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Everything posted by General_Alexus
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New *EDITED* idea for a better matchmaking
General_Alexus replied to Grumpy_Shark's topic in General Discussion
Maybe you should read my post again, I was not for an ELO system, I said that OPs "Idea" is just a overcomplicated ELO system that is less reliable. And as the algorithms for ELO are availiable and used widely we should expect WG to have already looked at ELO and dismissed it. -
Well yeah, if there is only one CV on each side, if one CV gets sniped the impact of this is way higher than if you have for example 4DDs on each side and one of them eats a torp and dies. The influence of the performance of your CV player on the battle is directly a results of him beeing the only one of his class for your team. Instead of limiting the ability of CVs to snipe themself, they could have unlimited the amount of CVs in the game, I dont know if you would have liked battels with 10CVs/side more, I suspect you would not have liked that.
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Skipbombers have a difinitive line of impact you can rely on, compare that with DBs of other nations, who have an elipse in which bombs can hit anywhere without you having any say.
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New *EDITED* idea for a better matchmaking
General_Alexus replied to Grumpy_Shark's topic in General Discussion
With this (over the long run) everybody would end up with 50% WR. You could sum this post up with: Use ELO system for matchmaking. The algorithm for this is way more suffisticated and less arbitary than what you try to describe here. ELO systems are also so standart (from Chess to CSGO) that not using it can be considered a deliberate choise by WG, therefore we dont need to discuss it. -
Dont get me wrong, I would have nothing against it. I was just pointing out what lead to WG removing fires on CVs, Detonations,... in the first place. It was not WG wanting to buff CVs, it was whiners in the forum (this threat is 406 pages long you might even find it if you scroll back far enough) complaining about CV sniping.
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Well with this we come full circle: CV sniping => you complain about your CV beeing dead and CVs having to much of an impackt. They removed all thouse thing precisely because the community (not the CV players I might add) complained.
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Well I think the point is not that our overall winrate is not effected by Divisions (because sometimes you have the 3man unicorns and sometimes you have the 3 man German BBobs), the point is that the amount of shitty looses and shitty wins is higher due to divisions. I personally have more fun if I loose a game close, than of I win a game after 10 minutes having only 50k on the clock because the unicorn division on the other flank mopped the floor with our enemys. That beeing said: shitty wins and fast losses drain more ressorces from your account and animate you to buy more flags/prem.account. So I cant see WG changing any of it anytime soon.
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Its funny how people think 5BBs per team is totally fine, but 4 DDs is not fine. If you expect there to be 5 BBs, why wouldnt you take a DD, and why would you hardcap DD numbers to avoid the rational response of players to not play the Exp-piniata for BBottomfeeding Degenerates?
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General Submarines related discussions
General_Alexus replied to YabbaCoe's topic in General Discussion
Played subs again after the update, a few thoughts on the changes: Dumb-fire-torps are fun but very situational. The warning you give players by pinging is making it almost anusable at long range, but oh dear, if you actually get close to an unsuspecting target and double ping them, a citadel of my U2501 did about 18k dmg (I suspect 12kbase+30%doubleping+15%captainskill = 17940) meaning 4/6 torps can kill almost anything (leaving you free to fire 2 torps to draw dmg con) As for Homing against DDs: I killed one DD with Homing torps, but the player was a 46% player so I dont know what this kill is worth, He was sailing away and doging shells. As for spotting for myself: If you are alone without teammates, good luck. DDs with RPF will surprise you, in my case it was a Z52 with hydro so I was properly fed (he didnt kill me but I burned alot of battery getting away) -
Thanks, WG. Subs now are officially TRASH!
General_Alexus replied to VeteranGamer84's topic in General Discussion
You still have homing torps, so no excuse for no hits at all. -
Good-bye Khabarovsk, Hello Delny
General_Alexus replied to totally_potato's topic in General Discussion
Is it just me or do the turrets look like the ones of the new russian super-destroyer? WG mentioned they want to add the multishoot-feature to normal ships T10 (and below) so maybe it gets the burst mode. -
Also also the other way around, with alot of ships (especially the new ones) having 50mm+ bow and deck, if they just sit at an iland, your AP can do nothing and your HE does no dmg if you dont play a German/British ship, all you have left is to hope for fires after the superstrcture is depleated of HP.
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General Submarines related discussions
General_Alexus replied to YabbaCoe's topic in General Discussion
Actually, CV outrun subs, they just need to run away from you. But yeah bad CV players dont do that. -
Screwed over by underwater terrain
General_Alexus replied to Pukovnik7's topic in General Discussion
In the big feedback threat I already asked them for 3D maps for subs, at least in the big Map screen ("M") with some kind of colormap. Lets see if we get something like this in the future. -
For the love of god get rid of the mercy rule!!
General_Alexus replied to Capt_kreminski's topic in General Discussion
Are you talking about the wincondition of the enemy team having 0 points due to ship losses (what reduces points) and no point income (no cap) I can see why that would lead to many games ended before everything is dead in Coop, the AI just charges in and dies. But what would be your solution for this I might ask? -
So.... another issue with subs.....
General_Alexus replied to Andrewbassg's topic in General Discussion
I also dont like the additional 20seconds of time you get before beeing forced to surface. Actually it is 20 sek the first time you run out, 10 sekonds the second and 5 seconds the third time as far as I know. I guess with all the captain skills for subs that only activate if you are below 25% battery, its a little buff WG gave them, but you could as well make thouse skills work at below 35% Battery and remove the additional time. As for German subs: They have up to 3 Charges of additional 30sec, just expect them to use it if you fight a German sub. -
So.... another issue with subs.....
General_Alexus replied to Andrewbassg's topic in General Discussion
German subs have a consumable that stops battery timer by 30sek, on top of that there is a delay of 20 seconds before surfacing is forced. So a (German) sub can stay submerged for up to 50 seconds after its batterie is depleated. -
As for "he had to kill the Sub and points were ticking": If you negelect the caps for soo long that the points lead is large enough to win by just running, its all on you(r team). Any DD (instead of this sub) could have just run to the mapborder and wait it out.
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I love ragnar, its simply consistent. Yeah no torps, but the guns are just soo sweet. Perfect for farming bow on tanking ships and get them to move, also a good DD hunter and support ship.
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General Submarines related discussions
General_Alexus replied to YabbaCoe's topic in General Discussion
One thing that is kinda anoying when playing as a sub against subs: Surfacing breaks the (sub)hydro spotting, while on the surface you cant ping subs who are at periscope depth or below as you cant "aim down". In a sub fight (against players who know this) this leads to subs, who just surface and dive repeadedly making it impossible to ping them. In the end thouse subfights end up with subs circeling each other until battery runs out or you get 3rd partied by planes or you ramm each other. I mean seriously, sub on sub fights is broken in several ways (I mentioned some earlier and in the long discussion here and wont repeat myself). And for people who think this is unimportant because they dont play subs: Atm (from a personal fun perspective of the subplayer) it is better to just ignore the enemy sub and farm dmg at the other side of the map. There is no incentive for a sub to try and screen his team and hunt the other sub as its a waste of time and battery. Well this leads to your subplayer leaving you and your team alone to fight the enemy sub and alot of complaits I read here are exactly because of this (compare this frustration to a shima with 20km torps not spotting for you). -
Well yeah, WG also rolls with the no-skill-MM in randoms. Remember: you need premium account to even form a 3-platoon, its sorta WGs way to reward premium users. For what I suggested: It is a concious choise of WG to let divisions overwrite the normal spawn rules. And in contrast to skillbased MM we already saw WG adjusting Division rules to playerfeedback, Thats where all the rules regarding faildivisions in terms of Tiers as well as CV picks (double CV, 899 CVs ect) come from. So I made a suggestion regarding Division spawns that has at least a chance for implementation, skillbased randoms is a nono as WG thinks this is for ranked/CW.
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IT IS ALREADY ADDED TO ALMOST ALL CAs Therfore there is 0 impact on balance for DDs. The only CAs without Hydro are Italien and lowtier, THERE ARE NO SUBS IN LOWTIER.
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We were not talking about *good* divisions, we were talking about divisions ruining the fun for everybody else. That could be a 3-unicum platoon of course, but this 3 man unicum platoon will be matched against a 3 man platoon that might not be good, and good luck if it consists of 3 DDs who will further complicate it for your own team (aka fight 3 60%+ players AND dont have any spot) The same arguments against 3DD platoons can also be made against 3BB platoons (thouse especially are notorious for beeing played by tomatos) leaving one flank without Crossfire deterence (or thouse 3 BBs sail to the border right away)
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Well the current itteration is already bound to change, and as subs are in testing what is the point about complaining a test that is already done? Of course I take a post that appears now as meant for the future development. As for Hydro, OK you got me with the Italien CAs, its like the one exception, but Italien CAs are very fast can can outrun subs on top of having other things going for them. All other CLs/CAs T5+ have Hydro (some need to sacrefice DefAA for it) If you find another Odd exception, fine. Same with RPF: every Cruser Captain can skill it, it might not be "optimal", but part of good gamedesign is that there are no "optimal" builds. You dont need to change all ships, some will be week against subs and this should be fine, same way some ships struggle against Fires or get overmatched by BBs ect.
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CAs all have access to hydro,actually the best tool to depleat battery of a sub (most subs get killed after depleating battery) CAs have RPF if they so choose, a great tool against subs (if not the best) Yes Torp homing in Subs+Citadells is to strong but it will be fixed both with 10.10 (->devblog), so I dont consider this complaint valid anymore. There is a sub-threat, no need to create new ones and discuss outdated or wrong information.
