G01ngToxicCommand0
Beta Tester-
Content Сount
2,177 -
Joined
-
Last visited
-
Battles
23318 -
Clan
[CAIN]
Content Type
Profiles
Forums
Calendar
Everything posted by G01ngToxicCommand0
-
Low speed DDs after 0.6.3
G01ngToxicCommand0 replied to __Helmut_Kohl__'s topic in General Discussion
German DDs already have no stealth fire and that is not a problem and the feature really is not needed to perform effectively. It is not the DDs guns that are supposed to counter BBs it is their torpedos, All other gun uses with regards to DDs are for self defence purposes. -
Low speed DDs after 0.6.3
G01ngToxicCommand0 replied to __Helmut_Kohl__'s topic in General Discussion
2x5 16.5km low detectibility torpedos, what else do you need? -
Who was at fault here? The Destroyer or the Cruiser?
G01ngToxicCommand0 replied to DBoZ_Skyline's topic in General Discussion
It is always the torpers responsibility to check for allies in the area between the launching ship and the target i.e. his fault. -
PvP/CoOp is great for learning Alt attacks...
-
Deterring bbs from going fringe/border caps
G01ngToxicCommand0 replied to loppantorkel's topic in General Discussion
They go there because they are too afraid to tank damage and take risks in helping their team contest objectives and is an indication of low player skill with a low understanding of their ship's role and tasks during a battle. Nothing you can do but join the lemmingtrain because there is no way that kind of player will ever help you should you decide to contest one of the other objectives. You can report them for poor gameplay but as that report function does absolutely nothing but use one of your reports all you can hope for is that the enemy team is just as stupid. -
Just finished the Leander today in what have been one of the most pleasant grinds in a ship as this ship is very capable when playing its strenghts even so that it is one of the, if not the, strongest tier VI cruisers in WoWS. The british CL from tier II to tier V is utter crap and needs HE to compensate for their lack of firepower and situational AP but when you reach tier VI and the Leander things changes dramatically; the Leander might 'only' have 8 guns but they hit as hard as naildrivers and do consistent and effective damage at all ranges against all classes of ships, the only two drawbacks are the lack of the ability to start fires and low to no damage at steeply angled ships if the superstructure is not hit however this is not as bad as it sounds as you can easily disengage and slip away in order to reposition in order to get a better angle or find another more promising target due to a high camo rating far surpassing all other cruisers it will meet especially if using CE on the captain. Enemy DDs are almost without chance of survival when you run into them because they spot you later than other cruisers and when using your Hydro Acoustic Sonar hunting DDs at or near objectives is almost guaranteed to either sink or drive away that DD so you or your team can capture the objective making this ship very strong at capturing or defending objectives/bases which is what this ship excells at. Pros: Very strong artillery with a very high citadel and damage potential when employing it correctly and when in a running battle against DDs or cruisers you deal more consistent damage than they will giving the Leander a higher probability of coming out on top. Powerful torpedos with good fire arcs especially when using single torp launch as that gives the possibility to maximize damage on multiple targets requiring only 1 or 2 torps to sink Excellent camo rating provides the enemy DDs less reaction and in the mid to late game when the enemy DDs have all been sunk the Leander excells as a scout for the team. Smoke obviously why this consumable makes the ship strong however requires team members or HAS for spotting targets so also situational. Hydro Acoustic Sonar has a better synergy effect than on other similar ships due to far superior artillery compared to other CAs/CL doing the same task Repair Party makes this ship more or less immune to being damaged on a magnitude that renders the ship combat ineffective by DDs and CLs as most damage they can inflict with their guns can for the most part be repaired meaning that when the duel is over the ship can repair most of the damage it had recieved. Insane forward acceleration helps quite a lot in dodging everything from torps to shells and makes it easier to get out of trouble in close terrain. Good turning circle and rudders shift time - speaks for itself. Cons: Eats citadels like a pro when exposing the broadside to the wrong kind of ships and is extremely unforgiving of player mistakes. Very poor reverse acceleration makes it harder to use smoke as you can't just hit the brakes then pop smoke without outrunning the single puff smokescloud and you really have to wait till speed is at 14 kts or less before the ship's speed is sufficiently lowered for the smoke to be able to cover the ship. Also if in close terrain it makes it very difficult to avoid incoming torps if the only way to dodge them is to put the ship in reverse and odds are you are not going to make it to safety if relying on reverse to get you out of trouble so plan ahead and make sure that the Leander can get out of trouble or dodge torps by forward motion only. Lowish maximum speed can be a hindrance in chasing DDs and other fast enemies but if using the Sierra Mike signal for +5% maximum speed that does alleviate this deficiancy. In short: if you can learn to play its strengths and play the objective this is a very strong ship more than capable of performing that purpose as well as acting as a team scout if no DDs are in the game, which happens from time to time, due to its good camo rating however it is not for the inexperienced or hesitant players as this ship requires the player to be bold and able to read the tactical situation and react appropiately and effeciently as possible to developing situations and changing enviroments in order maximize and exploit its very high damage potential while also staying alive. If the player is hesitant, too passive or incapable of understanding the tactical situation and what the correct repsonse to it is the ship will simply be a liability for the team which would better have been replaced by any other CL of the same tier which can use HE with greater range. Verdict: Research and acquire this ship for it is a very pleassurable ship to play when the player have mastered the Royal Navy CL way to do business Looking forward to buying the Fiji
-
The ship can be played without Camouflage Expert but become far more effective with 8.8km detection range however it is one of those ships that require "Fingerspitzgefühl" as they say in Germany and it is hard to explain how to exactly play it to its maximum potential and only experience will really let you know if you do so.
-
Open water stealth fire nerf
G01ngToxicCommand0 replied to Raziel_Walker's topic in General Discussion
Radio Direction Finder haven't broken the game as predicted by some and I am not convinced that this will. -
Best example of how powerful RPF is (and in the hand of good player how game winning it can be)...
G01ngToxicCommand0 replied to Leo_Apollo11's topic in General Discussion
In ranked that captain skill might be OP but in random it does not appear to have any measureable effect as far as my own experience go. Hard to balance such a skill that under some circumstances are clearly imbalanced and under otheres have almost no effect.- 21 replies
-
- RPF
- Game winning
-
(and 1 more)
Tagged with:
-
Damn, that is bitter..
-
Scharnhorst set up for brawling AKA "The manly man's setup":
-
Open water stealth fire nerf
G01ngToxicCommand0 replied to Raziel_Walker's topic in General Discussion
As I see it this will turn gun engagements for ships that hitherto has enjoyed stealth shooting into hit and run types where the player waits till the best time to shoot, fires one or two salvos at the target then turn away and wait til the 'detected' status is debuffed. It will give a change of gamestyle for some ships for sure but will also introduce an increase in the use of the stearing gear mod.2 as a decrease in camo rating in exchange of having 40-60% faster rudder time would be the better option for some ships. It might actually become benefitial for the game. -
Remove Epicenter game mode
G01ngToxicCommand0 replied to G01ngToxicCommand0's topic in General Discussion
Well, the cyclone does have a tendency to make people do strange things. The game mode does work on low to mid tiers on maps like Big Race because of the limited range the ships' weapons have but on high tiers it is almost always 100% campfest because of longrange and too effective weapons on those ships. To be honest quite a lot of the passive gameplay in the game is caused by the very reason that made it possible to have 20 minutes or less games; the several fold increase, compared to real life results, in weapons probability of hit going from 3-5% to 40'ish depending on the class of ship. This have had the effect og making players camp as the risk-reward factor to large degree is more dominant on the risk side of the equation and for high tier games the reward of being aggressive is extremely low compared to the chances of being sunk compared to being passive and waiting for the enemy team to come to the player. The only way, game mechanics wise, to remedy that imbalance would be to make it harder to hit with guns and torpedos but that would introduce new propblems like that of increased battle time and the players experiencing a loss of influence on the battle outcome. -
Remove Epicenter game mode
G01ngToxicCommand0 replied to G01ngToxicCommand0's topic in General Discussion
Well, one of the intrinsic problems is that the game meta and modes are too abstract for most people and those need to be made less so by making it simple too understand; i.e. make it a team deathmatch only so that the only goal players will have to do is render damage unto the enemy team - that is about the level of abstraction most players are able to grasp it seem, judging by the average game experience. No need to make a game more complex than need be. -
Remove Epicenter game mode
G01ngToxicCommand0 replied to G01ngToxicCommand0's topic in General Discussion
I'd rather remove the rest of humanity -
As far as I am aware there are no end date for getting the USS Missouri.
-
0.6.4 Iowa/Montana citadels lowered
G01ngToxicCommand0 replied to Captain_Riley's topic in Battleships
Why not? It is a great ship, just don't show your broadside. -
Is there any plans to reward teamplay
G01ngToxicCommand0 replied to ClappingLollies's topic in General Discussion
Winning is its own reward - no other incentives are needed. -
and the Jury is in on the Grozovoi
G01ngToxicCommand0 replied to Thunderbird_6's topic in Destroyers
Can't wait to watch this -
There is a guide on the 'Mods' subforum on how to design and import your reticle - might I suggest you try it out yourself, it is not that hard once you try.
-
This is not a leak, and where are the stats?
-
Is T8 supposed to be shittiest tier for Cruisers?
G01ngToxicCommand0 replied to MadGelo's topic in Cruisers
The shittiest tier for cruisers are tier 10 with the autists playing carriers. -
I had the same problem on a windows 10 installation updated from windows 7 and the best solution was to Alt+Tab out then re-enter the game and exit the game client. After installing windows 10 from a windows 10 disc I have had no problems exiting WoWS since.
-
Whats the most important game statistic to you
G01ngToxicCommand0 replied to ziggydog's topic in General Discussion
As the old saying goes: not if it works.. -
Well yeah, you get to make one mistake in the Neptune; your last one and then you get wrecked by multicitadels..
