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Everything posted by piritskenyer
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Okay, so I unlocked and bought B-more yesterday. Played my first game too (blew a lot of money and freexp on unlocking and fitting her out) and so far so good. Not a huge amount of damage, but she feels nicer than New Orleans (that I was grinding away at during the weekend) already. She seems to have just that much more armour that is enough to save you from random citadels (looking at you glancing overmatch citpen and shot falling on quarterdeck for citpen in New Orleans).Speaking of Citadel, I noticed in the armour viewer that the citadel is nice and low, which seems like something I'll like. Overall, she seems like a proper improvement over New Orleans, even with the lower range (I went for the RoF mod, because 8.8 sec base reload lets you pile on the hurt).
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RIP Dunkerque, Guilio Cesare is better and tier lower
piritskenyer replied to Jvd2000's topic in Battleships
I always sail her with the spood flag, and she goes just over 30 kts -
RIP Dunkerque, Guilio Cesare is better and tier lower
piritskenyer replied to Jvd2000's topic in Battleships
I for one would prefer a .1 or .2 better sigma on dunkek, because I remember having games where I did really below-average damage because the guns just wouldn't behave. Sure, when they hit, they hit hard (also, a little bit of side angle on crusiers goes a long way to avoid overpens), but having games where none of your shots go where you want them to it's just way too unreliable to be played. -
First French DD announced - Aigle (T6)
piritskenyer replied to PseudoMi's topic in General Discussion
No, Toby, it won't :D -
Those aren't Koalas, they are dropbears
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Which forum members have you seen in random battles?
piritskenyer replied to Cobra6's topic in General Discussion
One point perk called Incoming Fire AlertTM, mate. use it to good effect on cruisers. -
Keep! Don't you dare sell her.
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Time to discuss the freaky AG-128 and how to make it work
piritskenyer replied to Affeks's topic in Battleships
That is the geneeral control scheme I had in mind too. The issue one could have is that if the ship was to be so implemented, that would open the floodgates to all the whining [edited] crying for all BB (and any ship with them) secondaries to be controllable. -
The problem isn'T that you need a brain and AP to defeat a Conqueror, the problem is that he doesn't need either of those things to defeat you.
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Time to discuss the freaky AG-128 and how to make it work
piritskenyer replied to Affeks's topic in Battleships
Controling different calibres, ehh. Only similar example ingame is Kawachi (her beam turrets are armed with 12"/45 while her bow and stern turrets are armed with 12"/50), but those are still guns that load and handle the same. Having two widely different calibres (6" and 14") would be a pain in the a$s to handle, esp since you'd preferably load AP in the 14" and HE in the 6". You maybe could swith like you switch to torpedoes, but still ehhhhhh. -
Yeah, well, in hindsight it's logical. Then again, she's gonna be hard to balance, methinks, especially that two tiers lower as a BB she'd also be fine imo. Ah well, we'll just have to roll with it. I'll have to grind CW too now I guess.
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Discussion thread for "some interesting info around the world"
piritskenyer replied to Deamon93's topic in General Discussion
I'm really curious to see her. The way I see it, she's gonna be a female canine to balance as a TX CA, because there is no way in hell you can squeeze more than 4r/m of those guns. I'd say it's prolly more like 3 r/m, not even 4. Perhaps a TX Graf Spee, that is always top tier, but still... eh... -
Discussion thread for "some interesting info around the world"
piritskenyer replied to Deamon93's topic in General Discussion
Listed as TX CA ... -
Sorry for the double post, but... https://worldofwarships.com/en/news/common/yes-we-clan/ How in the name of *F* did you guess that?
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I just had a few good rounds in my NO over the weekend, all of them in a division. Not very high damage, but certainly very very fun and effective. If B-more is like the NO but better, chances are I'm going to enjoy her greatly. In all three-four games I had rather low damage, never exceeding 60k (and prolly not breaking 30 average), but radaring people out of their smoke is gamechanging. Now I just have to find a way to also do damage and I'll like the ship. B-more seems better off in that regard with her higher AP arcs.
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Time to discuss the freaky AG-128 and how to make it work
piritskenyer replied to Affeks's topic in Battleships
She could be a fun ship to sail, in a similar fashion Mikasa can be fun to sail. The gun layout being completely mixed (6"/47's, 5"/38's, 5"/54's, 3"/50's and 14"/50's) will see you have control probably over the (aftermost) gun turret with the big guns, and then yoU'll be sailing around killing planes like crazy (although as a gunnery trainign ship, their coordinated fire potential is... questionable) and just spitting secondary fire, instead of you yourself dealing effective daamge. -
One ship breaks you? ONE? After two years? Wow, mate... Check out ships like Ibuki and Karlsruhe...
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Okay, so a little bit of a late response, but hey, better late than never, right? Looking at the general hull design of the Oyodo-class (upon which we base Niyodo), we find that she's based on the hull of Agano, with half a metre more total beam. That imo makes it possible to have centreline-mounted torpedoes, albeit with somewhat worse arcs. That said, the Aoba class (which is highly similar in size - 16m beam) does have lateral torps, so we do have a choice here. If we did ramp up RoF's for the 155mm/60 triple mounts to 8/min (I realise that is contrary to my previous post, but being a balancing factor oftentimes historical accuracy is ignored for game balance), then we could do a T5 Agano T6 Agano-Kai T7 Niyodo (stretch of reality) T8 Niyodo-Kai (at this point total fiction 4x3x 155mm/60 + 2/4x4x Type93 (she would need lateral torps for sure); ~200 m length, ~16-18m beam, ~34kn) T9 Suzuya The heavy cruiser line would need to be adjusted accordingly: T7 Maya (Takao-class with 4x2x 8"; 4x4x Type93) T8 Myoko T9 Ibuki (remains) Or alternatively: T7 Myoko (remains) T8 Takao (Atago but w/o heal and better RoF) or Mikuma/Kumano (Mogami-class) T9 Ibuki (remains) Mogami herself (or rather her name) would be removed for later use in the aviation cruiser line alongside Oyodo and Tone.
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Which forum members have you seen in random battles?
piritskenyer replied to Cobra6's topic in General Discussion
Oh yeah, I remember that actually. I didn't realise you're a forumite at the time. I played the blocking force, at the end I was just trying to take you down with me, but nah :P It's never the Yamato's on the enemy team that tick me off, it's HERNBB's... :| -
Which forum members have you seen in random battles?
piritskenyer replied to Cobra6's topic in General Discussion
@P2Win handed me my a$s a few days ago when I was sailing my Zao and he was in his Yamato. Our team wasn't really useful, there was nothing my division and me could do about that. -
That's fair, shows you how little I know about soviet BB's without digging. Although then the question of why have two 3x3x 12" armed ships in the same place. In time it wouldn'T matter, as they could be next to one another, but which to implement first? (Assumption at work here is that these ships would all be at T7)
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Hi Kampa! I hope you're not too trigger happy :D
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I know there are a lot of such designs, however the ships listed here are all built and completed and (excluding Starsbourg that desperately needs an AA refit that would be at the very least semi-fictional) could all be very comfortably fit in here as completed. I'd of course like to see the ones you listed, with maybe the exception of the Pr 69 (Khronstadt), as that would just break the "no-overmatch" lineage. I can't speak much for the French battlecruiser proposals (I've been slacking and neglecting to check them out, honestly), but I'm not sure they would be as sorely needed if we have Strasbourg.
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I for one would rather have Alaska at around T7 or 8 as a premium BB, much in the same vein as Scharnhorst, King George V (and hopefully Strasbourg), that seems to be the place for ships with unusual-sized main armament for their power. The 12" rifles on Alaska are an oddity in that they are extremely punchy (New Mexico 14" level of punchy) while unable to overmatch same and higher tier BB's. Her guns would be more powerful than those of Scharnhorst with comparable (probably better) AA, but she would be at a disadvantage in terms of armour (9" - 229mm belt). She would be at a slight advantage in gunnery and AA and a significant advantage in maneuvrability to KGV while being completely outmatched in armour. She would have a definite edge in AA and speed (and rate of fire) over Strasbourg, while being outmatched in raw gun power and in armour. If I wasn't pressed for time, I'd try to set up a matrix for these four ships
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I think the main problem you're not taking into consideration is that there are situations other than trying to bowtank each other. Of course in a bowtank situation, GS will lolkill any T7 cruiser, but watch them get too cocky and give too much broadside, and watch them take (in the words of Christopher Walken) damage they won't walk away from. USN 8" AP is extremely nasty because of the better bounce angles and very good pen value, so in a mid-range fight you can citadel a GS and then kite his return volley (which is more what you should do, really). Also, GS can only autopen nonvital parts of the side armour, and since cpt's tend to try and go for the waterline, you can agressively bounce shells off your belt. Again, of course, it's not something you should ever rely on instead of kiting incoming fire, but in a pinch it's a valid tactic. Also, why would you think GS autobounces 8" AP anywhere on her hull? Even Kongo can't do that.
