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_Kettenbeisser

Beta Tester
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    [MDF]

About _Kettenbeisser

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  1. Toxic ping abooose

    He is talking about a bot using chat macros to ping half the minimap at once, over the course of the whole game while being afk (I got this guy earlier in a battle too and send a ticket). OP is certainly doing the report the wrong way , but he isn't butthurt. These kind of bots ARE bad for the game and we certainly better the environment by removing them.(again forum is not the right place but report tickets are). if you had actually read the first post. you wouldn't embarrass yourself publicly by defending an afk chatspambot.
  2. Kann geschlossen werden

    Moin, ich bin ein 26 jähriger Rettungsassistent, welcher aufgrund der Auflösung des Kaperkommandos nun erstmal clanlos ist, und nun nach einem neuen Ankerplatz sucht. Die Tätigkeit als Schichtarbeiter mit Wechselschichten sorgt dafür das ich keine regelmäßige Teilnahme an Aktivitäten bieten kann, dies steht und fällt alles mit dem Dienstplan. Lässt der Dienstplan es zu bin ich jederzeit da, allerdings können auch mal 1 Woche lang Spät/Nachtschichten mit den Trainingszeiten kollidieren. Was ich biete: - gutes taktisches Verständnis aller Klassen und der kompetitiven Karten aufgrund 2 Jahren Tätigkeit als Gefechtsleiter/Trainingsleiter bei KLM und KK™ - T10 Schiffe auf allen Klassen mit Schwerpunkt auf Kreuzern - einen kleinen HobbyStream - Teamfähigkeit - TS/Discord - akzeptable Stats - andauernde Loyalität Was ich suche: - eine stabile Community mit regelmäßigen Training, Erfolgen/Erfahrung/Teilnahme im Competitive - Verständnis für Schichtarbeit - Erreichen von Taifun-Liga im CW Kontaktierbar bin ich übers Forum oder Ingame mfg _Kettenbeisser UPDATE: Derzeit keine Clansuche
  3. Kaper Kommando

    Scheinheiliger ist sich Interna zu besorgen und in die Öffentlichkeit zu stellen....
  4. Best looking ship in the game - which is it?

    The Graf Zeppelin. When I first saw her, i thought I had to buy her for beauty alone. Then I saw the stats and was disgusted. Still not regretting not to buy, but damn she's hot
  5. Feedback 3. CW Saison

    So nachdem @Bollzilla_1 hier ohne Lektor mein Leseverständnis um 4 auf die Probe stellt, gibt's hier auch mal mein Feedback für @Sehalesund @Crysantos zum weiterleiten. - MM Begrenzung zum Schutz der kleinen hat wunderbar funktioniert, führte aber oft zum selben Gegnerteam mit einer erhöhten Dauerbelastung, da die Gegner konstant auf einem anspruchsvollen Niveau waren. Entspricht dem Geist von Competitive, aber eine kleine Lockerung der Leine nach unten UND oben erhöht sicher Abwechslung und Spielspaß. - Verlängerung der Prime time nach hinten und Verringerung der Gesamtdauer des CW hat mehr Spielmöglichkeiten genommen als gegeben. So ziemlich der gesamte Clan ist berufstätig, leistet Früh-, Spät-, oder Nachtschichten und braucht jeden Spieltag, hat dafür aber nix von der Verlängerung nach 22 Uhr. Dazu kommt das der Anspruch durch MM gestiegen ist wodurch gegen Ende oft eh die Luft raus ist. Die derzeitige Prime Time über weniger Wochen arbeitet gegen den berüchtigten Casual Familienvater Gamer, der doch das Rückgrat der Ausgaben fürs Spiel ist. - Die Maprotation fühlt sich immer noch sehr einseitig und repetitiv an. Es gibt jeden Abend 1 oder 2 Maps die sich gefühlt ständig wiederholen. Gleichzeitig sorgt die Assymetrie mancher Maps für zumindest taktische Vorteile für eine Seite, bestes Beispiel C-Cap auf Gefahrenherd im Norden. - Implementation neuer 10er Midseason. Wenn sich das Schiff als Metaprägend herausstellt, ist die Verfügbarkeit von entscheidender Bedeutung und mangels Erfahrung im Umgang mit dem Schiff, stellt sich das finden von Kontern oft als schwierig dar. - Arsenal und Verteilung von Stahl auf verschiedene Aufträge mein größter Pluspunkt die Season. Alles in allem war Season 3 anstrengender und vor allem kürzer in der effektiven Spielzeit. Trotzdem bleibt CW für mich der beste Spielmodus den das Spiel zu bieten hat und der einzige Grund mich noch weiter dem Random Frust zu stellen. Ich freue mich auf S4 und für alle Niederlagen gilt: blame Kette mfg
  6. Clan battles season 3 rating changes

    Meanwhile the elo based mm forces you to always play your best, because you're matched around your ability
  7. Clan battles season 3 rating changes

    The problem is less that alpha and bravo teams are "stealing " points the different feeling of this season results from an elo change. Last Seasons MM had much more leeway in the choice of opponents, now elo rating is considered stricter resulting in "equal" Teams facing each other more often. When we switched from alpha to bravo we experienced a massive quality drop in enemy teams for around 2-5 games until we got matched against stronger teams again. The result from more equal Teams facing each other is a lessened amount of points gain, making it harder to climb the ladder. Also facing equal teams resulted in a "point swap" between equal teams due to even skill levels further stalling the ladder as a whole. All in all I would say the season was more noob friendly(better protection from way better teams) but less fun, due to the general rise in skill of your enemys. Victories where way harder to achieve, less rewarding and less steamrolls or wins against teams way above your league.
  8. Ocean

    This is a map resulted from player complaints about unrealistic maps.(Real battles where fought on Oceans) Since players got it they where unhappy with their fulfilled wish. WG rolled their eyes at these crybabies and reduced the probability of this map to appear in rotation. (They also improved the island graphics several times) This Map still existing is WGs way to say be careful what you wish for. This Map is the answer to all complaints about unfair spawns and map advantages. Also it's quite fun to play once in a while and forces you to adapt your playstyle and learn more about your ship. ThisMap ain't stupid. It's the perfect historical balanced map we always wished for. (Yes we the players wished for it so stop complaining)
  9. New Season of Clan Battles!

    Just an example how maprotation works... Ok @MrConway we got it the season is called sleeping giant
  10. Live server exprement

    Oh that's really easy to explain. Bomb drops are calculated by all or nothing principle. First game calculates if the first bomb hits. if this results in failure all bombs miss and you get these funny drop patterns. If first bomb drop succeeds game starts calculation for second bomb with reduced success chance. And this goes on until the calculation results in a fail or all bombs are dropped. btt you can't give cv +1 mm because divisions would profit from it as well and the game is totally fine with +2 MM.
  11. The state of CVs - why the rework is necessary

    While I like the efforts you took for this post, you're quite wrong on some points or my opinion differs. Firstly in competitive due to bristling AA, they LOOSE their ability to insta kill across the map , unless their enemy makes a serious mistake, an ability with a hard cap on reload and ammunition. Also with the introduction of Worcester it's yet to be seen how competitive will work out for CVs. Yes, but in my opinion the disregard for cvs and their dwindling numbers led to the radar problem in the first place. I agree with WGs problem is (they confirmed this) that they balance around the greatest playerbase. As we all know this ment they started to ignore teamplay and focused on improving the experience for lone wolfs ignoring teamplay. This resulted in the big AA swap, which neutered the ability of most DDs to fend of spotting planes and gave way for the introduction of No Fly Zones on BBs. I am not a great, but a decent CVplayer and I tell you counterplay against CVs still exist outside AA divisions. If players put the occasional point or module for AA in their builds and stay together in groups of 2-3 ships I can't do a thing against that. Players ignored AA so hard, that WG went overboard in buffing it resulting in ludicrously strong AA ships like Hindenburg, Des Moines, Worcester, Minotaur, Gearing, Grosovoi, Montana and Republique. If you include AA builds suddenly Zao and German BBs can wipe your flight too. If only one other ship stays within range of mentioned ships you get wiped on approach. If one team stays in groups and the opposing team singles themselves out, the cv isn't the game deciding factor anymore. AA divisions provide a cushion for the cv to rely upon dampening the effect of unable teammates. Yes they're broken but that's all to AA being broken. All the problems of cv resulted from the neglect of wargaming and the loss of players due to that, making them think of a total overhaul to cater to the braindead masses again (they already confirmed that too)
  12. Yueyang In Clan wars--> WHY?!

    in competitive knowledge makes great and wisdom+knowledge makes king. With the exclusion of CVs, DDs got the rule of providing spotting for the team. Before the introduction of the YY a mix of Z-52 + Gearing/Shima provided most vision. The YY offered an option of vision closest to the vision of the CV, by being able to spot without being spotted. Combine this with her gunboat ability and torpedoes that hurt most of the enemy fleet and you get a ship that is balanced by it's weakness against planes. Oh wait we removed those. In an environment where you can min-max as heavy as CW due to exclusion of a whole class, you automatically get overperforming ships. Also with the existence of AA builds and Minotaur and Worcester combined with Gearing smoke CVs will never be a threat to competent and organised teams. People who struggle with CVs, struggle with teamwork and adaptation.
  13. Which Tier 8 German Prem to Escort Bismarck?

    I would say choose which playstyle fits you more. While BB and CA is always nice in terms of versatility, if cruiserplay doesn't suit you, you won't be able to maximize your performance. I would say if German cruisers are to your liking get Eugen. If the cc power of German BBs is more to your liking get Tirpitz. The amount of pressure you can create together is nothing to scoff at. Disregarding your division intentions Tirpitz is money always well spend, Eugen is much more demanding towards your personal skills to make her perform for you.
  14. 419mm and 457mm

    I see no need to buff ap. RN ap is fine. Only the he is cancer so need it and leave ap alone. HE simplifies the gameplay so much that you don't need to even consider AP and that's the problem.
  15. New Season of Clan Battles!

    his name and tag gets mentioned on the loading screen of the map which the season is named after we had it after we changed team leader, from someone who played the day before in alpha, to one who played bravo before. After 1 game the next was bravo rated. we didn't test it further
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