-
Content Сount
1,806 -
Joined
-
Last visited
-
Battles
7738 -
Clan
[B0TS]
Content Type
Profiles
Forums
Calendar
Everything posted by philjd
-
That was tried in Beta and removed IIRC
-
I waited for 5 seconds - just kidding ;)
-
Op, can I suggest that you start with this list for load outs and tracking those through will also give you success rates etc providing you can find the details. https://en.wikipedia.org/wiki/List_of_aircraft_carriers Two of the immediate problems I see with taking away the strike potential of CV:- 1) Actually CV's should dominate if allowed the opportunity, they are the Queens of the Sea, not BB's, not CA/CL's, not DDs. Every other ship in the game should be their support, not the other way around (for T6-T10 at least). 2) The only main alternative to strike is scouting, which they are already very good at if the player bothers to attempt it. DD's are already in trouble when a good CV player is against them, this will only hurt them more (unless their own CV protects them).
-
Some very good points in this thread, but do you know what has struck me the most? Usually in one of these (which pop up regularly) it quickly descends into a slanging match, but that is normally the fault of the OP who refuses to believe that it is they that have to learn stuff to get better. Well done OP for having an open brain and being willing to listen. On Topic, 2 points from me:- 1) The player base skill level vary tremendously and there will be times when you get a run of teams that are made up of those players that are either not very good (*cough*) or are not able to carry { I don;t think I am a bad player, but nor am I particularly good at carrying). 2) Myself, I played most of the available trees up to T6 before pushing past that in any of the lines (I played World of tanks so had prior warning of how better to approach the game),I now have 1 T10, 1 T9 and 3 T8's all of which have happened in the last 6/7 months, having started on day 1 of game launch. T10 is not an end game in itself as most formal competitive play has been T6-T8, so far. So take your time, it is as possible to yolo up the tech trees as actually in battle. Enjoy. PS - try Flamu's videos on you tube (he also live streams most days) for both builds and practical advice. He's a good teacher, but takes no prisoners on his opinion of others at times :)
-
@Aotearas Oh come on, the 'need' or desire for mods comes down to entirely what ships you are playing or have in port, so is more a question of timing and approach to the game. eg. I am not really playing BB's at present, so why would I want something that is more likely to be useful to them than with the ships that I am currently playing (DD/CA). In respect of radar ships,I currently have the grand total of 2, New Orleans and Missouri, (unless I grow some mega balls and drive my RN cruisers with it), so why would 'I' desire a radar mod over some of the others? This doesn't mean that in the future I do not want any of these mods, but currently, are they highest on my shopping list, nope, if one comes along then 'that is nice' would be as good as it gets. I will not be alone in this regards. You've played over twice the battles I have, no doubt have almost all of the trees unlocked, chosen your 'want to drive' ships and chosen what you need to 'perfect' them, so your specific needs do not match mine, overlap, yes. Edit - I also have Belfast as radar capable ship. Edit 2 - and Indianapolis edit 3 - and atlanta (not played either of those much so tend to forget about them, also I have no idea if a radar mod will fit on any of these ships as I have not yet 'dropped' one of those)
-
Please do not misrepresent what I have written.
-
I can't use a radar or a speed mod on my Perth, I can get use from the Spotter on my Perth and any other ship that can use it to fire into smoke, if I choose to (although it is mostly swapping our armament mod 1 for that, which I am loath to do). Speed/Radar mod - I do not have enough (only 1 speed mod so far) so more/any please, yes please. I am plagued by not getting enough SC's through daily containers for these mods in their entirety as I prefer the more reliable 'standard' flag mix as I have no need for either credits or free xp/premium time but for flags you have to fork out real cash to get. So it is down to my choice to limit that possibility, hands up, I am all in favour of the module vouchers as a better available option. The DCP one does have a useless reputation, but in one of the recent thread discussion in which they came up, there were some who liked them for use on their BB's for additional fire protection.
-
I have so few of those modifications that I am grateful for any that I get as they are mostly useful. Be careful with the 'I don't want/need any of these so no one should get any' approach - the module voucher idea is a great one though
-
Funny and sad game situations shown with map screenshots.
philjd replied to albinbino's topic in General Discussion
Green team BB's, first pic' - isn't that what the BC's did at the end of the daylight action? ;) -
Separated hydro/radar detection icons
philjd replied to RenamedUser_92906789's topic in General Discussion
+1 -
As I have said previously, I have not had ANY permanent disabling since the end of closed beta (that i recall, maybe torp rack on a cruiser or BB, but not turrets or torps on a DD). So your play style is different to mine, perhaps you never bother using your repair when a critical piece of equipment gets damaged and then start complaining when they get damaged again and hence destroyed.? Enjoy detonations - not really, but it is too rare to make an issue of and if I detonate another player I always apologise. But if I load up the flags to increase fires/flooding chances I also fly the anti-detonation one to remove that possibility. (I recently detonated in a ranked battle, apologised to my team mates as I thought I had the flag on). I strongly suggest that you review your approach to the game when you raise issues about mechanics that only seem to affect you enough to complain about them?
- 35 replies
-
- detonations
- module damage
-
(and 1 more)
Tagged with:
-
1) no comment about a huge number of other games that have the same mechanisms in place etc? (not that it matters as I suspect that your view is fixated) 2) and DD's only have 1 set of torps (apart from a very limited number), and cruisers, what about their accuracy..... no one ever quotes that but it isn't much better than BB's, or captains, they come back to life all the time. It's a game, it's not real, we all know that, but it's not 100% arcade for all that a portion of the players use that claim. If you cannot deal with the unexpected or adapt to changing capabilities, with respect, try playing something else. (classic example of this is what CV players do if they run out of planes, they are not totally useless but many do not use the possibilities that they have left - just like suiciding arty in WoT).
- 35 replies
-
- detonations
- module damage
-
(and 1 more)
Tagged with:
-
Like most people, players tend to optimise their ships for their offensive capabilities, so not selecting magazine module, selecting the increased fire/flooding chance flags (which increase the probability of magazine detonations), perhaps they do not even choose PM as a captain skill. Then they wonder why the detonate seemingly more frequently, frequently enough to voice loud complaints. I started this game with the premise that detonations were real enough to warrant being in the game, they happened, get over it. But from a pure gameplay point of view they do tend to be very random, too random perhaps. So slanting away from thinking they should remain in the game. But to remove it will have to wait until WoWs V2 comes out if at all. If they annoy you that much,change your approach to the game to minimise the probability. On the module damage/destruction, degradation due to damage in combat (which is very real) is very common in most games, so why the beef when it comes to this game? Do you really expect that if a turret or torp launcher is utterly destroyed that you should be able to rebuild it from scratch in game. Sorry, but get real please. (I do not remember the last time I had a module permanently destroyed, I do from closed beta, but not since live).
- 35 replies
-
- detonations
- module damage
-
(and 1 more)
Tagged with:
-
Which forum members have you seen in random battles?
philjd replied to Cobra6's topic in General Discussion
Bismarck in 2, can't recall the 3rd :) -
Which forum members have you seen in random battles?
philjd replied to Cobra6's topic in General Discussion
Just bumped into @SkybuckFlying 3 times out of 4 on the trot in ranked (2x with, 1 against), he did fine both ways. -
wow Sweet Lord Baby Jesus...WG, skill level on playerbase is out of controll.
philjd replied to SeaWolf7's topic in General Discussion
I suspect that this is more of a 'knowledge or exposure' issue, WW1 to the vast majority of people was all about the trenches "and didn't all the RN battlecruisers blow up also". But world war 2 has all sorts of exciting naval combats and adventures. WW1 actually has more naval combat than WW2. but doesn't get the same PR. -
OP- that is WG's illustration of a BB baby in practice, hugging a part of itself.
-
Which forum members have you seen in random battles?
philjd replied to Cobra6's topic in General Discussion
Thank you for not mentioning that you sank me :) And well done @Loran_Battle for picking up both myself and Jethro-grey :) Kagero with reload booster, and completely useless in that battle (for me at least). -
Roma's Kobayashi camo - I'm not even Italian and this upsets me
philjd replied to Panzerblitz's topic in General Discussion
I liked the Kii cammo - especially with the enlarged range finder, not interested in Ashitaka (sic), but will eventually get Roma but without this 'special' cammo, just don't like it, even without the addition of the beer can. -
Well, in principle (for whatever that is worth in this game), it does put her up against her RL contemporaries - Iowa/Missouri, FdeG, and Lion, which seems reasonable. But we all know that it's an arcade game based loosely around history so that is worth nothing.
-
Roma - please change the Kobayashi camo, before it's too late
philjd replied to Panzerblitz's topic in General Discussion
Fair point - beer (lager) is definitely not what you want to drink to get warm with ;) -
Roma - please change the Kobayashi camo, before it's too late
philjd replied to Panzerblitz's topic in General Discussion
Good beer.. not.. but good advert..certainly. German beer is decent, Belgian is better (overall), but in the UK you need to drink Ale (not Lager!), Fullers are reliable as a brewery, as are Marstons (but lots of superb brewers out there now). Asahi Black now, thee is a good beer. And I do wonder if it was intentional to make the 'growth;' look like a beer can. Not wanting to light any fires, but might that be a slight dig at the Pola and the state of it's crew when the RN boarded her? "Thus, the commander of the British destroyer flotilla pressed on with his fruitless search for another couple of hours. He finally reversed course when he received a message from one of the destroyers left in the area of the action, which reported the presence of a Littorio class battleship dead in the water. In fact, this was the Pola, but when the correction came, Mack was already on his way back, with no hope left to catch Iachino. Having sighted the Pola, Mack took many survivors aboard and then torpedoed the cruiser, sending it to the bottom. The British crew had the impression that all semblance of good order and discipline had disappeared aboard Pola. In fact, after the hit taken several hours previously, many crewmen had been panic-stricken and had jumped overboard[11]. Once they realized the ship was not in any immediate danger of sinking, they asked and obtained to be brought back aboard. However, chilled to the bone and with no way to dry their wet clothes, they stripped and tried to fight off the cold with alcoholic beverages. This unseemly display of naked, drunken men, lying on deck among heaps of wet clothes and liquor bottles rolling to and fro, was the British sailors’ first impression of the Pola. It is hardly surprising that their propaganda, exaggerating the episode to their advantage, made it even more embarrassing to the Italians. " Source - http://www.regiamarina.net/detail_text_with_list.asp?nid=38&lid=1&cid=5 -
@Tuccy @MrConway Guys (WG) just wanted to say thank you for the seasonal events and containers, they certainly worked very well for me on a number of levels, didn't finish the Scharnhorst cammo campaign (not enough game time as I didn't buy the DoY) but I did get the first 2 stages, and the Gallissoniere was the only ship I actually wanted as I have the others :) ('Free' ships gained by me either campaign or containers were, DoY, Molotov, Arizona, Huanghe and Graff Spee, and a shed load of cammo's). So thank you. Phil edit typo
-
Sheesh guys, go back to bed and get out of the other side. No, I hadn't realised that the Scharnhorst campaign had been extended (it wasn't in my game last night or the night before, so maybe with todays' update?), cheers for the pointer.
-
Most 'main' secondary batteries were armoured on all BB's - either turret armour or casemate armour, it's only usually the smaller calibre 'stuff' that wasn't, or only had splinter shields (so broadly speaking 20-40mm etc). WG are usually pretty good with their modelling of secondary batteries armour.
