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piritskenyer

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Everything posted by piritskenyer

  1. piritskenyer

    [0.5.9] Secret Ninja Nerf Of All Tier 5s & 6s?!

    Same for the Kuma... Now problem is that with their hunting ground reduced, these already sealclubby ships will emerge covered in more baby seal blood.
  2. piritskenyer

    [0.5.9] Secret Ninja Nerf Of All Tier 5s & 6s?!

    Because, as we know, Mr Data is always right
  3. piritskenyer

    [0.5.9] Secret Ninja Nerf Of All Tier 5s & 6s?!

    Not like he wouldda stood a chance against my Kuma anyway
  4. piritskenyer

    German BBs+ tier 6 premium French BB Dunkerque stats in 0.5.9

    Well, if we're completely honest, probably ALL T8 CA's should get a repair and all CL's should get a smoke.
  5. piritskenyer

    Mogami: 155mm vs 203mm (new poll)

    Probably easier to code.
  6. piritskenyer

    German BBs+ tier 6 premium French BB Dunkerque stats in 0.5.9

    Oh my gawd. I'll have to buy another IJN prem CL...
  7. piritskenyer

    Do you think Gneisenau should have 283mm option?

    At least we get Dunkerque which is similar to the Scharnhorst But I agree, Alaska would also be nice.
  8. piritskenyer

    WoWs comparison Sheets

    The French navy shouldn't be called LR / La Royale, that's a nickname, but rather Marine Nationale / MN. Thought I'd let you know.
  9. piritskenyer

    Mogami: 155mm vs 203mm (new poll)

    Because she could stealth fire without much effort, had long range, fast and hard hitting torps, high firechance with high rof.
  10. piritskenyer

    [Suggestion] Pensacola tech rework

    Yes, thank you for this very detailed and thourough overview. Not like that's not what happens with any cruiser that meets a 400+mm AP shell... PS: That tin can armour is of the exact same thickness as that of the Myoko.
  11. piritskenyer

    [Suggestion] Pensacola tech rework

    Hi gents, As many of you know, we have USS Pensacola as the current T7 US CA, and now that USS Indianapolis is coming up as a T7 prem CA, I thought it would be a good time to take a good hard look at her, so I called up Trainspite to help me out a bit. Much of the credit for all of this in here goes to him directly. So, first things first: The Pensacola. Very very divisive ship in the community, with some people hating her to the core, and some people swearing by it. I'm not ging to lie, and most of you know this already, I'm in the second camp, although from time to time she infuriates me. Now why is she so divisive? That is down to the quite hard shift in the tech tree between the Cleveland class and the Pensacola class. Pensacola was built more than a decade before Cleveland, and was designed and originally designated as a light cruiser with heavy armament. The Washington Naval Treat however made so that she was to be redesignated as a heavy cruiser. As light cruisers, Pensacola and Salt Lake City were relatively thinly armoured (4" max thickness on the main belt), but had very powerful machinery, with really high design speed for the time. They also got a hugely tall tripod mainmast, but more on that later. How all of the above translates into game terms is probably all tooo familiar to most of you: She is fast (not IJN-fast, but still a good turn of speed) She has very good handling She has no realy armour to speak of when it comes to handling accurate enemy fire from anything more powerfully armed than a T5 CL And because of that tall tripod mainmast she can be seen fro the moon. No, really, she can be seen before she gets a chance to fire her guns. Also, as it so happens, she has more than a few ahistoric features in game. We aim to rectify all of the above problems we can, based on her service history and refits. Here we see the superstructure of Myoko to the left, to the right we have Pensacola's 1945 refit superstructure and her 1942 configuration with the infamous mainmast Pensacola compared to Myoko. Note how much taller Pensacola is as completed. (Picture credits to Trainspite) So here is the suggestion in gross lines: reworking her hull options: A hull, as she was completed B hull, 1942 refit C hull, 1945 refit Changing the gun choices currently available, removing the ahistoric " 8"/50 Mk14 " guns (the US naval arsenals never had an 8"/50 calibre weapon) as a side effect, changing the AP ammunition. Hull reworks: A hull 1929 hull, as built and comissioned. Armament: 10x 8"/55 (203mm) Mk9 guns in two twin and two triple turrets, firing the 8" Mk19 mod 1 AP projectile for a maximum damage of 4500. 2x triple 533mm (21") torpedo tubes, firing Mk11 or 12 torpedoes 4x 5"/25 (127mm) Mk12 DP guns AA: 4x 5"/25 (127mm) Mk12 DP guns 4x .50cal (12,7mm) M2 HMG Detection range: 15.7km Now this hull features the guns she was originally fitted with, those would have the exact same characteristichs as the ahistorical L/50 weapons that we have now as stock. This hull also features torpedoes, last in the regular tech tree. The torps were mounted in the after superstructure, and from what we could gather had very good arcs. These, however are the same torpedoes found on the Omaha, the Mk11. If we want to have stronger ones, we could give her the Mk 12's for higher damage (IRL the Mk 12 went slower and a wee further than the Mk11 but was otherwise the same). You can see that she has nonexistent AA, she was completed in 1929 after all. B hull 1942 hull, basically a mix of what we now have as the base hull in game, but with the top guns. Her hull configuration from before the battle of Tassafaronga. Armament: 10x 8"/55 (203mm) Mk14 guns in two twin and two triple turrets, firing the 8" Mk19 mod 6 AP projectile for a maximum damage of 4600. 8x 5"/25 (127mm) Mk12 DP guns AA: ​8x 5"/25 (127mm) Mk12 DP guns 4x quad 1.1"/75 (28mm) AA guns 8x 20mm/70 Oerlikon guns Detection range: 15km What we see here is the state she was in in 1942. The top spotting room on the main mast is gone, replaced by a rangefinder, that knocks off an ever so slight part of visibility. Torpedoes now have been deleted as per decision of navy analysis determining them to be more of a risk than a potent weapon The guns are the exact same as we already have in game. AA has been augmented. Still not very good, but it's at least good enough for self defence. C hull 1945 refit. Better than we have now in game. Armament: 10x 8"/55 (203mm) Mk14 guns in two twin and two triple turrets, firing the 8" Mk19 mod 6 AP projectile for a maximum damage of 4600. 8x 5"/25 (127mm) Mk12 DP guns AA: ​8x 5"/25 (127mm) Mk12 DP guns 7x quad 40mm/56 Bofors guns 9x double 20mm/70 Oerlikon guns Detection range: 13,5km 13.2km Here is her final refit from 1945. She had her incredibly tall mast cut down, had a platform and short tower installed. She is not as tall as battleships anymore. Her AA was substantially upgraded in 1943 to what we have in game now, and again in 1945 to what I have listed here. Other changes: Deletion of starboard catapult. Both funnels are capped Her other characteristics should remain unchanged, notably speed, healthpool, maneuverability, air detection range, all that jazz. Sources: http://www.navweaps.com/ http://www.navsource.org/archives/04/024/04024.htm http://www.shipbucket.com/
  12. piritskenyer

    Mogami: 155mm vs 203mm (new poll)

    Yes, and that is exactly what WG doesn't want. For some reason they decided that the Mog should be used with the 203, only the 203 and nothing but the 203. Now, problem is that the 155 for many people is just mkore fun than the 203, and for a long time it wan't only more fun, but also much better (3 km stealth fire margin, as good turret traverse as the 203, better RoF meant ivisifirehose). Wg decided that "the ship was inteded to be used with 203, so the 155 will be made bad" (whiich IRL absolutely wasn't the case) and decided that CL'ing is the russian thing to do, so the IJN doesn't get to do it. Well, tough sh1t, because people still use the 155 for DD hunting for some reason. I haven't been playing the mog since the modules' patch, so I can't really say which one I'll end up preffering, but when I finally get myself together enough to beat things properly, I'll state my opinion on the matter,.
  13. piritskenyer

    RN premium ships

    It's easier to build a first line on time based on RN CL's, but CA's will also probably come in the foreseeable future.
  14. piritskenyer

    German BBs+ tier 6 premium French BB Dunkerque stats in 0.5.9

    Oh I see a right shitstorm bearing down on that.
  15. piritskenyer

    The He shells cause fire, so the Ap shells should cause flood..

    "And when you're gone, you stay gone, or you be gone."
  16. piritskenyer

    The Forum Tavern - Off Topic Thread - Bring Your Own Beer !

    Oh Shani... I miss her too, especially since I completely binned WT (after more than 300 euros worth of money poured into it )
  17. piritskenyer

    Recommended / exceptional ships per tier?

    USN: Pensacola (difficult but great fun if you get the hang of it) IJN: Tenryu, Kuma (aka: filthy stetpeder murder machine), Aoba, Fuso, Kongo KM: Königsberg VMF: Bogatyr, Kirov (also difficult but fun if you get it)
  18. piritskenyer

    USS Wichita - T8 ship proposal

    It would be pretty hard to make her worse than NO IMO I'm really not impressed by the New Orleans, so Wichita would be better fo sho.
  19. piritskenyer

    USS Wichita - T8 ship proposal

    How do I justify it? Gameplay wise by the fact that the US CA line is one of, or the only CA line that is a pure gun line with no torpedoes at all over a certain point. They also got out-powercreep'd by both new lines, so I think a rangebuff over the entire US CA line would be justified. US cruisers in game are one of the slowest, so they can't even catch up easily with the ships they should be killing. TL;DR: they are handicapped in that department anyway. Historically the justification is that the USN had very good firecontrol over all its ships with radar-guided firecontrol that could provide target data over long distances.
  20. piritskenyer

    Let's talk French battleships a bit...

    Holy crap, she looks very agile and quick. The camo looks awesome as all hell, I hope that's the one we get, and the tricolor-striped one was her base livery
  21. Radar. Hydro. Active hydro cruisers on low tiers, Radar cruisers on higher tiers.
  22. piritskenyer

    The Forum Tavern - Off Topic Thread - Bring Your Own Beer !

    hopeless fncking teams... I mean they completely ignored our cap and such, it was absolutely unwinnable.
  23. piritskenyer

    The Forum Tavern - Off Topic Thread - Bring Your Own Beer !

    STFU, I play to have fun after not being able to relax for days... If I was a professional player, I wouldn't complain.
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