G01ngToxicCommand0
Beta Tester-
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Everything posted by G01ngToxicCommand0
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The Carrier Extinction and Removing AA Ships
G01ngToxicCommand0 replied to dasCKD's topic in General Discussion
That makes no sense. -
The Carrier Extinction and Removing AA Ships
G01ngToxicCommand0 replied to dasCKD's topic in General Discussion
And that sums it up to what kallenkezef just said. -
I'm sure Bismarck did not have yellow turret tops as documented by wreck surveys.
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The Carrier Extinction and Removing AA Ships
G01ngToxicCommand0 replied to dasCKD's topic in General Discussion
Because they want to strike with absolute impunity. -
It is easy to make, just take the camouflages.xml file, find the camo you want to change to pink, edit it and voliá.
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Gyro compass aimed torpedoes
G01ngToxicCommand0 replied to 1MajorKoenig's topic in General Discussion
I actually made this topic in closed beta and the proposal was flat out rejected by both WG and the community, however we might get lucky and get it this time around -
What is needed is a report that gives a player a 20 minute ban.
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If the BB's secondaries aren't firing the BB is not close enough.
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Dual-use secondaries? (buff CV)
G01ngToxicCommand0 replied to Johan_Jung's topic in General Discussion
Ceterum censeo CV esse delendam -
big problem with this game only 3 players can play together
G01ngToxicCommand0 replied to Dutchfly_28's topic in General Discussion
With regards to divsions we have to consider that a 3 ship divsion makes up for 25% of the full team compared to WoT where a 3 tank platoon only makes up 20% of the full team. All things considered it should mean that a 3 ship division has more influence on game outcome than a 3 tank platoon. Don't know if that in fact is the case or not but if it is, if anything should be done for game balance issues? -
[Suggestion] Better Turret Control..
G01ngToxicCommand0 replied to InfinityIncarnate's topic in General Discussion
WoWS is marketed against lowest common denominator meaning that it will not get more advanced or have more in game features than it currently holds. WoWS is nothing more than WoT on blue grass and will never be a naval simulator. -
No idea but add this to all the other bad UI issues/machanics to the CVs?
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Stevlin does have apoint though, the epic carrier battles of WW2 which gave the carriers their iconic status simply can not be replicated in WoWS and IMO that, in addition to a bad implementation and broken gameplay, takes away their appeal. Also CVs were relegated to the almost exclusive purpose of bombarding ground targets, just as BBs
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Why is it we can call BBs 'a plague' but we can't call CVs 'cancer'?
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What happened to all that iShill he was being labelled as on this forum?
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world of tanks 3 days premioum work for warships
G01ngToxicCommand0 replied to FinalOK's topic in General Discussion
You have to register an account and use a confirmation email which they don't send.. -
The best way to improve the game and stop player exodus is surprising simple. 1) As at least 90 plus percent of the player base do not want CVs in the game due to its broken mechanics and ability to perform strikes with impunity that class should be placed in a game for itself with mulstiple CVs on each side on larger maps with more open waters where the 3 other classes are there only there for support be it AA or anti destroyer action. The goal of this game mode is either to destroy the most enemy's CVS or a Epicenter type battles over a center map objective, Midway Island for example.. 2) Replace CVs in standard, domination and epicenter battles with CVEs and CVLs as those will be better balanced for those types of game modes and the skill level of the average player due to their smaller flight decks which will not last as long in the battle as compared to those of the CVs. The squadron numbers, and squadron sizes should be balanced for a low AA rating enviroment i.e. smaller but still able to get through with 1 or 2 strike aircraft against a single high AA rating target with defensive fire 3) Rebalance AA by a general decrease in AA ratings so that CVEs and CVLs will not have their squadrons wiped out in the blink of an eye 4) Let cruiser's fighter and spotter planes be player controlled now that the CVs are placed in their own game mode so that destroyers can be located and hunted down by the cruisers. 5) Remove planes ability to spot torpedos 6) Give all cruisers the heal ability in order to mitigate the battleship heavy meta because that meta will never go away. 7) Decrease the distance scale by 50% so that shell flight times is increased by 50% 8) Increase game duration by 50% to compensate for the effects of point 4. 9) Increase XP and credits gain by 25% again to compensate for the effects of point 4; or adjust to lower/higher gains so that it fits the current XP/Credits gained per hour. 10) Increase detection range for spotter planes to 20km 11) Replace the standard ability to shoot from within smoke and behind island at targets to which there is no direct line of sight but make it possible with the use of new equipment which could be called: Radar Guided Fire Control with a maximum range of 10km which should be available from tier 6 and up in the second equipment slot. While using spotter planes, not fighters, the ability to shoot from within smoke and behind islands should still work though. 10) Give guns, both main batteries and secondary guns their IRL effective ranges as the flight times will be substantially longer greater gun range wont influence the balance. 11) Increase ruddershift times to fit the decreased distance scaling 12) Reduce IJN torpedo detection range to 500m for oxygen using torpedos and increase their ranges by 50% however reduce their speed to a maximum of 55-60 kts without torpedo acceleration for a combined maximum speed of 65 kts with Torpedo Acc. captain skill for high speed low range setting. and the longer the range the slower the torpedo speed as it is now. Reload times will probably need to be rebalanced. 13) Reduce all other nations' torpedo detection range to 1 - 1.5 km to compensate for decreased map distance scaling. 14) Introduce multiple torpedo settings on all nations ship borne torpedos so that there will be short range but fast running to long range slow speed settings to chose between. The interface should work by using the buttons 3,4 and 5 and multiple clicking on the same button shoukd change torpedo spread angle as per usual. 15) A general increase in detection ranges to fit the decreased map distance scaling so that ships will be spotted further out. 16) Increase dispersion for BB main guns when shooting at destroyers(DDs) and light cruisers(CLs) below 8.000 tons with 10% higher dispersion VS DDs and 5% VS CLs in addition to any dispersion from camo and for CAs also increase dispersion by 5 and 3% respectively 17) Make secondary batteries player controlled on BBs and CA/CLs which will not suffer the above limitations. GUI button set to 6 with the ability to change between AP and HE if available. Sorry for wall of text. That is all for now.
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Don't believe what you hear, try it out for yourself then decide.
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Game freezes (my computer) - how can I kill the client?
G01ngToxicCommand0 replied to Silmaauki's topic in General Guides
Is your OS a windows 7 upgraded to windows 10, because I had the same issues when having WoWS installed on that setup. The issue dissappeared when making a pure windows 10 OS. -
Kim Jung Un level retoric coming from the usual master of ad hominem. Why don't you lay off the ad hominems and use actual arguments for a change?
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That is not factually correct as CVs do not have a counterclass other than itself thus they are by design not part of the rock-scissors-paper design but rather exists outside that game meta as proven by the fact that only US cruiser and high tier US BBS and british cruisers has any meaningful AA capabilities of which are never of high enough numbers in game to counter the CVs. The problem with rock-scissor-paper is that it only works if there are 3 and only 3 classes facing each other as more classes than that will always result in imbalanced game play because there will be too many classes that one class is not effective against and when you have one class, in this case the CV, that can counter all 4 classes there is a profound imbalance in the game design which can not be easily resolved.
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The only realistic ways increasing cruisers' survivability and relevance in the game is to introduce IRL hit probabilities for all ships or reduce citadel damage considerably. As long as the BBs can delete a cruiser in one salvo with multiple citadel hits as long will cruiser be nothing more than snacks for the battleships whether or not the ship distribution of BB/CA/DD is 5/2/5 or 2/5/5. Even CA vs CA can be just as short an engagement as a BB vs CA if multi citadelling occurs.
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H41 or H- whatever - Premium Tier IX ship
G01ngToxicCommand0 replied to Grossermeister's topic in Battleships
With a 2km turning radius and 2 minute from cold to maximum speed to balance it -
Discussion thread for "some interesting info around the world"
G01ngToxicCommand0 replied to Deamon93's topic in General Discussion
I like this better:
