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C4PT41N_0BV10US

Alpha Tester
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Everything posted by C4PT41N_0BV10US

  1. C4PT41N_0BV10US

    Datamined 0.5.2 Patch info

    If you would catch my other post about CA that would exaclty be my point. CA's need either more dmg, or more survi, while survi is better way to repair them. It's also a factor that would nicely differentiate nations - US CA having the toughest ones, with the worst guns in terms of shell travel and arc, IJN being the squishiest ones, with having very good dmg and shell travel arc and camo, and GE with having very good AP dmg, good shell speed and high arc while being somewhere in the middle when it comes to survivability. I exaclty used the Cleveland example, as a perfect CA survivability model. Now, whole BB vs CA 1v1 is a whole different stuff. Should I be able to win when I got enemy BB, on 1/3 HP, his turrets turned other way, and me being on full HP? Should I win in sniping duel on 17 km? In first case - yes, in second - no. While right now it's first case definitely no, and second case is rather no. That should change. I can still do a lot of dmg in Des, having a pretty good games. But, that's on randoms. I would never take more then 1 CA (max 2) in any case of organised teams - and it shows in the german league is you followed the topic. Teams are built around 5 - 6 BB, 1 CA, 2 CV and rest are DD's. It shows the abilities of the class nicely. I disagree. People like how CA plays on lower tiers, and think it will be the same higher. And then they get a hard mauling. Zao is actually nr 1 CA right now for randoms, but not because of its balanced survi or smth. It's because of very good HE dmg, very good AP penetration, and excellent camo. It somewhat can perform what CA should, but in a cheesy way to do it.
  2. C4PT41N_0BV10US

    Datamined 0.5.2 Patch info

    ain't they something else eh? Like I said, I recommend lolipops and a doctor to both of you. You can hold hands on therapy, so it should help you. Devs said it baaaaaaaaack when they tried to make rock - paper - scissors system work. It obviously failed. So that argument no longer stands. But let's just say, it is still valid. So, while BB's are tank and dmg class, a "bruiser" class, CV are THE damage dealer. In your game schematic, they should be the kings of damage. Big potential, extreme cooldowns on their damaging abilities, freedom of choosing the place to attack, etc. So no, they should have more average dmg then BB's. Which is not the case right now, apart from Midway/Essex, which are already nerfed and nerfed and planned on being nerfed. You stick with a outdated game devs comment, which is totally inaccurate. Right now, CA can't support BB's cause of extreme BB dmg - the moment they got spotted, they are focused. Since they are instantly focused, they can't effectively screen BB's from DD's and other CA's, while also dropping very low on power curve when hitting tier VIII 203 mm guns don't help with finishing low health opponent BB. Above show two things: 1. Games are getting more and more stagnant the higher in tier you go. This is due to lack of CV, BB power spike/lack of counter, CA underpowered and DD not having a counter cause of lack of CV. 2. CV are needed as a "great equalizer" - forcing evading manouvers and taking large chunks of HP from BB's would speed up the whole game. Notice, that I'm mostly a CA player, but I recommend buffing CV - cause in my opinion it's better solution then straight up CA buff. I can live with those citadels from nowhere, but I can't live with 20 minutes of boredom.
  3. C4PT41N_0BV10US

    Datamined 0.5.2 Patch info

    Really man, seeing a doctor is a way to go for you. And lolipops. Lot's of lolipops.
  4. C4PT41N_0BV10US

    Datamined 0.5.2 Patch info

    do you like lolipops? lolipops help with mental breakdown, you should try it bro. Also, be sure to check with your doctor man, you need it. So I guess you're perfectly ok with Midway and Haku doing 150k averages right? You know, different class, different abilities, BB's should just support airstrikes etc. Try to land a citadel or two and support your CV.
  5. C4PT41N_0BV10US

    Datamined 0.5.2 Patch info

    really? well now. And here I was, thinking you're just a frustrated guy, being overly agressive on forums for no reason, spewing curses left and right, not having a clue about the game he plays, but waving his arms in air and screaming for attention. Pity. You think of yourself as a keyboard crusader, while you're just a nobody. Have fun with your life man. screw him, but the dogs man, dogs are life
  6. C4PT41N_0BV10US

    Datamined 0.5.2 Patch info

    and you are who?
  7. C4PT41N_0BV10US

    Datamined 0.5.2 Patch info

    You're just a lol worthy, non - important, random dude. Your vision of discussing stuff is beating someone in argument?
  8. C4PT41N_0BV10US

    Datamined 0.5.2 Patch info

    I already made tons of arguments, even pretty elaborate ones about the current state of the game. You are being cocky and negative, a mixture that triggers ma very badly. You can say what you want about BB's being "balanced" but your own stats contradict what you say. All BB's you play have more then 64% win rate, most cruisers you play are around 56% win rate, that's almost 10% difference. Yamato 126k average, Zao 76k average. BB's don't have ANY counter right now. DD's remain unspotted, by their torps are being sighted by multitude of thing - scout planes, your own DD's, CA stupid/invisible enough to stay in front of BB - which leaves a BB player to have a lot of time to dodge the torps. And like I said, even if you eat one or two shima torps in Yamato - thats what, 59% reduction of damage yamato has equals around 20k dmg. In a dps monster of Des Moines I can sunk Yamato while spending only 10 - 11 minutes constantly pounding him, while he needs one good salvo to put me out of order or sunk. So, while a DD is a nuisance, and OMG I CAN HIT IT WITH MY BB OP! - it's almost never a real danger to a VIII+ BB with a average driver. I won't engage in a discussion with a agrressive poster like yourself calling people scrubs.
  9. C4PT41N_0BV10US

    Datamined 0.5.2 Patch info

    You are being very negative and rather, well, terribly biased. Do your mom knows you're a gangster in internet?
  10. C4PT41N_0BV10US

    Datamined 0.5.2 Patch info

    She's actually a bit smaller then regular GSD. here's a picture with my girlfriend legs legs for size He looks great! 11 years is quite nice, but here's to another 10 Dogs are the best. No. They can't. They can do on ranges above 16 km, while it's still pretty risky. On the other hand, CA can return fire, doing 5 - 6k with first salvoe, and then proceed do to anything around 1,5 to 3k dmg, with some fire. I counted some time ago, that a Des Moines need around 10 minutes to sunk Yamato. Propably more. Balanced.
  11. C4PT41N_0BV10US

    Datamined 0.5.2 Patch info

    Yeah, she is a beauty. She's almost 2 years old now, but we think she's still getting more fluffier. This topic is so much fun. The amount of BB players crying even before the patch went live is amazing. But, I don't really care about DD's - I just want the CV's back.
  12. C4PT41N_0BV10US

    Datamined 0.5.2 Patch info

    in what game?
  13. C4PT41N_0BV10US

    Datamined 0.5.2 Patch info

    This is so sweet. I'm enjoying it, even if it so detached from reality. Keep it up.
  14. C4PT41N_0BV10US

    CV gameplay geting a tad rediculess.(T6-7)

    And here I am, a dedicated CA captain (with more then 1100 games in cruisers overall), don of the "CA mafia", and I'm saying that CV's need to get back, and propably at 1st place in terms of average dmg and overall influence on the game. Boy oh boy. That's actually pretty smart idea. It should go however with a little bigger spot distance, and propably with a little better torp speed, but overall looks promising.
  15. C4PT41N_0BV10US

    Datamined 0.5.2 Patch info

    Not enough downvotes this day.
  16. C4PT41N_0BV10US

    Adm. Hipper

    Personally, I was thinking about Incoming Fire Alert, maybe as a second choice. Opinions?
  17. C4PT41N_0BV10US

    CV gameplay geting a tad rediculess.(T6-7)

    I think we can agree to disagree, having different opinions is all right. But I just wanted to point above out. Same with everything else. Game without DD? Perfectly viable. Without BB? Viable (boy would I love that sometimes), without CA? Sure, why not. Game is about broadening choices, not exclude them. Second, I think that I made my opinion clear enough, but if you will check my initial post here, reply to post #52 I want CV's back into game, but not the way we used to know before nerfs. I like CV and in my opinion they add momentum to the game. I came here after playing circa 80 games in rankeds on rank VII VI and V - games there are tragic. Boredom to the maximum level. Thank god people are still grinding CA's on randoms.
  18. C4PT41N_0BV10US

    CV gameplay geting a tad rediculess.(T6-7)

    Well, I disagree strongly here. Losing turrets is quite rare (apart from some DD's and Atlanta). And it doesn't hurt as much as losing whole chance to attack. I try to play every class at least to tier VIII to see how each class plays, know their flaws and pros. I recently played a lot of rankeds with CA/BB mixture. I play North Carolina, with almost exclusively "showing front only" tactic, and it's very very efficient, despite me being very poor BB captain. And I didn't lose a single turret for around 30 games or so. So I kinda disregard this argument. Yes, it happens, but only from time to time. With CV it can happen every game, even every attack. With recent nerfs to CV, there are no easy targets anymore. Also, I agree with CV being a passive counter for DD - also, we had similar discussion on polish subforum recently, where I strongly opposed to former CV ability to hunt DD. In my head CV should hunt other CV as a priority - if that's not possible/efficient, they should focus on BB's. I don't think they should one - shot full HP BB, but I think they should be able, to fairly reliably get around 70 - 75% of it's HP if said BB is alone/and or doesn't pay attention, or 30 - 50% if its escorted, up to 0 - 20% if it's heavily escorted and skilled. What's important here, it's "reliably". Because you need to break the stalemate. Because with CV you can excecute a wounded BB much faster and thus - push game forward. Because you have to manouver to avoid torps - which might mean exposing yourself to fire (or showing broadside), which mean CA will have a brief period that they can use to deal damage, which will force DD's to make ambushes (don't really know about that, might be that Aerron way to balance DD spotting is a way to go) not spamming carpets of torps (which aren't any real danger, but just force everyone to slow down to avoid getting hit. To sum it up - by sheer presence of CV and the possibility of devastating attack you force movement and manouvers - which force fights. Well, I don't lose creds with premium on my Des Moines when I got sunk, but had a average battle (100k dmg).
  19. C4PT41N_0BV10US

    CV gameplay geting a tad rediculess.(T6-7)

    #buff DD #buff CA
  20. C4PT41N_0BV10US

    CV gameplay geting a tad rediculess.(T6-7)

    #buffDD much below average dmg. WOW such underpowered. Many deads. So weak. Buff nao plix.
  21. C4PT41N_0BV10US

    CV gameplay geting a tad rediculess.(T6-7)

    You didn't state a single fact, only your opinions. But like I said, you know nothing about what you try to have a decent conversation - yes, it's pointless and I have no intention to continue it. @Dropman I think it is risky. I think the risk is moved from risking your ship to risking your damage and influence. True, when you make a grave mistake in CA or DD - you are dead, no second chance. This does not apply to CV (unless it's headshotted) - so it's a bit more forgiving. But I think that risking your ability to do damage and influence game is also very frustrating. But I think this is not as relevant to the CV damage ability as we make it. I disagree. Without CV's BB are screened by friendly DD's which remain unspotted, so such Yamato is just cruising very slow, never in any real danger, cause the torps are spotted far far away before the BB's. Even if it will eat what, two Shima torps, which would equall around 20k dmg (and it's rather unlikely since the torps are spotted and he has a narrow profile vs wide spread) - Yamato the proceed to drop on around 50% HP due to some fire exchange, pop's HP regen, and he's good to go. No, they need a brutal punishment - same as CA get from BB's - any other solution is insufficient. Repair cost is, well, I don't get it. I never focused on economy of this game, as I'm strictly focused on gameplay. So I can't say anything about it. DD vs CV is a problem, I think one of the hardest to resolve. Cause only by having a planes in air DD's are heavily countered. How it works without CV you can see now - it doesn't. But I leave it to game devs - I'm not competent enough to find a solution to coexist both CV and DD without hindering one or second abilities to have a nice game.
  22. C4PT41N_0BV10US

    CV gameplay geting a tad rediculess.(T6-7)

    @Ranzir I would gladly discuss it more, but since you are playing on tier V - we can't have this conversation. Peace bro.
  23. C4PT41N_0BV10US

    CV gameplay geting a tad rediculess.(T6-7)

    Yeah, but you have no influence on it. Clicking ctrl - that's pretty obvious - next step is quickly swapping from planes that you know already dropped torps (even before tracers show in water) to those that are beginning their attack run or circling before it. But it's passive - you don't have any skill involved activity to it. And so, I'm against it. Again, with AA that BB's sport - why do you even want to play a AA CA, for defensive fire skill? Meh man, I'm for some hot ship on ship action. I leave AA cover for CV's and BB's
  24. C4PT41N_0BV10US

    CV gameplay geting a tad rediculess.(T6-7)

    Without massive change to how AA cover is resolved in game, I'm against it. Passive shooting planes are not exactly my kind of fun.
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