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Everything posted by General_Alexus
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USS Black will be nerfed before being available for coal.
General_Alexus replied to WorthyOpponent's topic in General Discussion
A good player playing a Black will not waste a Radar nor a Smoke just because somebody bates him to do so. Best messurement of OPness is still Ship winrate vs Account winrate, this should be a strait line for a perfectly balanced ship. If a 60% Account pulls a 70% winrate in Black, same as if a 40% Account pulls a 45% winrate, this is clearly a sign of OP ness, and with Black having a decent number of games and 55% overall winrate, I would bet you could produce this graph given the rawdata. -
Schlieffen: Let's discuss this BB.
General_Alexus replied to The_Angry_Admiral's topic in General Discussion
They should nerf the secondary range, I am fine with it beeing a brawler and absolutly devestating Sec DPM, but I am not fine with it having a 12.5km deathradius around it that says FU to every Gunboat DD without a smokescreen. Especially in Ranked you see 45% Schliefen players mindlessly pushing into caps and there is nothing I (playing Ragnar) can do except staying far-far away from the cap until they are focussed down and dead. 11 KM sec range should be enough. -
General Submarines related discussions
General_Alexus replied to YabbaCoe's topic in General Discussion
Well, dont forget the x3.4 multiplier when spotted. Its a bit biased atm with new German BB line, but you can easyly get 5-8 hydro ships per game, this makes agressive sub gameplay using unguided torps quite difficult already, add Planes on top of this. In my opinion unspotted Subs were never a problem in the past weeks. -
General Submarines related discussions
General_Alexus replied to YabbaCoe's topic in General Discussion
I would even be fine with less total divetime, if the replenish rate would be 1s/1s, maybe with 20seconds of pause before the battery replenishes (to avoid subs surfacing under fire and just diving right after to dodge ordanance. This would encurrage Subs to spend more time on the surface in midgame to prepare for endgame. -
So....it seems that we have a new bug......:(
General_Alexus replied to Andrewbassg's topic in General Discussion
I have SE on ragnar but no SI, I miss out on 1 consumable in endgame situations, and a bit of total HP, but I most often dont need thouse in endgame situations when it is about farming BBs, I need the HP in earlygame DD fights to reach Endgame (and even utilise the Heals), in like 100 Games there was only 1 situation where the endgame additional radar would have been usefull. -
Holiday Lottery 2021 - Try your luck !
General_Alexus replied to lup3s's topic in General Discussion
Oh I missed this the last years it seems, please let me take part this time. -
USS Black will be nerfed before being available for coal.
General_Alexus replied to WorthyOpponent's topic in General Discussion
I mean it is a radarDD with smoke (and a good one at that) at T9. The Smoke/hydro combo is already good at winning games in Frisland/German DDs, but here you at least need to get people into Hydrorange, with Black you essentially get a freekill if enemy DDs dare to contest you in caps. So yes I would like to see some nerfs on Black and play it myself after. -
Depends, objectively speaking Stalingrad I guess, but if you hate the stale, boring, BB like gameplay of Stalingrad (like me) than go for Austin. Would have already bought Austin last time, but than Ragnar came around. So Austin for me this time.
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Your expectations from the free Santa containers
General_Alexus replied to Jvd2000's topic in General Discussion
If I get "lucky", I expect a Thunderer, because WG knows that I absolutly despite BBs. Similar to how I got BigM during the pacific random lootbundels in the first one for 1500gold. -
Druid or Vampire 2 (or possibly Gibraltar)
General_Alexus replied to GulvkluderGuld's topic in General Discussion
I like your thinking, but having 5km hydro against crwling smoke (and a crawling smoke yourself) could also be very effective against them. -
Druid or Vampire 2 (or possibly Gibraltar)
General_Alexus replied to GulvkluderGuld's topic in General Discussion
Well Kleber vs druid would come down to torps, not Guns of you bow it. -
I kina like DZP actually, T10 AA is a nice bonus and the armor layout lets you get away with alot. DPM is bad so you need realy long games to shine.
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Druid or Vampire 2 (or possibly Gibraltar)
General_Alexus replied to GulvkluderGuld's topic in General Discussion
I won several fights with my Kleber against Minos by going bow in, having AP threat myself and torping them at point blank with supperior torpedo angels of Kleber. Bow in against a Druid and they cant kill you, problem is you rarely get thouse 1 vs 1 encounters. Druid is most dangerous if it get a crossfire on you from an unexpected angle. -
Druid or Vampire 2 (or possibly Gibraltar)
General_Alexus replied to GulvkluderGuld's topic in General Discussion
No, and that is actually a good point. I still remember the Ranked game where I had my Grosewoy against a Druid, started at Half its HP, no other shipy around. Bow in with 2 turrents HE 3sek reload against his 2 turrets 1.5 sek reload, I came up way ahead. I dont know how it would have went if he went for my turrets (maybe he did and I got lucky RNG wise) -
Druid or Vampire 2 (or possibly Gibraltar)
General_Alexus replied to GulvkluderGuld's topic in General Discussion
There are some iland locations where you can shoot without beeing detected even though it should be possible, because there are some bugs/features in the render system. Druid is the only ship that can abuse thouse locations with 100% of its DPM due to turret layout. But yeah that is the only senario I can think of where druid realy shines. -
They indroduced a new Airstrike mod on the 4th (I think) slot, that one realy help with aircraft survivability and DPM, add the captain skills and the Airstrikes become quite consistent for damage. As for DZP: this ship is a bit different with its airstrikes as they have a way smaller area of effect. For DZP it might be said that landing thouse airstrikes is a bit challenging, but you get 3 charges instead of 2.
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Yes hitting a DD moving at 55knots is not the norm, I hit him because I predicted his escapepath perfectly after he tried to cap and had one way out while under pressure of nearby radarcrusers. Hitting a slow moving BB and a ilandcamping, reversing CA should be the norm. If you have problems seeing if ships are moving, there is a mod in aslans pack that shows you with a green/red light if ships are reversing or not. Thouse airstrikes are not supposed to hit a DD or fast moving CL, they are supposed to get people moving out of key locations, compare with granades in FPS games.
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No they are not, i even hit a kleber for 10k once but ok I admit that is not the norm. With the amounts of ships bow in behind some iland, it realy is not that hard to get 30-40k from your airstrikes consistently per game.
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Ranked Battles: Need more than seven on a team.
General_Alexus replied to The_Angry_Admiral's topic in General Discussion
Your and my stats are open to the public, you can sort for ranked games only and check them if you want. Your overall ranked performance is worse than mine on my bad days (last 7days eg). I sure too want there to be more players when you are in my team. But as I noticed you trolling on several topics in the past weeks, I would say your profile pic says it all: "Its a trap". -
Ranked Battles: Need more than seven on a team.
General_Alexus replied to The_Angry_Admiral's topic in General Discussion
Less impackt of his own (non existent) performance might be excactly what OP is looking for. -
Wargaming needs to issue user manuals to their ships
General_Alexus replied to kissforu8's topic in General Discussion
I have a friend who works for a company translating user-manuals of electronic devices. I never once dared to ask her this question . -
:P, I was a CV main in the old days of RTS, nowadays only occasional as the gameplay lost all the sense of tactical depth.
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What are your personal favourite below tier 5 ships in WoWS & why?
General_Alexus replied to Aethervoxx's topic in General Discussion
Clemson, and be it because the gun-upgrade only gives +1 Arty rating but doubles your amount of guns on your ship without downgrade. This should teach players early to not give a crap about numbers WG shows you in the game. -
Yeah, so do DDs fight each other and have fun. I dont know what you fint fun about BBs roling the dice every 30 sekonds are shooting each other with HE right away. I suggest you to play DDs yourself if you want to have fun in this game.
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General Submarines related discussions
General_Alexus replied to YabbaCoe's topic in General Discussion
And again, its simply false to say a range of 6km, as the 6km for crusers + 4km = 10km. Saying the range is 6km is simply false as you can reach out way further. Crusers are way stealthy so having less range than BBs is ok, crusers also have Hydro and RPF so they have alot of tools. Notpick me on some pointless stuff if it makes you happy.
