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OlliN

Beta Tester
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About OlliN

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    Modder (still unappreciated by WG)

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  1. OlliN

    Fehlermeldungen - Update 0.7.12

    Eigentlich wollte ich nichts weiter schreiben, aber seit fast zwei Monaten gab's keine Antwort auf meine Anfrage warum ältere Mods und andere Modder, die alle die genannten Vorraussetzungen (" Create a mod, keep it working for at least three patches") erfüllen, nicht berücksichtigt wurden/werden. Bei der Menge an erscheinenden Mods und der schieren Masse an Beiträgen im Mod-Forum kann schonmal der Überblick verloren gehen. (Sarkasmus ist erkennbar, oder? ) Pech für alle anderen, dass darunter die Motivation leidet, neue Mods zu veröffentlichen.
  2. When I have 3 checkbox filters and save their condition as userPrefs, I can access the saved values with a watch bind as below. <bind name="watch" value="'Value1'; (userPrefs.elementsGroupExpand.Value1== null) ? false : userPrefs.elementsGroupExpand.Value1"/> <bind name="watch" value="'Value2'; (userPrefs.elementsGroupExpand.Value2== null) ? false : userPrefs.elementsGroupExpand.Value2"/> <bind name="watch" value="'Value3'; (userPrefs.elementsGroupExpand.Value3== null) ? false : userPrefs.elementsGroupExpand.Value3"/> <bind name="watch" value="'Value4'; (userPrefs.elementsGroupExpand.Value3== null) ? false : userPrefs.elementsGroupExpand.Value4"/> To show the objects I (don't) want to filter, it is possible to use the 'visible' bind: <bind name="visible" value="Value1"/> <bind name="visible" value="Value2"/> <bind name="visible" value="Value3"/> <bind name="visible" value="Value4"/> It's working as intended with only 1 option, all or none selected. The problem is when two (or more) options are selected, the game messes up the filtered objects probably because of the 'visible' binds. A workaround is to declare additional conditions, which is quite easy with only 3 filters (4 possible conditions). But with increased filter counts (>3) it becomes a mess. 4 filters require 9 conditions (example below), 5 require 16, 6 require 25 and so on. <bind name="visible" value="Value1 && Value2 && Value3 && Value4"/> <bind name="visible" value="Value1 && Value2 && Value3"/> <bind name="visible" value="Value1 && Value2 && Value4"/> <bind name="visible" value="Value1 && Value3 && Value4"/> <bind name="visible" value="Value2 && Value3 && Value4"/> <bind name="visible" value="Value2 && Value3"/> <bind name="visible" value="Value2 && Value4"/> <bind name="visible" value="Value3 && Value4"/> <bind name="visible" value="!Value1 && !Value2 && !Value3 && !Value4"/> Is there a simpler way? Did I miss something? Any help appreciated.
  3. OlliN

    Fehlermeldungen - Update 0.7.12

    Eben, und Tarnwert is einer davon. Von dem spricht er auch.
  4. OlliN

    Fehlermeldungen - Update 0.7.12

    Schiffsvergleich-Tooltip! ;)
  5. OlliN

    Fehlermeldungen - Update 0.7.12

    Seit 5 Versionen noch immer nicht behoben: PS: Wird vielleicht gefixt, wenn ich meinen 'Modder' Titel bekomme.
  6. No response, so outdated mods don't count.
  7. There are way more missing (Adiya, Odo_Toothless, vito74m, Butterkeks_Modcom1, JtAdams to name a few, even me) because even many outdated mods fulfill the requirements.
  8. What are the requirements to become a 'Modder' member? Looks like creating a mod is not enough.
  9. Sorry, but did you read my entire post? Hint: 'ingame option' Simple example: player.shipInfo.navalFlag is 'germany' for all German ships, but should be 'germany1921' for all Non-Kriegsmarine ships, the rest will remain 'germany'.
  10. I'm talking about assigning specific naval flags to specific ships (e.g. Reichsmarine flag instead of Kriegsmarine for ships build before 1933), like the ingame option for Pan-Asia and Commonwealth.
  11. Is it possible to change naval flags with the current API version?
  12. OlliN

    Fehler und Probleme mit 0.7.10

    Liegt am Halloween-Filter.
  13. OlliN

    [ALL] ModStation (beta) 1.4.0.0

    Small DamageMeter bug in scenarios: 2018-09-23 18:15:11.972: INFO: [Print] [ModsAPI] Got error in mod DamageMeter: 2018-09-23 18:15:11.972: INFO: [Print] Traceback (most recent call last): 2018-09-23 18:15:11.984: ERROR: [Print] File "C:/World_of_Warships/res_mods/0.7.9.0/PnFMods/DamageMeter\Main.py", line 34, in onReceiveShellInfo 2018-09-23 18:15:11.984: ERROR: [Print] damage_info = self.__getDamageInfo(ammoId, damage, damage_info_player) 2018-09-23 18:15:11.984: ERROR: [Print] File "C:/World_of_Warships/res_mods/0.7.9.0/PnFMods/DamageMeter\Main.py", line 50, in __getDamageInfo 2018-09-23 18:15:11.984: ERROR: [Print] data = self.__getFlashData(damage_info_player) 2018-09-23 18:15:11.984: ERROR: [Print] File "C:/World_of_Warships/res_mods/0.7.9.0/PnFMods/DamageMeter\Main.py", line 62, in __getFlashData 2018-09-23 18:15:11.984: ERROR: [Print] id=player.id, 2018-09-23 18:15:11.984: INFO: [Print] AttributeError: 'NoneType' object has no attribute 'id'
  14. OlliN

    [ALL] ModStation (beta) 1.4.0.0

    @MedvedevTD You have to change that to "all subfolders of res_mods will be deleted" or change the way the program works. Nearly lost all of my own mods because of the miswording.
  15. OlliN

    Fehler und Probleme mit 0.7.9

    Immer noch aktuell:
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