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_Kettenbeisser

Beta Tester
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    [MDF]

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About _Kettenbeisser

  • Rank
    Petty Officer
  • Birthday 01/25/1992
  • Insignia
    [MDF]

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  • Gender
    Male

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  1. _Kettenbeisser

    Stalingrad sucking the fun out of clan wars.

    Let me get btt here and offer my two cents on this matter. Is Stalingrad sucking the fun out of CW? The short answer is no. The long answer is the Stalingrad made this Season even more fun and balanced. Let me elaborate on that. Firstly, yes i got it and i play it in CW. Secondly my clan is in Hurricane and fielding up to 3 Stalingrads. This sounds like a point in favour of OP but only in the first glance. If we field 3 Stalingrads we should be placed Nr. 1 because its an op Ship- We aren't and it isn't. And here comes the fun into play. In the upper bracket there is not 1 Stalingrad meta. Every top clan plays in a different way. We see Teams with so many different setups and different ships in different roles. Some clans even play without a BB but two Stalingrads. Previous Seasons YY was a go to DD. Now we see Shimas, Gearings, YYs and Harugumos in all different Numbers and Setups. We see clans field different numbers of cruisers in different roles. Worcester, Minotaur, Henry, Zao, DM, Moskwa are all played in many different succesfull combinations. Yes Stalingrad often is a part of these combinations. But there is the point. It's a part of these setups not the main Aspect. This Season there is not 1 main Meta in the upper brackets but many different ones. Thats what makes it fun for me. The Stalingrad is way more, less impactful on the meta than YY and Worcester, when they where first introduced into CW. Why do People get the feeling that they get stomped by Stalingrads and can't do anything about it? Maybe it's because THEY suck. The Stalingrad can tank a litte and punish broadsides. High rank clans are much better at forcing you into a broadside situation where these advantages show themselfes. Better clans win games because they outplay their enemies not outpay them. Clans who can adapt their playstyle have no problems with stalingrads. Why dare i to say that? Because we got outplayed by decent teams working together and burning our Stalingrads into Oblivion, while we where not able to respond adaptivly and lost therefore. In CV there is currently no op Ship. Only op Teamwork and Tactics. Teams that lack these will have to face the consequences. But this is the challenge of competitive play
  2. _Kettenbeisser

    Holiday Lottery 2018 - Try your luck !

    Count me as joined
  3. _Kettenbeisser

    1 month left to play.RTS CV

    I cannot support his statements more.
  4. _Kettenbeisser

    CV Rework Beta Test - Feedback thread

    Plane reserves are limited, but recharged over time. You received the announcement of such a recharge tick. Of course you need to lose planes first before you can recharge them, that's the reason for the coincidence of timing
  5. _Kettenbeisser

    Stalingrad at KOTS?

    I didn't say that you can't post your opinion, i said that players with plenty of competitive experience are better at judging her influence IN KOTS, than player who only faced her in random. Also @Earl_of_Northesk did state that he is troubled by her scarcity and availability, not her balancing. That was also my conclusion. This Ship is strong in strong hands, like Minotaur/Worcester/YY. It isn't overpowered but different and definitly has glaring weaknesses in a competitive environment. We can discuss that she gives the clans who own her more options, but the honest truth is that the clans without will struggle against the clans with Stalingrad regardless.
  6. _Kettenbeisser

    Stalingrad at KOTS?

    I think a few points need clarification. Firstly even if it offends some, this is a topic where opinions SHOULD be valuated by the person stating them. Members of Clans like TTT, OM, and RAIN are way more able to judge the impact of a ship on competitive play, due to years of experience in tournaments, training and personal play, than a clanless or low ranking clan player. This is just based on the opportunity of gaining knowledge about the topic. So if we look at the "more validated statements " we see a different discussion. The topic changes from "is this ship too op to include" into "is it fair to include the ship". As stated above the Stalingrad is not op it's simply different. It's basically a T10 Scharnhorst inverted but with the same role: punishing cruisers. The availability of this alternative ship are basis for discussion. Availability is the main reason for discussion of ships in competitive since Kutusow, Enterprise etc. So it's fair to discuss if it's FAIR to include her. My second point is that players judging the opness of this ship need to differentiate between her role in KOTS and CW. The impact of this ship changes completely by the addition of a Carrier and a second Battleship. In short this ship is way more balanced in KOTS than in CW. A Stalingrad in CW has only to worry about 1 battleship and can easily angle itself or retreat out of sight if necessary. In KOTS she is way more vulnerable to flanking shots and focus fire due to her air spotting range and the second Battleship and even other Stalingrads. If this ship would be a tec tree ship nobody would complain because she is a great countermeasure to Worcester and Minotaur while still being easily countered by smoke and HE play in combination with cv spotting. In conclusion the only thing that could be considered making her op is here limitated availability to only capable players atm.
  7. _Kettenbeisser

    Toxic ping abooose

    He is talking about a bot using chat macros to ping half the minimap at once, over the course of the whole game while being afk (I got this guy earlier in a battle too and send a ticket). OP is certainly doing the report the wrong way , but he isn't butthurt. These kind of bots ARE bad for the game and we certainly better the environment by removing them.(again forum is not the right place but report tickets are). if you had actually read the first post. you wouldn't embarrass yourself publicly by defending an afk chatspambot.
  8. _Kettenbeisser

    Kann geschlossen werden

    Moin, ich bin ein 26 jähriger Rettungsassistent, welcher aufgrund der Auflösung des Kaperkommandos nun erstmal clanlos ist, und nun nach einem neuen Ankerplatz sucht. Die Tätigkeit als Schichtarbeiter mit Wechselschichten sorgt dafür das ich keine regelmäßige Teilnahme an Aktivitäten bieten kann, dies steht und fällt alles mit dem Dienstplan. Lässt der Dienstplan es zu bin ich jederzeit da, allerdings können auch mal 1 Woche lang Spät/Nachtschichten mit den Trainingszeiten kollidieren. Was ich biete: - gutes taktisches Verständnis aller Klassen und der kompetitiven Karten aufgrund 2 Jahren Tätigkeit als Gefechtsleiter/Trainingsleiter bei KLM und KK™ - T10 Schiffe auf allen Klassen mit Schwerpunkt auf Kreuzern - einen kleinen HobbyStream - Teamfähigkeit - TS/Discord - akzeptable Stats - andauernde Loyalität Was ich suche: - eine stabile Community mit regelmäßigen Training, Erfolgen/Erfahrung/Teilnahme im Competitive - Verständnis für Schichtarbeit - Erreichen von Taifun-Liga im CW Kontaktierbar bin ich übers Forum oder Ingame mfg _Kettenbeisser UPDATE: Derzeit keine Clansuche
  9. _Kettenbeisser

    Kaper Kommando

    Scheinheiliger ist sich Interna zu besorgen und in die Öffentlichkeit zu stellen....
  10. _Kettenbeisser

    Best looking ship in the game - which is it?

    The Graf Zeppelin. When I first saw her, i thought I had to buy her for beauty alone. Then I saw the stats and was disgusted. Still not regretting not to buy, but damn she's hot
  11. _Kettenbeisser

    Feedback 3. CW Saison

    So nachdem @Bollzilla_1 hier ohne Lektor mein Leseverständnis um 4 auf die Probe stellt, gibt's hier auch mal mein Feedback für @Sehalesund @Crysantos zum weiterleiten. - MM Begrenzung zum Schutz der kleinen hat wunderbar funktioniert, führte aber oft zum selben Gegnerteam mit einer erhöhten Dauerbelastung, da die Gegner konstant auf einem anspruchsvollen Niveau waren. Entspricht dem Geist von Competitive, aber eine kleine Lockerung der Leine nach unten UND oben erhöht sicher Abwechslung und Spielspaß. - Verlängerung der Prime time nach hinten und Verringerung der Gesamtdauer des CW hat mehr Spielmöglichkeiten genommen als gegeben. So ziemlich der gesamte Clan ist berufstätig, leistet Früh-, Spät-, oder Nachtschichten und braucht jeden Spieltag, hat dafür aber nix von der Verlängerung nach 22 Uhr. Dazu kommt das der Anspruch durch MM gestiegen ist wodurch gegen Ende oft eh die Luft raus ist. Die derzeitige Prime Time über weniger Wochen arbeitet gegen den berüchtigten Casual Familienvater Gamer, der doch das Rückgrat der Ausgaben fürs Spiel ist. - Die Maprotation fühlt sich immer noch sehr einseitig und repetitiv an. Es gibt jeden Abend 1 oder 2 Maps die sich gefühlt ständig wiederholen. Gleichzeitig sorgt die Assymetrie mancher Maps für zumindest taktische Vorteile für eine Seite, bestes Beispiel C-Cap auf Gefahrenherd im Norden. - Implementation neuer 10er Midseason. Wenn sich das Schiff als Metaprägend herausstellt, ist die Verfügbarkeit von entscheidender Bedeutung und mangels Erfahrung im Umgang mit dem Schiff, stellt sich das finden von Kontern oft als schwierig dar. - Arsenal und Verteilung von Stahl auf verschiedene Aufträge mein größter Pluspunkt die Season. Alles in allem war Season 3 anstrengender und vor allem kürzer in der effektiven Spielzeit. Trotzdem bleibt CW für mich der beste Spielmodus den das Spiel zu bieten hat und der einzige Grund mich noch weiter dem Random Frust zu stellen. Ich freue mich auf S4 und für alle Niederlagen gilt: blame Kette mfg
  12. _Kettenbeisser

    Clan battles season 3 rating changes

    Meanwhile the elo based mm forces you to always play your best, because you're matched around your ability
  13. _Kettenbeisser

    Clan battles season 3 rating changes

    The problem is less that alpha and bravo teams are "stealing " points the different feeling of this season results from an elo change. Last Seasons MM had much more leeway in the choice of opponents, now elo rating is considered stricter resulting in "equal" Teams facing each other more often. When we switched from alpha to bravo we experienced a massive quality drop in enemy teams for around 2-5 games until we got matched against stronger teams again. The result from more equal Teams facing each other is a lessened amount of points gain, making it harder to climb the ladder. Also facing equal teams resulted in a "point swap" between equal teams due to even skill levels further stalling the ladder as a whole. All in all I would say the season was more noob friendly(better protection from way better teams) but less fun, due to the general rise in skill of your enemys. Victories where way harder to achieve, less rewarding and less steamrolls or wins against teams way above your league.
  14. _Kettenbeisser

    Ocean

    This is a map resulted from player complaints about unrealistic maps.(Real battles where fought on Oceans) Since players got it they where unhappy with their fulfilled wish. WG rolled their eyes at these crybabies and reduced the probability of this map to appear in rotation. (They also improved the island graphics several times) This Map still existing is WGs way to say be careful what you wish for. This Map is the answer to all complaints about unfair spawns and map advantages. Also it's quite fun to play once in a while and forces you to adapt your playstyle and learn more about your ship. ThisMap ain't stupid. It's the perfect historical balanced map we always wished for. (Yes we the players wished for it so stop complaining)
  15. _Kettenbeisser

    New Season of Clan Battles!

    Just an example how maprotation works... Ok @MrConway we got it the season is called sleeping giant
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