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Everything posted by YabbaCoe
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It is fine to make comments about those, I am glad for that. I just meant, that we have part of the forum for Current version of the game, which you obviously spoke about. This one is PT aka Public Test, which is dedicated to what is being tested on separate Public Test server.
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Testing haven't finished yet, so who knows, what will be their final fate. But it is highly likely, that they will be part of live server in future. But when and how exactly, too soon to make a statement.
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Damn, this is really too much, indeed. I suppose it is the same in Vanilla client, right? Please try it without any mods and if that would still be the same, make a similar screenshot a please create a Bug Report ticket for Customer Support. They are the main point of contact for gathering bugs. To be honest, I am also kinda surprised, that those sinking effect are not listed in this article, as it is something, that is being talked about for some time. Especially when now we make plenty of visual improvements right now. Actually, probably this will be changed a lot when (if) Submarines will arrive again, because there, what is happening underwater matters, so also certain parts of ships falling to the sea bottom... well, we will see
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Why USS Black is not available for coal ATM?
YabbaCoe replied to Psychatogg's topic in General Discussion
As I mentioned, I can't tell you more details. So I can't confirm, but also I can't deny that It is the same as always, even if I would have that information, I can't tell you as those informations are announced globally at the same time. -
Caracciolo is at the same Tier as Sinop
YabbaCoe replied to Prophecy82's topic in General Discussion
Atlanta was buffed, not Flint. We already mentioned, that we will be making changes to dead-eye. Yes and no. We had our own feedbacks and data, but in this case we decided to take closer look on that and kinda based on your feedback we announced, that we will make changes. So you want us to listen to feedback and when we do, it is putting us in bad light? We knew about the feedback for that before and we took the risk implement that skill to the game in current status. Often the voices from community have negative stance against every single change and every time we have to decide if to perform some changes last time (if it is even possible), or not. But now we know, that his particular skill is not performing, as we wanted to, so we decided to agree on current stance of community towards this skill and decided to make changes. -
All right. If you are using vanilla client, than it is probably some kind of bug with the filter. So please make a Bug report ticket for Customer Support. Thank you
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What? So you still can see that camo, even when this Decorative being turned off?
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If you turn off Decorative, you won't see this Legion camo on Vittorio Veneto: and with decorative:
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Low-performance computers shouldn't loose playability with those changes. The game is still playable majority of PCs and laptops. Of course those low performance PCs won't enjoy all those graphical details, but it is also until now. That is strange indeed. Can I ask you to try to make screenshot while you will be flooding or in fire? There might be some issues with those ultra-wide resolutions and definitely it is not intended, that those effects covers half of the screen.
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I know, that it can be frustrating to loose several battles in a row, all basically having similar scenario. Unfortunately this can happen, as distribution of players to team is purely random. RNG is also just random which only inflict the distribution of shells landing to enemy ship in the dispersion elipse or for your ship etc. But definitely we don't have any geographical advantages. Also it is completely irrelevant who pays for doubloons, premium time, or ship or who doesn't for the chances of a win. Everything is only about each individial performance in that battle. Still interesting to see, that your WR recently is very good, way over the average and still you complain, because you had three bad battles in a row?
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With which screen resolution are you playing?
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I think you probably chose wrong thread for this, as this is the one for PT and you are talking about results from live server. Probably go to https://forum.worldofwarships.eu/forum/484-current-update/
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This: Honestly, if I can on those ships where I can expect torpedoes being launched to me (close-quarters combat), I am always trying to hit those torpedo tubes, if possible as i know, I am also having them damaged to destroyed pretty often. But if you are having all those tubes being destoyed recently in plenty games, you are probably just very unlucky with that.
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Why USS Black is not available for coal ATM?
YabbaCoe replied to Psychatogg's topic in General Discussion
According to what I heard, those containers might appear this year in Armory. I can't be more specific on that yet. -
True, that not a single ship has main gun reload boost and torpedo boost, but still it is completely different consumable, technically. So still we have 10 different ones and though for you it would be ok, for vast majority of players it would be much more complicated as current system. I am sorry, but this change won't happen, as still maximum of consumables on a ship is 4 or 5 and I don't find the option to search for those different setups on my keyboard every time I play with different ship
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Wow, that is strange. I played that replay several times and one of those torpedoes that went around hit you, even though the torpedo was already kilometer away. Please, report this as a Bug Report to Customer Support. Thank you
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Well, any ship, especially the historical ones, which are still museums, can be part of several video series
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Caracciolo is at the same Tier as Sinop
YabbaCoe replied to Prophecy82's topic in General Discussion
I meant, that we usually don't want to change them at all and definitely not in negative way. But buffs are actually ok, as the ship is not loosing anything, just getting, so that product sold is slightly better than before. -
Caracciolo is at the same Tier as Sinop
YabbaCoe replied to Prophecy82's topic in General Discussion
Recently Atlanta range buff, or announced changes to Dead-eye, which wouldn't be made without feedback from community, for example. -
Rvačky ve verzi 0.10.1: Další krok
YabbaCoe replied to The_EURL_Guy's topic in Novinky a důležité informace
To je třeba něco, co já tam dělám. Beru si všelijaké možné lodě, které obvykle nejezdím a zkouším různé věci. Jo, prohrávám častěji, než vítězím, ale bavím se u toho, nehledě na výsledek. -
Caracciolo is at the same Tier as Sinop
YabbaCoe replied to Prophecy82's topic in General Discussion
Not entirely correct. We are sending all feedback further, so basically everything that is said here is compiled into that feedback. After that something can happen with those points, or won't happen. That will be decision of devs. And from time to time something really change based on player's feedback. Not every time, but it happens. -
Ranked games as fun as every time > NOT
YabbaCoe replied to totosniperofhell's topic in General Discussion
I agree that cruisers suffers a lot, especially with the BB overpopulation. But btw, weren't DDs mentioned as unplayable, when there are CVs and nobody want to play them? What changed from that? Btw which ships are you playing the most in Ranked? -
Yes, we are not usually touching premium ships after their release. Only exceptions are small buffs (Blyska, Atlanta...). We want to release ships, that are different to each other. Even if you have sisterships here, still they should be different atleast a little. London and Exeter were released around the same time and you are probably correct, that we needed to chose which of those two will be tier VI and which a tier lower, as we didn't want to release two premium ships from the same class, from the same nation and from the same tier at the same time. We are constantly releasing new ship lines to the game, which are fresh an unique. Take a look on current released line of IT BBs. They are different to any BB line in game.
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