Jump to content

Altair2012

Weekend Tester
  • Content Сount

    60
  • Joined

  • Last visited

  • Battles

    2098

About Altair2012

  • Rank
    Leading Rate
  • Insignia

Profile Information

  • Gender
    Male
  • Location
    Germany
  1. Altair2012

    Looking at the Kriegsmarine: Episode 6 - Low tier ships

    It's the 5th pinned post in General Discussion. Although I reviewed what the devs had in mind and took the current state into account.
  2. Altair2012

    Looking at the Kriegsmarine: Episode 6 - Low tier ships

    I used what some dev said during a Q&A. Also 18 knots is painfully slow.
  3. Altair2012

    Looking at the Kriegsmarine: Episode 6 - Low tier ships

    Z1-22 had names.
  4. Altair2012

    Looking at the Kriegsmarine: Episode 6 - Low tier ships

    Z 1-45 for the WWII stuff, Z46-XX for the blueprints and S~100 for the WWI stuff.
  5. Welcome to today’s episode. We will look at some low tier ships today to fill the empty spaces in the tech tree. Brummer (1935): Let’s start with what WG wants to put at T1. A training ship, armed with 4-8 105mm DP guns in dual turrets. 112m long, 13,5m beam and displacing 3010 tons the Brummer was capable of 23,1 knots. The ship featured an improved propulsion system that was later adapted for destroyers. The ship was also equipped with 2x88mm Flak as well as 4-8x37mm and 4x20mm AA guns. It was supposed to act as a minelayer during wartime but it was sunk in 1940. Graphic In WoWs: A weaker T1 ship than the other nations have. Expect it to be a paper ship with strong AA at T1. Only that you will never face planes. So that is useless. Other than that you can probably spam HE with a nice RoF which can be strong. However, it’s a T1 and you will probably never spend many games in it. Magdeburg: The last German cruiser armed with 105mm guns. Finished in 1912 these ships were 138,7m long, had 13,5m beam and displaced 4500 tons. They could reach speeds up to 27,5 knots. Their armament consisted of 6 105mm guns on each side (12 in total). They were later replaced by 2 150mm guns at each side and 1 additional guns at the bow and two at the stern (7 in total). One 500mm torpedo tube was also added at each side. Two 88mm Flak were also added. Model before the refit In French service after the refit In WoWs: An interesting ship. You have the choice between 6 spam guns or 2-5 heavy hitting for your broadside. Given the difference in RoF this gives you the possibility to choose what fits your style. The single torpedo tube can be effective at close quarters, but don’t count on going in against battleships and surviving. Other than that a quite mobile platform for it's tier. But a paper ship. Königsberg-Class (1915): One of the last German ships built during WWI. Carrying 3 150mm guns on each side and 2 superfiring aft (8 in total) this class keeps the traditional German design of most guns not placed at the centerline. The ships were 145m long had 14,5m beam and displaced 7125 tons. Top speed was rated with 27,5 knots. One 500mm torpedo tube was fitted at each side. 3D-Render In WoWs: A solid T3. While having 8x5.9 inch guns you will only be able to use 5 at a time, certainly keeping it at T3 power levels. Quite fast with medium protection so a light cruiser. Stronger armament than the Japanese T3 but weaker torpedoes. Großes Torpedoboot 1916 Mob.: The German design philosophy for torpedo boats was quite different from the allied one. Intended to operate together with the main fleet in the North Sea the ships had the size of a small destroyer, being 85m long and displacing 1291 tons. Armed with 3x105mm guns and 6x500mm torpedos (3 single launchers at each side) these ships were capable of 32-34 knots. Graphic In WoWs: A T2 destroyer. The main guns are a little weak but besides that this ship will do ok. The reload of the single torpedo tubes will be quite short. Großes Torpedoboot 1918 Mob.: The last German WWI torpedo boat (destroyer). 93m long and up to 35 knots fast they displaced 1550 tons. Armament was increased to 4x150mm and 4x105mm guns as well as 4 machine guns and 6 50cm torpedo tubes. Over 50 were ordered, 33 laid down but only a couple completed as civilian vessels after the war (2 were converted to sailing ships). Graphic In WoWs: A T3 destroyer. Big main guns, but expect them to traverse slowly. Your torpedoes become weak at T3. A capable, but difficult ship. High risk, high reward. The secondaries can hurt other destroyers, but that’s about it. Großes Torpedoboot 1916: The biggest German torpedo boat/destroyer of the first World war. The main production focus was laid on guns which increased hull size. This ships were 108m long, displacing 2415 tons. Their size is comparable to the American Fletcher-class. Capable of up to 37 knots they were armed with 4x150mm guns and 2x2 600mm torpedo tubes. Never completed during the war 2 ships were given to Italy and France as reparations and served there until the 1930s. Picture In WoWs: Certainly big ships. The torpedoes get bigger but you get fewer of them. You lose the secondary battery of the 1918 mob. but you get faster. Expect slow turning turrets. One of the stronger T4 destroyers. Tech Tree: Markhand helped me to create a prettier version of the tech tree. Together with my previous and upcomming posts you get the following tree Part 1 Part 2 Part 3 Part 4 Part 5
  6. Altair2012

    Crew and Skill/Perk Tree

    How hard is it to understand that you would have a chief engineer, a captain a battery commander, a torpedo officer and so on? The proposal is good, maybe the AA example is bad because RoF and accuracy are currently the same. However, 1+ and I think that is what the devs will implement.
  7. Altair2012

    Looking at the Kriegsmarine: Episode 5 - WWI Battleships

    2 reasons. 1: There are enough ships for both lines. 2: They had different design philosophies and offer substantially different gameplay.
  8. Altair2012

    Looking at the Kriegsmarine: Episode 5 - WWI Battleships

    Sorry, didn't noticed this while proofreading. Fixed.
  9. Altair2012

    Looking at the Kriegsmarine: Episode 5 - WWI Battleships

    Wasn't that hinted a couple times already?
  10. Altair2012

    Looking at the Kriegsmarine: Episode 5 - WWI Battleships

    This^^ And I think premium Bismarck is already confirmed.
  11. Altair2012

    Looking at the Kriegsmarine: Episode 5 - WWI Battleships

    And let me tell you something. The Battlecruisers look even more fun.
  12. Today we will take a look at the WWI German battleships. Germany did also develop a variety of battlecruisers, but to keep this post in a reasonable length they will be covered in a different post. Nassau-Class: Germany’s first Dreadnoughts. 146m long, 26,9m beam, 21000 tons displacement and 20 knots top speed. Although they are 15m shorter than the Dreadnought class they have the same displacement due to more armor. The belt was 80-300mm, the deck 55-80mm thick. A 30 mm torpedo bulkhead was the underwater protection. The conning tower was shielded by 400mm armor at the sides and 80 at the roof. The main battery consisted of 12 280mm (11 inch) guns in dual turrets with the same hexagonal layout as the Kawachi (but the one on the Kawachi was inspired by the Nassau class). 12x150mm (5.9 inch) and 16x88mm (3.5 inch) were mounted in casemates at the sides. During their careers the 88mm guns were removed and 2 two AA guns of the same calibre were installed. Additionally the ships were not very stable and many measures were taken to improve it with little success. Despite the tendency to roll she was considered maneuverable. An notable tale is a encounter with the British destroyer HMS Spitfire(1912) during the Battle of Jutland. In the confusion of the battle Nassau rammed Spitfire and tried to take her out with her A turret but could not depress the gun enough to score a hit. Nevertheless the gun blast destroyed Spitfire’s bridge but she managed to break free and rip a 30 foot (7m) hole in the Nassau’s side armor. Both ships survived the battle damaged and limped home with reduced speed. Picture In WoWs: A slow ship, but you have to start somewhere. Expect it to have more survivability than other battleships but less firepower. In fact this can be said about most German Capital ships. You are there to take a beating for your team and your guns, while lacking damage are still deadly to most ships. You may need longer to destroy other ships, but you can afford to stay in contact longer. Your preferred playstyle should be getting in close so your strong belt can soak up the damage. Helgoland-Class: An improved Nassau-class. Bigger, better, (a little) faster. The ships featured nearly the same armor layout, with improvements to casemate armor and the conn tower roof. The length was increased to 167m and the main battery calibre to 305mm (12 inch). 2 150mm guns were added at the cost of 2 88mm guns. AA was later added in the form of 2 88mm guns. Speed was improved to 21,2 knots. Handling was considered better, too. There was a debate about the turret layout but it was deemed that the hexagonal layout was safer because a superfiring pair could easier be disabled with one hit. Picture In WoWs: You get the same ship just bigger and better armed. Still a slow tank. Still smaller caliber than other ships on your tier. Still relatively maneuverable. You get better used to it because that won’t change so soon. Kaiser-Class: 172 long, 29m beam and with 27000 tons displacement the Kaiser-class was the next step in German Capital ship design. Protection was increased to 180-350 mm at the belt and 60-100 mm at the armored deck. The gun layout was changed to 305 mm (12 inch) guns in 5 dual turrets. One was located at the front, two en echelon amidships and a superfiring pair aft. An improved turret design was installed which allowed 4,1 km more range (to 20,4 km). 14 medium calibre (150mm) and 8 small calibre (88mm) guns were installed in casemates. Kaiser was the first German capital ship to be propulsed by turbines but she could only sail at 23,4 knots. AA consisted of up to four 88mm Flak guns. Picture Schematic In WoWs: You get an upgrade in every aspect. Your broadside punch stays the same but you can deliver it at longer range. You get more armor and speed. However, your gun calibre is now (expect Kaiser around T5) significantly lower than that of your counterparts. This can however be compensated with accuracy and rate of fire. And WG needs to invent some serious AA upgrade. The historical AA should give you a DPS of around 10, which is severely lacking for a T5 battleship at T5. See below for additional insight. König-class: A similar design to the Kaiser-class. The turret layout was changed again to 2-1-2 (like a Fuso without the third turret). Otherwise pretty similar to the Kaiser. 175m long, 30m beam and 28600 tons displacement. The Germans considered them to be "very good sea-boats". 2 additional 88mm guns were fitted as well. Schematic Picture In WoWs: A slightly bigger Kaiser with increased broadside punch. The AA is still massively lacking. I find it difficult to fit her in the game. We already have a T5, but at the same time she is too weak to be T6. Compared to the other T6 BBs she is outgunned, out speeded and has neglectable AA. You could make her another option at T5 but she is superior to the Kaiser-class in almost every aspect. The best solution would be to make the Kaiser-class class a premium and to put the König in the tree at T5. Bayern-Class: Another step in the same direction the Bayern-Class was a further improvement. Increasing the main battery calibre to 380mm (15 inch) 8 guns in 4 turrets were fitted, two at the bow and two at the stern. 16x150mm guns in casemates give you a strong short range armament. The armored belt was thickened to 170-350 mm, the deck armor remained at 60-100 mm. The ships were capable of up to 22,5 knots with an engine. The reload was quite fast (23 seconds) but according to British post war trials the accuracy was lacking. Armor scheme Picture In WoWs: Still a slow and well protected ship. The armament gets beefed up massively to competitive 15 inch. Makes it a solid T6. Good alpha and penetration but only a limited amount of guns. Something must be done with the AA, maybe do a Fuso and put 20mm and 37mm Flak guns everywhere where you can fit one. They won't have much range but better than nothing and a logical design step compared to other navies as well as to German WWII AA upgrades. L20/24 alpha: A big step forward in German Capital ship design. Developed with the experience from the Battle of Jutland the project was supposed to be 238m long, have 33,5m beam and displace 48500 tons. 4x2x420mm (16,5 inch) was the planned primary battery while 12x150mm in casemats were the projected secondaries. AAA was planned to be either 8x88 mm or 8x105 mm guns. The difference between the L20 and the L24 was the placement of torpedo tubes. L20 carried submerged tubes while L24 was planned with deck mounted launchers. Armor plating below the waterline was cancelled in favor of additional speed, theoretically allowing the ships to travel with 26 knots. The armored deck which was 50-120mm thick was additionally protected by a 20-40mm forecastle deck. The belt thickness was not changed and therefore up to 350mm. The medium calibre artillery was reduced to 12x150 mm guns. Schematic In WoWs: A slightly bigger Nagato with half an inch more calibre, more side- but less deck armor. The AA is still weak (this must sound like a broken record). Otherwise a solid T7. Although you probably need to get closer to your enemies even more because at T7 your deck armor gets outclassed by other battleships while your belt still is your strong point. And you have reduced secondaries compared to previous ships and to the Nagato. Tech Tree: You can expect the German WWI battleships to be slow tanks with weaker guns up to tier 6. From there you get a good upgrade in firepower but your accuracy starts to suffer. You generally prefer short range engagements due to your strong belt armor and sufficient maneuverability to dodge torpedos (unless at point blank range). Your secondary batteries are quite strong up to the L20 alpha. Either WG invent some fictional AA upgrades or you will need air defence from allied ships. Theoretically you can balance the German BBs around this, making them quite strong against ships but keep them vulnerable against planes. Together with my other posts (and the upcoming posts) you get the following tech tree
  13. Altair2012

    Mission rewards.

    Well, at higher tiers (8-10) the maintenance has the same price level like WoT (relative to income) and at tanks 20k is not much either.
  14. Altair2012

    Mission rewards.

    Somehow the rewards feel useless. 20k money for winning 2 games is not useful at all. The free experience missions are ok, but when I don't have to care about money without a premium account then I fail to see how 20k will make a difference. 20k silver is not much in WoT, too. What are your thoughts on the mission rewards? Should WG beef them up a little or are they ok as they are?
×