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Everything posted by Juniper7
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In my humble opinion it's fine for the exp % and credits % flags to be sold in shop, although I'd really like if they were sold ingame for doubloons. I won't buy them in the shop for money, but ingame I just might buy them with extra doubloons I have lying around... As for the ones providing a boost in matches, I think they should remain only as a reward ingame, as they are a "pay2win" feature - yes a really minor one, but still nonetheless, a "pay2win" feature. I reckon that most players do not want any form of advantage ingame, that you can buy.
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I got into the closed beta today and I'm enjoying the game really much, this will be a great title! So, to the business, I got the daily missions unlocked. Do I need to select which one to do or can they be completed like in WOT, without selecting? Or are they like the individual missions in WOT and you need to select one by pressing battle below the mission?
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I see what you did there, clever, haha! ;) I've only had one battle in the Mikasa so far, which was a tier 4 one, but she performed great anyways. Those secondaries really chew anyone coming too close. She can really take a beating too and the HE damage is superb on the main batteries. I don't know if I was lucky, but atleast around 6-7km the guns were quite accurate, I think atleast 50% of shots hit the target. She is a fun ship definately, pretty much the only bad part is her top speed.
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Yes, indeed thank you kind sir!
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Erm, what? The maps are pretty much as small as possible already. This clearly isn't the game for you. I don't want to be mean, but something like Tetris might be more suitable for you?
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If I have understood correctly, the correct armour mechanics haven't been introduced yet. What we have currently is just a placeholder, so it wouldn't be too wise to balance all the ships HP now and then do it again when the armours are properly made...
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When I saw the "sniper view" on video before I had played the game, I thought the same as OP - it looked to me unrealistic and just kind of immersion breaking. But when I got to play it myself in CBT, I didn't even notice it or thought about it. In game it just feels so natural that you won't notice it.
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Well, those kinds of problems could be countered by having the escort battles available after reaching tier x (6-8?) and by having to manually enable it after going through a mandatory tutorial mission which you have to pass. I kind of doubt anything like that will happen, but in this way you would only have people playing the mode who especially want to. Ofcourse there would be the noobs still, but atleast everyone would know what to do... Oh and I definitely like the idea of escort missions, they would really go well with the naval setting.
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Yeah, I agree completely. Make aircraft move more realistically, especially when performing torpedo runs, so that they have to fly straight for a longer time and at a lower altidute AND buff the dmg on their torpedos! EDIT: Ofcourse if needed, also tweak AA.
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I would really hate it, if things like a lead indicator mod etc will be made for WoWS. Just to be safe, I'd say no mods at all.
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Erm, the free xp isn't linked with WOT at this point or atleast shouldn't be. Are you absolutely sure?
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I haven't reached higher tiers yet, but from everything I've read and seen, you are pretty much spot on OP!
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Ship turn radius at high and at slow speed, no difference?
Juniper7 replied to TK_666's topic in Archive
You are correct. Wheter or not it's accurate to real ships, I do not know. -
Reported soundbug to Wargaming - Any experience the same thing?
Juniper7 replied to Arkhannan's topic in Archive
Yup had the same happen to me, a couple of times the sounds came back in the middle of match, but other times I needed to disconnect or restart to get them back. -
The "I can't deal with torpedo bombers" topic
Juniper7 replied to AngelofAwe's topic in General Discussion
How fast were torpedos in real life btw? I don't really have a problem with torpedo planes, I think they are quite balanced. I would like it though if their attack runs would be a bit more realistic, as in take a bit longer and drop from lower altidute. If this would make them too vulnerable to AA, then change values there. So, mostly an immersion and visual thing, but also would need a bit more careful maneuvering of the planes... -
That does surely sound interesting gameplay wise, Herman. I think the problem would be, that the maps are too small for that or you would have to limit the mines number heavily which would make the class kind of dull to play maybe...
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I'm sure you can get them or similar ones from Jinx when the game is released.
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The "I can't deal with torpedo bombers" topic
Juniper7 replied to AngelofAwe's topic in General Discussion
Oh, thankyou fellas and thanks for the tip for secondaries! -
The "I can't deal with torpedo bombers" topic
Juniper7 replied to AngelofAwe's topic in General Discussion
Hey, there has been mentions of concentrating AA fire on a single squadron of planes in a ship in this thread. How do I do that? -
Hello all fellow captains! I'm really happy that I got into the CBT, this game has such unbeliveable potential and is already so much fun! I haven't played anything else after downloading this... So the only complaint I have about this great game at the moment is the quality of the ship models. Ofcourse it's not really that important and doesn't affect the gameplay anyway, but I'm a bit disapointed in the ship models. Overall I think that the graphics are great, I really like WG's simple realistic style in their games. The water is beautifuly done, the lightning is great and the landscapes are pretty nice but the ships really lack detail and the textures are of too low resolution even when set to highest. With WOWP already having HD models and WOT getting them, it seems strange to me that the WOWS models are such low poly and low resolution on textures. I understand that these ships are ofcourse quite a lot bigger than tanks or planes, but surely they could be a bit more detailed? They are the stars of the game afterall... To me it seems that in time WG will have to do the same here as on WOT in the future, replacing the current models with HD ones... What are your thoughts on this? While this is ofcourse a quite minor thing, I'd really love to study the models closely while in port and admire them while sailing out of combat. At the moment I don't really feel like looking at the ships too closely since it harms the immersion.... EDIT: Corrected typos made on phone.
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Well, I'm by no means an expert, but atleast the american cruisers can act as an AA support for BBs. Probably Japanese ones also.
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Well, I should have been more clear, I meant that the details like guns etc are low poly, as in rectangular. I understand that it would be more semanding performance wise to have them more detailed, but atleast the textures could be better. Still, this is just a minor gripe.
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Ye quick beginners guide to World of Warships
Juniper7 replied to Adwaenyth's topic in Newcomers' Section
If you son't remember the class of the ship you can check it by the symbol on minimap or hit TAB and check there. In the player roster (TAB key) BB are big and brown, CV grey and big, CA grey and medium and DD grey and small, also you can tell by the shape. In minimap, DD solid triangle, CA triangle with one stripe, BB triangle with 2 stripes and CV have this 2x rectqngle + small triangle mark. Hope this helped. EDIT: Oh, and press alt to see the name of ship and other details depenging on your view. -
Yeah, the images don't look bad at all, a bit over done for me overall. I like how it brings out tge color of the ship and the foam on top of the waves. Overall I prefer the realistic and simple style that WG uses, so won't bother with this.
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How much does this affect your performance FPS wise?
