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it3llig3nc3

Beta Tester
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    [PRT]

About it3llig3nc3

  • Rank
    Officer Cadet
  • Birthday 03/19/1973
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  • Gender
    Male
  • Location
    Budapest - Hungary

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  1. it3llig3nc3

    Naval Battle: Clans Competition

    I hate to say this but again an evidence that even the DEVs are unable to use their own terminology properly. The real QUALIFICATION criteria is to earn BaseXP,, but the screen says XP. I hope this is the only mistake in the concept...
  2. it3llig3nc3

    Naval Battle: Clans Competition

    The concept looks complicated at first, but if you chew on it a little it becomes clearer. My major point is that no matter how it is advertised, this concept is all about pushing players to play more. This is OK as long as the clan is organized in a friendly way in a sense that members appreciate each other both in game and their real life duties. It seems to me that for performance based and motivated clans this event will be a huge stress for the members who cannot play consistently throughout the week - now the "push to play more" will not only come from WG in a form of mission rewards, but also from teammates demanding more on-line time in order for the clan to win oil. This is tough - friendships will be measured in strength and humanity. As for the concept itself the main pitfall for me is the concept of "attempts" in the Engagement phase. This is because certain type of objectives (for example the BaseXP one that was used in the article to demonstrate the mechanic) are dependent on winning or loosing the game, that is not necessarily depending on the individual player's efforts especially in RANDOM. I expect to see more clan divisions in RANDOM to increase chances for good performance and if it is take to the extreme it will turn RANDOM into a clan divisions vs. clan divisions match at high Tiers... Will this be good for the average Joe and the meta? who knows... My conclusion is that this is not a true Clan concept, more using (rather say abusing) the Clan system to push players into more on-line time through their own friend's pressure. Disappointed.
  3. it3llig3nc3

    New CVs

    I had a chance to test the 0.8.0.1 patch only yesterday literally hours before 0.8.0.2. All I can say the HAKU nerf is complete. Worst was a game in Epicenter, where the enemy dug itself into the middle with 2 Minos and a Gearing - therefore that middle of the map was literally a no fly zone, my planes fell from the sky faster than I ever experienced before. However my biggest concern with the CV rework is that Tier 4 carrier play - boring as hell. This will not attract players to play CVs, maybe the wallet warriros will be motivated to FreeXP through Tier 4 to get to Tier 6. As for myself I started the US CV line from T4 just to see what it takes to progress, but the experience is unbearably painful. I don't know how long it will take to get the 68000XP needed for T6 as I have almost no motivation to play with the T4 Langely.
  4. it3llig3nc3

    New CVs

    CV rework is overall promising but with a lot of tuning ahead. Since I tried the concept during the beta tests it was THAT new. Two main things to notice: 1. for surface ships the game is not the same as before with 2CVs in almost each battle. This is OK, but changes to CVs and also to other parameters (i.e. concealments) is a bit too much to swallow at once. 2. The 2 tier up CV matchmaking is ultimately bad. I played T8 CVs in T10 battles and it cannot be allowed. Even bigger murder is to allow in the t6 CV into T8 battles... You will lose a lot of player on this. FIX it.
  5. it3llig3nc3

    Bug Reports

    I'll do more testing that with PATCH 0.8.0 my rather old nVidia 980GTX card started to struggle with FPS. Before this it was always possible to keep constant 59FPS in HD (1920*1080) with max settings, now when lot of planes around it drops down to 40 or even below... too bad. Will test more and report, but please considering working on the optimization of drivers with ATI and nVIDIA ASAP. What is strange enough that I haven't noticed this FPS drop during the beta testing cycles.....
  6. it3llig3nc3

    Last Prinz directive

    Well I tend to have the wicked idea that the game must be appealing for players (and in this sense be convenient in some way) in order WG to make money. I can go about it for hours but this subject is a bit off topic here. But the main point to think about regarding the business mechanics of games such as WoWs is that it needs to balance two things: 1) attract enough (a lot of ) players so the matchmaking can create battles with reasonable good quality, 2) convince enough players to pay money to sustain development and pay the bills. So you need lot of players that is the "free to play" part and paying customers as well. Game success (that is popularity but also financial success for the DEV) depends on how they manage this fine balance.
  7. it3llig3nc3

    Last Prinz directive

    Well, this last credit grind PRINZ Directive was brutal from one point of view, but at the same time it was a nice gesture for wallet players on the other hand. This is because if you have purchased PEF in the premium shop earlier this directive allowed you to complete 5(!!) nations at once with that ship (Germany and 4 small nations), therefore only one extra nation was required... ...and earning the second PEF through the directives in this case yielded DOUBLONs that is the discounted price of PEF. Therefore anybody who paid big money for WG for the PEF packages and practically used PEF during Xmas time to grind the campaigns, missions to earn the goodies including 6000 steel were honored at the end to easily get the PEF doublon credit. On the other hand anybody who wanted to earn the free PEF was "rewarded" with a last high hill to climb up, before the free PEF can start delivering the extra goodies for a very limited period of time... In my opinion this kind of approach divides the community in many ways and it is not necessarily the best message to signal in such strong way that "money talks".
  8. it3llig3nc3

    Last Prinz directive

    Well, this last credit grind PRINZ Directive was brutal from one point of view, but at the same time it was a nice gesture for wallet players on the other hand. This is because if you have purchased PEF in the premium shop earlier this directive allowed you to complete 5(!!) nations at once with that ship (Germany and 4 small nations), therefore only one extra nation was required... ...and earning the second PEF through the directives in this case yielded DOUBLONs that is the discounted price of PEF. Therefore anybody who paid big money for WG for the PEF packages and practically used PEF during Xmas time to grind the campaigns, missions to earn the goodies including 6000 steel were honored at the end to easily get the PEF doublon credit. On the other hand anybody who wanted to earn the free PEF was "rewarded" with a last high hill to climb up, before the free PEF can start delivering the extra goodies for a very limited period of time... In my opinion this kind of approach divides the community in many ways and it is not necessarily the best message to signal in such strong way that "money talks".
  9. it3llig3nc3

    Last Prinz directive

    Well, this last credit grind PRINZ Directive was brutal from one point of view, but at the same time it was a nice gesture for wallet players on the other hand. This is because if you have purchased PEF in the premium shop earlier this directive allowed you to complete 5(!!) nations at once with that ship (Germany and 4 small nations), therefore only one extra nation was required... ...and earning the second PEF through the directives in this case yielded DOUBLONs that is the discounted price of PEF. Therefore anybody who paid big money for WG for the PEF packages and practically used PEF during Xmas time to grind the campaigns, missions to earn the goodies including 6000 steel were honored at the end to easily get the PEF doublon credit. On the other hand anybody who wanted to earn the free PEF was "rewarded" with a last high hill to climb up, before the free PEF can start delivering the extra goodies for a very limited period of time... In my opinion this kind of approach divides the community in many ways and it is not necessarily the best message to signal in such strong way that "money talks".
  10. it3llig3nc3

    [concluded] V-25 Jousting Tourney!

    me too... missed. heard yesterday about it when listened to the Warships PODCAST... when will be the next time? this sounds fun.
  11. Happy New Year for all WoWS development team member and their family. Before watching the video I haven't realized how busy and content rich was 2018. Well deserved compliments!
  12. Shortviewed opinion. 4000steel is just 1 item. there are more for grab even for free - you just need to play the game. Question is: what is your objective with STEEL? do you really need it? for what ship? The monetary value of steel is not up for debate - WG sets the price it offers, especially as up till this point there was no monetary value and offer for it AT ALL! it was an exclusive item for competitive play! a VIP reward!
  13. Guys, please keep in mind that developing such a game as WoWs costs money for Wargaming, therefore monetizing game assets is a natural part of the life and business. It is obviously subjective as who thinks given items are costing too much (or too less). However the ultimate choice is ours - we can always decide if we want to buy or not. Regarding these Xmas bundles and offers my personal take is that WG was reasonable in giving out "free" stuff, even steel for which players "only" pay with their time invested in playing the game and there are items for the people with limited time and/or not so limited funds available to spend in order to accelerate grind/growth. Furthermore considering the total amount of STEEL Wargaming "put on the market" for non competitive players to grab is reasonable considering the steel price of Stalingrad for example - it does not fully devaulate the effort competitive players have put into their grind. I'm still WAY MORE pissed about WG for what they did the Dreadnought (excessive grind effort or huge paywall for a T3 collector ship) than what they offer for Xmas. Peace.
  14. Well thanks. Of course I was focusing on understating the STEEL rewards - of course many of these missions, campaigns are providing more rewards besides steel...
  15. "In the name of His Highness event" earns you the VI Prinz Eitel Friedrich ship and 2000 Steel "Nerves of Steel": Combat Missions earns you 2019 Steel "Mighty Prinz" Campaign gives you a bunch of VI ships, flags and perma camo Premium Shop Purchase in bundle "The Might of Steel"" earns 2019 Steel Premium Shop Purchase "Steel Monsters" Campaig earns 4000 Steel Do I get it right? Did I miss anything?
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