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Xevious_Red

Beta Tester
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About Xevious_Red

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    Lieutenant Commander
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    [RONIN]

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  1. Xevious_Red

    CV Rework Discussion

    I'm finding this throws me off too. It's ok ish when just flying but is clunky when trying to line up an attack - I default to trying to use the mouse and then remember I need to use A/D to aim
  2. Xevious_Red

    CV Rework Discussion

    Had a chance to have a quick go. Some things worth noting: You start with no XP. You need to play a carrier game to get the XP. You need to play a non carrier game to get credits. You only start with 3m credits. There's a good chance the zao is totally stock. There's no AA equipment available currently. So there's no way of buffing your AA via equipment at present on the test server You have 0 captain skills, and each point costs 20m free xp. You earn 1m free xp from playing carrier. Therefore basically everyone has no captain skills either atm - so no BFT/AFT/man AA AA therefore is pretty much just the base ship. Fun additional fact: the values are wrong on the UI. The Aoba is listed as 4.5km in port. In game it says 5.2km. The guns actually start firing somewhere around 6km. Changing sectors of the guns is actually not too bad once you remap it to a button more convenient than "O". Also each ship has different swapping speed, and different benefit. Montana gets +15%. Farragut gets +50% Also AA has (at least according to port UI) different hit% with some ships very accurate (95%) others not so (50%). This can be different for short/mid/long. Similarly the long range flak bursts do different damage - farragut is 270. Aoba is 450. Ryujo is 600. Mostly been playing around with the AA side first, will try carriers later (can just jump into a game in a non carrier atm)
  3. It is however a good test for CV attacking ships that DONT have a full 19pt max AA build. However playing stock with 0 captain is.....painful
  4. They also want to test how carriers interact with actual players, since bots are very dumb when it comes to avoiding stuff.
  5. Xevious_Red

    Objection against participant choice of CV "Beta Test"

    This isn't the balancing test anyway -They pretty much said that the values will.all be off, and everyone behaves differently in tests anyway. So no, the AA value of the Montana will not be dictated by someone who has only ever used the Hosho and just spams his planes into the nearest worcester. Those values will be tested by ST. This is a test of the concept - do people find it enjoyable to play? Is it intuitive? Is there enough "skill" or does everyone get the same results? For this you need good players, average players, and bad players if for nothing more than comparing how well the good do vs the bad. You also need existing CV players, players that have never played CV before, ideally totally new players as well, to see how easily they pick it up, and if they find it enjoyable or frustrating, or if they just totally don't get it. The values for what HP planes have, how many in a squad, cycle times etc will be done by ST, not the general unwashed public.
  6. Xevious_Red

    Objection against participant choice of CV "Beta Test"

    It's not active CV players only. I got an email informing me about it even though I haven't played carriers for months. The actual test seems to have all sorts in it - I'm in. My mate didn't receive an email (never played CV ever) but he clicked apply when it showed up on the main page. He's in too.
  7. Xevious_Red

    DISSAPEARING SHIPS...(BUG?)

    We do the same. With a tirpitz and an Asashio. They have a credible chance of just being bought with zero experience. For double bonus hide stats first.
  8. Xevious_Red

    DISSAPEARING SHIPS...(BUG?)

    While we're on the subject of better late than never, go into settings and turn on alternative interface (set it on permantly on). Not only will this tell you what ship you are actually facing which is incredibly useful to know, it also tells you how much health they're on instead of a vague approximation of "half-ish". In addition when you use the shift key to look down sights it tells you the flight time of your shells to get to where you're aiming. This is pretty important for judging how much lead to give. While you're in settings turn on last known position for mini map so you can keep track of where the enemy are, then on ship names on mini map so you know what it is that's there. In the main game press the + key several times to make the mini map as big as possible, then use the cog symbol to the top right of the minimap to open the map menu. Turn on your concealment circle, as well as radar range if you have it. This provides very vital info. I also use secondary range if secondary spec'd and sometimes hydro range. Lastly since you will have made the mini map as big as possible and it slightly obstructs your view, use the slider to make it translucent so it doesn't get in the way when dodging torps/looking at things to your right.
  9. Xevious_Red

    CV Rework Discussion

    Cruisers no longer get 12% as well. Which makes the worcester radar range nerf more pronounced if there's also a CE nerf
  10. Xevious_Red

    CV Rework Discussion

    What does the "Fire air defense" symbol mean? I was trying to work out if it was your planes spotted by enemy planes (doesn't seem to be), or if you were being attacked by AA (doesn't seem to be that either)
  11. Xevious_Red

    CV Rework Discussion

    That can always be adjusted later though, drop plane HP and more die if you just fly though flak. I suspect that in the test it will be easier (and more effective) to land strikes in order to get your average potato hooked on the idea before you dial back it's effectiveness
  12. Xevious_Red

    CV Rework Discussion

    Interesting the midway gets to the target very quickly. That ryujo gameplay it's a lot longer even though the map is smaller. Also that ryujo footage he messes up his drops a lot which at least indicates it's not as easy as some of the footage looks
  13. Xevious_Red

    CV Rework Discussion

    Something else from that video @El2aZeR The CV has repair party. At 5:22 he uses it to heal his dive bombers. The dive bombers appear to have a heal while the rockets/TB do not
  14. Xevious_Red

    CV Rework Discussion

    Can you still not launch if you are on fire?
  15. Xevious_Red

    CV Rework Discussion

    It says up to tier 7. They may well get a choice after that.
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