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YabbaCoe

WG Staff
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About YabbaCoe

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    Community Manager (CZ)
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  1. YabbaCoe

    CV bias confirmed

    As was mentioned here, this cashback voucher in WoWs means, that with your purchase you get twice amount of doubloons of this item. So if you buy something worth 100 euros, you will get the item + doubloons in value of 200 euros. It should be named something like "doubloonsback" but cashback it a term used widely, so it is more understandable, what it is for
  2. Sorry, but this won't be possible, you can't exchange doubloons for credits
  3. YabbaCoe

    Otázky pro WG

    neměl bys replay, abychom se mohli podívat, kam přesně padaly ty granáty? Ne Co jsem viděl, tak včera byly hlášeny problémy po celé Evropě a dotklo se to všech her. Nic dlouhého, jen krátký výpadek, ale nevíme kolik hráčů se to týkalo. Proto je potřeba to vždy reportovat na podporu. A jak asi můžeme opravovat něco, co není problém u nás na našich serverech ale je to pravděpodobně problém poskytovatelů internetu?
  4. YabbaCoe

    Waterline: What's Happening Next?

    There was maybe some slight internal miscomunication, as I wasn't informed, it will be shown on stream. I will investigate on that, if that info was lost for me somewhere in the communication.
  5. YabbaCoe

    Waterline: What's Happening Next?

    Btw where have you read, that Hannover is longer than H-44 desing? We haven't published any specific detail about that yet. Interesting suggestion, but most likely this particular name won't be chosen, or even can't be chosen. It is because the name also should be neutral and if possible not to insult or offend someone. Just remember Ludendorff.. This is definitely not recommended way of playing. First it is against the rules, so you can be punished, even by gameban and second you would weaken your entire team.
  6. YabbaCoe

    Quick question about the upcoming H-42 BB

    I have no idea, whos statement that was. Probably it was mentioned in one of those Q&A sessions in early years of the game, when it was mentioned, that in current state of the game we are not planning to have ships with larger caliber than 460mm. I think so. Can't tell you which exact documents were used, as it is a work of our history department, which is dealing with all different national musems, navy musems or with Navy representatives etc. Also nothing is added to the game without their knowledge.
  7. YabbaCoe

    Abusive Chat ban

    Re. first question... I think yes, as I am one of those collecting feedback and sending it further. Oh, you meant CVs, because you wrote CWs, which is something completely different. So with CVs, IMO rework isn't failure, actually it made the gameplay more in common with like what other classes have. Yet with difference, as planes can't really behave the same way as ship does. RTS version was much more skill dependent and very skillful CV player back than was able to conquer entire battle, regardless the odds. Now it is not the case. Also the population of CVs got significantly higher comparing to their population in RTS version. The biggest problem of current CVs is balance in terms of AA defences. We know that. that is why we are constantly making changes there. Will we ever reach absolute balance? Probably never, considering all those differences between classes and ships themselves. But we can always try to adjust that. Range was one of the main problems of Thunderers, along with HE. This high range allowed them to spam shells from very far, while almost nobody could return the fire. That is why range nerf will have an impact, as Thunderers now will have to go closer and therefore more ships can return fire to them. It is still possible that further changes will be applied to Thunderer if deemed neccesary. Honesly, who would be interested in making something worse? With maps, probably... it is most likely new maps will appear in the game, but currently our particular devs are creating underwater world, as mentioned in DevBlog. With CV plane regeneration... this suggestion can be taken into consideration Rewards for BBs supporting others - most likely. Just check what exactly will be tested along with SuperBBs. I don't think any changes with HE mechanic are planned for now. As mentioned several times, currently we are not planning to add skill-based MM. WR is far from being really relevant indicator, especially with all particular ships.
  8. YabbaCoe

    Čára ponoru: co bude dál?

    Abych pravdu řekl, tak mě docela překvapuje, kolik lidí stále CSko hraje. Také jsem to za mladých let hrával, ale prostě postupem času jsem zjistil, že mi FPSkové hry prostě nejdou. Pamatuju si, že měli potíže s příchodem her stylu Battle Royal, ale hráči se vrátili. Ono když to tak vemeš, tak v MMO prostředí hry se drží na výsluní často díky svému esportovému zaměření. Stejně těch her, které se neustále drží na špici s velkým počtem průměrně hrajících lidí není až zas tak moc. Jedna z mých osobních tezí je, že někteří hráči vidí, že se dá hraním her vydělat hodně slušné peníze, když vyhraješ nějaké turnaje atd., de facto se živit jen hraním. Upřímně, kdo z hráčů by toto nechtěl. No a právě uživit se hraním (teď neberu v potaz příjmy z YT či Twitche), jde pouze přes hry, které pořádají velké turnaje, čili esport. To pak pravděpodobně motivuje poměrně velký počet hráčů neustále hrát a zlepšovat se, aby si tím hraním taky vydělali nějakou tu korunu. Ano, jako zaměstnanec připouštím, že balanc CVček není u konce a stále je, co ladit. Hlavně tedy AA a za mě třeba autoopravy CV samotných. Ona otázka balancu všech lodí a všech tříd bude snad navždy otevřená, jelikož vzhledem k rozdílnosti všech možných lodí absolutní balanc vlastně nedosáhneš nikdy. Já osobně jsem navrhoval odebírání raket. alespoň z IV tieru, ale nedočkal jsem se kladné odpovědi. Jednoduše je zamýšlené mít u všech tierů všechny tři typy výzbroje letadel a tak proto probíhají změny mechanik, či účinnosti. Samozřejmě máme informace o tom, jací hráči a jak dlouho a jak často hru hrají. Je x segmentů těchto hráčů a my pečlivě sledujeme vývoj počtů právě v těchto segmentech.
  9. YabbaCoe

    Abusive Chat ban

    We definitely are interested in addressing all issues we have in game. Though some issues seems to be very easy to fix, it is not always like that. Sometimes some issue or bug is happening only to fracture of players on certain circumstances, sometimes it is not easy to exactly identify, what exactly is causing those issues and sometimes fix unfortunately have negative influence on something else. We definitely are interested in player's feedback. Always. I don't recall any rework on CWs. Commander Skills rework was needed, as explained. We had the same set of skills and quite a huge portion of them were not even able to use by some ships. So those skills needed separate categories, that players would be able to choose those skills that are relevant for the class they wanted to play. I know, that probably it wasn't requested by players in this particular way, but we have some requests and demands for new skills and they simply couldn't be added in old system. Balancing Thunderer... for some time we were thinking, if we will decide to touch ships, that were purchased by ingame currencies or not. Also we don't want to place superhuge nerf. So we decided to nerf the range, as it is one of the issues connected with Thunderers - they often snipe from maximum range. Will this nerf be enough? Maybe. You even have some angry owners now, that are unhappy with those changes. With skill-based MM, as I mentioned, we are not planning to create something like that. Also as I saw comments over the years, definitely not everyone want to have skill-based MM.
  10. YabbaCoe

    Quick question about the upcoming H-42 BB

    Just to confirm, what was said here regarding secondaries: For the announcement in Waterline, we have used the calibre size used in the blueprints for these designs. The actual calibre of these guns is indeed 1mm bigger, which will be reflected in the specifications and descriptions of the guns in the game client. No info about other ships than Hannover and Satsuma yet. And your suggestion most likely won't be implemented.
  11. YabbaCoe

    Vývojářský blog

    To bohužel nejde něco jen tak odložit o týden, o měsíc atd. Už takhle se ponorky přesouvají více než rok. Všechno je totiž dáno plánováním, kdy která linie a které lodě příjdou a pak podle toho se přidělují úkoly a deadliny, kdy se musí tyto věci udělat. A víš jak, nikde v práci nemůžeš říct, že sry, já to nestihl udělat. Je to možná odfláklé, to je možné, ale já třeba upřímně nevím, kolik přesně lidí na tomto pracuje, kolik další práce mají a co všechno to vyžaduje, aby se jeden takový model udělal. Možná pokud je tu někdo, kdo si doma modeluje některé věci, či se v tom vyzná nám o tom může říct víc, co to všechno vyžaduje. Navíc se ve hře nemodelují jen lodě, ale hromada dalších věcí.
  12. YabbaCoe

    Waterline: What's Happening Next?

    Thank you for your detailed feedback on all those topics of the Waterline video/devblog. With submarines, those changes were tested internally and also that special Public Test will show results on bigger scale. I am also curious about that new type of torpedoes, that subs will get. But atleast it is visible, that we definitely took all player's feedback in account and made changes, where requested. SuperBBs looks interesting. I also made a typo and mentioned H-44, Hannover is basically H-42. Attack aircraft should definitely make life of DDs a little bit easier, if they pay attention. Honestly, I like the idea since first I saw this concept. That statement of submarines was a mistake made by one of our colleagues, as he meant the won't be implemented in current engine and circumstances. Well game involved a lot since than and over a time it became possible. Also that is why he appologized in the video. It was my typo, sorry for that. It is H-42, not H-44 as I mentioned. While we already have Großer Kurfürst, what another name would you suggest for this ship instead of Hannover? And they are massively tested. That is why it is taking so long since first announcement of Submarines. This announced special Public Test server is next in line, as we had seveal testing versions before. Launching them to Rankeds will allow us to see, how they behave in live server conditions, before they would probably be launched to randoms.
  13. YabbaCoe

    Vývojářský blog

    Obě tyto varianty, jak H-42 tak H-44 byly zvažovány do tohoto speciálního eventu. Byla zvolena "menší varianta", přece jenom je to speciální event a výsledky z něj nám dají informaci, co následně udělat dál s těmito loděmi, pokud vůbec. Ono proč německé bitevky mají trojdělové věže. Ono taky z balančních důvodů, navíc zamýšlené projekty mají také varianty, co by kdyby. Vzhledem k efektivitě GKčka, jsem rád, že má 12 děl, než kdyby jich měl přesně podle projektů pouze 8. Máš samozřejmě pravdu. Jak jsem naznačil, VV byl z Romy zkopírován, jako sesterská loď. Mě osobně je líto, že VV nemá svůj vlastní upravený model, aby měla správný počet kotev, které stejně vlastně v bitvě nepoužiješ, ale s tím se bohužel nedá nic dělat. Taky ber v potaz, že modelování jedné lodi klidně zabere i 3 měsíce a občas prostě není čas ztrácet čas, kor když se jedná o sesterskou loď.
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