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Everything posted by C4PT41N_0BV10US
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Ranked 1 and 2 were decent? The lolness is strong with this one...
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"Side by Side" 2 vs 2 Tournament - are you up to the challenge?
C4PT41N_0BV10US replied to C4PT41N_0BV10US's topic in Contests
Who pimps who's win ratio?- 131 replies
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"Side by Side" 2 vs 2 Tournament - are you up to the challenge?
C4PT41N_0BV10US replied to C4PT41N_0BV10US's topic in Contests
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"Side by Side" 2 vs 2 Tournament - are you up to the challenge?
C4PT41N_0BV10US replied to C4PT41N_0BV10US's topic in Contests
You know that's not the point, so stop trolling I know you have the best ship ever - New Orleans, time to take that bad boy out- 131 replies
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"Side by Side" 2 vs 2 Tournament - are you up to the challenge?
C4PT41N_0BV10US replied to C4PT41N_0BV10US's topic in Contests
We were thinking about the CV's, but it looks like a nightmare to balance, so we had to skip them. If the tournament will be a success, we can think about different variants.- 131 replies
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12.7km gun range is an insult for a ship of the Omaha class #marblehead
C4PT41N_0BV10US replied to AlwaysBadLuckWithTeams's topic in Cruisers
You see, a clansmate of mine dig a little in the game files. Before, we noticed sick amounts of fires Marblehead starts. It's not unusual to have 15+ fires started in a game. And what turns out? The native fire modificator for Marblehead is from 203 mm guns... OP as heeeeell. Got almost 80k average on this bad boy... -
Warships Liga / Warships League - Wochen 5 und 6 / Weeks 5 and 6
C4PT41N_0BV10US replied to Anaxagoras's topic in Wettbewerbsbeiträge
Tier V BAD-A vs NESI 0:3 -
Warships Liga / Warships League - Wochen 7 und 8 / Weeks 7 and 8
C4PT41N_0BV10US replied to Anaxagoras's topic in Wettbewerbsbeiträge
Confirm, NESI vs OCG 3:0 Good Games gentlemans! -
Mahan niedomaga pociskami, które najpierw zahaczają o Plutona, a dopiero później wracają na ziemię.
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Potwierdzam, Nicholas jest spoczi loczi. 6 rurek na burtę, 4 lufki, zwrotny, szybki dużo strzela, trochę podpala. Jest fajny.
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Statpadding in St.Louis are we now? Shaaaame!
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give me a smart CV every game, and I guarantee no DD will torp you, like ever, when I'm present In fact, smart is an overstatement. I just need him to send 1 dive bomber squad to a place of my choosing sometime during the battle...
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Just kill destroyers and cap/decap bases. Lot's of damage helps also. But mostly killing destroyers.
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The problem is not cruiser on cruiser fighting. Here, it's quite balanced. - IJN CA's being the snipers, with superior HE and torpedoes for close combat brawling. Bit on the losing side in terms of health pool and armour - US CA's being the close combat brawlers, with usually better penetration and decent armour when angled, usually faster RoF, while suffering on the longer ranges and missing the torpedoes - GE CA's being somewhere in the middle, large health pool, good RoF, great AP ammo, but suffering from poor HE and camo All in all, CA's are pretty balanced against each other. Take New Orleans for example - overall, it's not a bad cruiser. He got nice mobility, decent RoF, good penetration, nice armour - only when it fight's CA's. When BB's are included, NO becomes utter thrash, with 0 chances of doing any substantial damage - I made myself a challenge to reach rank I in past season with it. I gave up at rank V, when I couldn't finish 11k HP North Carolina, that ignored me for first 6 salvoes, only to be popped open (1/3 hp) by NC rear turret guns. People say, rock - paper - scissor schematic is a way to go, and that game is balanced without CV's. It's not. Also, CA aren't using AP ammo by default. Be free to use AP ammo when I sail Atago or Des Moines straight toward you. Enjoy your bounces and 1k hits, while I pepper you with 4k HE hits. AP is being used on brutal CA on CA actions, or to up your damage when firing at already burning BB. Right now I think I use 60% HE 40% AP ammo on my CA's. Demolition Expert also doesn't add a flatout 3% burning bonus. It's minimised by captain skills and mods you have installed, not to mention different fire resistance values for each ship - similar to torpedo protection. So, a 15% fire chance, is in fact something around 12%, not counting the fire resistance of different vessels.
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For me, it seems that shell trajectory for 15,2 km shots is very good. Also, in Murmańsk and Omaha I got quite a few shots with 0 damage. It seems there are less such salvoes with Marblehead. But, all in all, it's an Omaha, so it's OP. btw. yesterday I was detonated by Myogis secondary guns. Fun times (we won overall, so wasn't mad)
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She can manage though: A little piece from today test.
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I'm currently at work and I can't check it out in my port, but what kind of seaplane it got? Scout or fighter plane?
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premium / zbrojownia [VII] Atlanta
C4PT41N_0BV10US replied to _Admiral_Nimitz_'s topic in Krążowniki
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I can say only one thing... #buffBB
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Did you even watch the vid I posted? I was constantly on fire that game. At various moments in this game I was being shot at by Mogami, Hatsuharu, Tashkient, Baltimore, 2 x Iowa and North Carolina. Also a CV made a futile attempt at droping torps on me. At some points 3 or even 4 ships were firing at my Iowa. Yet, I managed to put a decent amount of damage and survive with more then half HP (even with one misclick on repair). So no, you're wrong. With consumables, and 15+ points captain, fires are a non-issue. Incoming Alert is very niche skill, which doesn't provide you with that much info if you are already skilled CA skipper. You asked for easy example of ship destroying other with impunity, I delivered two, much more common and brutal than some DD invisi shooting a BB. Division doesn't have anything to do here. BB tanking abilities doesn't change while you division with a CV or a CA. And if BB are too much dependent on others, oh well. My opinion differs here vastly. Well, I'm kinda skilled player, especially in CA. However, I also play DD's and BB's. And I can tell you, if a DD is making a problem for you with it's guns - you are doing something wrong. If you lose a fight in Atago vs Cleveland - again, you're doing something wrong, and this time, gravely wrong.
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BTW, is there a chance to see with what ships the result was done?
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Well, to be honest, fires are ok in terms of damage, but they are a "clunky" mechanic. Recently we talked about fires not being just a DoTa effect. Fire would damage modules in sectors they're burning ie. turrets operating in burning sector would rotate slower, had worse reload and worse dispersion. Second fire would burn modules faster and add a DoT effect. Fires could have a low chance of incapacitating modules for good. Third fire would double the DoTa effect and increase the chances of destroying modules and so on. That would be a very cool mechanic, not necessarily just damage, and would promote a skillful aiming - different sectors needed to be set on fire. Carriers and Battleships. Easy. Battleship can easily sink you from 20 km range - High tier CA's usually cap around 18 km range with their guns, few goes above that. Do you? Especially that Damage Control Party replenishes FULL amount of HP from fires. Shame statistics doesn't show it, but I play my BB's as tanks for my team. Hell, check this out: http://www.twitch.tv/dropsiq/v/35061299 <- My Iowa game, 55 minute. Tanked so much damage it's ridiculous. And I'm a mediocre/bad BB player cause I mostly play CA's (vid is in Polish, so turn sound of ) So, you come to forum, ask for discussion, and when a lot of guys tell's you it's different, posting data, numbers, and even vid as in my example, you tell them: "oh yeah? Well I know better! Screw you guys, I'm going home!" That was a little cheeky example, as I usually net something around 20 - 40k of fire damage per battle. But such games as the one I mentioned happens also, and it's not so rare in fact. And I have Demolition Expert on my Des.
