Jump to content
Forum Shutdown 28/7/2023 Read more... ×

Xevious_Red

Beta Tester
  • Content Сount

    3,412
  • Joined

  • Last visited

  • Battles

    7888
  • Clan

    [NIKE]

Everything posted by Xevious_Red

  1. Xevious_Red

    Challenge: First blood (30.01 to 02.02)

    You can't do it with tier 4 even though it lists that as the minimum. Tier 5 isn't ideal since it requires taking the strike set up (to get torps and bombs), leaving you with no fighters. Not only will you need to get 4 plane kills using either rear guns or have your opponent considerate enough to fly near your ship, but current meta means you'll face AS bogues, who will have a field day at your lack of fighters. Realistically tier 6 is when this become easy
  2. Xevious_Red

    Buyable Consumables - Repairs

    The +2 tiers is nothing new. Fighting against tier 9 in your tier 7 is much the same as fighting tier 7 in a tier 5. All that changes is you adapt from being a main damage dealer to being more support. Tier 8+ is dominated by battleships but you can hardly say the murmansk/cleveland/aoba need a buff. The pensacola isn't great, but that's more because it's spotted before some BB imo
  3. Xevious_Red

    Just started Hosho - how to manual drop?

    Hold Alt and you'll get the manual drop target. Direction is relative to planes position
  4. Xevious_Red

    First Blood Challenge

    It's actually labelled as tier 4 and up. So the Langley is included but can't possibly complete it. The bogue CAN do it, but needs strike set up and then to be lucky with rear gunners, or have the enemy send planes to his carrier.
  5. I usually get between 5-8 fires a game. Partially because if I see someone travelling broadside I can't turn off the need to swap to AP and citadel them. Then of course there's the odd game where nothing ignites and I get a decent amount of damage, loads of module damage and 1 fire. Working on the basis it will take me 3 weeks to get the fires, which leaves a week to do 1 mill damage which is doable if I use a BB
  6. Well I have full time job, 2 year old toddler and 3 month old baby. I've done the Kongo and halfway through the myoko, so it's not like it's only jobless hardcore gamers that can achieve this. Started with the Cleveland (as it's tier 6, so eligible for both sets of missions), prioritised cruisers and DD (which as a cruiser was my job anyway). This got me the 30 cruiser kills and about 10 DD. Then swapped onto the bogue with AS. 7 games later I had 150 plane kills. Then swapped onto using the blys and concentrating on DD (which as a gun DD was my job). This got me the remaining 20 DD kills AND the 1mill damage needed. Now just working on the fires so I'm using the Cleveland/atago as they're both good at starting fires. Need about another 220 so might not get it in time, but I only average 10-15 games a week
  7. Xevious_Red

    rumor: BFT and AFT nerfs are comming with 0.5.3

    Well they changed dogfight from bonus if your planes are slower to bonus if the enemy is higher tier, which changed how useful it is and didn't give any re-skilling for free. However AFT and BFT are significantly more popular than dogfight so they would be a lot more complaint. I don't know why they added it in the first place though - in CBT it was +20% AA and +10% for DD main guns. Then out of nowhere it suddenly added +20% to all small guns, instantly making the Cleveland, omaha, mogami, murmansk, kuma and st Louis better - except these were among the better performing ships in CBT and didn't really need a buff
  8. Xevious_Red

    4 New Ships w/ Stats : Patch 0.5.2.3

    yeah, it's essentially a gun platform, but anything that can get inside that undetected can probably tear it a new one. At tier 3 the maps are pretty small, so will be difficult to keep people at arms length. Especially not if it gets into tier 4 games and meets myogis/phoenix with AFT
  9. Xevious_Red

    4 New Ships w/ Stats : Patch 0.5.2.3

    This version of the katori is new, the original one used to be the tier 1, and didn't have torps etc. Not sure about having 18kn though, that's like Langley level slow, and it's not exactly heavily armoured. As soon as it's spotted it'll get hosed imo
  10. my record is 3 in a match with secondaries. However since they've only sunk 21 ships out of 772 battles, that 3 was a bit of a fluke rather than the norm
  11. Xevious_Red

    USS Smith (Tier 2 Premium)

    Hmm 11 sec reload on those torps. Plus potential to stealth torp depends on how fast the torps are.
  12. Xevious_Red

    wonder ?

    Top left corner of port, there's a blue button. Click it and it let's you change the background of port. The ARP kongo/myoko only show up on the cartoon one (so people that don't want to see it didn't have to)
  13. have a check of the firing arcs. One of the reasons the nagato is often said to have good secondaries is because almost all of them point forward (so they all fire at one target). IIRC those 21 guns are spread all over your ship with very limited arcs, so instead of firing 21 guns at an enemy you're actually firing between 3-6 of them. Add in that at tier 4 everyone uses HE, there's a good chance a significant number are destroyed before they ever get to fire (and it would be nice if there was a GUI to show what was working or not, same as main guns)
  14. There's only 2 ships that I've ever had the secondaries do much: Nagato and warspite. The Nagato because at tier 7 you do sometimes get people within 7km of you (usually late game), and the warspite because the extremely tight turning circle means it can operate in island chains without too much issue. Which makes it rather funny for flushing DD that flock to torp the "noob BB" Everything else they're a bit mediocre. Still will upgrade them when I get the izumo/yamato simply because of the 10km firework display if destroyers turn up
  15. Xevious_Red

    what percent is considered good

    Not necessarily, I finished the myogi grind on 77% and I don't think anyone would call that op
  16. Xevious_Red

    what percent is considered good

    It's a combination of all stats. Win rate can be padded by divisioning with better players, or seal clubbing. Average damage goes up the higher tier you play, and is influenced heavily by ship class. K/D ratio can be boosted by hanging back and picking off easy targets when your team has done most of the work Survival rate can be boosted by hiding Average xp can be boosted by playing higher tiers/premium accounts/premium ships. On their own they're not very conclusive, if colectively they're good then that player is probably a good player. Obviously there needs to be a fair few games played - winning g your first battle and therefore having 100% WR doesn't make you best player ever
  17. Xevious_Red

    Premium MM vs normal MM

    If they did they wouldn't keep it secret: remember in WoT where they released premium vehicles with prefferencial matchmaking as a feature? The JT88 was a tier 8 that never saw tier X games
  18. Xevious_Red

    Battleships are uncompetitive in RB

    Haven't played season 3, (been trying to get these fires to get free ships in random), but BB were pretty good in season 2. What changed between season 2 -> 3?
  19. Xevious_Red

    Bounty Hunting

    -Team killers won't care they get a bounty on their head. In fact most would welcome it as a mark of infamy. -Afk/bots won't care if they have one either since it won't affect their play/xp gain. -Genuine "bad" but trying their hardest players get even more focused than they currently are. -Good players won't waste credits that could be used for their own advancement on someone else that they will likely never encounter again. That basically leaves petty vindictive scrubs to use it to mete out "justice" to those that fall foul of their frequently completely illogical standards. For example, 10 seconds into the match I can't make my warspite teleport into the middle of the map, no matter how many times you ping the minimap and call me a noob
  20. Xevious_Red

    Tier IX and X....shimakaze and CO torpedo sam...

    I wonder if people just get used to tier 6 and 7 and the comfort zone of not really having to worry about torps Played a few games in tier 2 for the pearls: in the same 2.5 min, an umikaze can dump 24 torps into the water (that's without captain skills which you obviously take), which travel a sinificant portion of the map and have a very low detection range. Tiers 2/3 are world of torps, but people get past those quickly so they forget them. Tier 4 used to be meet the CV, and have your AA do nothing if you even have any. Tier 6/7 is probably the low point for torps: not very many, slow reload, slowish speed, easily detectable. Tier X suddenly torps are in big numbers again
  21. Same. I can post here, and newcomers (750 battles myself). Looks like a forum bug
  22. Xevious_Red

    Project R pearls

    On day 1 I played 10 games and got all the weekly missions done. This gave me 72 pearls. The other missions seem a lot of effort for low reward: win 25 games with cruisers (which will need roughly 50 games played to do) = 5 pearls. I'm hoping when the weekly missions reset they'll be as easy to do as previously, which means one good session a week, repeated for 4 weeks
  23. -Do X amount of damage over any number of games -Get X number of citadels -Earn X xp over any number of games
  24. Xevious_Red

    What if ammo capacity is limited as WoT?

    Thing is it makes literally no difference. In the 5000+ games I played of Wot I never once ran out of ammo, so it may as well have been unlimited. I ONCE managed to run out of AP shells, and had to resort to using HE but that was the game where I'd done 9 kills and was trying for the 10th.
  25. I'd have to agree about kill quests: I at least tried to use an appropriate ship (hunting DD in a gunboat DD rather than a BB), so that I was fulfilling my normal role, but you can end up tunnel visioning to kill that cruiser on low HP instead of getting stuck in on the BB who's threatening your team.
×