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Everything posted by Xevious_Red
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Which CV was it? The kaga for example has 24+36+36 planes as reserves. They die like flies (as they're tier 6) but they keep coming because it has 96 planes before it needs to start respawning
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It also means they might spend more time spotting deliberately (flying outside of AA but keeping ships spotted) rather than juat spotting accidentally as they go for attack runs
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The saipan has the longest respawn per plane, and the lowest number of reserves but it makes for a nice easy to understand example. Its the price it pays for getting to dump tier X planes on poor unsuspecting tier 6 ships - when its uptiered it can run out of planes easier. The normal tech tree tier 8 tend to have ~15 planes and a respawn of 60-80 secs per plane
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Take saipan for example. It has 9 torp bombers max (there is an equipment that gives +2) It launches a squad of 6. It takes 151 seconds (2 and a half minutes) per plane to respawn. So if you get the first squad all shot down, you only have 3 left. If you choose to launch this half squad, then because there are less planes to spread the damage over, theres far less chance of these making it back. So now you have no TB, and need to wait 151 seconds for a plane to respawn. If you want to wait for a full squad so you have a decent chance of them making it to target then you will need to wait 906 seconds, which is 15 minutes.
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Giulio Cesare to be changed to T6.
Xevious_Red replied to BanzaiPiluso's topic in General Discussion
While I dont own one Im not keen on the idea of them messing around which tier each ship is on. Some like the CV is fair enough since theres now no odd tier CV. However the other premiums I have are for certain tiers for certain reasons, and its not just "lol for clubbing" - some are for Ops. Some are for whatever season of ranked comes around. Some are so I can join my mate when hes playing low tiers. Some.are just so they dont have to be in a tier X game. Id rather if they need to balance a ship that they do so, but keep it at its original tier. -
I also suspect that having "early access but subject to change before full release" gives them a chance to test them with the general population
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Dont drop ranger bombs from height. Instead dive towards them and release at the very last moment (less than 2 seconds on the attack timer). You pretty much just throw the bombs straight into them, and makes them useable against DD/CL etc
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Only if you were using empty bombers to spot. If you were using fighters, and were better than the enemy CV, then you wouldn't care at all they sent their fighters near you since you would win the resulting air battle. With some of the CV that had limited fighter reserves a few good strafes early on meant you could leave whatever you liked spotting since they had no fighters left anyway. If you were significantly better than your opponent you could frequently just leave your fighters loitering near his ship and strafe everything as it launched. This way you had full air superiority. The only time you had your spotting ability limited was when your opponent was as good, or better, than you. Otherwise you had free reign, with only AA fortress ships (atlanta etc) providing a problem.
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Ranger i've been doing alright in. I usually start with rockets to scout out the enemy team and harass some DD. During this scouting i usually find what will be my next target - something on its own usually. Next I tend to bring out the DB - you have the most of them and they respawn quickly (fastest respawn of the ranger planes). With these I either try to set several fires on one ship (so it pops DC, and can then be attacked with torps for a perma flood), or I go for 1 fire on several ships. The 1 fire on several ships can be useful - people either let a single fire burn (damage for me) or they pop DC, in which case you have multiple enemy ships all who have DC on cooldown, so your team can instead stack fires on them. Then I tend to bring out the torps, and aim for a large target (BB) that I know has no DC available. Getting a hit on either end to avoid the torp belt gives the best chance of flooding. Now obviously in reality it doesnt play out that smoothly - theres usually a hilarious cleveland right in the middle of where you want to go, or theres 3 bismarks sailing together (their AA hurts)
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Everyone focused on the tier 10 carriers.
Xevious_Red replied to DrMechano's topic in General Discussion
60 seconds is one of the FASTER squads. Saipan torps are 151 seconds per plane -
[0.8.0] First CV rework tweaks and changes Confirmed
Xevious_Red replied to Puffin_'s topic in General Discussion
Except it wont. Atlanta's AA is all grouped into the long range flak bursts. At long range the CV can spend its time dodging them. Its only when it gets closer does the CV lose agility because its locked into an attack run. At this medium range when the CV can't manouver and is highly susceptible to flak...... the Atlanta has nothing. So yes you will nuke all planes of a CV that isnt paying attention. However if the CV L2P then you wont get anything. I took the atlanta out - full AA spec. Sectors set correctly. Used DFAA. The enemy shokkaku attacked the ships I was with repeatedly so I got to use my AA against ~7 full squadrons. I killed 10 planes, and 3 of those were fighters that he left. -
Because a video about how to play tier 6 ships isnt as clickbaity as one entitled "OMG hak 7 hundred billion damage game!"
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Everyone focused on the tier 10 carriers.
Xevious_Red replied to DrMechano's topic in General Discussion
Part of this is because they nerfed the fighters. In earlier test versions they were a huge squadron of absolute psychos who beserker raged after anything flying, and would decimate a squad in seconds, and chase anything across the map, frequently ending up 10-12km away from their patrol area. In the current version they take a while to.show up, fly around not attacking, frequently fail to aggro at all, you can literally fly out of their circle and they'll leave you alone, and sometimes do next to no damage even if the enemy stays in the circle AND they aggro. In short, they are really really rubbish at plane kills, except strangely other fighters. So people now just use them as a spotting tool since thats about the only thing they're vaguely good at. -
OP is saying there's cheapish low tier stuff, and expensive high tier stuff and not really anything in the middle. I agree with him - im sat on 100k coal, and theres nothing I want. The only thing I remotely want is more than double. The only reason I want that is because I own 3 of the ships already, and really really dont want the other stuff. If there were some nice tier 7/8 in the 100-150k bracket that would interest me
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CVs about to get nerfed to the ground (yay, rejoice all CV haters)
Xevious_Red replied to valrond's topic in General Discussion
Both the old and the new are great at spotting, but for different reasons. The old could spot multiple locations at once - You could spot at A + D similtaniously, as well as 6 other places. The old had enough squads for redundancy - you could leave a squad just following a DD, or leave it parked over smoke waiting for the DD to leave The old could spot torps. The old could comb an area with multiple squads spread out to find DD The new has no prep time. As soon as the clock hits 0 the squad is off and racing. You can find DD before they leave spawn. Load in late? You might already be dead. The new might not want to leave a squad over you, but it can attack over and over. So when it finds a DD it can do 2-5 runs of rockets before the next squad of rockets comes racing out to your last position 10 seconds later. If you were perma spotted in the old by fighter/empty DB then they couldnt hurt you - if you were in a position that meant you couldnt be shot then they were just an annoyance rather than a threat. The new are a constant threat. The new has a detected symbol. It can stumble on a DD by accident simply by getting detected and there being no visible enemy in range. The old you could metal gear solid past, coming 3.5km close to a plane without it ever realising you were there. The new knows you're there. The new can take RPF if it really wants. Personally, from using the new CV - RPF feels like a cheat. You can just whiz to the marker at 250kn. DD have to put themselves in close danger to spot other DD. Planes dont. The detected symbol (!) Feels too good too. Theres no way for a DD to not "see" me, so I immediately know theres something within 10/9/6.1km A quick spot of whizzing around and I soon find it. Speeds of 150+ and an F key for immediate return means Im not worried if "It" turns out to be a full AA minotaur -
CVs about to get nerfed to the ground (yay, rejoice all CV haters)
Xevious_Red replied to valrond's topic in General Discussion
Annoyingly the ryujo (my most played in rework) doesnt show the spotting damage for the RTS. Literally all the others do, but not that one. The others arent comparable - changed tiers or too few games for a reasonable comparison -
CVs about to get nerfed to the ground (yay, rejoice all CV haters)
Xevious_Red replied to valrond's topic in General Discussion
Which website shows spotting damage? Would be interested -
CVs about to get nerfed to the ground (yay, rejoice all CV haters)
Xevious_Red replied to valrond's topic in General Discussion
They don't. This was changed with 0.8.0 and affects all planes (inc spotter/fighter) To improve the balance between aircraft and destroyers, squadrons have lost the ability to spot torpedoes. This change will also affect the Fighter and Spotting Aircraft consumables. -
CVs about to get nerfed to the ground (yay, rejoice all CV haters)
Xevious_Red replied to valrond's topic in General Discussion
We had a 3 man division where EACH one had a 35% WR. Even a genuine bot usually averages 40-45% They were of course top tier, and they were of course on our team. -
CVs about to get nerfed to the ground (yay, rejoice all CV haters)
Xevious_Red replied to valrond's topic in General Discussion
I cant guarantee you wont get a camp, because those happen too anyway. You do get to see new and interesting exciting things though. For example I didnt realise that 5 ships that spawned north would attempt to fit into J10 during a domination game and just sort of stay in that area even though all the enemy were somewhere else. -
CVs about to get nerfed to the ground (yay, rejoice all CV haters)
Xevious_Red replied to valrond's topic in General Discussion
If it helps, every game I've been in, regardless of it if has CV or not has been pants on head special from both teams. Sometimes they form a ball and go nowhere. Sometimes 11 people go to the J line. Sometimes 9 people go around the map and end up in the enemy spawn despite it being domination. I saw 5 ships go up the middle of 2 brothers.....and stop halfway. At tier X maybe everyone is afraid of being bombed. At every other tier they're just in full weekend mode. -
Whats the best AA ship to use now....??
Xevious_Red replied to Genie_of_the_Lamp's topic in General Discussion
Bring a CV yourself. They have excellent AA -
Depends on the CV and if its up tiered or not. Ive been playing the ryujo (tier 6) which if it gets bottom tier then it can run low on squads quite easily - something like a bismark can frequently oneshot a whole squad, and you only have 1.5 squads total. You usually have enough to put something into the air, but its frequently not what you want to be using. The saipan if it loses its planes takes 151 secs per TB to respawn so a bad play with that can be very punishing. Conversely if it gets top tier then it pretty much doesnt care about AA
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At the moment long range flak is pretty useless - at 5km planes are actively dodging and can just fly around the flak. Midrange/shortrange are the best ones - mid because when planes lock in for an attack they cant really dodge and short because planes generally have to fly over you. If I lose planes to a flak burst it will usually be a mid range one that pops infront of me as im on a torp run and therefore cant dodge it (altering speed sometimes helps at this point. Sometimes)
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Most games on the test server consisted of 1 player and 11 bots vs 12 bots. The bots yolo'd at each other and most games werw over pretty quickly
