was launched. Captains who were really good at thinking positively actually had ships that worked better when shot up. All ships in RL had a cloaking device. They borrowed it from the romulans. In order to power it up you had to stop firing the guns for 20 seconds. This made the enemy go from "yup I see him alright" to "wow he just vanished". Positive thinking captains could even make their ships less visible than an identical ship. An important note missed from most naval history textbooks is that all major naval battles were decided by who sat in a circle of bouys the most. Now obviously I'm pulling your leg a bit, but the point is that this game is absolutely rammed full of things that aren't realistic. If you would like a Game that is, that's cool, but this probably isn't it. This game is an arcade one, featuring vehicles modelled after early 20th century ships. The mechanics are not realistic, they're made to make for an enjoyable game (debatable I know), not a realistic experience.
  7. Xevious_Red

    An EASY way to fix radar problems

    You complain about people being patronising and coming across as dickheads, but you repeatedly keep saying radar cruisers are no skill, and that the people that play them need to get good/learn skills while appearing to have never actually played a radar cruiser yourself. You haven't played any of the American ones or the Russian ones. The RN ones you may have played with radar instead of smoke, but even then they still play differently to the others - the ultra low detection and zombie heal on a minotaur allow it to get out of trouble/shrug off citadels in a way something like the chapeyeve can only dream about. Try playing them and you'll quickly realise WHY they hide behind islands. A radar cruiser on the edge of a cap maintaining line of sight is about 10 seconds away from being a very dead cruiser. Yesterday for example I took 35k off a buffalo. His mistake? Appearing very briefly 20km away from my Montana. Secondly, low and mid tier DD (when not in a radar game) are incredibly easy to play with virtually no threats. The only real threats to mid/low DD are enemy DD, CV, and being an idiot. Assuming you don't have a CV, and enough brains to not start a gun fight with a cruiser then the only thing that concerns them is other DD. Even then that's very easy to play around. There's a reason that the kamikaze R is the clubbing tool of choice, because it has huge game influence AND no natural predators. You just sail around, out spot everything and torp away while capping. No cruiser is fast enough to catch you, and none of them have any way of detecting you either. Playing higher tier DD requires a lot more thought and patience. There ARE threats to you - radar, long range hydro. You can no longer just sail anywhere and just smoke if you f*** up. However these can all be played around - my favourite DD is actually the shimakaze with the 8km F3 torps, with baiting a radar and then torping DM's as my guilty pleasure. The main problem isn't so much how radar works - yes it's unrealistic, but so are many things in the game. The main issue is simply how many there are in a match, and how many new ships keep having it. This means that instead of being able to bait it out, it simply is on most of the time. This makes the game a bit stagnant, with the best plan being to simply kill half the enemy team before making an effort to cap. Personally I would have it on the CL lines but not on the CA lines. I don't know what you would replace it with however
  8. Xevious_Red

    Legendary upgrade missions

    I guess the requirements do make them "legendary" since you will need something in the ball park of 100 games per ship, so these are going to be reasonably rare, particularly if there is a cut off point
  9. Xevious_Red

    An EASY way to fix radar problems

    My main issue with the radar spam strangely isn't them having radar. It's my team cruisers, having clearly never played radar cruisers before sitting behind a mountain they can't fire over, that's not in range of anything with the radar. They've been told "radar from behind an island". So they do. Except they pick one they can't fire over. Then when an enemy comes near they flee. Result: a team with zero map control, zero spotting, zero agro and zero shooting the enemy. I would happily swap all my teams buffalo/clevelend/worc/DM/Seattle etc for a zao/hindy that can kite.
  10. That would certainly cover saving a team mate that is being peppered. What about situations where you want to move a (currently undetected) des moines up to a cap? Smoking a route to the cap is a very useful contribution, loved by radar ships everywhere. However if the reward was based on how many people were targeting them, then doing this would gain you zero xp (as they are currently undetected). It would also have some oddities - if I'm driving around in my khaba, keeping the agro on me, happily plunking away and not in any need of saving, and I drive through a smoke cloud and lose PT for a few seconds. Does whoever put the smoke down suddenly get a bunch of XP for "saving me"
  11. Yes there are. Ground attack get a rating based on ground targets, fighters get a rating based on planes shot down over friendly caps (I.e. defend) Regarding a change to xp: The potatoes who potato at the moment will continue to do so. The people who "play properly" will continue to do so and maybe get better rewards. The people who just try to get the most personal gains will do weird stuff to maximise their gains. Imagine if you will: "All forces target that destroyer who's capping!" "Lol no, he's shooting my armour belt - why would I want to kill him, he's getting me loads of potential damage!" The other point that people tend to skip, is how the system determines a useful action. Damage and kills are easy. Take damage value, multiply by class/tier = xp value. How do you work out what is a "useful" smoking of your allies? Smoking a nearly dead cruiser so he can escape is certainly useful. Smoking an area so a radar ship can move up is also useful. Smoking your own team in spawn is really not useful at all
  12. Xevious_Red

    WG and unfair market behavior

    Literally from the patch notes: From June 30 through July 6, those who have played at least one Clan Battle will be able to redistribute their commander skill points free of charge.
  13. Xevious_Red

    RN DD announced

    Yeah I was thinking that. The game play style is what? Make a big smoke screen in the cap, then occupy it with your short range but long lasting hydro? With current radar meta that doesn't sound great, and won't work against German DD who have actual hydro. Similarly the torps are short range, the guns seem floaty, and the hydro requires you to swap out the speed boost. The tier 9 and X with 114mm guns pretty much need IFHE too.
  14. Xevious_Red

    Oil collected without a Clan

    I play divisions with a RL mate. We chat rubbish while shooting ships. Occasionally we put our tryhard pants on and vaguely coordinate. I'm aware of the benefits of being in a clan for most people. However I either have that already without a clan (divisions) or I'm not really interested (the social community). I'm not really a people person. I was only interested in the material reasons (oil, building bonuses), which is why I joined a clan. I purposefully joined a clan set up for solo oil gathering so that my lack of interest in participating in anything social wouldn't be detrimental to the other members
  15. Xevious_Red

    Oil collected without a Clan

    I joined a clan purely for oil gathering. Only criteria was they accepted both me and my RL mate so we could both be in the same clan. Our clan; -Doesn't require you to play CW (I don't - can't commit the time because of small.kids) Doesn't require divisions Doesn't require certain tier ships Doesn't require any level of ability Doesn't require you to communicate in any way shape or form with other members. Basically you play the how you want, get the oil, and get the benefits (more xp, cheaper costs) Sure there's a clan chat for the people that want to socialise. There's divisions for those that fancy doing the op of the week. There's even occasionally a clan team for clan wars (with all the success you would expect from a bunch of random 48% guys in rental ships with no voice comms) There's lots of other clans exactly the same - a bunch of solo players grouped together to reap the benefits
  16. Xevious_Red

    Help boris to pick...

    You also generally need to inform your team that you are trolling. Otherwise "how do torps work? I never had them on the nassau" (when in tirpitz) becomes an awkward 5 minutes as some patient soul on your team painstakingly explains what torps are and how to use them
  17. Xevious_Red

    Help boris to pick...

    I also like "I go C!". In a standard battle/epicentre
  18. Xevious_Red

    Would you like a after chat?

    Well judging by the sort of chat at the end of game, there will be about 20% generic GG, 1% actual congratulatory chat, and an absolute ton of "Omg sh*t team!!!", along with randomly blaming the last guy alive/top tier/DD. Regarding people's need to tell someone something after game - going by PM's I have had one person congratulate me (they were a forumite), one person tell me that even though we won and I came top that actually I am a bad player, and I only got that score because of the ship I was using, and umpteen "reported" by people who when questioned don't actually understand basic game mechanics. That's overlooking the rolling face on keyboard special; "Omg noob f*g die" with no context or further attempt at explanation. So by all means have an after game chat. But don't be surprised when it turns out to just be full of mediocre players blaming everyone else.
  19. Xevious_Red

    Help boris to pick...

    Poland flag would tilt a lot of players who have a tendency to blame polish players for basically anything. Particularly if they played WoT where it's really prevalent. For max "fun"; - set logo as Poland flag - hide stats - make division of tirpitz/asashio with other players that have also hidden stats - ask question/make statements in all chat that makes you seem very noobish- "these torps are bugged they went through destroyers last 3 games, hope it works right this game" -Play properly and get top of scoreboard 10/10 would get reported again
  20. Xevious_Red

    fix this turd of a ship ( Des moins )

    Any tips for playing it solo? (So can't guarantee CV, nor do you get smoke cover). I try to position myself toward, with island cover to radar support caps and provide air cover if needed. However team always seems to fold like a house of cards - I have a 46% WR with it, so it can't always be bad team. Other tier X cruisers (Zao, minotaur, hindenberg) I don't have a problem with. Partly I feel tied to one area of the map (where islands are), while the others are more free to relocate as needed (mino can smoke in open water in a pinch), meaning I can have a good influence if I spawn on the correct flank, but not if I dont. For example a game on okinawa, South spawn, C cap. The closest thing to an island here is a small spit of sand that offers no cover. I could sail all the way to A where I would be effective, but that's a very long detour that will take me out of the game for a long time. If I was in a division with a DD I could sit in smoke and farm damage, but I wasn't. The friendly DD didn't fancy using smoke and just Yolo botted himself to death. If I was in a Zao/hindy I could just kite and kill them off, but the DM isn't as well suited to that. So what would you do in that situation? Move to A? Try to kite? Sit bow on and try to give out more damage before you die?
  21. Xevious_Red

    Free XP ships OP...?

    Bear in mind though you can't just buy these from the shop, so there's no players that bought them without ever playing the game (unlike tirpitz, asashio etc). Similarly because they need free xp, it's not like the people that stack camo and flags and get to a Bismarck after 200 games. The only way for someone with a lowish number of battles to get one is for them to grind one ship and then convert the XP. I doubt there are particularly many people that did this. Instead, the average owner will have played lots of battles. It doesn't eliminate the people who just botted it, but will generally raise the standard of player that owns one.
  22. Xevious_Red

    CYCLONE do you like them?

    You easily can turn them to your advantage. BB: It's brawling time. No more being spammed by HE from 20km. Getting close isn't a problem unless you were too far back in the first place. CA: if you have torps/like to brawl then it's brawling time. If not then you can happily cap without being deleted. DD: business as usual, now you only have 1 person shooting you if you get spotted. CV: they don't see your planes until you're already dropping.
  23. Xevious_Red

    CVs and a rant

    What's funnier is clubbing the seal clubbers. I dropped my alternate Zao captain into the Ichizuki. He has RPF. Along comes a clubber in their kamikaze and instead gets chased around by a BB
  24. Xevious_Red

    CVs and a rant

    Carriers are 1 per team from tier 8+ Carriers however are undergoing a massive rework because large numbers of players don't like playing them, loads more moan about playing against them, and the UI is bug ridden. Supposedly they are going to be more "fun", easier to use, and more like playing the other classes. Reading between the lines this is generally assumed to mean it will no longer be RTS, and will be dumbed down.
  25. Xevious_Red

    Indianapolis Marathon (01.06. - 16.07.)

    I'll be brutally honest: if doing 70k and getting a win seems like a steep challenge to you, either because of lack of higher tier ships, or because of your usual damage, then you will absolutely hate the indianapolis. Its a glass cannon with paper armour, long-ish reload that needs to get close to use its radar
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