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miniGunnerSRB

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  1. miniGunnerSRB

    Update 0.4.1 Matchmaker Changes

    Greetings,I just wanted to tell you that gameplay "improvement", regarding MM, went horribly wrong.Forced domination mode with even more "dynamic" points evaluation towards victory makes games much less intense and it feels like unfinished story for most of the games.I m sure you had intentions of reducing game duration and exclude draws because one CC or DD is hiding while heavily outnumbered.And you did it, no more draws or chasing around the map. However with this approach I, among many other players, think that gameplay is hindered. As result we have less decisive victories, with more than 10 ships still in game when the battle is over. Not only close defeats are a bad experience but another more important thing starts to happen. Victory with half of winning team literally didn't get a single torpedo strike or even a shot with main guns.It might be more "dynamic" battle if you by dynamic mean faster. But I m 100% sure it isn't more intense as there is less fighting occurring in this brief period of one battle, denying both winning and losing side pleasure of actually participating in battle, because few allies dive forward and die (as they always will) or don't capture main areas.I hope you understand my point of view. And if you did the pool, I bet that majority of players would like the old game mode back (less punishing whole team for rookie errors). Main reason I like World of Warships more than World of Tanks is because it is not as much team dependent and few persons can actually carry a game. You just removed that perk from WoWs with last update. And lets be real, only thing that could go along with this kind of gameplay is skill based MM, which I m guessing you ll never do.Cheers,Nemanja Cirkovic
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