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Boomer7

Beta Tester
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About Boomer7

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    Petty Officer
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  1. Boomer7

    WoWs 2nd Anniversary Achievements List

    Managed to finish it in a few days. Was not too difficult, you just need to be a bit determined and play only ships and games that have a chance of giving rewards. Using a Scharnhorst for the Tier7 mission which also brought me many other rewards. (did not know I was that good with the Scharnhorst :D) The Graf Spee for its Mission The Kongo The St. Luis for the Tuer II Coop Mission And a Minekaze for the Tier 5 Coop Mission Doing this for about 3 days gives you enough doubles to buy all the missing ones, even if you do not have all the required ships. You need one Tier 7 ship at least I think to make the 100XP, 2500 commander XP, and the 400000 gold rewards easier, unless you are really good :) I would like to have some of the rewards as real figures, mainly the ship beauties and also the revenge of the bots.
  2. Boomer7

    Kamikaze R - I feel evil

    The torpedo hitrate is a bit misleading I would say. If I fire a very tight 6 torpedo spread at a BB and it sinks after the first 3 hit, then the others are counted as misses even if they hit the sinking wreck. Before the nerf I played the Minekaze and not my Kamikaze R as I thoguht I might go further up the DD tree. Now I am sure I will not so my captain sits in the Kamikaze (and he is not a 15pts captain). Think the reason the Kamikaze R has a higher winrate even as the old Minekaze is, that you got it fully upgraded so the grinding games where you do not have all the nice stuff are not there, and that you had to work and play to get it, so mostly players with more games have that ship. With more games under your belt there comes more knowledge (normally ). This all combined a good ship, with a good captain and an experienced player, in low to midtier battles all leads to better stats for the Kamikaze R then the Minkeaze. I noticed it from my side as I play the Kamikaze now much more, I now know better when to shoot, run or fight, which is reflected in my stats of the ship. Lets see how it will turn out with the new skills.
  3. Well note sure you are trolling, but a Nebelwerfer in the Wehrmacht was a Rocketlauncher, similar to a Katyusha or Caliope. There were no shipmounted versions, as these things were designed to lay down a barrage over an area and being fired in a big group. Also the range was not really that great, about 8km something most shipguns could reach as well and with much better accuracy. They also produces huge smoke trails making it easy to pinpoint the firing position, and if all that was not bad enough you ahd to say at least 10-15m clear of a firing Nebelwerfer becausse of the rocketexhaust. Maybe if operation Sealion (the invasion of Great Britain) would have happened, they might have tried it, to suppress beach defences, as the navy lacked the ships the allied had during D-Day to shell the beaches. But going back to the maintopic, I hope there will never be missiles or rockets in that game. If I would want to play missile destroyers and subs, I play Harpoon.
  4. Boomer7

    Why does everyone hate the New York Class Battleship? :(

    For me the New York is and was a terrible bland and boring ship. Even upgraded her speed is slow, which leads to you either trying unsuccessful to disengage when outnumbered, or spending half the game trying to catch up to the other ships that managed to push one flank. Personally I think the Myogi is worse, with her main firepower aft (has an advantage when running away, and she is fast enough to do that when other BBs are around). Started now down the KM BBs line, and with some battles there I have to say all the US BBs I drove are very average, they can do a little bit of everything but are not good at anything. But I play BBs less and less as they are just too boring, wait half a minute, shoot, wait another half minute, rinse repeat. DD and CA are just more fun as you have to do more.
  5. Boomer7

    Super containers

    Thanks did not know that. So no more Try your luck for me. I only ever got 1 of these Super containers so far. And the double of nothing is still nothing, as that seems to be the chance of me getting a SC.
  6. Boomer7

    Kamikaze R - I feel evil

    With the Minekaze nerf I also switched to the Kamizake R, which lay in harbor nearly unused. Like some others I had no real intention to play the IJN destroyer line further after the Minekaze, fully outfitted it was a fun ship to be in (like the Kamikaze is now). Congrats to Shadowotako 200k damage is double what I ever got from Isokaze, Minekaze or Kamikaze. But there must have been some really muppets on the other team as well. 60k damage to the Colorado, means he sailed straight into 2 full salvos. Seems some never learn. I do not think the Minekaze was really OP, many of your best games were canceled out by those games where you went to agresive and got deleted from the game in the beginning. Can not count how many times I tried to sneak by the first line, hugging the game edge just to be spotted and with nowhere to run really, shot up by 5-6 enemies. But then on the next game you had 3 BBs who thought turning is for cowards and ran straight into all your torpedoes.
  7. Boomer7

    The line between caution and being useless

    That is probably the best advice ever. Also if 2 BBs were following you a minute ago, do not assume they are still there, when you need them Noticed that myself BBs seem to have a tendency to vanish if you need them. I normally go forward with a DD to help him in the cap, and when he detects more enemies I pull back to the hopefully trailing BBs to give them some other targets before I fully engage.
  8. It was something that was not done in battle as AP and HE shells have different flight characteristics, so you would need to calculate 2 firing solutions for one target. I know of a few circumstances where a warship split the fire of its main batteries on different targets, but that was mostly a desperation attempt when outnumbered. Most of the time you would drain all of your main batteries on a single target and fire the same type of shells.
  9. Boomer7

    Austro-Hungarian Navy

    If it was WWI only and before the austrian-hungarian navy would be quite potent, but since both countries lost their sea access after the war, there were not a lot of new battleship designs for newer ships. It is hard to sail a Battleship on the Danube or a carrier on the Plattensee Well yes the Habsburgs were not known as military geniuses, the successes they had on the battlefields were mostly because of excellent generals who could overcome all the hindrances the emperors threw at them. There was another saying during WWI: "We had the most beautiful army in all of Europe, and what are the idiots doing with it? They go to war with it." The lack of success in WWI might also be contributed to the Redl espionage, since the army high command court-martial and executed him before even interrogating him what he did send to the Russians, they could not counter the information. Since he probably leaked all the information about army composition and where they were stationed and tactics, The Russian Empire and their allies were well prepared. But back to ships would be fun to have them as a minor tree up until Tier V or so,
  10. Boomer7

    Torpedo Counter Measure

    Well here is an account of the battle at Samar: So yes fighters did try to strafe torpedoes and ships shot guns at them. As it is mentioned with a big enough gun you do not need to hit the torpedo, the blastwave if you are close enough will divert it. Samar was a very special battle with lots of desperation tactics used on the US side. I do not know it it is a valid and much used tactic but it makes sense. In the same way as BB and CA used their mainguns against Torpedobombers by firing into the water to create big splashes that would force the plane to either change course or take damage from it. Since it is mentioned in the description of the skill and as some guns are classified as AT guess Wargaming thought about that as well.
  11. Boomer7

    Historical Battle Mode

    I would like historical scenarios as soloplayer missions or for a division. There it would not be a problem if the teams are uneven and even if it is weighted to favor one team. Since ships from different nations are not equal at the same tier this will always be a problem as Multiplayer.
  12. Boomer7

    Clear Skies

    Because it is an achievement for shooting down planes, and not sinking CVs.
  13. Boomer7

    Corsair ship on German tree

    Yes if you read the wiki article, Sidneys secondaries were not manned at the time. In response to Vaderan whos comment came in while i typed The commerce raiders have no place or rule in a surface battle, every commander of one of these ships would stay miles if not days away from any warship. There role was only to disrupt civilian shipping, a role at which they excelled. Any warship commander would be very vary of a merchantship trying to sail into his battleline and probably fire first and ask questions later. WOWS is about major fleet actions. While I admit it would be fun and challenging to run such a ship in a sandbox game, similar to s submarine simulator as you face similar challenges. But different from a sub who can take a chance and fire some Torpedoes at a Battleship or Carrier in a fleet and have a good chance of getting away, a commerce raider would be dead in the water before the gets the torpedoes off.
  14. Boomer7

    Corsair ship on German tree

    These q-ships. commerce raiders were just traders, with some guns and maybe torpedoes and mines. While very successful in there role they were hardly a threat to a warship. The Kormoran is also quite a bad example of a commerce raider as she was one of biggest and best armed. There were much smaller vessel with much less armament. She mainly could take down the Sidney as she could lure her in with her disguise. In WOWS they might be able to take on Tier I or II ships (and that is a stretch), but everything else will just rip them apart. There is even one auxiliary cruiser that was sunk by a Liberty ship. https://en.wikipedia.org/wiki/German_auxiliary_cruiser_Stier Fun fact is that these cobbled up, cheap ships did more damage to the allied commercial shipping then all other german surface warships.
  15. Think the tiered approach would be worth a try. So you could spend only 1 point to get part of the skill, and then more if you want it full or go for a different one. Would make the grind a bit more enjoyable. Currently the higher skills feel like the perks in WOT which only work after you have 100% in it where you grind for ages until it finally kicks in (there at least you have the option to train a skill and then retrain after 100%).
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