urbankronin
Weekend Tester-
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Everything posted by urbankronin
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0.5.3 Commander Skills - Behind The Scenes
urbankronin replied to karsun's topic in General Discussion
About the Mogami nerf topic, i understand that what WG is trying to do is to kill the 155 setup in favor of the 203 setup, which i can understand. I started playing the Mogami recently and even in her stock configuration, the 155 guns feel a bit overperforming, especially if i recall my experience with the new orleans. What I'm a bit concerned with is the fact that now the Mogami becomes a bit underwhelming because, while losing the skills that made the 155 so powerful, she doesn't get proper balance for the 203, which has quite low range for tier VIII. I'll base myself on the assumption that the Light Mogami is considered a stock setup that WG wants us to either use at our own peril with the shortcoming of low range, or give up to upgrade to the Heavy Mogami. My question is, would it be possible, without changing the current code for module research, to make the following changes? - either make the research for the 203 mm guns a requirement for the research of the range module or bind the range increase to the 203 mm upgrade or make the 203 mm upgrade a requirement for the Hull C and bind the range increase to the hull upgrade (so research tree is Hull B -> 203 mm -> Hull C) - change the base range to 15 km and upgraded range to 16.5 km or, wishing to get a more similar range for Mogami and New Orleans, 14.6 km base and 16 km upgraded. This way the Mogami remains a viable ship at her tier, and there's also the advantage of giving more sense to the Hull C which right now costs an insane amount of money for what is just some crappy and totally forgettable AA upgrade from the Hull B. -
BAN for Carrier ship players who do suicide by own torpedo's before getting killed by the enemy !
urbankronin replied to gahanfrost's topic in Archive
I'd see a reduction As always you have to find the fine line between - unlucky shot - criminal carelessness - intentional TK. Accidents happen and shouldn't be punished too harshly, but some people are just filling the water with torpedoes and when you're trying to concentrate on the enemy you can't be burdened by rampaging torpedo-rambos on your team. And about the last category, douches are in every game, so of course they must be punished. About the OP, i'd go for warnings and then punishment. What if someone had only tried a desperate attempt to torpedo a pursuer and ends up killing himself? It requires some uncommon skill, i'll grant you, but it may happen, just like arty destroying itself when shotgunning a target that came too close. -
If you ever get unlucky enough, you'll eventually end up like this anyway with one full minute on the repair cooldown. But i'd hate it being the standard. It may be realistic, but it's no fun at all.
