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Everything posted by Nauseica
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- 128 replies
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For a start i think i miss read your initial post - i was thought you been talking for ingame cv's so my bad for the troll answer From what i see the rising sun in some web pages was painted early on war and later has been removed or stop paint on new cv that went on service
- 33 replies
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Then quote some official WG representative for faster answers and you kind of asked 2 questions :p
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Historical accurate data from the secret basement of Soviet Union secret photos reconnaissance flights or also known as we dont care much for historical accuracy jsut copy paste some things we found in internet
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The line of lunacy and dedication has been crossed 1.000.000.000
Nauseica replied to Gnirf's topic in General Discussion
Secret patch Notes 0.10.3.0 from WG We remove some unpopular Commander options when you buy them for credits, instead we will offer some more easy and convenient ways for the player base to buy commander at lvl 10 for only 1.5x of doubloons.- 23 replies
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Update 0.10.2 – Italian Battleships: Part 2
Nauseica replied to The_EURL_Guy's topic in News & Announcements
Most people comment the awful idea of removing some ships from armory so il just whine on the awful man commentary on the video and your idea of having funny (il say rude) comments about spelling italian ship names, If you cant have some good ideas to make videos funny just dont do it. maybe the russian crowd like them but i do not nad i hope most of the european community also dont like these silly "soviet" funny comments (and im not even Italian :p)- 117 replies
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Venting Topic :p
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So you think YOU are unlucky in qualification
Nauseica replied to Horin728's topic in General Discussion
If any ship and especially a DD doesnt have a detonation flag im a Rank game he deserve it ... it isnt karma or bad luck its Murphy law -
Second PTS test results - Played few match's again and since the first PTS enemy bots seems to spawn in slower rate and is a bit more balanced but still the Aurora spawns earlier than you can leave which making the exit harder and also all the times the spawn location of Aurora is close to exit so it makes alot of harder for people to exit even if they dont want to participate on the slaughtering from the bots. - All the times i played we got wiped from the bot aurora team even if we didnt fight each other and we concentrated on the bots except only once. I tried the Amagi ship with the invulnerability consumable and i killed the Aurora cause he wanted to ram me on the exit zone when i was parked there waiting to left. Small dd's that spawned with the aurora are too strong and too numerous so if you even think to fight each other as pvp zone the bots will eat you alive when the Aurora spawn. - You have to decide if this mode will be some pve on the start and then pvp as it happen on the past or a full pve mode cause as i see on the PTS if you dont get a premade going in Big Hunt you have a chance to beat boss cause if you remotely think you can get 5-8 people to work together you are disillusioning your self and you will wipe from the bots. If you add on top of these that the exit port spawns too late you are forced to hide and pray to RNG god. - Almost all of the 3 first ships that coming back arent balanced towards the Aurora fight and you mostly die if you dont get some decent group/division. The new 3 ships seems cool but if you dont upgrade them fast the early consumables are mostly crap (didnt try hector) - Amagi looks cool with some late upgrades but it seems too have fun and play decently you must spend ALOT of time to reach latest upgrades. Akizuki ship seems fun but when you got swarmed with small dd's your are a food for them. My whining for loot RNG box's still counts
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Its a shark weekend
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Fun fact about these kind of articles Until the commander rework all Armada articles had a 10 and 15/19 point commander suggestion, after it it got vanish
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Lets be honest Ships looks nice Alot of people, me including, planning to get it on day1 cause its a cool/decent Italian T9 BB with no gimmicks and decent sigma Do you think WG will release it with no nerf like they did with some other good looking coal ships. I hope im wrong but i fear some last minute nerf from WG
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If ever WG decide to put a "force feedback" feature in the CV's plane control i promise il buy share's and a premium cv.
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Another 59 days left if you keep this pace Are you planning to host a party for all the victims that been sacrificed to the holy cause .... Are we gonna get some nice chocolate cake What surface ship you will play ... ISE doesnt count :p
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Leone in the Armory and Premium Shop
Nauseica replied to The_EURL_Guy's topic in News & Announcements
Some historians say that the italian shell's from this ship were the 1st to reach moon before USA and Soviet spaceships -
Public Test of Update 0.10.2: Round 2
Nauseica replied to The_EURL_Guy's topic in News & Announcements
So you are confessing that you instead of playing you decide to sleep and work Is it possible more details from these changes on PTS or the balance is for ships that already posted on the Dev Blog ? -
0.10.2 Ways of distribution - Marco Polo and Austin. (DB 127)
Nauseica replied to Tanatoy's topic in Development Blog
For alot of people is the only decent traditional Italian BB for us No silly gimmicks Good looking like all Italian ships 1,8 sigma which means decent accuracy IF ofc they dont stealth nerf before release Good caliber of guns 406mm Coal currency T9 BB Did i say its a beautiful Italian Ferrari ship -
Graphics improvement looked really nice with no slow down even on my ancient PC and we all praise the visual/art department for their awesome work and i hope we dont get some unexpected slow downs on the Live server.
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After of some runs in the Big Hunt here are my thoughts. - Did anyone test this iteration from the developers before throwing it on the PTS ? Cause its obvious if someone from this department play even one game will notice that most things work nice but when Aurora spawns the balancing of this mode is sent to HELL. The Flyfires are so many and everyone is got zerged too oblivion very fast not to mention that the time frame taht you have to stay alive and exit the portal is huge with all these zerglings boats wanted to kill you. I only survived once and thats caused i run away and got hunted from all the zerg for 2mins .... and that too get 4k points. Please balance something atleast in a acceptable way before you put it on PTS, you didnt even play 1 game on this mode before putting on PTS. - I understand the logic behind the point of allowing divisions, i would also like it too play in Divisions but if you allow one or two div on the game mode the rest of the solo players wii lget in disadvantage position from the start. It would be better to allow Div to play only with Div in the mode and let solo players fight each other and div along in this mode. - LOOT BOX issue (no wonder eh) So to exchange the points we get from Big Hunt we have to spend them on 3 RNG boxes to get some probably rng currencty numbers so then we can spend them in the rewards. BRILLIANT idea said no one else before ... well played why you dont put an extra rng mechanic to determine if we allow to log in the server and save our sanity for playing these RNG fiesta. I didnt got time to check the balancing of ships but since i meet all kind of ships and everyone got slaughtered from bots in the end that doesnt mind you probably :p
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Why Scharnhorst 2 knots slower than Gneisenau?
Nauseica replied to CaravellaCaravan's topic in General Discussion
Balancing reasons probably and maybe have each ship some differences so they can say "hey they arent copy-paste ships" Both ships had 31knots speed from wiki btw -
NoZoups easy deadeye skill counterplay!
Nauseica replied to Jethro_Grey's topic in General Discussion
quite a lot of people sadly if you check the comments .... -
Overall the event for giving this ships to us seems okay and nice With some easy effort you can get t4/t5 easy, with some more effort T6 is around the corner and T7 with some few flag stock and easy grind is in your fleet. Most missions and descriptions are well know before with no secret stuff behind so most of us can plan ahead and decide how much to play and grind our goal so that nice. Sadly i disagree on the lettering on the special camos for them but we cant have them all do we
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Overall beautiful ships and the art department did a really good job again Sadly the balancing and the Guys responsible of the performance/decision taking how this line will play/feel again decide to treat it like some unwanted step child. Full of gimmicks to attract the "indigenous people" with some shiny balls, sadly they feel so meeeehhhhhhhhhh as much i seen. I hope for some balancing acts "soon" like slightly more accurate or some reload buff or both.
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With the latest patch you add the above option in the game Sure its super cool when you playing clan/Rank games and is really helpful but on some cases like after the glorious Commander skill reeework some times when i want to play some relaxing coop games or even some randoms with some captains with unspent skills captains is getting annoyed to have to press the OK button all the time. Would be so great if we can get two or three options on the Options menu to by pass this option for some of us and/or even put a limit when the warning popups depending the number of skills we configure on the option menu (ex: but a pull down menu with number of skills to activate when the numbers of unused skills reach this number)
