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Everything posted by YabbaCoe
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Je to možné, ono toto zastoupení tříd lodí taky záleží trochu na náhodnosti, kdy MM se nesnaží dělat všechny bitvy stejně 3-3-3, ale prostě průběžně mění tato čísla i s tím, že čas od času tam místo bitevní lodi přihodí bot letadlovku, aby byly bitvy rozmanitější. To, že je v bitvě pak mnohem více bitevních lodí pak na konečné podobě bitvy do těch 30ti vteřin nezáleží, pak jak první překoná daných 30 vteřin, tak MM namíchá bitvu z toho, co v té frontě je, tudíž je možný i větší počet bitevních lodí. Nicméně proč je to pro tebe takový problém? Pro velmi zkušeného hráče by rozložení tříd v kooperativní bitvě měl být prakticky irelevantní, jelikož se by měl umět teoreticky vypořádat s čímkoliv.
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Abych byl upřímný, jedná se o coop, kde mají hráčí serverově přibližně 99% vítězných bitev. Na nepřátelské straně jsou boti, kteří reagují naprosto předvídatelně, plují rovně, střílejí okamžitě, co jen můžou, nehledě na třídu lodi. Takže je vlastně naprosto jedno, jaká loď proti tobě je, jelikož stejně to tým jistě zvládne. Z tohoto důvodu není vážný rozdíl dělat speciální MM pravidla do Coopu, kde by to mělo naprosto minimální dopad, jelikož by bitvy stále probíhaly naprosto stejně. Stále tak nevidím jasný důvod, proč by se mělo něco štelovat a nastavovat speciální pravidla, když výsledek bitvy bude za jakýchkoliv okolností stejný.
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Kapitáni! Hlášení chyb se změnilo. Můžete mi je stále posílat sem, abychom třeba věděli, že ten samý problém postihlo více hráčů. Důležité: Stále však hlavní cestou hlášení bugu v live verzi je vytváření tiketů Hlášení chyb na Hráčské podpoře! Takže v každém případě budu od vás požadovat standardně: Popis chyby - prosím snažte se být specifičtí Screenshoty - čím více, tím lépe, aby se názorně zobrazilo, o čem vlastně mluvíte Replaye - pokud se jedná o chybu z bitvy WGCheck Připravil jsem pro vás návod, jak tyto zmíněné věci najdete: WGCheck je opravdu důlěžitý, jelikož nám poskytne velkou hromadu důležitých dat pro prozkoumání problému! Stejně tak pro bugy a chyby týkající se problémů s grafikou, pádů hry atd. prosím přiložte python log: Následně udělejte tiket na Hráčské podpoře: https://eu.wargaming.net/support/cs/products/wows/help/ a nezapomeňte přiložit právě tyto soubory. Děkujeme
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Commanders! Due to installation of the Update, the server will be unavailable: On Thursday 1st October from 7:00 to 10:00 CEST (UTC+2) Update size: 5GB All information about the update can be found in the article Update 0.9.9. U.S. Battleships in Early Access The Dockyard and "Strong-Willed" Campaign Any remaining Dockyard Directives will be available for completion until October 26. Complete all the shipbuilding phases in time to get a brand-new U.S. cruiser—VIII Anchorage! Update 0.9.9 brings an end to the "Strong-Willed" temporary Campaign, which kicked off with the release of Update 0.9.3. Hurry to obtain the unique historical Commander, Jerzy Świrski, and other rewards! End date: Saturday 10th October 08:00 CEST (UTC+2) Research Bureau We've added a victory bonus of 200 Research Points for Tier V ships. The following achievements have been added: Junior Shipbuilder, Senior Shipbuilder, Shipbuilding Inspector, and Chief Shipbuilding Inspector. The achievements will be issued for 10/50/100/150 ship branches that you have reset. Only ship branches that you reset after Update 0.9.9 goes live will count towards your progress for the new achievements and the bonus for Tier V ships. Technical Changes and Improvements With the release of Update 0.9.9, players will be able to play on all World of Warships servers within a single game client, without the need to install separate game instances for each region. The game server will be determined by the currently selected account in the Wargaming Game Center. We recommend that you delete all additional game instances installed on your computer before the release of Update 0.9.9. Please note: you will still need a separate game client for Public Tests. We've seen drops in game client performance and aiming reticle distortions on devices with graphics cards that don't support DirectX 11 features. For this reason, we are discontinuing support for graphics cards that don't meet the minimum system requirements. List of unsupported graphics cards NVIDIA: all graphics cards older than the GeForce 400 series. AMD: all graphics cards older than the Radeon HD 5000 Series. Intel: all graphics cards older than Intel HD 3000. Support for the macOS operating system will cease with the release of Update 0.10.0. We made this decision due to the low popularity of this OS among our players. Supporting macOS restrains our ability to improve the visuals of the game and its overall performance. Improvements to the Combat Mission Interface We've re-enabled the option to jump to the Combat Missions section by clicking on the icon of a combat mission that drops from a container. A list of combat missions that you've scrolled down will now automatically scroll back up when switching between tabs. A combat mission hint that pops up on the post-battle results screen will now show the progress you've made towards the conditions of that mission in a battle. When navigating to the Directives tab, the currently active Directive will be selected by default. Other Changes and Improvements Please note: running Overwolf application may cause World of Warships client collapse. To fix the issue, update Overwolf to the latest version. If the issue still persists, please contact the Customer Service Center. Fixed a mistake in the description of Task 6 of Mission 4 in the "Five Epochs of the Navy" Campaign. Fixed a bug in the autopilot voiceovers for the following Commanders: Kaguya, Chang'e, and Hou Yi. The names of modules of attack aircraft now contain an HE or AP designation for their rockets. Reduced the frequency of a situation that caused the game client to crash during authorization. Reduced the frequency of a situation that caused a ship with autopilot enabled to leave her charted course. Fixed an issue that caused the Expert Marksman skill to provide incorrect bonuses to the traverse speed of main battery guns. Fixed an issue that caused the game client to crash after navigating to the Dockyard before the ship being built appeared. Fixed an issue that, in certain cases, made it impossible to authorize in the game after minimizing the client window and then maximizing it again. Other improvements and changes. For a complete list, please refer to Player Support.
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Dneska jsem si dal jen jednu bitvu, jeden kontík: Existuje to...
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Tady ani nejde tak o moji logiku, jako o nastavené pravidla. Nejsem si totiž vědom toho, že bychom měli jiné pravidla pro MM u coopu, než u randomu...
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You should be able to use your EU login details. Probably this happened because this server is still not up, as Submarine testing on TST starts tomorrow.
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Já bych jen rád viděl nějaké screenshoty ze situací, kdy je ve frontě dost lidí i na coop a stejně MM namíchá 4 DD, z toho 3 boti na straně hráčského týmu. Nicméně prakticky tyto pravidla: https://worldofwarships.eu/cs/news/game-guides/matchmaking-the-basics-making-teams/ platí i pro coop., tudíž klidně může být bitva čtyř DDček, není nikde omezeno, že se toto stát nemůže.
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Warships Stories. Who challenged the "Big Three?"
YabbaCoe replied to The_EURL_Guy's topic in News & Announcements
It is part of Warships Stories. This is not to be taken very seriously, as it should be kinda "funny" stories. I know, that this is not for everyone, but it can be just another way, how to have some fun with Warships. -
Tak je snad jasné, že je snaha o rovnoměrné rozdělení tříd do bitvy, jelikož kdyby to bylo podle tvého popisu, tak bys tam měl prakticky 7 bitevních lod, jeden křižník a jedno DDčko. Proto je taky nastavena čekací doba na 30 vteřin, během které se dá posbírat adekvátní počet různých tříd. Je to hodně obdobné, jak u čekání na náhodné bitvy, kde jsou dány limity v počtu lodí dané třídy a tím pádem se vlastně velmi často stává, že hráči bitevních lodí čekají ve frontě déle, než třeba hráči torpédoborců. Nebo se ti stává, že máš v coop bitvě hromadu botů i na tvé straně, byť byla hromada hráčů s bitevní lodí ve frontě? O jakém nerfu vlastně mluvíš? Nic se nenerfuje tajně, veškeré změny jsou zmíněny prvně na DevBlogu a následně i v článku k aktualizaci. Poslední změna ohledně Tallinnu byla zveřejněna na DevBlogu a je to plánováno na 0.9.10: https://blog.worldofwarships.com/blog/87
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It is still if, as it is not decided yet and it is far from being set in stone, that they will arrive back to live servers and if they will be in random battles, or in separate. They will be part of core game eventually, but so far I guess nobody knows how exactly...
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Well, technically... it is still Yamato-class ship, that has biggest guns... Btw how do you know that others will suffer that much? You think that Submarines will be broken OP, if you call it World of Submarines? Submarine is still a warship... Also it wasn't really determined how many submarines will be maximum per each side...
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Hello. I received that info, unfortunately negative for you. On Steam you can reach only live server and PT. But there is no connection for TST. So if you would like to test Submarines, you have to use WGC for that.
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Upřímně netuším, proč se to přesunulo z live serveru zase zpátky na TST. Existuje k tomu několik možností. Jednak posledně bylo Gčko rezervováno výhradně pro hlubinné nálože a hráče to rozptylovalo a prostě chtěli mít pod Gčkem jiný spotřební doplněk. Následně tento test bude pouze pár dní a tak vývojáři asi nechtěli to celé cpát do live serveru, což by mohlo způsobovat další nechtěné problémy, které by se objevili jinde. Možná se to v minulém případě takto dělo, to však nevím jistě. To vlastně umožní udělat případné změny a tak nějak zjistit, zda jsou tyto změny dobré, či ne úplně tak dobré. Navíc posledně to bylo, jako speciální mód. V příští aktualizaci bude speciální Halloweenský mód a tak mít dva speciální módy najednou by prostě bylo moc. Mě osobně se taky moc nelíbí, že musím stahovat TST. Tato volba je pak na každém z nás, zda si chceme další verzi ponorkových bitev vyzkoušet, nebo ne.
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Kapitáni! Příští kvákterky by měly proběhnout v úterý 27. října 2020, od 18:00 na twitch.tv/worldofwarships Tedy snad, uvidíme, jak nás v tomto ovlivní lockdown...
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We will see from the test itself. Of course best way how to test it would be in similar way, how we did it last time - on live server in separate mode. But now there are more changes, last time also G key was assigned only for this test, so we didn't want to confuse players again with that. Also last time it was longer, but this one for now only from 22nd to 27th October. This will allow us to see, how well it went and if to do some another changes. After that we can decide if to run another one on TST, or to try live servers again. But from the beginning of next update, we will already have special mode - Halloween battles, so I am not sure, if it is even possible to have two special modes at the same time and also, it would be too much, imo. It is still not decided when and how will submarines be distributed to the game, not in testing mode. So only after that we will provide information about possibilites, where to fight with or against them and where not. The speed is higher as it would be very boring with historical setups, as submarines were sluggish. Also not every speed setup of surface ship is really historical. We are sorry for the sentence, that was said several years ago. As was explained, that time we couldn't see an option, how submarines would be implemented to the game. With the years, game developed and now it is possible, as you can see. Therefore our colleague also appologized for that...
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Nemáš místo na harddisku, nebo proč nemůžeš nainstalovat další kopii?
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This all is yet to be decided in future. Only after proper testing we would know, if battles needs to be with more players, or how many submarines can be maxium per side. But still we are in testing of the gameplay itself, so this further questions are for the future.
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3rd party bots are not allowed and from time to time we catch those bot providers and ban them. But still, when you will have AFK submarine, it will require the same procedure, as now with any other surface ship. Just report that and if it is a player, that is "known" for being AFK so many times in short time of period, he will receive bigger punishment for this. We made several changes and it is not said, that those are the final one. There still can be another tests, if needed. But first, we need to test out, if the submarine and anti-submarine gameplay is doable and if it makes sense. We want all ships to have options to defend themselves against submarines somehow, but also that submarines can actually do something. It is not an easy task, but current changes can help to gather more data, how is the gameplay now. Unfortunately Submarine test will be running only on TST server, that is downloadable only in WGC. Steam is also basically a seperate server. Though I don't know much about Steam, so I will try to ask my colleagues, that deals with Steam, if there is a way to access TST through Steam. But honestly, I don't expect positive answer in this regard. I fully understand your concerns. See, somebody thinks, that Submarines are OP, broken or other stuff. But clearly those changes will change Submarine gameplay, but also is making their life much more difficult. But we need to test all those changes to know, how exactly they work in bigger scale, so in future we can do some tweaks Well, as this whole test is run on tier VI and Nürnberg has those ASW planes, it is more than possible, that in future other German heavy cruisers will have those ASW planes. But this is still an expectation for future. Well, it is kinda obvious, that main targets for Submarines will be slow ships, so definitely BBs and if possible some camping ships. Submarine can try fight DD, but it will be really difficult, as DD can really outspot the Submarine, is much faster and have plenty ways how to damage or destroy the Submarine. So submarine captain really need to chose his/her targets wisely.
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Its fine... Any case, we are here to explain that if needed. Probably we should more push players to watch the video. It explains what is new quite well
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Požití jakékoliv klávesy bych opravdu nedoporučoval... Každopádně chápu, že tam momentálně máš nějaký spotřební doplňek. S velkou pravděpodobností se Gčko zablokovalo pro pořádné testování tohoto spotřebního doplňku. Nedivil bych se pak, kdyby normálně patřil ke spotřebním doplňkům a ty by sis pak mohl změnit jejich pořadí...
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No, you need to download TST, as it is explained in the article
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That is not true, that the are no changes for main problems, that were highlighted in last season. Mostly players wanted ASW for other ship types, even those planes were often mentioned. So we implemented them. You can still recharge battery underwater, but only up to 30%, while if you are under 20% the width of the sonar ping will be more narrow. This will make really difficult to actually hit something for submarine, that decide to stay underwater for long time. Another huge problem was the depth, were in 6.1m submarine was immune to HE shells. Now, you can damage Submarine with HE shells, rockets or bombs in depth of 10m. Spotting of the submarine also changed, so DDs should have more advantage in fight against Submarines, especially with extended hydrophone. There are much more ways how to fight Submarine. Also as was said here, that last time Submarine was able to hunt down last three remaining BBs, well submerged submarine is slower then slowest BB, so if you know approximately where the submarine is, you can simply run away... Well it won't be that easy. You need to hit the ship so the torpedoes start homing, but if there is no line of sight between Sub and highlighted part, torps will stop home. So agile ships can simply turn to break line of sight. In order to hit the citadel of the ship with homing torpedoes, you need to hit the highlighted part twice. But this won't be easy as again players can maneouvre.
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Neupravovalo se toto množství. V těchto kontejnerech je vždy 1-3 pozic uhlí a rozmístění tohoto je čistě náhodné. Co se týče pravděpodobnosti, přesné čísla ti neřeknu, ale nejčastěji budou padat ty s jedním uhlí, pak s dvěmi a následně s třemi. Z vlastní zkušenosti můžu říct, že to bude tak 60-30-10, jelikož čas od času potkávám kontejnery s jen uhlím...
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But now you have the more difficult mission, even though the button is grey of the second button...
