Morty_Jhones
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Everything posted by Morty_Jhones
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I have a sergestion about the 'Call fighter' option for squadrions. I propose sort of removing it. dont get me wrong I thik it should remane as is for the CV hull after all they can launch more aircraft. Instead fighter bombers should get a secondary weapon mode should be added called 'loiter'. when triggered the active group breaks off and starts circling and attack hostile aircraft that come close. Also alot of the aircraft we use have turrets and other secondary weapons over there drop audinance, they should be able to use them if they get close to an hosile wing. doing whatever there DPS is to each other. these slight changes would mean that CV players would have to chose bettween making that attack run and giving AA cover/spoting for the team and cant just magicaly spot an area withot it costing them a resorce and would encorage players to provide AA cover ether by vectoring a squaron of heavy bombers through the attacker or leaving spot cover where it is needed. I am aware that this change would potentaly alow a player to affectivly cover a larger area with fighters but as long as those fighters are perfoming that role they would not be available for anty shiping and resupply, I would however point out that they would also be more likly to get sot dow due to there exstended combat role.
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After watching some fotage from the test games i have to say..... i am impressed, and.. at all the winers out there....... Subs just take the place of all thouse anoying sneek torpedo Destroyers that are TBH once you get past Tire 6 completly USLESS except agenst scrubbs who constanly drive in straght lines and never cheack the miny map or even listen to torpedo warnings. Also from the gameplay vids.. all you HE spammers should be fine as Subs have 0 armour and should be splated like flies by HE.
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This is defiantly an 'Marmite' situation. you are ether gonna love it or hate it. personally I am carefully overoptimistic. There seems to be a solid promise to how subs are going to work and how they will affect game play, A starting tree of only 3 layers is a bit sad, but i understand it. like air craft carriers they have a unique way of working and challenge players to a rethink how they play. I also hope that this means that we will see ships like the Advanced Black Swan class.... ............................, not much in the way of guns, but loads of Depth Charge launcher & Mortars,and Top of the line Sonar and Hydrophones
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Really engoying Subs in this event, but i have some concerns If they come to normal play. I would not allow them at levels before Aircraft Carryers and i would give aircraft carryers anti sub equipment Shuch as fighter droped depth charges and homing torpedos and sonar boys so as to prevent subs camping. Another thing is I don't think all 5 levels of depth are needed unlless subbs get alot greater air cap as it is only the killer wale and the barcuda can realisticaly reach that depth. also going that deap has no benafite as all deptha below periscope deapth have the same detection range. personanly i thionk the deaper you go the more the detection range should shrink.... unless your apponant is using sonar where it sould make you MORE visable. Fireing torpedos on the surface should be more like a normal shipo fireing with all available tubes being fired in a spread. makeing firing from a the surface an option as you would take longer to reload but fire a spred at your target. Firing from perisope depth should change the torpedos into deapwater torpedos and should be able to hit subs at this deapth and the firing mechanick is fine as is. Also a speacal training mishion for sub drivers should be made availbale as I have seen lots of player just drive into shiping without realising they could dive below it and avoid it.
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theres an intresting shockwave afect called 'pealing' that can sort of expne why a hit anywhere can cause a mag exsploshion. basicaly the shelll or torp exsplodes between 2 armour plates. the shockwave and plasma then bounces along between them before exsploding out the end. the armour plates are only buckeled by the affect but at a weak point it bursts open like a pealed banana. this exit point can be some distance frome the inital impact site.
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LOoking at the black swan in the british tec tree I knowtise the hull is labled Black Swan (A) Will be a Black Swan (B) or © at some point? the refites the ship receved where 1 - 12 x 20mm Oerlikon in 6 twin AA mounts (should never see a air wing) 1 x Hedghog Spigot Morter (Would a fight ever get this close, erm mabie espeshaly around some of the islands) 2 - 6 x 4 inch twin perepus Guns in 3 twin mounts (erm, is this two much firepower for t1 ????) I mean thes ships served with just the RN from 1930 till 1960 with others being sold off to egipt, India, even the emerging western germany where there carryed on upto the 70's ALso this ship intorduces A Histericly British secondery weapon wich all the sips of this line where armed with - the HEDHOG MORTER ok yes intended for use against subs these impact weapons where used whenever the situation called for it. ok so range at ant great 200 at 1st but rising to 1k but boy what a sting..
