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Everything posted by Xevious_Red
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Carriers too slow need protecting game objective need changing
Xevious_Red replied to Anonymous_Legion's topic in Aircraft Carriers
this is because you're looking at it the wrong way. It's simply that the Langley and bogue are pants. Try the hosho (faster, harder to find), and zuiho if you're looking for Cv that can keep up with the fleet and aren't immediately spotted- 39 replies
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Carriers too slow need protecting game objective need changing
Xevious_Red replied to Anonymous_Legion's topic in Aircraft Carriers
Also realistic =/= interesting. Other "realistic" game modes: Coastal patrol: Just you in a small ship on a map on your own. An enemy ship might be spotted! But probably not. Fleet escort: Play as a destroyer, objective is to escort a merchant vessel. 90% of there not actually being an enemy to encounter. Blockade. Your team sits several Km off shore of a port. No fighting happens. Occasionally you fire a warning shot at a vessel leaving port.- 39 replies
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Carriers too slow need protecting game objective need changing
Xevious_Red replied to Anonymous_Legion's topic in Aircraft Carriers
Several problems with that idea: 1). Due to the size of the maps, once the carrier gets spotted, it'll get completely focused and die. Since you can't block shots, it'll basically die as soon as it's spotted. 2). If the maps were much bigger then the fleets would simply huddle around their carrier. While this is more realistic it would make each game 2 carriers having a fight while 22 people sit around being bored hoping the enemy is stupid enough to slog across the map. 3). Each game will last exactly as long as it takes for one carrier to snipe the other. 4). Most people won't want to leave their winning chance to someone else, and will instead be the carrier. Expect queues to consist of large number of carriers, and not a lot else 5). A large number of players have the inherent ability of a dead slug, and manage to sail in a straight line into an island. Others, frequently carriers, appear to have forgotten that they are not an island themselves and simply don't move. When they get spotted they don't move, and just die without ever firing their engines. I'd rather not have my game decided by "oh god please not the idiot carrier again" 6). The troll potential is huge. - be carrier - launch top planes - deliberately sink own ship - instantly make 11 people lose. Or: -Start team killing - if anyone kills you back, team instantly loses.- 39 replies
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best aircraft carrier for ars nova mission
Xevious_Red replied to Reisen__'s topic in General Discussion
The bogue is probably your best choice - it's the cheapest in terms of free xp, it's the lowest required tier, and the cruisers at tier 5 don't have a lot of AA so your fighters can go where they like. It is a slug, and dull as dishwater to use but you should be able to knock 150 aircraft kills on the head in 5-10 matches -
Thank you for the nice evening WG - sarcasm
Xevious_Red replied to it3llig3nc3's topic in General Discussion
I do remember seeing a patch notes that stated if you'd had too many games in a row as the bottom tier it interupted the normal random to ensure you were top tier. Don't quote me on that yet, will have to find the notes to confirm. Edit: found it patch 0.4.1 Implemented an interuption of a series of battles a player takes part in where the players ship tier is lower than the level of the battle. -
Stats tell half the story, they don't show decision making. Someone who prioritises shooting an AFK battleship over returning to decap will have better average damage/kills than someone who decaps, but will probably lose more. Yes it is possible to have the most kills and still be the cause of a loss - chasing carriers that only have fighters, going after AFK etc instead of dealing with a greater threat. Regarding the OP, I don't mean to be rude, but I'm struggling to see what it is you spend most of your games doing - you don't really hit much, don't do damage, and don't kill anything. You also don't cap or decap. You seem to have a decent survival rate (roughly 50%) but I wonder if this is because the enemy can simply win the game without needing to bother finding you. Spotting is useful, but if you're only spotting then your team essentially only has 11 players trying to kill while the enemy has 12. Add in that once the BB start firing they make themselves spotted and you simply become a spectator. If you want to get better (and thus win more), drop back down to tier 4 and learn how to pull your weight (I say tier 4 since usually by then the true newbs have got past the crashing into islands stage). The more weight you can pull, the more you can prop up weaker players on your team and thus win more. If someone could for example always kill 6 ships a match then that would only leave 6 for his remaining 11 team mates to kill. That person would therefore win significantly more than someone who died immediately every game, leaving his 11 team mates 12 enemy to deal with, and an immediate points deficit.
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Thank you for the nice evening WG - sarcasm
Xevious_Red replied to it3llig3nc3's topic in General Discussion
The other battles are in ranked. -
It would be nice if they counted in ranked battles. I now have to decide if the limited games I can fit in should go towards Ranked (which I enjoy playing, and want that pirate flag), or random (to get the arpeggio ships as getting free ships is always good, and will annoy a mate who's a big arpeggio fan)
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You'd get just as many complaints if it was an equal MM. All the really bad players that can just about manage to kill a ship that's 2 tiers lower than them wouldn't be able to cope with having to face an equal opponent.
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Wouldn't take it on a BB. Why? Because when you fire your guns you are informed that someone is within 28km of you. Which really isn't information at all, since that could literally be anyone on the enemy team What it is useful for is for ships that rely on being sneaky, but there's someone sneakier (ijn cruisers, RU DD), so you know you've been spotted at can make your escape. It's also useful for ships that hunt the sneakiest DD - US DD having the indicator ping means they know there's another ship within ~7km so can narrow down where that IJN DD is
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Arpeggio of Blue Steel (Ars Nova) Mode 0.5.2
Xevious_Red replied to Rytlock_Brimstone's topic in General Discussion
Congratulations A few questions if you don't mind? - In port it shows as "ARP Kongo" does it show as this in the teamscore screen, or is it just "kongo". Just wondering since I'm guessing some people might get focused more because of it. -people with a normal port will see you as a normal skinned Kongo, but do people with the anime port see you as the fog ship? (Hoping you might have been in a division and can answer this). Basically can you see others using this, or is it only your own you can see -Can you put camo on it, and have the effect even if it doesnt change the look? -
Request for Wargaming to remove "kill x cruisers/destroyers/battleships" missions
Xevious_Red replied to Sanjuro_UK's topic in General Discussion
Thing is, it depends at what stage people are on. Currently people are shooting at cruisers and dd as they're stage 1. When it comes to starting 300 fires, those easy to hit BB will be the target of choice since they are the easiest to hit in 4 separate locations. Same with stage 3: if someone is trying to rush through doing 1m damage, the destroyer with 8k health left is going to be less tempting than the slow BB or the CV piñata -
Deactivating Arpeggio of Blue Steel (Ars Nova)-content completely
Xevious_Red replied to DrProPain's topic in General Discussion
While I'm happy to play these missions, it was announced that the content would be completely disabled unless you chose the anime port. I expected the missions to only show up when you chose the anime port, so having them show up regardless of port will probably annoy the people that were dead set against it. -
I Keep all gift ships - you never know when there will be changes to the game that significantly change them or the meta. For example, the aims and yubari got direct buffs (option for torps/AA barrage), while ships like murmansk suddenly found them having all new options when the AFT skill got changed, and when the spotting plane got changed.
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Play sound when driving backwards !
Xevious_Red replied to SkybuckFlying's topic in General Discussion
Trucks have a sound when they're going backwards to warn people they're reversing, not because the driver is oblivious and hasn't noticed they're now travelling backwards. -
There's nothing wrong with the furutaka, only thing with it is it has a totally different play style from the kuma, and it's not very forgiving. If you try to use it as a "normal" cruiser then it comes undone pretty quickly. If you use it like a battle cruiser that has torps then you can get much better results out of it.
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There and back again - from ranked to randoms.
Xevious_Red replied to Shaka_D's topic in General Discussion
I rather liked ranked and I'm looking forward to the next season. I do think there needs to be some way of filtering out the really bad/free loaders from being boosted up the ranks. At rank 11 pushing towards 10 I encountered the same guy 5 times in a row (sometimes my team, sometimes enemy). He literally sailed in circles launching 5km torps at enemies 15km away. There's no way that he should be that far up. I liked the split between tier 5-6 and 7-8, I'd previously been farting about around tier 5/6 so this gave me a reason to actually grind towards a tier 8. I'd also like it if they had a little league of tier 4, think that might be interesting. Slightly dreading going back to randoms, ranked has given me a taste of teams vaguely working together, even if it is watching a coordinated enemy take apart my team that has scattered to the 4 winds -
Did you change Confederate?
Xevious_Red replied to anonym_gCiyicUsNYGl's topic in General Discussion
either that or more st Louis seal clubbing -
Did you change Confederate?
Xevious_Red replied to anonym_gCiyicUsNYGl's topic in General Discussion
Since the xp for damage went down, and the requirements for confederate are 20% HP from 6 different ships, you could conceivably shoot 6 destroyers for 2-4k each and get it. End result would be 12-24k damage (I. E. Not a lot). If they were lower tier that wouldn't give you too much xp either. -
Your profile can already be made private
Xevious_Red replied to OVanBruce's topic in General Discussion
Good that people can't get bashed over stats. Do wonder how many threads though we'll get along the lines of: "I totally play cruisers and destroyers and carriers and don't at all in any way play battleships. Honest. I do amazing in destroyers and cruisers and carriers, so much so that I can play without using the mouse. I find it so easy to rack up 10 kills a game that I feel bad for the poor BB players (which I don't at all use - honest). It would be more of a challenge that I would enjoy if actually torps/He/planes did nothing to BB" - signed a battleship captain a destroyer/cruiser/carrier captain -
Only WoWs Christmas gifts I would like from WG
Xevious_Red replied to EsaTuunanen's topic in General Discussion
I'd always assumed the seeing 2 higher/lower was to help really scrub players. Average players beat lower tier, have an even chance against their own tier and lose to higher ones. Good players beat lower tiers, beat their own tier and stand a chance again higher. Poor players stand a chance of killing lower, die to everything else. -
In addition to the usual "noob team no support" reports from dead players that thought their BB was a perfect choice to sail straight into an obvious trap, you also have to deal with "aim bot hax!" from enemy players that think it's impossible to shoot a ship that's sat still. Woe betide you if you kill anyone ("kill stealer!"), if you kill more than 2 ships you're clearly cheating. If you do all the capping and spotting but don't actually have a kill to your name you're useless, and similarly if you end up as the last player because your team evaporated then you're useless too if you didn't manage to kill 5 people single handedly. Let's not forget that capping a Base at all will earn you the ire of the "no cap kill all!" Crowd, and that's before you get randomly reported for being polish/british/a known streamer. In wot arty players suffer from being mass reported simply for using arty, and people who are purple on xvm regularly suffer being reported from people who do it because "obviously they must be cheating"
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honestly: Not really. If it were to be a joke he should have made an obviously really crappy fake pic using paint
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Way I see it, either; You totally managed to balls up by making a thread about not using an aim bot and then posted pics of you using one. Dissapointing if thus is true, partly because I've been on the forums a long time and never had any reason to doubt what you say, and partly because you've always been an advocate that you use your eyes and brain to aim, so this is a slap in the face for those of us that DO aim by eye, since it makes us all look like fakes when we state you can make shots without resorting to aim assist. Or 2). This is an elobarate troll attempt, in which case I confess I'm too tired to understand it.
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Do you have any other screenies? Haven't used that mod so don't know what it looks like (100% vanilla). The white circle goes from being above and right of the centre of Crosshair to in line and left of the Crosshair before disappearing all together. In addition, if the DD was sat still/very slow moving (from the story you'd taken out his engine, so it would be slowing/stopped), which I can't really tell from the pic due to the smoke, then the location of the white circle is pretty much exactly where I'd aim for max damage on a destroyer that was non moving. On the second picture (side on), again the white circle is where I'd aim to hit a non moving destroyer. On the third pic (destroyed) the white circle has gone. How does the scalable sight work, and what's the purpose of that circle? I'm not wanting to accuse, but it might be worth explaining
