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Everything posted by YabbaCoe
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Please check the relevant Mod Section Rules and follow them: https://forum.worldofwarships.eu/forum/797-rules-for-using-modifications-english/ Also please continue the discussion about this topic over there. Thank you for understanding.
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Hello. You were answered here: In case of any objections, you should contact MatroseFuchs himself. Also I need to say, that nobody marked you as persona non grata, you only broke the rules for Modders section and you will sanctioned according to Modification rules. Also we are not offering money return if somebody would decide to delete his account.
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Commanders! Details about which resource some of the new ships will be available for in the upcoming updates. Read more
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Separating economic bonuses from visual customizations (DB 318)
YabbaCoe replied to YabbaCoe's topic in Development Blog
Instead of lowering the service cost, permanent camouflages give a credit bonus that makes it so that the average income is either unchanged or increased; The service cost for researchable Tier IX ships is reduced from 120,000 to 115,000 credits, for researchable Tier X ships — from 180,000 to 150,000 credits. To account for the changes to bonuses that lower service cost, in Co-op battles, the current service cost will be additionally reduced by 6.7%, and credits earned increased by 12.5%; -
Něco takového vidím poprvé. Takže pouze v případě, že jsi v divizi, tak se ti hra laguje, ale jakmile hraješ sama, tak ne? Je to zvláštní, proto bude potřeba WGCheck patrně s rozšířenou diagnostikou a pak to přidej do reportu pro Hráčskou podporu.
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Separating economic bonuses from visual customizations (DB 318)
YabbaCoe replied to YabbaCoe's topic in Development Blog
No, all current permacamos will have two parts: Visuals and permanent economic booster. If you have more permanent economic boosters for the same ship, you should be able to choose which one you want to use in the battle. Those are not stack, basically as now, when you can't use two permacamos at the same time on one ship. Well, DevBlog is always part of Game Discussion tab and actually, it belong to the discussion about the game, as mostly very engaged players are interested in the DevBlog announcements. Well, they should have the same status. I don't have the exact clarified explanation, but my guess is, that basically, you would have an attachable item that will consist visual and permanent economic bonus. Basically, it would be visible in similar-ish way as it is now. But I will ask for exact clarification on this topic. No, if you currently have permacamo, it will stay on your account and it will be divided to permacamo visual and perma economic booster. After the change, if you don't have permacamo on tech tree ship, you would be able to buy perma eco bonus or perma visuals separately. So if you want only visuals, you can have it for 200 doubloons for Type 20 and if you want special skin Scorpioid, it will be for 3200 doubloons. Also if you have some expandable camo visual, that you are using on tech tree ship, if you want to, you can only bug permaeconomic booster, without visual. Simple answer.. you will keep the camo as visual for Mino and you will have the perma boost, which will be in a golden slot on top left corner: After that you can chose one bonus for each category in the middle section. This will make all the settings for the battle much faster and easier and also you can exactly see, what bonus for each category you will have in the battle. Now it is plenty of complicated calculations. -
Jednak vizuály od bonusů budou oddělené. Takže pokud máš permacamo, tak o nic nepříjdeš. Vlastně vizuál můžeš hodit na loď a pak přejdeš na rozdělení bonusů: Takže, pokud máš perma ekonomický bonus, tak se rovnou šoupne do té zlaté části nalevo. Pak si můžeš vybrat z té části uprostřed jeden bonus pro každou kategorii: kredity, XP, Kapitánské XP a Free XP. Vždy můžeš z těch spotřebních vybrat jen jednu z dané kategorie. S největší pravděpodobností tyto boostery budou v různých kontejnerech, misích, prostě nahradí odměny z různých akcí, kde byly kamufláže, či signály. Tím pádem bude mnohem jednodušší jednak montovat všechny tyto věci na lodi a stejně tak případně kalkulovat, jaké bonusy vlastně na dané lodi máš. Jo a abych nezapomněl, zmizí všechny ekonomické signály. Konkrétní propočty o tom, jak tyto bonusy budou jiné a kolik by případně dávaly v porovnání starého a tohoto nového modelu najdeš v tom DevBlogu.
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Separating economic bonuses from visual customizations (DB 318)
YabbaCoe replied to YabbaCoe's topic in Development Blog
...customised staff... nice typo you can't customize me Currently we unfortunately don't have any information about any possibility to custom options how to design your ship. -
Separating economic bonuses from visual customizations (DB 318)
YabbaCoe replied to YabbaCoe's topic in Development Blog
So, you were correct, in the calculator the Commander XP bonus from Scylla wasn't counted. Now it is corrected. -
Máš tam přesné příklady s tabulkama, pod "EXAMPLES AND REWARDS CALCULATOR"
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Separating economic bonuses from visual customizations (DB 318)
YabbaCoe replied to YabbaCoe's topic in Development Blog
For normal permacamos of f.e. tech tree ships in Exterior tab, according to the new system you should have option to buy separately bonuses and visuals. With the ones from the missions collections, containers etc., probably rewards for all those will be changed, too. But it is highly likely, that for such special permacamo you would simply receive both perma eco bonuses and visual. -
Separating economic bonuses from visual customizations (DB 318)
YabbaCoe replied to YabbaCoe's topic in Development Blog
Already bought permacamos should give both visual camo and pernament economic bonuses. I will check and will try to verify on that. -
Mohl bys prosímtě zde psát česky, tedy v tvém případě slovensky? A především mohl bys vysvětlit, co konkrétně máš na mysli a co to má společného s tímto eventem?
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Every language part have it different. On EN one we have atleast this: https://forum.worldofwarships.eu/forum/499-ships/ But you can try to create a new thread there for the ship (if you can't find it yet), or you can try to go to General Discussion part.
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Chtěl bych upozornit na následující DevBlog: https://blog.worldofwarships.com/blog/318 Je to sice hromada textu v angličtině, ale překladače by měly pomoct v porozumění.
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0.11.3 Veřejný test 0.11.3 - Hlášení chyb
YabbaCoe replied to YabbaCoe's topic in Archiv aktualizací
Veřejný test nebyl spuštěn. Vlastně Veřejný test 0.11.3 skončil před dvěma týdny. Nicméně Veřejný test 0.11.4 začne právě dnes. -
Kapitáni! narazíte-li při testování verze 0.11.3 na nějakou chybu, nahlaste nám ji, prosím, do tohoto vlákna. Jak hlásit chyby? Pro snadnější navigaci a shromažďování vašich hlášení prosím dodržujte následující pravidla: Podívejte se, jestli již bug nenahlásil někdo jiný. Pokud ano, přidejte své hlášení k již existujícímu tématu. Založte vlákno s jasným názvem Vyhýbejte se příspěvkům mimo téma daného vlákna Pro bugy a chyby týkající se problémů s grafikou, pádů hry atd. prosím přiložte ve spoileru kopii souboru dxdiag. Pro chyby na mapách přidejte obrázky, případně záznam z bitvy, pokud jej máte k dispozici. Zkuste nám dodat co nejvíc informací o situaci, kdy se bug objevil. Doporučená struktura hlášení bugu: Loď Mapa Čas Popis bugu kopie záznamu dxdiag V příloze nebo nalinkovaný obrázek/záznam bitvy. Záznam z dxdiag schovejte do spoilerů, abyste usnadnili procházení tématu. Především nezapomínejte na screenshoty! Děkujeme
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Děkujeme. Jen abych tak nějak nastínil, jak to vlastně funguje. Jsou akce, které jsou organizovány globálně a které vlastně zapadají do události, které probíhají ve hře - vydání linií lodí, případně výročí nějaké bitvy atd. Pak jsou speciální události, které většinou vytvoří nějaký komunitní tým a který vlastně nevyžaduje čas vývojářů na implementaci do samotné hry. Tedy nevyžaduje hromadu času, jen případně vytvoření mise, což nevyžaduje vytvoření kompletního layoutu, artworku atd. Často tedy se jedná o věci přes portál, za použití těchto žetonů, nebo s tím, že stačí kliknout, vybrat si tým a pak jsi součástí. Tyto akce byly třeba s Divokou bitvou, Regata, Samuraj kamufláž na Fuso, nebo tento lov kraslic. Veškerá organizace je pak dělána přes komunitní týmy a většinou to slouží jako dodatečná podpora stávajících věcí ve hře.
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This is because Petro was actually raised by 0,5m. I will report that and ask if and probably when we are planning to lower that line. It is actually correct. Look at the IRL pattern, that was used as a reference: Still strange. Please try to remove mods for a while and try a battle after that, if that would happen again. If yes, please find the replay, make a WGCheck and send it to me. I will try to investigate on that.
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Hello guys and welcome to EU forum! As I am also slightly operating on EN section of forum, I would also like to remind about myself a bit, as you will most likely see me around here. I can understand, that it can be difficult for some of you to speak and write in English, but we will try to do our best to understand on what you are trying to say. In some cases Google Translator can help a lot. As Seraphice mentioned, official languages on EU forums are English, German, French, Polish and Czech. Players from all other countries, speaking other languages are gathered in English section of the forum, where the only allowed language to use is English. Please, keep this in mind. So I would like to ask you, to try typing in English, probably with help of Google Translator and if needed other members of the community, or we WG Staff will help with possible understanding. I personally, for example, can read Cyrillic letters, so in some cases, I should be able to understand a bit. Thank you for understanding.
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As it is explained in the article, it takes time before this being updated. Check the article, the prices for first sprint will be credited before tomorrow end of day. Do you have unticked "hardware acceleration" in game settings? Please make WGCheck with extended network analysis and report that to Customer Support. Thank you Just hit the "Print Screen" button on your keyboard. After that go to the folder of the game and there is a folder "screenshot". You will find the screenshot over there. Did you try to remove mods? Please make a WGCheck and report that to Customer Support. Thank you That is strange. So you are clicking the mouse, but nothing happens? Do you have replay from that battle? Also, are you using any mods?
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Took a break from the game and now all my captains have less than subpar skills and apparently I have to pay real money to fix them
YabbaCoe replied to xXGundam96Xx's topic in General Discussion
Which is changing nothing to the fact, that it was explained in advance what will happen and after that it happened exactly how it was explained. This change happened to every single player regardless if the player was active during that time or not. -
Zpravodaj vývojářů pro aktualizaci 0.11.4
YabbaCoe replied to The_EURL_Guy's topic in Novinky a důležité informace
Měly by být pouze tyto dvě v nabídce. -
Hello, Please, if you are reporting a bug, please write it in the respective part of forum: Thank you
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Took a break from the game and now all my captains have less than subpar skills and apparently I have to pay real money to fix them
YabbaCoe replied to xXGundam96Xx's topic in General Discussion
This exactly was explained in the beginning of this change, how the change will happen and how the points will be reallocated to the skills. It was explained way before the actual change and as I mentioned, there was plenty time to make changes based on that, for free. The main reason why we didn't leave it un-allocated was, that we didn't want to just remove all skills for everybody, so plenty players would go to the battles with no skills allocated or they simply didn't want to spend time on changing every single commander. So with this they could immediately play with somehow similar-ish skills to the ones they have allocated before the change. And for those, who wanted to have all points unallocated we had the option for the "reset all skills" button.
