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Everything posted by _Kettenbeisser
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(new consumable ideas) How to make BBs less underpowerd
_Kettenbeisser replied to OperationCastleBravo's topic in General Discussion
BB's are underpowered especially the Kongo? i know the perfect consumable to fix this ! Enter the Supergravity Cannon Consumable for all ARP Kongo Class Ships!: you get 1 consumable per battle, with premium and Super intendent you can fire 3 Shots. This consumable will Balance the Kongo against all "unfair" Opposition cause aim, 1click, and blast everything that bothers you away. No longer will OP ships like Yamatos or DD's be able to kill you invisibly. Just fire in their direction and delete them! The effect of the Shooting Looks like this: So give all underpowered ARP Ships their big Equalizer Consumable of the Super Gravity Cannon and never again will anybody complain about underpowered BB's or any unfair imbalance in the game! Nobody! Never! -
How much ammunition would a ship carry?
_Kettenbeisser replied to moggy242's topic in General Discussion
Stop to sail in a straight line and change your Speed once in a while would make the game also much more playable and realistic for you ;) But i never heard of any Reallife Navy Ship that sailed in Torpedo avoiding manouevers. Never ever -
Autoloss/Autowin by bad matchmaking - fix needed now.
_Kettenbeisser replied to G01ngToxicCommand0's topic in General Discussion
I think the current mm isn't broken. Ist drunk often and got some funny ideas of "Balance", but i think of it more of a challenge then a Penalty. Personally i think that the mm doesn't matter much in Wows, cause the Performance of the Players is way more important. I saw so many battles with mm in favour of one Team that went lost due to cowardice, he sniping bb's, DD,s unable to find the caps or CVs without map awareness. Teamplay is way superior over the Ships alone. What use is a Yama when it broadsides into all enemy dd's and BB's ? All in all i think that the current mm makes Random battles way more interesting. If you fail you can blame it on the mm if you want, but if you win you remember it as a great victory against all Odds. Sometimes i got the feeling that mm balances the ship based on the Player stats, often an idiot Team got the better ships. Mirrored MM would only increase waiting times, and where is the challenge when everything is balanced ?- 56 replies
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- bad matchmaking
- autowin
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(and 1 more)
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If you got long waiting times, you shoul explain WHEN and in which ships that occur. i sail from 10-24 (gmt+1) in ships from t4-10 of all different classes and i never got to wait longer then half a Minute. The Playerbase we currently got in a warship game without RN and German BB's we got really lucky for such a niche game. Reflecting with CBT times when the high tiers where pretty empty, Yamas pulling cannon fodder into mm left and right and Strike CVs facing no Opponent, the game made some steps into a better direction.
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Share your warships.today evaluation!
_Kettenbeisser replied to Kurbain's topic in General Discussion
_Kettenbeisser on European server High level overview Plays a mix of cruisers (excellent), destroyers (excellent) and battleships (excellent) Deals a large amount of damage Often finishes damaged enemies Very rarely uses torpedoes Key vehicle - Fubuki So i rarely use Torpedos on Fubuki ? -
Once again, Acheron proves he is a grand master of this game.
_Kettenbeisser replied to _x_Acheron_x_'s topic in General Discussion
Well i am only a Standard Player, but your achievement is nothing worthy to be called "Grandmaster" (remember my 20€, than i may consider you about that Status(for anybody confused look at mtms signature)) As a Standard Player i casually achieved this today : Link cause replay or it didn't happen ;) -
Which forum members have you seen in random battles?
_Kettenbeisser replied to Cobra6's topic in General Discussion
Well i'm pretty quiet here, but i saw already mtm, Ectar, Tuccy and Ev1n. With Ev1n was a funny one cause one of his fellow teammembers insulted wargaming staff in General not knowing who Ev1n was. Also he didn't stopped when everybody told him about his f***-up. Was a fun chat -
New patch, where is the ARP Myoko challenge?
_Kettenbeisser replied to MbMobster's topic in General Discussion
I assume they fucked up while implementing the new missions in the patch. AKA overwriting the existing Versions for unactivated next Events. Hope that was unintentional. Sucks to be in the last Myoko Mission and loosing it... -
Ich mag die Neuverteilung der Skills wenig. Bei meinen IJN DDs stehe ich jetzt vor der Frage was ich als 4. Skill nehmen soll. Früher bot sich dort Letzte Anstrengung ideal an. Flak und Artillerie waren keine Optionen, nun muss ich aus 5 Skills auswählen die mir keinen Nutzen bringen um zur 5. Stufe zu gelangen. Vorher war die Letzte Anstrengung ideal, wenn du nix hast außer torps und Tarnung, gehst du wenigstens nicht kaputt. Auf Stufe 2 konkurriert LA mit der TorpedoNachladezeit. Ja ich kann sie beide auswählen, jedoch erst nachdem man 17 Skillpkt erreicht hat. Das dauert eine Weile. Und die 4 Pkt auf Stufe 4 fühlen sich einfach verschwendet an. Es gibt keinen wirklich guten 4. Skill für IJN DD-Kapitäne mehr
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Wargaming is trolling at it's best again... Altough i highly anticipate the german BB-line, wargamings naming sense is grinding my gears... Just take a quick look at the Wikipedia Article for the H-class: [quote name= The ships neither received names nor were official name proposals published. The names, which appear in several publications (Hindenburg, Friedrich der Große, Großdeutschland) are pure speculation. Especially the often mentioned Großdeutschland (= "Greater Germany") is highly unlikely, as Hitler always feared the loss of a vessel with name of Germany (compare the renaming of Deutschland to Lützow).[13] The only hint on the names of the units were given by Hitler himself, who mentioned during documented unofficial talks, that he would propose the names Ulrich von Hutten and Götz von Berlichingen for the ships, as these names are not connected with persons of the third Reich or the country itself, so the loss would not have a significant negative psychological and propaganda effect on the German people.[13][14] So they take the existing guesses of names and take THE MOST UNLIKELY ONE. I'm sure they just did it for Marketing purposes but really Wargaming ? The Designers want ONE Name not as the Name of their outstanding ship proposal and you atm DECIDE ON THIS ONE ?
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Well Elgerino, you seem to lack some insight in ranked battles. From my Experience with decent Teamplay the ranked battles work nearly perfect. In my Ranger i can provide air reconnaissance, for knowing enemy Locations, directions and if you think intensions. I can fight off their CV-Planes and Support my Team with the db's. DD's got hell of a hard game with my planes in the air. With my Nagato i am main dmg dealer, and tank brawling in around the cap, avoiding enemy DD's torps, focussing their ca's. If a DD get's Close my secondaries say hello, 1 salvo of my main gun let him regret his decisions. Why are my guns pointing at the DD's direction? if he caps or get spotted by CV i know WHERE he is or is to be expected and can adapt to it. Also i got in decent teamplay some ca Support. When i sail in my Hatsuharu i decided games by stealth Approach on lone bb's. recapping of the bases and Support fire from within the smoke. Also did this in sims. but if you do a mistake you'll get punished heavily This gamemode is definitly ranked. When you got the skill needed to perform with your ship you will be rewarded. Teamplay will be rewarded. I never played games before where my personal mistakes had so much influence on the game. No class is OP in this mode. With each Player doing his Job, ranked battles generate a more intense and fun game experience. Classes are only OP when the enemy isn't able to Counter them. And this Counter ability depends on the Player skills not on the ship you're in. I will never say that i am overperforming in ranked battles. I need to polish my skills. But you CAN do this very well in this mode. And to get btt. The caps are for pressure on the enemy Team. These games are skill based, so a lack of skill in either the Teams will produce a fast and deciding outcome. Remember ESL Wot-Games and remember how fast paced they could be. Ranked battles aren't about the exp, they're about the win. I think they work as intended
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Propellers should not spin while ship is stationary.
_Kettenbeisser replied to Neo_ST's topic in General Discussion
I remember that in another topic about this topic a dev said that currently different prop Speeds made serious Problems, so they postponed the issue for later ( aka we do all the important stuff first, then some other thinks, then that stuff and when all that is done we look for that prop problem -
I remember that flags where once announced as a reward for good Players, enabling them to show off decently. But the greed for Money makes it possible for all the People that can't hit a Barrel from 10cm to look like experienced pro's, therefore totally negating this original proposal. I understand that Wargaming needs Money, but announcing something as a reward for skill and egalizing it later is a big pile of poo. Especially when they capped the total amount of flags earned by 1package per day to prevent stockpiling of flags. And then allow everybody to stockpile flags for Money. This is comparable if wargaming would make a Special WoT Event where the 100 best Players achieve a premium tank to show their success and later put it in the shop as a Bonus package for each purchase. It just totally destroys the Symbol. If Wargaming should continue with this course, at least they can remove the 1package daily cap and describe the flags as awardable/buyable premium consumables and not as Rewards for skill
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found with search
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AA fire is just animated for looks not for hits, aa works as an bubble around your ship dealing constant dmg to enemy planes. (http://forum.worldofwarships.eu/index.php?/topic/13878-basics-aa-mechanics/) Sharana made a guide to explain it. Also most big caliber AA Shells never needed direct hits to score a hit, they used shrapnells to fill the air with lead and put many tiny holes in enemy planes. You should believe the wargaming staff when they speak about their OWN game. You didn't tell a helicopter Pilot Helicopters can't hover in the air because you never saw one doing so. Also in the vid you can clearly see he fires 5 shots from his main battery and 5 shots fly through the planes towards the enemy. So yes the visual models aligned but they didn't interact!. Just a random case of looks with no result. If the Shell had hit the Plane, the Shell would have disappeared due to hitting something.
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The Map you are talking about is the Ocean Map, still in the game, so just your luck i guess. The whole reason why we have Points in this game is: It's an teambased Arcade Game. The contribitions of the individual matters but the work of the Team as a whole are more important. If your Team simply outperforms your Enemys, you get rewards from it. Also it allows the strategic Option of sacrifices. You mentioned that you play as you liked, ignoring the objectives, lost maybe due to that and no you don't understand why you are a noob. You are an egoistic Player if you just play for your own good instead for the greater sake. The best reasons are USN CV's with fighter loadout. They sacrifice a lot of their own personal dmg and experience to Support the Team as a whole and defend it from the danger of enemy planes, providing crucial Information with scouting and make the live of DD's a hell with permaspotting for the Team. Yeah they got next to no rewards for that, but the Team profites as a whole, because they have more fun without worrying too much about enemy planes, knowing the Approach tactics of the enemy and are much earlier warned of enemy Torpedos and DD's trying to sneak up to them. Another vital arguments for Points is to find other ways to win. If a DD got to face 2 or 3 atlantas he got a serious Problem and needs much skill and luck to defeat them. The existence of Points allows him another approach to win the game or do a crucial contribition for his Team. Without Points he got only the option to risk suicidal attacks on the enemy in an unfortunate Situation for him. Thats why points are crucial for the ARCADE gaming experience of Teamwork.
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The Speed of your ship has no influence on your accuracy, Historically moving ships are more accurate than Standing ships, due to the rolling effect of waves. This gets stabilized when the ship is moving. So on a realistic Point of view every Wot Newbie decreases his accuracy by a tenfold ;). Of course if you ran your ship ashore the accuracy should be at its best, cause you didn't move at all so no rolling, even from fired guns. (If you are in the enemy Team and this mechanism gets included feel free to do so)
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Why do nearly all stock hulls have such horrible AAA?
_Kettenbeisser replied to ShockPirat's topic in General Discussion
how about Ivomito, Izzubaka or Crappyzumo -
My take on DD's smokescreens, for what it is worth
_Kettenbeisser replied to Frank_F_B's topic in Archive
I think they went a little overboard with the OB smokescreen nerve but the current System still works for me. Got neither Problems with smoke in IJN or USN DD's. Smoke lost it's big strategic abilities and got much more defensive, but a wisely laid smokesreen well timed still serves its purpose -
I loved the IJN BB's still love them, would refer to them They are punchy beasts, excelling at Close, mid and distant combat. Decent AAA, Decent manouvrebility up to t8 (never went further in cbt), very nice secondaries, surprising many Captains who think going close to outmanouever the main guns is a smart idea. (Just got the CC-Expert medal in a Kongo against a Pepsicola, the battle after, my secondaries sunk an Omaha and a minekaze)
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I mostly don't get a destroyed rudder and engine in my mine and isokaze. The reason is easy I stay hidden. know your detectability range watch for planes and you don't get shoot. Also in IJN cruisers: Only fire your guns if an enemy DD is inside your detection range. That works [edited]well for my and i've got no Problems with DD's at all. For american DD's you could either fire on distracted enemys and be ready to hide behind friendly ships or Islands. Or you use the old ambush tactic. Still works great. Yeah the smoke Screen nerf changed a lot in DD Play. But that was it. It changed the DD Play. So adapt and be still op ;)
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Theres an upgrade to your ship to prevent main turret destruction. works for me should work for you. Guns can break. This could happen in nearly every game where you shoot with things that got a dmg model.
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So in one thread you go on a massive rant with MS paint drawn [edited] cause you are not pleased with a Player lacking mm and in the other thread you complain about People going on a rant ?Sorry but somehow i can't take your post seriously. Basing on the thread title that you want your Money back, it seems like you belong to this Group of Players you observed. So could you stay consistent in your opinion? Dont hang your flag in every wind
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Speeddrop while reducing speed
_Kettenbeisser replied to _Kettenbeisser's topic in General Discussion
I don't talk about maneuvering, it bothers me that i loose more Speed than originally wanted. Speedloss by turning is an understandable issue but not this -
I wonder how many of you reckognized the issue with the Speed Drops while slowing down, especially in BB's and CV's. Didn't found a topic 'bout this issue so my. You sail around in your BB, going around full Speed for example Kongo at 25 knots. You decide meh, iam to fast for my screening teammates, time to slow down. So throttle the Speed down to 3/4 and it drops... and drops... and drops... hell i am nearly at half Speed . Then the speed increases slowly again to reach the proper 3/4 mark. I could understand if this would happen if i wildly hammered on the s key, down to stop speed and then startt to think and put it back to 3/4 speed, cause then i am a drunken Madman of Captain who confuses his poor machinist minions. but a normal lowering of the speed should only be a "get slower a little bit till we reach the assigned speed" The current system seems to be like the machine minions lower the power of the engines and watch the speed drop till the assigned mark and then raise the power again, resulting in a further loss of speed. But shouldn't the Crew be able to lower the power in a degree that prevents such a "unwanted" speed loss? I know of the speed loss of turns, i'm not speaking about this, i speak about a straight sailing ship To apply Numbers a full speed straight ahead sailing Kongo does 30.3 knots. After reducing the speed to 3/4 it goes down to 18 knots and raise back afterwards to 22.2 knots the speed at the 3/4 mark. I search for the reason of this speedloss far below 3/4 cause it Brakes the ship nearly to half speed and i didn't wanted to drive half speed, i want 3/4
