TheSicknessWithin
Beta Tester-
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[GERBM]
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Everything posted by TheSicknessWithin
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Well, a missile can be many things, even a thrown stone is a missile by definition, but really funny/sad is that the gal/guy wants to tell you that the RMB is reserved for the attack By my own experience you have to ask the support several times and then still have to hope that the answer could be right...
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End of WW2... https://worldofwarships.eu/en/news/premshop/end-of-dubya-dubya-two/
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Same for me, nearly every game, only closing the game with the task manager and restarting the game helps (doesn't matter if I use mods or not). Extremly annoying
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halloween part 2- for people who want to clear it with 5 stars
TheSicknessWithin replied to robihr's topic in General Discussion
Thanks and thanks for the 5 stars. -
halloween part 2- for people who want to clear it with 5 stars
TheSicknessWithin replied to robihr's topic in General Discussion
Hi, nice offer, I would like to participate to get this last missing star. -
Collecting clan icons for the modpack usage
TheSicknessWithin replied to Aslain's topic in Announcements and General Discussion (English)
[GERBM]: [GERBF]: Thanks -
Could it be that you have to scroll down to the end of the agreement, before the accept button becomes active (mostly the case for those agreements)? Otherwise it could be a problem with the "tabs" under windows, I have similar problems from time to time after starting a game, keyboard works but mouse does not work correctly, after switching to another tab and back the problem is gone. Hope one of it could help, otherwise good luck with the support.
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I know that, had only a little problem with the "only", since I felt that the meaning of "range of assured aquisition" was neglected, which is in my opinion an importent effect of this upgrade, at least if you play more aggressively. Mostly I got the understanding that the update was reduced only to one of its three effects, that's why I wrote "not completly right", just wanted to add that there is more to it. Should have put it into better words....
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No, since the cooperation is over. And before you ask most likely there won't be a new cooperation with "Arpeggio" or however they are called. But there is some cooperation with "Haifuri" (don't know if I got that name right) coming, just wait...
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That is not completly right: The "range of assured aquisition" is 2km for all ships, within this distance you see all ships regardless of line of sight (even through fog and islands). This Update extends this range to 3km. The "spotting range" you could also call "rendering range of ships" for explanation. The bonus to the distance for torpedo spotting should be selfexplaining. Source: http://wiki.wargaming.net/en/Ship:Upgrades#Target_Acquisition_System_Modification.C2.A01 I take this module for battleships where I don't really need the concealment.
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Mehr Kosten als Einkommen seit 0.5.16.1?
TheSicknessWithin replied to desTeufelsAdmiral's topic in Feedback Archiv
Wo habe ich was von geänderten Preisen geschrieben? Ich habe lediglich vermutet das er jetzt dafür zahlt weil er nichts mehr auf Lager hat und deshalb jetzt weitere Kosten auf der Abrechnung sind... Darauf werde ich mal nur soweit eingehen: Einen Konstruktiven Beitrag hast du selbst ja nun nicht gemacht... -
Hallo, könnte einfach nur ein kleiner Bug sein (hatte ich 2-3mal mit verschieden Spielversionen bei einigen hundertmal Einloggen, einmal auch ohne Schiff nur Wasser), probier einfach mal ob sich mit der Escape-Taste das Menü zu öffnen, wenn es geht, Spiel beenden und neu starten, wenn nicht Spiel über den Task-Manager beenden und neu starten. Hat bei mir immer gereicht, falls bei dir nicht probier als nächstes Rechnerneustart. Wenn das auch nicht hilft, dann als nächstes Grafikkartentreiber updaten (falls möglich). Dann gibgt es noch die Möglichkeit den Launcher das Spiel checken zu lassen: Starte den Launcher, klicke dort auf die Einstellungen (rechts oben, neben Minimieren und Schließen Buttons), dort gibt es im Register Support den Button zum Client checken. Falls das alles nicht helfen sollte würde ich mich an deiner Stelle mit einem Ticket an den Support wenden (nachdem ich das Spiel noch einmal neu installiert hätte, da ich glaube das dies einer deren ersten Vorschläge wäre).
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Mehr Kosten als Einkommen seit 0.5.16.1?
TheSicknessWithin replied to desTeufelsAdmiral's topic in Feedback Archiv
Hallo, meine Vermutung ist das du von den Premiumverbrauchsgütern/Tarnungen noch welche auf Lager hattest bis vor 2 Tagen, wodurch deren Kosten quasi schon bezahlt waren. (Gibt ja einiges davon durch Kampagnen, Container, Missionen...) Und jetzt kommen die zusätzlichen Kosten von 22500 pro Stück dazu und erwecken für dich den Eindruck das sich was geändert hat, obwohl nur "versteckte Kosten" zum Vorschein gekommen sind. -
So mal meine Bilanz bisher: Aus 169 Containern (2x Credit, Rest "Try Your Luck") 6 Supercontainer (alle aus TYL), mit: 2x 100 Drachenflaggen 1x 250 Victor Lima 1x 250 Schadensbegrenzungsteam 2 (oder wie sich die "Premium-Standardreperatur" auf Deutsch nennt, habe Client auf Englisch...), kann man eh nie zu viel haben... 1x Die hier 1x 30 Tage Premium Von daher: DANKE für die Container WG!!! Werde weiterhin "mein Glück versuchen", zumal für mich persöhnlich die normalen Container nicht so interessant sind (da es keinen gibt der garantiert Tarnungen abwirft).
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You don't need to complete all tasks to get to the next stage, just earn enough pins to unlock the final task, complete the final task and you can do the tasks of the next stage. (I have tested it in both campaigns) You can still make the unfinished ones later to get their reward (I just haven't tested if this is still possible when you have completed the final task of the last campaign stage). The "To successfully accomplish the entire mission, complete all Tasks." doesn't mean you need to do it to be able to do the next stage, it just means as much as "If you complete all tasks, then you have completed everything in this mission and there is nothing more to do here. Then you made it to 100%"...
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But only 4 of the 7, so you can still do it with only tier 8 since the final task is only tier 8+....
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Richtig auf Torpedoangriff reagieren
TheSicknessWithin replied to Metzel_Tom's topic in Allgemeine Diskussionen
Das macht keinen wirklichen Unterschied nach meiner Erfahrung, der veränderte Vorhalt für abdrehen oder raufdrehen ist nahezu identisch (in beiden Fällen "etwas" weniger Vorhalt). Entscheidender ist, wie "weit" drehe ich ab, was mache ich nach dem ersten Ausweichen, wo sind die Gegner... -
Richtig auf Torpedoangriff reagieren
TheSicknessWithin replied to Metzel_Tom's topic in Allgemeine Diskussionen
Hallo, auch meiner Meinung nach ist in die Richtung der Torpedos zu drehen zu über 90% die bessere Lösung. Hat diverse Gründe: -Beim Raufdrehen triffst du auf einen schmaleren Torpedospread, hast also eine bessere Möglichkeit vor dem Spread die Kurve zu kriegen. -Die Torpedos sind schneller an deinem Schiff vorbei und du kannst wieder "frei" manöverieren (ein "paar" Sekunden berechenbar geradeaus fahren zu müssen, bis die Torpedos die "nur" ~30 Knoten schneller sind an deinem 150+m Schiff vorbei sind, kann "unangenehm" enden...) -Zerstörer und Kreuzer (von denen die Torps kommen) lassen sich besser im Nahkampf auseinander nehmen... (natürlich abhängig vom eigenem Schiff/Skill + Unterstützung und dem/den Gegner/n) -Schüsse von vorne haben durch die Bugspitze eine leicht höhere Chance abzuprallen Das Torpedos eine "Mindestentfernung" haben lasse ich mal weg, da diese bei Schiffstorpede sehr klein ist. Je näher du am feuernden Schiff bist desto kleiner ist der Bereich in dem sich die Torpedos bewegen, das heißt eine kleinere Kursänderung ist notwendig um aus dem Gefahrenbereich herauszukommen, von daher bringt raufdrehen meistens mehr. Man sollte es natürlich vermeiden danach alleine in einen Haufen Gegner zu steuern... -
You can repeat any task, to get the pins/marks, until you have unlocked the final task of your current stage (the reward you only get once, but the pins/marks everytime). After the final task is unlocked all task become non-repeatable, but you can still do unfinished ones to get their reward (though no more pins/marks, but since you don't need them there anymore....). When you have finished the final task of a stage you progress to the next stage and can fulfill the tasks there for pins and rewards and further progress. But you can still do the unfinished ones of the previous stages to get their reward (though no more pins...) Have tested it on the first campaign (I am at level 10 but can still do the unfinshed ones at level 1 and get the reward), what I haven't tested is if the campaign ends if I complete the last final stage...
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Hi, since it looks like you didn't get it right, let me try to explain: The XP you earn can only be used on the ship you earn them. You can use them to research the modules of the ship you earned them on and to research the next ship in the line (and in cases where a new ship-line branches of you can also research the first ship of the new line). Example: The XP you earned on the "Saint Louis" can be used to research its modules (hull, guns & fire control system), the "South Carolina" and the "Phoenix" Once all possible modules and following ships are researched a ship gains "elite" status. XP earned on a ship with "elite" status stays on that ship and can only be used in one way: Convert it into free XP by using Dubloons. So to get "Pensacola" you need enough XP on the "Cleveland" (and only on the "Cleveland") to research it (and the preceding modules of course). I also should mention the use of free XP: you can use free XP to research everything (if you have already researched the preceding modules/ships). But I would recommend using it only for modules, since learning to play the shps is important and it is no good for anyone to get to soon in to high tiers. And by the way: Welcome to World Of Warships!
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shore attack - where? when? is it even in the game yet?
TheSicknessWithin replied to Martin_D_Roberts's topic in Newcomers' Section
Hi, the "bastion mode" is (for now) only available on the "Atlantic" map and always played in tier X battles (at least 1 tier X per team). Its available with 2 slightly different cap-layouts and it is at the moment the only game mode available on this map. 1. They have virtually zero armour but a huge ammount of HP (iirc 100,000HP for a fort, and around 60,000 for a surveillance station). So they can be gunned down with every gun caliber, DPM is the most importent thing. 2.& 3. I don't play CV, so I don't know (because I don't care) about their AA capabilities. They're biggest threat for DDs is their detection range. They have a poor accuracy (BB-Bots [Co-Op] are much better imho) and no high rate of fire, so in my experience they are relativly harmless (but you shouldn't keep to long to close to them). -
campaign missions lead to bad play
TheSicknessWithin replied to Flukeyluke's topic in General Discussion
@Gnirf: Yes, you just need to earn enough Pins to unlock the final task. After it is unlocked you can do the final task and get its reward. You can even do only one of the numbered "sub-tasks" often enough to get the pins together (although you get the reward for it [credits, free XP, ...] only once) You can also do the unfinished tasks from previous stages for their reward (though no pins of course). @Topic: The problem (like some already said) imho are less the missions, then the people that are trying to finish them as fast as possible no matter what. If you want me to play the naysmith, I can tell you how every kind of mission can lead to "bad playing", one has just to "think dumb" enough... Main problem in a MMO are always the players, there are always people that are inexperienced, have bad reaction times, have bad awareness or just define fun a different way (and I'm sure we can also think of other reasons). So the only thing that could help imho is the training/teaching of teamplay/playing the game to those players and of course they have to want to learn.
