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Everything posted by piritskenyer
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Yorck - German VII tier ultimate floating disaster
piritskenyer replied to Saint_Michaelus's topic in Cruisers
You are crying about Yorck now? Do realise that Yorck used to be a dumpster fire of such proportions that people quit the line because of her. She's acceptable now. -
https://wowsft.com/ship?index=PJSC038&modules=11111&upgrades=134320&commander=PCW001&skills=2154841093&ar=100&consumables=1111&lang=en https://wowsft.com/ship?index=PJSC034&modules=11211&upgrades=114324&commander=PCW001&skills=2154841093&ar=100&consumables=1111&lang=en This is what I use
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It might already be a thing. Few days ago a New Orleans was bowtanking my Eddy, and I decided to shoot his turrets in the face as best I could. Managed to disable one and destroy the other before he got obliterated by our Richie.
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Which forum members have you seen in random battles?
piritskenyer replied to Cobra6's topic in General Discussion
Met @Kostis_Larsson in his GC an hour ago, while I was in Jaguar and my buddy @T0byJug was in his GC. Our team won, even though I thought Kostis would carry them. -
Remove Colbert and Smolensk From the Game
piritskenyer replied to VeidraVontae's topic in General Discussion
*headscratching intensifies* I can't really tell you anything intelligent to that, apart from that looking at the PR of the 53 players with more than 80 battles on the EU server has considerable drop. Average damage is also somewhat low. Maybe the ship is more of a divisional asset than a solo farmer. Like I said, I found her to be quite nice in testing and I want one asap. -
Remove Colbert and Smolensk From the Game
piritskenyer replied to VeidraVontae's topic in General Discussion
*headscratch* I quite enjoyed the ColBRRRRRT in testing, and didn't findit especially bad. True, it's thinly armoured and easy to hurt, but in all honesty, I found her to be reasonably maneuverable and good at kiting. Then again, somehow the ship has the second best WR of TX cruisers, only topped by Balansgrad. -
Remove Colbert and Smolensk From the Game
piritskenyer replied to VeidraVontae's topic in General Discussion
Please don't remove them before I get them though. -
What Were Your Greatest Gaming Achievements Today ?
piritskenyer replied to Hanszeehock's topic in General Discussion
So I took some IJN cruisers out, you know, for old times' sake... The results speak for themselves. The good ol' Atago Dreadnaught The good ol' Mogami inferno -
Which forum members have you seen in random battles?
piritskenyer replied to Cobra6's topic in General Discussion
I met a division of @Blixies (Lexington), @DFens_666 (Monarch) and @ForlornSailor (Cleveland) on my team and they turned my luck around. Compliments all around. -
She definitely needs a turret traverse buff. Reload, probably not. In the old days (talking old-old here, 15.7km-concealment-old) I was one of the people who still loved the ship and could do consistently well with her because I was able to do a good open water kiting play. That was down to turret traverse keeping guns aligned in a full turn down to ranges as close as 8km. When she had her concealment buffed, you could delete cruisers in your tier spread if you managed to sneak up on them, which the buff made easier. Now the ship needs a John Doe and the turret mod to be able to keeps guns on target at 13km in a full turn. Concealment could be better, but ehh. A very high broadside weight must be balanced by the inability to point blank use it.
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people beating on each other over their stats be like
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And make sure his delivery isn't flat and monotone :D
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What are his talents going to be?
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I wasn't sure about the 18" and... I have a Perth and a Belfast, I have no idea what you are talking about (I know what you mean ofcourse )
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If it's british and has a 15", you best reach for your AP. If it carries literally any other calibre, feel free to spam HE like a moron.
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Worcester and Minotaur Fake XP's
piritskenyer replied to Varate_me_k_as_Klaiw's topic in General Discussion
I spy With my intact right eye A sub-par player Burried under many a layer Of effective enemy gunfire Because he doesn't know Where to go When a TX match In which he has no place Inevitably starts -
I would suggest Belfast and Giulio Cesare, but both have been pulled from the shop. Also, you might like Mikhail Kutuzov... Oh... Wait... Okay, on a more serious note: the French prem cruisers like the T6 De Grasse and T8 Bayard are fun and effective, I recently got Irian (Pan-Asian T8 CL) out of a container, and she also is rather nice (after a single game, granted, but still). Blyskawica at T7 (PE DD) and Aigle at T6 (FR DD) are also good ships, Atago (IJN CA) at T8 is an excellent all-rounder, battleship wise I can recommend Dunkerque (T6 FR) albeit she is unforgiving and somewhat temperamental, Warspite (T6 UK), Hood (T7 UK), Scharnhorst (T7 DE), Vanguard (T8 UK), Roma (T8 IT), Lenin (T8 RU), Tirpitz (T8 DE), Alabama & Massachusetts (T8 US, look very similar, play very different). As you might see, there is a wide array of choices, it's all a question of preference and playstyle. The ships listed above are all good, but they might not all suit you or your playstyle, so I recommend you go read up on them individually and choose for yourself.
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how to shoot a mogador in an atlanta
piritskenyer replied to The_Shungite_Wizard's topic in General Discussion
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I am aware, however if you have multiple enemy units in the same line of bearing (say an aoba at 12km and a kongo at 14 km) one in front of the other, repeatedly pressing X will cycle between them, indepemdently of which one you have put your centrepoint on.
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- lock on bug 2.0
- lock on
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Does Detonation Mechanic actually have any Use in this Game aside from annoying People ?
piritskenyer replied to Sunleader's topic in General Discussion
It annoys you, that's good enough for me. -
I propose also Lock On bug v1.1 or v2.1, namely when you have more than one enemy ships in view and the game decides to lock to one of them, but not the one you want to shoot, and pressing X to cicle selection doesn'T seem to work properly. v1.2 or v2.2 of this is where there is only one possible target in view and somehpw the game refuses to lock on to it al the same, unless you repeatedly mash X
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- lock on bug 2.0
- lock on
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I'm pretty sure that was sarcasm
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Of course, it doesn't prove withoit the shadow of a doubt that it's what happened, but based on the available information that can be verified (the large column of flame, Hood breaking in half after the after engine room) the theory in the rar that I posted seems like the most plausible and therefore my subscription to it. There is also no possible way for the plunging hit theory, that has been debunked for certain many times. The thing about Prince Eugen possibly lamding the fatal blow is also pure wehraboo fantasy, which needs to be eradicated.
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Time for German T10 BB with 48cm Guns :)
piritskenyer replied to Sunleader's topic in General Discussion
AAAHAHAHAHAHA A /60 gun with a calibre exceeding 8". Now that is one I'm going to have to have some reservations about. -
http://www.navweaps.com/index_inro/INRO_Hood.php Happy reading. RegardingHMSHood-FINAL.rar
