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_ramrus_

Weekend Tester
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About _ramrus_

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  1. _ramrus_

    watch your back Yamatos

    It's just a matter of observing the armor scheme. A big flat hanger. Range doesn't really matter, but penetration and a healthy dose of luck. For your next trick, citadel high tier USN BBs with 380mm guns through the tip of the bow ( yes it's possible).
  2. winrate is a zero sum game
  3. _ramrus_

    EVEN higher premium ship prices

    I thought this was going to be about Alaska.
  4. _ramrus_

    Holiday Lottery 2018 - Try your luck !

    I want to join the lottery
  5. _ramrus_

    CV Rework Beta Test - Feedback thread

    I'm still annoyed that plane control is not unified mouse control. Using keyboard to control planes is not acceptable for me. Planes should snap where I point, hold right button to pan camera.
  6. _ramrus_

    Cant find the TST server

    Did you log in ?
  7. _ramrus_

    Cant find the TST server

    Restart the client ( WG game center )
  8. _ramrus_

    CV Rework Beta Test - Feedback thread

    Ctrl+C -> Ctrl+V -> repeat... Servers are laggy. Combat missions are not working. I can't get xp or credits.
  9. Half AP damage... Double the HE damage. Balans™
  10. _ramrus_

    CV rework poll 2018

    I don't have feelings. I'm empty inside.
  11. _ramrus_

    MUSASHI credits

    |damage with credits flags| x 2.5 ~ credits
  12. _ramrus_

    CV Rework Beta Test - Feedback thread

    Overspotting ++ You cannot do cap spotting without sacrificing some degree of strike power. + - You can spot anything anywhere for a period of time. - - You cannot efficiently screen your DDs. Skill balance ++ You can always play, enemy CV cannot deprive you of air power. - - Ability to control only planes or CV gives great advantage to players that can (ab)use that. Damage - - Hakuryu and Midway are ridiculous; You can have more alpha in a single flight than entire air group has now. I don't feel this is balanced by lower hitrate. The fact that you have no servicing delay skyrockets your DPM. I don't feel this is balanced by having to do more attack runs on the same target instead of a quick in&out. Now onto new things Gameplay ? - No more player vs player air interaction + - You can charge trough any AA to deliver your initial attack. - - CVs are geared to attack. They have no air control element and token defense. I don't want constant harassment by CVs as a thing. Plane controls - - Needs new flight physics. Control is difficult and turn radius is too dependent on speed. Needs to be more responsive. - - Needs unified controls. I should not need to operate 3 controls to get my planes to turn. AA ? ? Does it matter. Lets ask ArnoldCV.
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