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rvnson

Players
  • Content Сount

    6
  • Joined

  • Last visited

  • Battles

    6322
  • Clan

    [ASDF]

About rvnson

  • Rank
    Seaman
  • Insignia
  1. rvnson

    PSA: Santa Containers

    Similar situation here, week has past. Requesting to have the rollback/automatic way now. (since there has been no clear update what the estimated time would be for manual method)
  2. rvnson

    Results: Autumn Recruiting Drive

    Make it better(fun) to play with friends and then maybe i would recruit them (matchmaker, gamemodes). With current state of the game i would feel like a cheap prostitute if i recommended(tricked) the game for my friends.
  3. rvnson

    Matchmaker Discussion Thread & MM Balance

    Because the Matchmaking system is entirely flawed, when it is based only on Tier, taking 0 account into skill or playstyle. (and also certain ships dealing really badly with uptier) I would guess this is loosing the game alot of players. Starting to seriously wonder if this is by design or just incompetence.
  4. Remove sub spotting when submerged. (includes proximity detection) Lower submerged speed alot, to encourage subs to resurface to move around on the map. Require periscope depth for launching torps. Countermeasure CD for battleships against homing torps. Remove the bots, putting bots in ASW role just completely [edited] up the gamemode.
  5. rvnson

    Today's problem with WoWs, by Flambass

    Guessing average new player takes 900 matches to reach first T10 (~550 with premium, ~400 with camo/flags, 1.1 FTP)
  6. rvnson

    Today's problem with WoWs, by Flambass

    The entire argument is offtrack, main problem is lack of skillbased matchmaker of any variety. How fast noobs progress would be a non-factor if teams are balanced. Why WG might be doing this? - It could be to prevent queues for the veterans with T10 ships, or for them to have noobs to farm. End result is alot of frustration from both ends, not sure if WG is successfully monetizing this frustration or not.
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