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Everything posted by piritskenyer
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Or maybe, justr maybe, don't try direct bowtanking and angle at 40-45° where shells bounce off your forward bulkhead and your belt, overpenning your bowplating. Judging by the picture you are not nearly angled out enough and they go right through your bow and forward bulkhead. You can beat people to crap in Nelson.
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On tier 5, 152/155 IFHE is just evil, as there is hardly any BB in your tier spread that has proper deck protection (apart from T7 KMBB's), so you can rack up quite nice amounts of damage. I'd say yes, by all means, if you want to sealclub in T3, go ahead..
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And in even older times before the big B/AFT+EM nerfs, 155 Mogami was outright evil and overpowered... :D
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Like I said, it's how I personally feel about it. You may feel differently about them, but I for one feel like I said (helps that my only 8-killer was in Indy and I got a Kraken in T9 with Pepsi, while I'm mostly used to crap sandwiches whenever playing NO...)
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Can you guys cry more?
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I don't know, man, as a general cruiser player, I still prefer T7 over T8 (although that is not really just a cruiser thing). There are few ships on tier 8 I like, one being 155 Mog (even pre-buff), another being Atago. There are some others I like(d), but I'm not at liberty to talk about those :D. That said, in general for comfort and everyday fun I prefer T7 because the easy end of the stick is generally easier and the sh1t end of the stick is less sh1t than when playing tier 8. Being bottom tier in a T7 feels less frustrating than being bottom tier in a T8, while being top tier in a T7 feels dirtier than in a T8. Sure, T8 has a distinct advantage over T7 (stealth and not being overmatchable by 14" guns are just two examples), but it's also much more focus-intensive and requires better awareness at all times (in short: don't play T8 tired.).
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I mostly agree with what you say, however I do think that T8 can be a make it/break it tier, since this is the tier where most of your opponents will have a tool that you (mostly) don't: heal. Coupled with the fact that you'll see a lot of higher tier battles, I can see how it can be frustrating for some people. Not an excuse to start weekly whine threads though.
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Algerie, De Grasse, and maybe Duguay-Trouin have benches, Algerie has a bike.
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It's weak, it's not crap. It had some debilitating drawbacks, true, but it has never been as bad as people tried to make it out to be. Colorado isn't trash per se either if we're to believe good players, it's situational.
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It is worth it, because these torps if you can put them into your target can and will take down any ship in the game. Also, you don't have to use them over open water, you know, you can use them like you use ambush torps with lower tier USN and VMF DD's. If you can ambush a BB around an island he'll have very little chance to dodge, due to the tremendous speed of the torps.
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You should be pretty okay with a 40-45° angle IIRC. Forget bowtanking, you're a T7 ship, but properly angled, your forward bulkhead should be able to bounce any shell that comes in through your bow plating (read: you'll take overpen damage). Even though the forward bulkhead is thinner than on Nelson, should work pretty fine for both ships, unless you get a plunging hit into your deck (but that requires greater distances).
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[SCRUB] The Scrubs - Recruitment thingy
piritskenyer replied to Loran_Battle's topic in Clan Recruitment
Add meeeee :D- 3,079 replies
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I really hope that's not your general take on life...
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New "Duke3D Explosions" are here!
piritskenyer replied to __Helmut_Kohl__'s topic in General Discussion
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How many "Permanent Camouflages" (Type 15/16/17/18/19/20) you bought for your regular ("Silver") ships?
piritskenyer replied to Leo_Apollo11's topic in General Discussion
Damnit, as soon as I cast my vote I remembered I had one more. I have one on my Pepsicola and one on my Leander. -
Wow, check out this paragon of the right...
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How I imagine playing that ship: Although in all seriousness the idea itself is interesting, but the same problem I mentioned with the quintuple turrets exist: humongous beam.
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Yamato on crack basically?
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My main issue with quintuples is that they require a humongous barbette and thus beam, which means that in order to maintain a 1:10 length ratio you'd need a very long ship, and at that point you start having diminishing returns in turret weight as well. (The same problem is present with the 4x4 design, mind but that is primarily a length issue raher than a beam one) Not only that, but we've seen with Dunkerque that compartmentalisation hasn't been implemented, so one hit can take half your firepower, and and losing five guns in one go is just excessive. Also, if you think about it, there are only so many layouts you can have before you start repeating yourself. Right now we have one 2A1 BB at TX, with all others being 2A2's. 2A1 and 2A2 are basically the most practical layouts. The most play you can have on them is the number of guns per turret.
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I'm still dreaming of a 4x4x 380mm TX, because dat firedensity. It would probably rely on doing normalpen damage unless velocity gets a buff that would turn it into a needlegun.
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Again, I maintain that that is not necessary. Dunkerque never recieved any upgrades in that regard and was also entirely reliant on optical rangefinding and firecontrol. Should a future Alsace derp, I meant Strassbourg be put forth as a regular tree ships, we could wager that with some fictional upgrades (like the AA suite, see older posts in this thread), her accuracy could be a wee bit better. Richelieu in her late-war/post-war config already would have much better range and accuracy, on account of the radar rangefinder and radar-aided FCS. Jean Bart would go even further with the retarding coils that would mitigate the mechanical problem in her accuracy. Adding a ship that is even more advanced than those would be believable to have rather good accuracy. That aside, your point is fair, although I can't imagine 10 forward facing guns...
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Not necessarily. By the late '40s the french have added retarding coils to the firing circuits that retarded one of each pair of guns in the firing sequence by .002 seconds, which in turn improved accuracy (reduced the effect muzzle blast had on accuracy). Theoretically, it is not impossible (it's actually quite likely) the French would have done so sooner, if they had not been taken out of the fight.
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Which forum members have you seen in random battles?
piritskenyer replied to Cobra6's topic in General Discussion
Yeah, we tried our best, but our best was not exactly enough when our team was being so scattered. "Baron stop dodging and let me kill you, dammit!"
