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Everything posted by philjd
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I like the Minotaur.... (2nd down)
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My prediction of Soviet BBs special feature
philjd replied to killer999death's topic in General Discussion
What.. no heal.... buff them! -
Have you tried that on the Mino'/Neptune - I like the idea of WASD hacks to avoid incoming fire rather than smoke?
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Operation Narai to be removed in 0.7.2 "for rework"
philjd replied to MrFingers's topic in General Discussion
Narai was great fun - but suspect that it was actually too easy for what was gained, hence the tweaks being done, hope it comes back soon. -
I didn't really get on with the RN cruisers until Fiji (which was a relief and good fun) Edinburgh seemed like a step back as it is very sluggish compared to Fiji, but a great ship. Neptune I gave up on and free xp'd to Minotaur, which I love to death. Support your DD's in the caps, but you need to know where hard cover lies or be far enough away that if you get radar'd no one will insta' delete you - be aware that even safe in smoke at a safe distant there are players driving BB's who can, and will target you correctly, so never sit still, fire broadsides and not turret by turret. If your side lack DD's (or have none) you can cap, just use your eyeballs and instincts to try to do it safely. They are great fun AND effective when played aggressively, but do expect to burn out and not fade away!
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Nice set of posts guys,thank you - just unlocked the Shima myself (2 battles so far, both crap)and a lot of sailing around trying to be useful while the torps reload...
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I have the Kiev unlocked (and have taken her out twice so far, still have Minsk until I unlock the Ognevoi, then it will be farewell to a fairly painful, lonnnnggg, grind (for a T7). (I have the Leningrad,. so no need/purpose to keep Minsk).
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My build currently for Minsk is, PM, PT, LS, AR, EM, BFT, AFT, 17 pnt Captain, when I get the final 2 I will reset them, if I don't need EM for the T8+, then that will give me 4 points (or 5 if I lose the PT), maybe DE+?.
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Which forum members have you seen in random battles?
philjd replied to Cobra6's topic in General Discussion
Yes, it was a Gnevny, couldn't believe it when I saw both disappear at the same time, but hopefully they learned something useful from it... And yes, always good to see people (names!) that you recognise in game :) -
I know that I do stupid things as I try something new that doesn't work out, or do something that I know is very risky that ends badly, make the wrong choice with hindsight etc etc. So I never vent or similar in-game when faced with a team full of people making all of those at the same time as I know that I am guilty of exactly the same. Try and guide/advise (difficult with the language barriers) if you can and they are prepared to listen. But just accept that it will happen sometimes.
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Which forum members have you seen in random battles?
philjd replied to Cobra6's topic in General Discussion
Bumped into @Jethro_Grey on Okinawa last night - his team won by the skin of a "potato" Yamato who Jethro wanted us to kill, but somehow we failed to do it (only landed 1 torp from 2 set and my surviving 2 teammates for some reason did not fade off into safety as they should have done having very few HP left) and lost on points in the final seconds of the battle. Also bumped into @Skyllon in a SCRUBS division with @WolfGewehr and @Live85 refreshing their skills in a 2xKamikaze R +1 Guilio set up, sinking 3 of our 4 DD's in the first couple of minutes leaving me to try to be a DD hunter in my Fubuki, which didn't end well. I had a good night last night, but both of those battles were the reminders of how easily things can go wrong. -
and yet she has a global win rate of 52% - so she works for a fair chunk of people who drive her (stat from warships today). Have to say that while DD's are her primary targets, other than the Russian gun boat types she fares at least as well as any other DD against the other ship classes. Yes, she only has 1 set of torps, but with reload booster at least has 3 'full' broadsides. But she isn't a torp boat :)
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Beg to differ, Akizuki is as much fun to drive as my Minotaur (although I never had her when stealth firing was available so cannot compare).
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little bit disappointed with historical accuracy
philjd replied to gyrostabilizer's topic in General Discussion
Quite a few CV's were based on cruiser hulls but with the upper works replaced by flight decks. It is the highest part of the ship that allows being spotted first (and spotting earlier) and the rangefinders/guns control of gun ships tended to be higher than the top of the bridge structure on CV's. -
Operations - rotate the missions more frequently
philjd replied to Blackeon's topic in General Discussion
Most Operations can be done by 6 players in division (5 if they're very good etc), what about your clan members, usually clan members are willing to help other members as the Op's can be great fun when in a team. -
I've had hic-cups when a newly spotted ship 'appears', doesn't have to be the first time it's been spotted, just when it get's spotted that particular time - just seems to be a short shudder and flicker on screen, but has never led to a disconnection (yet). I get more frequent instances of the reticle locking up in the middle of the binocular screen (can't aim) and also the left mouse button not functioning at all - just need to restart the game to fix those, but not pleasant for the battle you're in.
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Team RNG As we are all aware, the skill levels of the playerbase varies tremendously and, on occasion, you will get a team made up of those players who like to sit back and snipe or fail to support those trying to cap (yolo capping is opportunistic, but need extra caution). These games happen, but not that often, but routine enough to be disproportionately memorable, IMO. Just clock them up as learning experiences and try to incorporate your early game assessment of your team into how you play - trying to learn this myself :)
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What will happen if enemy ship HP bars were hidden?
philjd replied to KarmaQU_EU's topic in General Discussion
Having been there, done that with a broken fuel gauge, it was not fun at all on long journeys. -
What will happen if enemy ship HP bars were hidden?
philjd replied to KarmaQU_EU's topic in General Discussion
Personally I think it would be less realistic if you had no idea that a target ship was heavily damaged - damaged ships list, burn, have bits missing, sail around in circles, not moving etc etc etc. Such a route would actually dumb down the game by removing the 'advantage' of seeing then choosing to remove damaged ships from the enemy roster instead of farming the full HP BB's for more actual damage points. -
Id like to see the Grand Harbour, Valetta (Malta) added as a 'British' port (But Scapa is probably the most appropriate for the game). http://www.worldnavalships.com/malta_harbour.htm
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Slight misunderstanding - no FAA fixed wing aircraft initially, but it will use USN fixed wing squadrons 'when needed' and also for operational training. My main issue with the use of 'Large Carriers' is that they will need more support than the RN can physically provide to actually operate safely in a hostile environment (they cannot even fully crew the ships they do have at present). The Russian commentator said that they are 'a large target' is correct, unless she (they) is(are) expected to be part of a NATO squadron at all times. Secondary issue is that there are only 2 of them, 1 on duty, 1 in transit/training 1 in refit...oops, ran out of ships, and that is without combat damage.
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So far I have received 15 containers (10 to go), I have 6 pictures/emblems still to go, but have 6 duplicates (they convert at 2:1 IIRC?), so should be able to complete the whole thing.Only 1 ship, T5 ,mission set to date. Fairly happy with those at this stage.
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All I can add to this is that I "KNOW" that when a torp hits me in a DD and has the smallest possibility to 1 shot me, it always does... :) [and I always thought they did fixed damage, less TDS %, so good to know that there is hope for less than maximum sometimes]. Hmm, puzzled now. Wiki article:- Torpedo hits into bow/stern -- deals about 0.9x the listed torpedo damage, independent of ship type. Torpedo hits into citadel with Torpedo Protection (e.g. anti-torpedo bulge, anti-torpedo belt) -- reduced damage, coefficient determined by the Damage Reduction value for the ship. This value can be found under the Survivability dropdown of the ship's specifications in the port. Not all ships have Torpedo Protection. Torpedo Protection also decreases the chance of flooding. Torpedo hits the mid-section of a destroyer -- reduced damage (multiplier of 0.9x to the listed damage, as of patch 0.4.1). So only the possibility of doing 90% of the listed damage on a DD, no RNG involved. Again, using the wiki, Akatsuki torps should do just over 16k or 17k depending on upgrade, both of which when the 90% is applied do more than enough to kill that DD outright (anal moment, if 1 has SE and the shooter has stock torps, then the target would survive, just). So either the Wiki is wrong/out of date, or... weird???
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Clan Wars - I thought that CW is the best and only good mode in this game until I found that is same crap as everything else :(
philjd replied to Adm_Hoshiko's topic in General Discussion
@Cime With all due respect, you are asking us to fish in the dark a bit here. PARAZ might have been needing to fight a relegation battle and you were the only opponents available, so you take one league off their grading, you were fighting for promotion, so add 1 grade to your own.... ...... that makes a +1/-1 grading difference, which is acceptable. [as an aside, is there an easy way to see who is in what league currently?] Have you assumed that they are in Typhoon based on their win rates/player stats, they may have just been late in getting going, improbable, but possible, so are actually fighting their way up the leagues? -
Clan Wars - I thought that CW is the best and only good mode in this game until I found that is same crap as everything else :(
philjd replied to Adm_Hoshiko's topic in General Discussion
I have no idea if the MM works in a different way for the promotion battles to the normal league battles? @MrConway I suspect that it works no differently. Also, no idea at what time you guys were playing to get this match up, if you hit the battle button at a particular time and only the OMNI team were also available in the queue to be selected as opponents, then it ought to be rare, very rare for such a thing to happen, in which case,take it on the chin and move on. Two other points:- 1) How do you think the OMNI players reacted to such a match up, it's effectively wasting their time if it was such a one sided match as you seem to be indicating. 2) and I repeat, did you guys actually take away any lessons from it? (I know that I usually keep an eye on top clan players in randoms to see if I can pick up anything to help my understanding of the game). EDIT Below is from the news section:- Your clan team might have had a very successful run of battles and the MM AI decided that you were good enough to have a crack at a very good team, or you haven't played enough for the AI to make that judgement? Team matchmaking will be based on your Clan's skill level, which is manifested through the League and Group your Clan occupies. The more battles your Clan plays, the more efficiently your opposing teams will be selected
