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Everything posted by piritskenyer
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Maybe bring poor bastard's detenction range in line? Maybe? Please?
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You lose 2 torpedo tubes alongside the 2 guns. And with those torpedoes I've taken out a full HP NewMex onece, no way you're doing that with the single triple launcher on the C hull. It's a matter of personal taste, really. For me the cons of the C hull just outweigh the pros and that's all there is to be said.
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The AA is good enough for self defence at tier on the B hull, while the extra guns and torps can really make the difference. If the C hull also got a defensive AA fire ability, I'd consider it, but in close quarters 6 torps instead of 3 just can make or break a ship. What 8 guns? The Omaha C hull gets a 7-gun broadside, a 6-gun frontal arc and a 4-gun after arc. What 8 guns are you on about?
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I think the Albany is USN, not VMF Just saying
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I think you'll find the T2 IJN CA is called the Chikuma, not the Chikamu Also, HindenbUrg, not HindenbErg. Everything else is just too small for my tied eyes to see. But great job Also suggest you name the Soviets SN for Soviet Navy. But that's just me. (Also, should French ships ever appear - which I hope they will sooner rather than later - they must absolutely named MN for Marine Nationale.) (Also, you should add CL for light cruisers next to CA for heavy cruiser)
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Have you started looking into the new ships that are to be added already? The German ships look interesting especially the T V cruiser (whatever her name is) as from what I managed to gather she'll be a baby Cleveland with 3x3 6" (ish) guns.
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Okay, now we saw this game isn'T a flop (even my DotA/LoL/WoW friends got hooked ffs!), can we now p-lease link gold economy? I got gold to spend!
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Okay, here's the deal. We have the Murmansk and the Omaha at Tier 5. The Murmansk is basically an Omaha class light scout cruiser in the latest configuration (you could call it a C hull Omaha). Only there's a problem. The Murmansk has 2.1km longer firing range. Explain to me why. I for one see no balance reason for it, as the two ships have identical everything other than the firing range (oh and torps. The russian gets 8 klicks on range, so that's actually useable).
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First: Is there a way to display ships sank by the secondaries separately? Not in the end match results, but just to ourselves. I for one would like that very much, as I use the end game results in my "personal anti-gamerage program", in which the different ribbons have different values1. A ship sunk by secondaries wouldn't/shouldn't therefore have the same value as ships I sank by myself using the main guns. A mod for it would do too, if anyone knows anything about this, gimme a shout. 1: The program consists of physical exercise in the form of n° of pushups, situps or min's of running. The way you get a number at the end of a match is by adding up the values of the ribbons. The values of the ribbons: Ship sunk: 10 (Ship sunk by secondaries: 5) Aircraft destroyed: 1 Citadel hit: 1 Torp hit: 1 As you can see, not every ribbon has a value. Some ribbons (flooding, fire and incapacitation for example) I find just too common to give a value to. Number of hits? Not really viable, as some classes don't hit with guns at all, others live off their guns (think Atlanta ). Here are the point values for medals: Confederate: 10 High Calibre: 10 Solo Warrior: 10 Clear Sky: In a CV: 10 In anything else: 5 Liquidator: 5 Arsonist: 5 Witherer: 5 Now I feel that Clear Sky (and while we're at it ships sunk by secondaries) requires a bit of explaining: AA (and secondaries) is very heavily RNG-dependent. Of course, correct situational awareness, positioning and whatnot will get you closer to aircraft (and secondary) kills, but you still don't have direct control over the guns. A CV captain can, however direct his/her fighters to engage a specific air target and therefore has (even though RNG is still present in the dogfight itself) much better control over it than a captain of another class. Liquidator, Arsonist and Witherer are worth points, because they require multiple fires and floodings to achieve, while one may stumble upon a fire or a flooding by chance during a game. Also, in coop battles you need to divide every point value by two: it's AI after all, may not be as retarded or cunning as human players, but they are pretty much always the same level. What to do with the points? Simple: If you're doing pushups, situps, pullups, etc, you just do the n° of points in them. 3 ship kills and 9 aircraft shot down along with a citadel hit? 3x10 + 9x1 + 1x1 = 30 + 9 + 1 = 40. If you're a runner, let 10 points be 2 minutes of running. (I felt that one minute of running per point would have been a bit much), meaning that following the previous example you'd get 8 minutes of running for 40 points. That's about a kilometre of jogging at a leasurely pace (read: not military PT standard ). That may not be much, but the goal isn't to make you spit out your lungs, now is it. Now before someone starts pointing the fingers: No, this is indeed not my own idea, much rather an adaptation of the basic idea that I read I-don't-know-where on the internet in relation to veterans, gaming and PTSD. I found WoWs to be particularly adaptable to this idea, as there are a lot of smaller and bigger achievements that can make up a reasonably complex but not too confusing system. Okay, I'm done with the sillyness now. Enjoy!
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A few odd things I want to drop here.
piritskenyer replied to piritskenyer's topic in General Discussion
aaw, that's too bad -
A few odd things I want to drop here.
piritskenyer replied to piritskenyer's topic in General Discussion
So? Any mods for displaying ships sunk by secondaries? -
With ease? On the B hull with the rudder mod, yeah. I quite honestly found the rudder shift time a bit slow for my taste (maybe one of the reasons why I dislike the ship - although the list could go ooon and ooon), but the rudder mod helped that out perfectly. It's not a ship built for speed like the Omaha or the Furutaka, and I'd wager that the Aoba is also a faster (and more maneuvrable) ship, even though I don't have her yet.
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Pepsicola was love, Pepsicola was life. In CBT. Haven't got her yet here, but I wanna.
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Oh you have no idea
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PS: I'm so glad I speak English and I don't have to descend into national forums...
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I understand the "logic" behind it, however I don't agree. The Omaha, unlike the Murmansk, can be used in two very distinct setups: Anti-ship with the 4x3 torps and 8 guns/broadside, or the AA setup where it gets a very nice amount of AA firepower, in exchange for one gun per side and two triple launchers. Now it's effectively the AA setup being buffed in way of AS capability to compensate for the loss of the gun on each side and the launchers. It annoys me a bit, that's all.
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Despite my everlasting loathing for this ship, sometimes, I can manage a good game. PS: I also run a flag on the ship.
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I was in my Cleveland, and I was having a very close shootout with an Aoba. I saw the enemy planes coming in, so I pushed T, but I couldn't zoom out to target the TB's specifically because I was focusing on evading the Aoba's fire. One torp in the bow was all it took to bring my ship down, from the sole surviving plane in the TB sqn.
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I was thinking about how it would be cool if you could set the importance of targets to your AA in game. I'm not talking about the ctrl-click selection, but something you could set pre-post battle in the docks: most important AA targets, second and third. I was thinking about this because it's a usual trick for carrier captains to send fighters along on raids so that the AA has to per default split their fire between strike crafts and fighters, reducing the attention the strikes get. Of course, you could just click them, but sometimes you just don't have the time to, when you're locked in a firefight.
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Excuse my ignorance, but wtf has the hull have to do with the firing range? Isn't it supposed to depend on the fire control? Because that there is basically a pay2perform hull. I'd much rather keep B hull for the increased firing range than have the C hull with lower DPM. Oh and anyone mind telling me what happened to the handling of the ship in .4.1?
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Your crying makes me facepalm harder and harder.
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Now that I'm not flat broe, I want to buy me one so badly
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USS Montana - Ode to BBs or why it's worth the grind
piritskenyer replied to Crysantos's topic in Battleships
No pictures in the thread Nice read- 19 replies
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It IS fine. If you're stupid enough to get close to a CL which is probably going to run circles around you with your BB, you deserve to get burned to the ground. This ship excells at burning things only if it's within 8 kilometers. why? Because at max range you can't hit jack. at closer ranges you can dispatch equal and lower tier cruisers with your AP, but having no armour, they can do the same to you. When fighting against this ship, at ranges between 10km and maxrange I can simply turn out of its shots with my CL's. If I'm in a BB I play with my speed and suddenly he can'T hit me, because it's just that goddamned hard to lead shots when your flightime in seconds is more than the distance in kilometres.
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Only she was never commisioned into any other navy than the RN.
