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YabbaCoe

WG Staff
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Everything posted by YabbaCoe

  1. YabbaCoe

    0.9.9 - Hlášení chyb

    Patrně se ti něco zaseklo, zkoušel jsi kontrolu integrity? Případně pokud ti to stále nejde, tak kontaktuj Hráčskou Podporu.
  2. YabbaCoe

    Otázky pro WG

    Tento návrh jsem často viděl, ale vlastně jen ze strany letadlové lodě, že spotting letek letadlové lodě by se ostatním hráčům pomítal jen do minimapy. Ale ohledně veškerého spottingu, že by šel do minimapy, to jsi asi první. Ono celkově by padlo veškeré asistované poškození a celkově by spotting neměl moc smysl. Odpověď na otázku, asi po tisící: Ne, neplánujeme skill-based MM. Ohledně druhé otázky, bylo to už dávno, co se dělaly změny pro coop, kdy se může stát, že MM dohodí do týmů jinou loď, nejčastěji letadlovou loď místo bitevní lodi. Na druhou stranu je to bot, ten tě náletem netrefí, pokud tedy nestojíš. Také chování botů se dá předpokládat, ostatně dělají neustále to samé. Sice si do DDček asi moc nenastřílíš, ale hrát se toto naprosto v pohodě dá. Nejsou bohužel žádné zprávy o tom, že bychom měli chystat přidání vyvážení radarových lodí do MM. Během meziregionálního finále jsi mohl získat pouze jeden kontejner. Chápu, že to naštve, že ti chybí zrovna jeden, nicméně je více než pravděpodobné, že kontejnery půjdou získat i během příštího KoTS. Netuším, čím to je, ale všiml jsem si, že přesně toto hlásili hráči u PT. Zkus to prosímtě zkonzultovat s Hráčskou podporou. Oni by měli mít více informací technického rázu a případně o známých chybách. Ještě se neoznámilo, jakým způsobem budou doručeny do hry a za jakou měnu budou. 1. Jaký je podle tebe problém s žoldáky? Je to vlastně reakce na stížnosti, když byly klanovky 8vs8, že klany mají problémy dát dohromady potřebný počet hráčů. Jak vás je v klanu dost, tak samozřejmě žoldáky používat nemusíte, to je čistě na vás. Ocel sice je za každodenní mise, ale pouze malé množství. Pokud člověk pomýšlí na některou z lodí za ocel, tak musí hrát rankedy či klanovky, či obojí. Ohledně četnosti použití lodí, to už je na výběru samotných hráčů. Je možné, že bowtanking Petropavlovsk může vypadat silně, to bohužel já nijak neovlivním. Fungování cyklónu v těchto klanovkách byl popsán v článku věnovaném klanovým bitvám. 2. To nevím, jak ti okomentovat. Má to být otázka, či stížnost na tyto hráče? Samozřejmě i já souhlasím s tím, že by se tady hodil nějaký lepší tutoriál, jelikož WoWs je hodně kompletní hra. Nicméně existuje poměrně velké množství hráčů, kteří to hrají jen pro zábavu a vlastně se nechtějí moc učit různé taktiky apod. Já bych byl rád, aby všichni tomu rozuměli a hráli jakš takš přijatelně. Ale to je nemožné v jakékoliv hře. 3. No když hráči neumí hrát proti botům, kteří v operacích dělají jedno a to samé pořád dokola, pak nevím, zda je problém na straně WG... 4. Opět, je to zásluhou WG, že hráč se nechá potopit v první minutě? Říkáš, že by to mělo být o dmg, tím pádem ti, kteří ignorují DDčka a farmí si jen dmg na bitevkách by měli dle tvého názoru mít více XP? Proč chybí ta liga, netuším, ale zmíněné změny v hodnocených bitvách to částečně mohou vyřešit. Každopádně díky za tvou zpětnou vazbu v těchto bodech. Je fakt, že nejsi první, kdo zmiňuje menší počet dev striků. Jinak těžko říct, zda počet hráčů neustále ubývá. Toto slýchávám od té doby, co jsem tady a třeba první den klanovek, který podle EN fóra měl být bojkotován zaznamenal asi 35 tisíc lidí online na EU serveru. Jasně, nikdy se nedostanem na úroveň tanků, ale i tak je to hodně slušné číslo...
  3. To by nebylo špatné Nicméně pokud vím, tak tyto společnosti nemají svou streamovací a gaming část..
  4. YabbaCoe

    PT 0.9.10 - Big Hunt: Key to Victory!

    It would be good, if he can try to make screenshots or give replay to probably examine the problem. And the rest, yes, thank you for that, I will report this bug. This one is interesting. Thank you for the video
  5. It is very soon to guess now, when and if they will appear there. And even though I would know exact date, I can't even mention that
  6. YabbaCoe

    0.9.9 - Anyone else with Port outrageously sluggish?

    We knew about issues in port for some time. There were some fixes and for some time nobody spotted any issue with this regard. Just now those issues became significant and plenty players encountered that. In the end the cause of problem was blacklist, when it had plenty names in it. This is something that you don't encounted during testing, as QA testers definitely doesn't have full blacklist.
  7. Hello. True is, that is is over a year since that event was happening. Collection items were inside of Legion of Honor containers. But they also had a chance of dropping a mission premium ship. We mentioned some time ago, that we want to give you the option to finish all those collections through container in Armory. So I can't promise you anything now, but I will start a discussion about possibility to place those containers to Armory, probably with some changes.
  8. Kapitáni! narazíte-li při testování verze 0.9.10 na nějakou chybu, nahlaste nám ji, prosím, do tohoto vlákna.  Jak hlásit chyby? Pro snadnější navigaci a shromažďování vašich hlášení prosím dodržujte následující pravidla: Podívejte se, jestli již bug nenahlásil někdo jiný. Pokud ano, přidejte své hlášení k již existujícímu tématu. Založte vlákno s jasným názvem Vyhýbejte se příspěvkům mimo téma daného vlákna Pro bugy a chyby týkající se problémů s grafikou, pádů hry atd. prosím přiložte ve spoileru kopii souboru dxdiag. Pro chyby na mapách přidejte obrázky, případně záznam z bitvy, pokud jej máte k dispozici. Zkuste nám dodat co nejvíc informací o situaci, kdy se bug objevil.  Doporučená struktura hlášení bugu: Loď Mapa Čas Popis bugu kopie záznamu dxdiag  V příloze nebo nalinkovaný obrázek/záznam bitvy. Záznam z dxdiag schovejte do spoilerů, abyste usnadnili procházení tématu. Především nezapomínejte na screenshoty! Děkujeme
  9. Commanders! We’d like to thank players who informed us about the issues with CVs after the release and apologize for the inconvenience to everyone. We would like to give some details about what has happened. In 0.9.9 we've released a global refactoring of CV programming code. While it allowed us to improve the aiming reticles and squadrons responsivness, the major part of refactoring was purely technical. It was not supposed to change anything gameplay or balance related, but instead improve such under the hood aspects like stability, optimization, sustainability and also pave the way for exploring the hybrids, ASW planes and new gameplay roles for aircraft carriers. Regrettably, due to the complexity of these changes, not everything went well and some issues made it to the main server, which resulted in unintended changes. One of the major problems with excessive loss of planes returning to aircraft carriers after the attack was already and quickly fixed. We continue to keep an eye on live servers and investigate further possible bugs and issues. There was also the undocumented fix of the unintended mechanic allowing the extension of engine boost time by tapping the boost key, which was initially applied in 0.8.2. However, it didn’t work, so we fixed this in 0.9.9 with the technical refactoring of aircraft carriers’ programming code. It was aimed to fix the exploit of the situation when the aircraft engine boost could work longer in cases where the W/S keys were pressed frequently. Unfortunately, this was not highlighted in the 0.9.9 patchnotes. There were also several other fixes which were not added in the patchnotes as a result of a human error: Now AA mounts swivel to target planes. Planes now take off from catapults on German carriers in case there are catapults on them. Aerial torpedoes can no longer be dropped at the same point and cross their paths, with the exception of a converging aiming cone. Bombs/torpedoes/rockets can no longer be dropped crosswise, intersecting trajectories of other shells. Bombs from the planes positioned left will be dropped to the left side, from planes positioned right – to the right side. Fixed an issue which caused a shell explosion not to be displayed when there was a simultaneous setting of an explosion and AA switching off by pressing P key Fixed an issue which caused attack flight that just conducted the attack to receive no instantaneous damage from priority AA sector activation. Fixed several other issues. We are also aware of an issue with incorrect settings of deceleration upon using the engine boost of German aircraft carriers’ squadrons. The issue will be fixed in one of the nearest updates. We apologize for this inconvenience. We assure you that providing full transparency about all the changes in the upcoming version to our players is one of our primary goals, independently of the possible perception. Good luck and fair seas!
  10. Commanders! Changes to Game Mechanics We've updated the mechanics behind the interactions between shells and main battery barbettes / turrets. Previously, when a shell hit the main battery turret, damage was dealt only to the module itself, and the player received a "Penetration" ribbon without any actual damage having been dealt to the enemy ship. Now, hitting the main battery turret also entails a reduction in the ship's hit points. The change will significantly reduce the number of no-damage penetrations. Any damage dealt to a main battery turret also entails damage to the ship in the amount of 1/10 of the maximum damage of the shell. The amount of damage dealt to the main battery turret modules in case of a penetration has been reduced 3.3 times. The number of hit points for main battery turret modules has been reduced by half. Damage affecting a ship's HP from a shell hitting any of the ship's main battery turrets can be restored completely using the Repair Party and Specialized Repair Teams consumables. The barbette models have been updated. Visual Improvements We've improved the sea rendering quality for all graphics settings. Sun glare on the water's surface now looks more realistic; the horizon is now rendered at a higher quality; and water will now appear in a range of different shades, depending on the map. This change will improve game client performance. The changes will be most visible at low and medium graphics quality settings. The Spaceport has been updated to accommodate the new lighting model and enhanced HDR technology. We've changed the visual appearance of the aiming reticles for carrier squadrons, and also reworked the aircraft camera performance. This change will affect only the visual component of a squadron's interface, making it easier to aim with all types of armament without affecting gameplay. Aircraft aiming reticles will no longer adjust to changes in the terrain of islands. A special indicator will notify you that your armament is about to hit terrain, and the reticle will become slightly more transparent. The new feature will also help prevent scenarios when a player is fully aimed at a target ship, but there are still terrain obstacles in the path of the payload release trajectory. Aircraft operating as part of a squadron will now change positions in a smoother way; the trajectory of bombers moving in on a target will change slightly, and any damage taken by the aircraft in the process will cause it to shake. The visibility of aircraft aiming reticles on sunlight-reflecting water has been improved.
  11. YabbaCoe

    PT 0.9.10 - Big Hunt: Key to Victory!

    So space event was dedicated as a April Fools one and still is not sure, that it will return. It wasn't this year, though... I still can't tell you, what you will be able to buy for Battle Points, you will see yourself, closer to the release of 0.9.10 to the live server.
  12. YabbaCoe

    PT 0.9.10 - U.S. Battleships: Part 2

    Thank you for sharing this thing, but it was enough just in Key Battles, or Bug Report threads. This is not related to US battleships...
  13. YabbaCoe

    PT 0.9.10 - Big Hunt: Key to Victory!

    To be able to exit through portal you have to get one of 4 keys, which some of those huge monsters have. Or kill another player, who has the key to steal it from him. Also you need to pay attention, when the portal is open to actually exit through that. When the portal closes, all remaining players will be transfered to Octagon, where only the last one will win.
  14. YabbaCoe

    PT 0.9.10 - Big Hunt: Key to Victory!

    This actually can happen, as they are sailing swimming towards you. But if you have ramming upgrade/setting, you should be able to survive that. You can see the shadow of the monster while he is underwater. Next time just try to avoid that. I tried the ram with that monster too, with the same result.
  15. YabbaCoe

    Public Test Server Restart

    Due to technical issues downtime of PT was prolonged by 30 minutes. PT server will be back online at 15:30 CEST. Sorry for inconvenience.
  16. YabbaCoe

    PT 0.9.10 - Bug Reports

    Due to technical issues downtime of PT was prolonged by 30 minutes. PT server will be back online on 15:30. Sorry for inconvenience.
  17. YabbaCoe

    PT 0.9.10 - Bug Reports

    It's a bug unfortunately
  18. YabbaCoe

    No weekend missions for additional US tokens?

    They were just invoiced later, then announced 7:00 CEST
  19. Even though there is NA, just link sign in there with your EU Amazon account, it should go through normally.
  20. Kapitáni! Kvůli těchnickým potížím víkendový řetězec bojových misí "Ještě více amerických žetonů" stále není pro hráče dostupný. Momentálně pracujeme na opravě těchto potíží a tyto řetězce bojových misí budou odeslány všem hráčům, kteří je doposud nedostaly. Omlouváme se za potíže tímto způsobené.
  21. Především v případě, pokud máš Twitch Prime, který vlastně patří pod Amazon
  22. YabbaCoe

    Weekly Combat Missions: Thanksgiving in Canada

    Commanders! Due to technical issues weekend chains of combat missions are still unavailable for players. We are working on fixing this issue and soon these chains of combat missions will be invoiced to all players affected. Sorry for possible invonvenience!
  23. Armory The following ships will become available in the Armory with the release of the Update: X Franklin D. Roosevelt—available in exchange for 33,000 Steel. A Midway-class aircraft carrier that can boast of having solid armor protection. The extensive HP pools of her aircraft and large squadron size allow her to carry out continuous powerful attacks, even when her aircraft, which lack the Repair consumable, fall under heavy AA enemy fire. IX Paolo Emilio—available in exchange for 43,000 Research Points. This destroyer was initially designed as light cruiser intended for use in reconnaissance operations of the Italian Navy. She's fast, and equipped with good artillery that's capable of firing SAP and HE shells, all at the cost of a long reload time. The ship's powerful torpedo armament, coupled with access to the Emergency Engine Power and Exhaust Smoke Generator consumables, make her ideal for lightning-fast attacks at short ranges. Other Changes We're continuing our work on enhancing the Daily Shipments: two new options will be added in Update 0.9.9. We'll test the new mechanics as the Update goes live. To ensure that we get credible test results, some players will collect their rewards via the "old" version of Daily Shipments, while others will receive the new ones. This research will also require a random reference group, which is why certain players will unfortunately not have access to Daily Shipments during this Update. A "Gothic" permanent camouflage for VIII Bismarck has been added to the game. Details on how to get it will follow a bit later. VIII Mainz has been added to the Tech Tree, and will be available for 11,000 doubloons. VIII Tirpitz has temporarily been removed from the Tech Tree. However, she will still be available via the Armory. Game Balance Changes In Update 0.9.9, we've made changes to the parameters of several ships based on our analysis of their combat efficiency and feedback from players. These changes were required in order to carefully adjust the balance of selected warships. Further changes may follow in future updates, should they be required. Tier V British cruiser Hawkins Main battery reload time reduced from 12.6 to 12.1 s Tier VIII U.K. aircraft carrier Implacable Changes to HE bomb characteristics: Maximum damage increased from 4,700 to 4,900 Chance to cause fire on a target increased from 27% to 28% Tier X Soviet cruiser Petropavlovsk Detectability range by sea increased from 14.9 to 15.4 km. Other detectability values have been increased accordingly Tier IX Soviet cruiser Riga Main battery reload time reduced from 15.0 to 14.5 s Detectability range by sea increased from 14.74 to 15.04 km. Other detectability values were increased accordingly Engine Boost Modification 1 upgrade Bonus to the action time of the Engine Boost and Emergency Engine Power consumables reduced from +40% to +30%
  24. YabbaCoe

    0.9.9 - Hlášení chyb

    Čili chápu to správně, že i po 0.9.9.1 se ti zasekává hra při odhalení nepřátelské lodě? Pokud ano, tak prosímtě klasicky udělej bug report tiket na hráčské podpoře. Přece jenom přesně tento problém by už měl být vyřešen...
  25. YabbaCoe

    PT 0.9.10 - Bug Reports

    PT 0.9.10 will start today at 18:30 CEST (UTC+2). So just wait a little
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