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Xevious_Red

Beta Tester
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Everything posted by Xevious_Red

  1. Xevious_Red

    Equipment

    Depends what suits yourself. Personally I find most cruisers accurate enough so they probably get AA upgrade. Battleships that have decent ranged secondarys I tend to upgrade those (nagato/warspite). The fuso will have more accurate guns, mainly because theres a captain skill that gives bonus AA (although the captain skill + equipment is a hilariously large AA area)
  2. Xevious_Red

    Warspite Appreciation Thread

    Well according to stats, the cleveland is useless - tier 6, shorter range than fuso, far less health than fuso, spotting doesn't matter as it'll be a DD that spots you, worse armour, no heal, lower alpha. Now anyone sensible would say that they are different ships for different roles, and that the cleveland wouldn't be trying to go for the fuso, but pure stat comparision makes the cleveland look useless. Equally stats show the fuso has 14x 152 mm secondaries and 4x2 127mm. This is more/better than the 8x 152mm and 4x2 102mm for the warspite. What it doesn't show is that the fuso has them all pointing in odd directions - the max the fuso can have in any one direction at once is 4x 152 and 2x2 127mm, and this is if it's fully broadside (i.e exposing its weak points). The warspite can have all 8 of its 152mm and 2x2 102mm at once, while presenting its least vunerable area.
  3. Xevious_Red

    Disappointing premium ships.

    Tried so far the gremy, sims, murmansk, warspite and atlanta. Nothing wrong with the gremy, albeit it plays more like a CL than a DD. The sims is fine and so's the murmansk. The warspite I do quite well with, but it has a steep learning curve if you're used to the fuso, and I've had games where I've encountered no enemy and been too short ranged to reach the ones that are spotted. I need to start using it far more agresively and see how that pans out. So far fun if not always as effective. The atlanta is just incredibly specialised, its not a normal cruiser. What she's good at (patrolling near islands killing off DD and CL) she's incredibly good at. Shes just not very good at other things
  4. Xevious_Red

    Warspite Appreciation Thread

    I have mine set up for destroyer annoying/spearheading. Secondary boost, rudder mod, fire/flood equipment. Then I sail it right where DD like to hang out, and just chew through them with secondarys. Managed to sail directly south on the North map, found 3 jap destroyers, who thought they had the easiest target in the world (slow BB, in a narrowish gap). End result (after a heal) was a loss of about 10k for me, and 3 dead destroyers for them. What was amusing was somewhat emboldened by this apparant suicide run, a large chunk of my team followed resulting in 6 of us directly in their cap* *which was resulting in a victory right untill a friendly cleveland managed to snatch defeat from the jaws of victory by being the first into cap, and sailing out the other side, thus dropping our cap amount by a huge amount and making us lose.
  5. Xevious_Red

    CBT verdict: this is a pretty boring game

    I hear what you're saying, but most of the more advanced things in WoT are fairly subtle (using gun depression, correct angling, weakspots, spotting mechanics, double bushing, side scraping etc). If you think right back to your very first 100 battles in WoT, back when you were a tier 1 for the first time, I bet you used none of those. My first 100 battles of WoT consisted of everyone ramming headfirst into an opponent, face hugging and spamming the fire button. Go play a tier 1 battle, and as long as there aren't seal clubbers about, thats what'll happen. No tactics, no advanced play, just pure spamming. So people have started WoWs, and less than 100 battles later they're dismissing it as tactic-less. Now I have only played 300 or so battles, so I'm no expert, but already there are things for me to investigate into using, such as: Angling your ship for more likely deflections (mostly BB) Angle of fire (plunging, straight etc vs armour) Spotting abuse (mostly DD) Spotting range when firing to remain concealed Choosing a course which allows you to shoot an enemy, but be behind an island when his return fire comes in Having better access to below waterline shots when enemy is turning Using HE to destroy modules thus reducing return fire. Aiming at specific parts to destroy specific modules Using the above 2 to help teammates (e.g taking out secondarys and rudder so your DD has an easy run) Using torps to force turns, which places guns out of alignment, or so they miss a channel entirely - I've had an enemy fo a torp run on me, i've moved to avoid and found myself on a route I don't want to be on, with no way to turn back I'm sure there's plenty more, that's just off the top of my head
  6. Xevious_Red

    Nagato- Useless.

    The fuso is a gun platform. It floats around firing some salvos. The nagato is a bully, it charges down opponents, using the faster flight time of shells to hit opponents who have a much harder time avoiding, punches some nice holes in them before getting into secondary range which when upgraded can tear through things (notably the secondarys face forward, so come into play when running someone down). She's actually my fav BB, and I nearly didnt bother unlocking her because of the OMG useless reviews she gets
  7. Technically my true preference would be ghost division, but thats more WoT
  8. Xevious_Red

    Lucky Asian Server..... they are teasing us!

    Could you provide some sceen shots of the other stats? Particularly armour layout (i.e. showing values for citadels, turrets, deck etc), and secondary guns (range)
  9. Xevious_Red

    Lucky Asian Server..... they are teasing us!

    I'd have to give it a go. One thing I did notice is how tight the turn circle of the ship is - 550m. It might be faster to turn the ship rather than the turrets. However 20 sec rudder shift is pretty slow (albeit made manageable with upgrade). I'd also be interested in seeing how that armour looks - its listed as 1-330 so lower min but higher max than the fuso. If its solid enough in the right places it might be able to bully its way into 16km where the increased damage and accuracy pays off. It may also have potentially faster shell times due to the larger caliber. Also interested in range of those secondarys, if they're 5km+ then it'll be fierce at brawling. Price is odd, but lots of gold prices seem odd (why is the tier 3 russian so expensive)
  10. Xevious_Red

    Arming time for a torpedo

    It's not meaningless at all. Torps hit for one of two reasons: Either they were launched so close to your ship that you simply can't avoid at all (shotgunning), or they were launched in front of you and you sailed into them. If its the shotgunned option, then how did they get so close? To be truely unavoidable, they need to be launched from under 2km. How did a fragile ship that gets spotted at 6+km get to under 2km? A: - it came out a smoke cloud. This is because you were too close to the smoke. - it came out from behind an island. This is because you were too close to the island. - there were so many DD one got close. This is because you were in a silly place for your BB, like the southern passage on big race. - you weren't paying attention. - you saw it, but didnt bother trying to shoot it. -you saw it, tried shooting but missed. For this, turn AWAY from it, so its having to chase you while you use rear guns on it. Questions should be raised as to why you were on your own, dealing with DD is a job for cruisers and US DD. If it was because you sailed into it, it's because: You didnt bother turning. You didnt notice them untill the warning was going (too late) You somehow thought the DD that just turned sideways 8km from you hasn't launched torps They came out of open sea (hidden IJN). Make sure youre never on the same course for too long, and that you're not at the front unless you can turn fast enough to dodge suddenly appearing torps. If you can't dodge that fast, you shouldn't be at the front. I play BB mostly and torps rarely bother me, they usually only hit me when I'm distracted
  11. Xevious_Red

    Aiming MOD Exposed!

    The edge of the map is a pain - i caught a myogi about to get stuck on the side, dropped 12 torps in what would have been a perfect broadside and then watched as it slid sideways away from them, taking zero hits. The torps were permanently "on target", just he slid sideways faster than they went. I find shooting normally at the blue line a pain too - sometimes ships seem to get stuck, other times they move at full speed, just crab style sideways.
  12. Xevious_Red

    Aiming MOD Exposed!

    Had my first accusation last night, hit a fuso at 18km. When he accussed me of using aim mod (by raging in all chat), I told him I had a new mod installed "enemy sail in a straight line". He didnt really know how to respond
  13. Xevious_Red

    How do you judge target speed?

    I find ALT incredibly useful - it tells you distance to target. Several games will let you know how far certain ships can move in certain time periods, e.g at 18km a fuso can move roughly the distance between the centre aim point and the far edge in 15 secs. The smoke from their chimneys tells you how fast they're going. The aiming bar, since it's flat, tells you angle. Based on the above, ALT tells you the flight time of your shells, so you can accurate place them where your opponent is going to be at that time. This is useful when changing between ships with different guns - the fuso and nagato for example have quite different flight times on their shells
  14. Xevious_Red

    How do you judge target speed?

    Look at their smoke stacks - smoke streaming behind them? They're moving forward at full speed. Smoke going straight up? They're sat dead in the water.
  15. Xevious_Red

    Aiming MOD Exposed!

    People are though. See above. Some people are blaming literally anything they can think of on this mod. I want this mod gone, I want to be sunk at long range because my opponent is good and because I f'd up, not because theres an X to be clicked on. However some people seem to think that these shots are impossible without the mod, so I think they'll be in for an unpleasant suprise when its gone and people can still hit. Actually, judging from WoT they'll simply shift the blame onto something else - premium players being favoured, secret hacks, WG having a secret vendetta to keep them down etc etc
  16. Xevious_Red

    Aiming MOD Exposed!

    Please explain how a mod that puts an X in front of their ships changes the trajectory of shells mid air. Please explain how a mod that bases its calculations on current speed/direction can guess where you're going to be if you're turning unpredictably. Please explain how if WG have a system to put people on the losing team (and thus by definition put people on the winning team) to keep everyones WR down to 50%, why yourself at 45% are a candidate to be put on the losing team? According to your rigging theory, anyone above 50% should be getting stiffed while those under 50% should be put on the winning team. Why does WG hate you?
  17. Xevious_Red

    Aiming MOD Exposed!

    Am I using it: no. Can I hit BB at 15km realiably? Yes Can I hit things at 20km: good chance, still plenty of sail in a straight line at full speed players. Can I hit something coming out from behind an island?: Probably. I can see angle from mini map, speed is a guess but its usually full for most people, exact positioning: use icon as indicator based on range. If I can see them go behind, then the island might as well not be there for aiming as they come out. Do I get wrecked constantly in my BB? Not really. Occassionally catch a citadel. More if theres 3+ BB firing at me, but thats just weight of fire. Do I get wrecked at long range in my CA or DD?: Not at all. Those that do should question why they're still on the same course 15 sec after a BB fires. Have I noticed any real change in gameplay?: not really, but my assumption is that all my opponents can aim, rather than assuming most will miss. Is it annoying to have credibility called into doubt?: Yup. Not happened to me yet but my platoon mate has had it several times (and usually over the most mundane shots, i.e 5km, or someone who was sat still). Its bad at low levels, since noob who can evade but has aim assist will always trump noob who cant aim or evade. Its also bad at high end competitive level - I can hit people easily enough if theyre parrallel or perpendicular to me. When theyre going on wonky angles away or towards me, or turning its really hard sometimes even working out the rough area never mind exact spots, so someone who can aim already using extra help = pretty nasty. Those that are getting really bent out of shape because you got hit 3 times at 15km in your BB: I think you might be in for a nasty suprise when the mod gets blocked, and a large number of people are still able to hit you.
  18. Xevious_Red

    Troll-Divisions

    How? Their planes get shot out of the sky extremely fast by tier 5 kongos, everything at tier 8 has AA, and once their planes are dead they have virtually no reserve, and after that they're an extremely slow easy to hit matchbox with no guns.
  19. Xevious_Red

    Atlanta Class Premium Cruiser

    And it also wasn't you I quoted, and thus it wasn't your point I was commenting on
  20. Xevious_Red

    Atlanta Class Premium Cruiser

    have a play of some more games - the atlanta is a specialised ship, and currently as youve played 46 games, jumping to tier 7 you won't get the best out of it as it requires a reasonable amount of game knowledge to use effectively, and nearly everyone else you'll be against will be significantly more experienced than you
  21. Xevious_Red

    XVM... for WoWs?

    Mixed feelings regarding XVM: it does cause a ton of rage, and insults and people complain incessently about it. However the reason I installed it on WoT was simply becauss I had one great game where a guy said "follow me" and I thought why not. What followed was beautiful - pincer movements, covering fire, proper wolf pack tactics. Looked up his stats afterwards - blue rated player (good) So next game when someone said "follow me" I did again. Only to have him ram me repeatedly, shoot me twice, then call me a noob for "taking his spot". Look up stats afterwards - deep red (very bad). So for ships on the one hand it might cause rage, but on the other it'll show me which DD captains I want to hunt with, and which I want to ensure are as far away from me as possible.
  22. Xevious_Red

    Purpose of secondary turrets is?

    Yeah I have no idea what their arc is (or if they're even suppossed to have one). Assume they do - after all, how can the ones on starboard side fire to port side. Also dont know if different ships have different arcs
  23. Xevious_Red

    Purpose of secondary turrets is?

    The other thing is secondarys have firing arcs - if your target is anywhere other than broadside to you then they dont fire. So if that DD is chasing you, or coming at your front then the secondarys won't have an angle on them.
  24. Xevious_Red

    The problem with this game...

    OP opinion slightly biased due to literally having played nothing other than american destroyers (apart from 13 games in erie, 1 game in katori to get to destroyers). Of which only 24 have been against actual people. Try a different class before you start trying to form opinions on balance. For example go look at the threads started by people that only play battleships, have never played destroyers but are calling for torps to be nerfed across the board, for destroyers to only have 2 shots of torps, with a 3 min reload, starting from tier 2
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