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Everything posted by SV_Kompresor
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It's better than pushing in with something that has a citadel, getting spotted with no way of disengaging and then getting clapped.
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They give you the ability to reposition or disengage without dying.
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If the islands are tall enough, they're no longer protected firing positions. And if you place them closer to the middle of the map, they cannot even be used as such without pushing up to them in the first place. A good example of that is loop.
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That mostly just depends on where the islands are positioned. But I can play that game too: more open water promotes stale and camping gameplay and islands promote more flanking and use of tactics. There.
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Ah yes, because less (or no) islands would encourage pushing and islands promote less "dynamic tactical engagements"
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Hell no. There are a few maps where islands should be moved more towards the middle and away from the spawns, but removing islands is one of the dumbest ideas I've ever heard.
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Because they don't unlock those ships by wasting doubloons on free xp but rather by playing them.
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If I played it, I would tell you. Edit: Ok I've played it. The tiers 8,9 and 10 are basically the same. All around decent ships. The gun accuracy is unreliable, but they have massive fire chance, air strikes add to that even more, really good AA, and a great heal. Their armor is meh and they get BB fire durations for whatever reason. Tl-dr: a pretty decent ship.
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You can't open old replays unless you have an old version of the game saved up somewhere.
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Pacific War Campaign : what did you get in your T2-4 container ?
SV_Kompresor replied to NoirLotus's topic in General Discussion
Dreadnought -
[THESO] The Salty Ones is looking for casual clan battle players (and salt ofcourse)
SV_Kompresor replied to Mighty_God_Of_Salt's topic in Clan Recruitment
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Ty. Meanwhile CIS also gets a new turry code.
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CHEATERS, come on it's just a game!
SV_Kompresor replied to XanderFreemaker's topic in Newcomers' Section
Yeah....no. There aren't too many people who mistake concealment for cheats. It's almost as if bots don"t care about concealment and just rush in, while players sometimes use their brainpower to their advantage. -
Original Missouri Earnings are Restored
SV_Kompresor replied to _HomTanks_'s topic in General Discussion
Is what he said wrong? Although to be fair nobody makes as many mistakes in such a short time as wg (which isn't excusable). -
Clan wars - are we having fun yet?
SV_Kompresor replied to arttuperkunas's topic in General Discussion
Surprisingly enough, yes. -
Your thinking is completely backwards. Good players tend to spend money on the game because they're good at the game and therefore like it, not the other way around.
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Why would you sell a tier 10 just before the supercontainer event? Better get to grinding those credits again.
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I give this thread an hour.
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I got to say, this one got a chuckle out of me.
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Very generous of WG indeed.........
SV_Kompresor replied to totally_potato's topic in General Discussion
Yaaay. So after more than 2 and a half years, we might actually get a new map -
I am. Both are crap and I want neither. The point I was trying to make (and failed at it) was that sf was marketable and most likely removed because it was unhealthy. Either that, or wg just accidentally missed a golden opportunity to milk the playerbase, but because of blys, I found that to be unlimely.
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And yet, removing stealth fire was one of the best decisions in wg's history.
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You cannot seriously believe that stealth fire was healthy for the game.
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Well, my experience with the line was: Try a tier 7 Realise it's horrible FXP to tier 8 Realise it's even worse FXP to tier 10 Never touch the line again unless it's for the SC event
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Clan wars - are we having fun yet?
SV_Kompresor replied to arttuperkunas's topic in General Discussion
The second worst season imo. Behind the first tier 6 one.
