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hellbolt

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  1. hellbolt

    Odin opinions

    Good to see this topic alive. Played Odin in ranked recently. Underperforming is the only accurate word here. What were you trying to show with this picture?
  2. hellbolt

    General CV related discussions.

    Current CV state is total garbage. AA is more like placebo. Playing DD in a CV game is useless because you cannot do the DD thing: spotting, capturing. Some will say dogde: no you can't do it. Come on - make the AA effective again - or maybe limit the plane HP pool by half so the CV will have to think its move over. Currently i see Midway planes flying over squad of 2 AA cruisers with no losses doing their drop and returning mostly intact. You can avoid other ships shooting at you but you cannot avoid CV attack...
  3. hellbolt

    Hindenburg Enhanced Repair Party is wrongly placed!

    Ever tried Stalingrad, Pietropawlowsk, Smolensk? I feel that Smolensk with its HE spam is way better in open field. You can actuall kill it by getting close only. This upgrade could really help this ship if placed in 2nd slot since it does a lot about survivability. The size of Hindi is more like battleship, concealment - same It's armor scheme sholud be changed since more and more 457 mm ships enter the game thus it will be slowly powercreeped just like Z-52.
  4. hellbolt

    Siegfried over penetration

    Odin also with these 305 suffers with plenty of overpens - especially on broadside cruisers.
  5. hellbolt

    Roon vs Hindenburg, any reason to keep the Roon?

    Man you answered to 2017 topic :) I have both ships - Roon sometimes for Ranked T9 with arms race Hindenburg is more like ship for randoms. I tried Ranked with it and it generally does not have the damage output compete with Soviet "wet power dream" cruisers like Pietropawlosk, Stalingrad and others. I would say that similarily to Z-52 this ship is getting slowly powercreeped: Bow front 27 mm lower plating can be overmatched by pretty every BB, what is more: more and more 457 mm ships enter the game HE potential - although they have nice penetration the general damage is low compared to others AP - when getting close to targets they work nice but do not have any special ricochet angles or heavy weight. Pretty large amount of overpens with them as they suffer too long arming time - just like most german ship AP's. Hydro - this one is good - 6 km range if of course HE spammers allow to get you closer "Legendary module" - i think this one should be placed in the second place not as replacement of concealment module as it has more with fire prevention / extuiguishing and ship survivability than concealment - so after putting this you get like 14 km detectability :) Also - AA is generally short ranged 5.2 km so you will not be able to support much with it. Hindi is nice ship for Randoms and for doing missions like current ones but it will not work correctly for Ranked / CW. Especially after this new FDR CV was introduced.
  6. hellbolt

    Roosevelt

    To co oni teraz wprowadzili do gry to jest jakieś nieporozumienie: Lotniskowiec klasy Midway z samolotami, które sobie przelatują nad 3ma krążownikami przeciwlotniczymi tracąc 1-3 samoloty 8 torped w jednym zrzucie i naloty bombowe typu niemalże dywanowego Zrobili okręt, który zapewne stanie się obowiązkową pozycją w rozgrywkach klanowych Sam pomysł wprowadzający, że przed atakiem lotniskowca się nie obronisz jest poroniony - może w ogóle wyłączmy AA okrętów skoro działa jak działa To jest jeden z tych okrętów w stylu Smolensk - upierdliwy, niezniszczalny, nie mający jakiś wybitnych słabych punktów i nie wymagający mózgu w grze. Jak dla mnie - okręt do usunięcia, wyrzucenia, zezłomowania.
  7. hellbolt

    Odin (Tier: VIII) Premium

    No i wrzucę swoje 5 groszy do puli. Posiadam ODIN razem z kapitanem ze swojego GK (19 punktów) rozbudowany na artylerię pomocniczą. Jak go określę: Okręt wygląda ładnie... yyy no dobra, ale czy robimy okręty po to żeby wyglądały? no chyba nie - pula HP jest mniejsza od Bayernu na 6 poziomie - a czasem rzuca nas na 10tki - to jest nieakceptowalne Artyleria pomocnicza jest niezła o dużym zasięgu - 6 150tek + 6 128 robi robotę i jednak może uprzykrzyć życie niszczycielom Artyleria główna jest tragicznie niecelna: 19.1 km i rozrzut 251 m? litości. Scharnhorst tak często tutaj porównywany ma lepszy zasięg poziom niżej i lepsze przeładowanie dział (na tym poziomie powinno być to 20s!) Co z tymi przeciwpancernymi jest nie tak - ano to, że WG zwiększyło czas uzbrojenia do 0.33s toteż przy krążownikach stojących bokiem... często wpadają przebicia na wylot Na początku P-pance miały tutaj konfigurację ala Stalingrad albo jemu podobne - ale chyba stwierdzili, że okręt był zbyt skuteczny wobec Smolenska i innych sowieckich okrętów typu "mokry sen o POTENDZEE" P-lot - podobno istnieje. Na lotniskowce poziomu 6 może zadziała, ale nie zawsze. Sonda akustyczna - dobrze, że jest, ale z zasięgiem 5km to niczym się nie wyróżnia na tle innych Sugestie: Okręt na tym poziomie powinien mieć minimum 58-60 k HP - bez tego byle jakie trafienie torpedą zabiera od razu 1/3 HP, aktualna pula jest zbyt mała na skrócenie dystansu, po prostu punktują nas nawet słabsze krążowniki niższego poziomu, a salwa za 6000-7000 tyś zabiera 15% HP :] Działa - jeżeli ten okręt ma być czymkolwiek specjalnym z tak krótkim zasięgiem ognia na tym poziomie i kalibrem powinien mieć celność krążownika - powiedziałbym, że nie 251 ale 200-210 m rozrzutu. Sigma także do poprawy - to jest okręt specjalny więc zróbcie go czymś specjalnym - mały kaliber, lepsza celność. Pociski P-panc - krótki czas uzbrojenia lub kąty rykoszetowania i sprawa załatwiona. Będzie to wtedy okręt, który może walczyć na krótszym dystansie. To wszystko co moim zdaniem jest tu do zrobienia. Bedziemy mieć wtedy niewielki pancernik liniowy z działami mniejszego kalibru o dobrej sile przebicia. Głównym celem takiego okrętu będzie podobnie jak w Scharnhorscie - polowanie na krążowniki i wsparcie innych Pncerników w walce z Pancernikami. Ot tyle.
  8. hellbolt

    Siegfried over penetration

    These guns seem to be the same as on Odin - i also faced this on that ship - this is the aftermath of the nerf of them before the ships were introduced by increasing the fuse times to 0.33 s i think. Before this they were simply too efficient on soviet imaginary ships :)
  9. hellbolt

    Finally!! The truth about this broken BB

    I own this ship and i do not consider this as OP. It has nice artillery 8x 457 mm however the armor scheme requires player to angle all the time - remeber citadel is above waterline so a couple of times i faced nice fancy detonation flag sets. I would say this is one of the few well balanced BB's with its pros and cons. The only really OP ships at the moment i faced were all these soviet imaginary cruisers like Pietropawlowsk or Stalingrad with AP penetrating everything at almost every angle, 12 km radars and armor which even very slightly angled was able to bounce Thunderers 457 mm AP. Also - don't forget - Soviet cruisers AA has 6.9 km range which is the longest among all ships in game i think. Not mentionning Smolensk which is main pain in the Thunderer's arse (32 mm deck).
  10. hellbolt

    Odin opinions

    Guy, unfortunately with this amount of HP the fun of this ship is questionable. Played a couple of battles on it - the range makes it suffer if uptiered which on T8 happens often. Accuracy is also random. WG needs to do something to make it more special. The same thing went with Hindenburg at the beginning - reload was nerfed and the ship in general was mediocre - after year or two they found out that nobody plays it so they buffed it with reload and additional heal. In ODIN case there are multiple items which have to be changed and they went with nerf too far. First its T7 part: Scharnhorst has 20 s reload on main guns. Ships with 457 mm guns reload like 23-26 seconds at T10. Dispersion should be hanged to cruiser like with this poor range: also Scharnhorst at T7 has better range with similar accuracy. Fuse time - this is garbage - the cruisers are being overpenned because of the long fuse time. Why not giving it Stalingrad's approach with efficient short fused AP which does not tend to overpen that much?
  11. hellbolt

    German battleships state

    Looking at photos to me GK has much larger midships. Kremlin brings impression of size due to large amount of AA mounts there. What is more GK is longer ship (easier to hit).
  12. hellbolt

    German battleships state

    Actually German BB's are having more places which can cause fire - don't look at percentage just at the general spots where the fire can start. In my Thunderer i like to shot HE on GK's from long range as it is almost guaranteed 1-3 fires per salvo. It doesn't work the same with Soviet BB's for example. Btw - State of German BB's: Latest WG invention: Odin (T8) has now less HP than Bayern at T6. Not mentioning T7's. Seems that they drank too much vodka while singing soviet anthem :]
  13. hellbolt

    0.9.5 - Dockyard

    Game works fine, no major issues noticed - maybe slightly longer loading of the dockyard but nothing worth reporting however - there is always "but": Why the general product of the dockyard was nerfed that much? 52800 HP for T8 battleship which may land on T10 is way below any standards. Scharnhorst has more HP at T7. The ship itself looks good but it is not produced just to look good isn't it? Fuse time on AP increased also - so now it over pens broadside cruisers? Guys was it too effective on Smolensks so they could stay overpowered? Plus - reload change to 23 seconds? There are changes required because it was weakened too much: - The HP even for a light BB should be around 60-63 k HP at T8. Recently at 2/3 of HP i was hit by two DD torpedoes and they sunk the ship (Kagero ones). Should it work like this? - If not the HP - maybe Heal with increased efficiency / shorter reload like on Georgia / Thunderer? - Fuse time on AP's? The gun caliber means this ship should be more like cruiser hunter, so lowering fuse time so they do not over penetrate should be a must or granting it with cruiser accuracy. Currently it is more like GK: 250 m dispersion on 19.1 km. Please consider this since other T8 BB's are more playable at the moment. Bismarck with no torpedo armament and better secondaries has more use with larger HP pool. Correction: Bayern at T6 has also more HP than Odin at T8 :)
  14. Thunderer's AP is nice - i use it at close ranges often. Conquerror - don't know, don't have it but i assume shorter fuses makes it more difficult in use.
  15. hellbolt

    Odin opinions

    Well, that HP nerf is an issue. Two Torps were able to sink the T8 BB with 2/3 of HP. BB shouldn't work like that. I think some of their "patriotic" developers with WW2 German complex made this absurd and overdose with overall nerfs on this ship. First AP has issue in damaging cruisers, then HP does not allow this ship to brawl since artillery range of 19.1 km and lack of accuracy makes it also impossible for long range duels. Really WG - is that bad with you? This ship is weaker than T7 Scharnhorst.
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