Jump to content


Beta Tester
  • Content Сount

  • Joined

  • Last visited

  • Battles

  • Clan


About MrPiggi

  • Rank
    Able Seaman
  • Insignia

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I used to play WoWS quite a bit, took a long break, recently came back and it has a tonne of features that never existed back in my days (all these new clan features, ranked, clan wars etc) so I'm looking to get a bit more in-depth this time round. That said, I need a clan that won't hate me if I don't come on teamspeak for a week or I can only really play clan wars on the weekends etc as I am a competitive player for another game (cs) which means I usually only have time to unwind on WoWS in the late evenings/early afternoons (if im home) - or weekends. Essentially I want a fairly active, relaxed clan that does dabble in clan wars and plays together etc but won't be authoritarian about the amount of time I spend/don't spend on the game/in ts.
  2. MrPiggi

    The CV Captains Cabin

    Ok, this helps loads. I have tried to focus on DD's before because I had a feeling this was the case, but I really sucked at killing them so I kind of just gave up trying. I guess I need to work hard to figure it out ^^
  3. MrPiggi

    The CV Captains Cabin

    Alright. The help has genuinely been invaluable (you've shifted me from USN to IJN CV fan), and I thank you for all of it :D - one last request. Could you summarise USN and IJN general strategies. I think I understand the best route to take as USN due to limited squad numbers, but as IJN - what is my aim from the offset and how should I use my squads? Reactionary; sit back and wait for enemy CV to make the first move, or take the initiative due to my numbers and immediately go on the offensive? All in all, for the first time in a while I'm excited to jump back on the CV grind as I was disappointed when I first started it (and it even pushed me back to NavyField to itch that CV scratch) but with all these rumours of a CV rework, I want to grind up the CV tiers to make sure I'm ready for it ^^
  4. MrPiggi

    The CV Captains Cabin

    First of all - highly appreciate the responses :D Second of all, your explanation that the planes are (basically) as sturdy as eachother on both sides, but IJN "feels" less so because of the smaller squads, REALLY has given me a confidence boost in playing IJN more. I have AS on my USN commander but not on my IJN so that might also contribute to my discontent to playing with them at the minute. I am not the best at Alt striking (especially at slightly longer distances) but I am getting better very fast. One difference that was not around when I first started CV's on WoWS was the AP bombers for USN. This was another reason why I was leaning towards going down the USN lines since I read around here that they can do significant damage to cruisers. Even on the indi, I feel like I do decent damage with my DBs but on IJN my DBs feel kinda useless - is this reflected on the higher tiers? Or am I just sucking at picking the right targets at the moment (something I'm getting better at with experience but still lacking atm since there are like double the ships there were when I last played properly lol)
  5. MrPiggi

    The CV Captains Cabin

    Ok so I haven't been able to read through all 59 pages, but was wondering for some help/advice. I am an avid CV fan (used to whore NavyField back in the (distant) days), but I've always struggled a little (a lot) in WoWS. I recently thought I'd try my hand at it again, and I have a Ryujo and a Indi. I am in no means a great player, and I am learning a lot about the "meta" and today's useful strategies etc so whilst I am not the most confident CV player right now, eventually I'll get there (I hope). My question(s) revolves mainly around the tier 8-10 mark, since that is what I see as the "endgame" with the most content/fun. Right now, I feel more comfortable in the Indi - mainly because my planes do not feel they are made from paper. I feel a lot more successful with the indi but when I look at my numbers, I seem to be a lot more successful/damaging when I'm in my Ryujo - I'm guessing this is because of the 4 strike squads. But that said, when I am in the Ryujo, I hate that my planes die >very< quickly to AA (or at least, it feels like that) and fighters (although this i understand and is avoidable). I wanted to gauge peoples opinions on what are tier 8+ issues for IJN/USN CVs. From what I've gathered so far, IJN have paper planes you can spam much faster and for longer. They will die quickly, but you will get more chances at strikes. USN seem to be a much more calculated nation. You cannot rotate your squads as fast, so every strike matters and you have to wait for an opening/opportunity rather than charge in with your horde and release your munitions. But your planes seem to just feel higher quality and they survive for longer. Is this reflected in tier 8-10? Or am I totally off the ball here. I'm also interested in what people would consider comes out on top in a skill vs skill battle. If two greatly skilled opponents face eachother in an IJN vs USN CV battle (t8+) - is there one that will naturally have an advantage simply due to the nation they are using? The general gist I'm getting from reading this thread, is that tier 8 and 9 belongs to IJN (when it comes to skilled players), and tier 10 belongs heavily to the Midway. All in all, I want to "focus" on one CV line until I reach tier 10 - I need some guidance on which one to choose (as a first line). Obviously I'm not expecting you guys to >know< what is best for me, but hopefully just providing some intel and info based on your experiences will help give me a better idea on where I'll find the most success/enjoyment. Thanks in advance xo Piggi
  6. MrPiggi

    Tell your stats

    http://worldofwarships.eu/cbt/accounts/501592502-/ I seem to not get many wins as BB Didn't realise it was that bad.
  7. MrPiggi

    Rewards for providing air cover

    Incorrect. Point and clicking with torp bombers on anything gives your target ample ability to dodge all if not most of your torps. The skill in torp bombing is learning to manual aim and predicting movements/dodges. So it's not as easy as point and click with the fighters. Having said that, I do think there should be more reward for air kills. Whilst you're not helping in the same way as you would if you were torp bombing the enemy, you are helping by preventing your own team from being torp bombed. I don't think the rewards should be anywhere near the same level as torp bombing, but it should have some reward/meaning to it since it might encourage CVs to defend their allies rather than just their own squadrons.
  8. MrPiggi

    Dive Bombers and Torp Bombers

    Well, I'm nowhere near good enough to reliably hit DD's so I'll take your word for it! I do find hitting CA's fairly easy, but most times I can't land more than 1, 2 or 3 if I'm lucky unless they are tunnel visioning or I have multiple bombers in the air. The AA is crazy though. When I first got the Saipan, until I upgraded my TBs they were getting absolutely shredded by Fuso AA and the CA's AA. After upgrade its much better, but I still lose a few of them here and there. Which is good, I think. But pre-upgrade it was absolutely insane, was losing half a squadron on their way in (in some cases).
  9. MrPiggi

    Dive Bombers and Torp Bombers

    Then that CV pilot is still learning how to manual bomb. If you are good at it, >even< if the enemy see's it coming from launch, a patient CV pilot will still hit you in a BB. Only (some) Cruisers and DD's can reliably outplay a good torp bomber. And you can soak up all the DBs you want, won't make a dent unless you can't repair the fire. And even with a fire, it still takes a while to get meaningful damage in. They do need to do something about the DBs, though. There needs to be a reason why someone would want to use a DB over a TB. Right now, there is none other than your TB is on cooldown.
  10. MrPiggi

    Dive Bombers and Torp Bombers

    No. As was mentioned above, 99% of the time one torp hit will do more damage than your bomber squadron did in the whole battle. I've got a tier 6 CV and in all my experience I have not once had any critical/outstanding bombing runs. They are somewhat - and I stress somewhat - ok against DD's because it's the only thing in your arsenal that can hit them but even then, it barely does much. You might get lucky and get a crit, but the full squadron won't come close to a torp hit. And I haven't been on the receiving end of any dive bombers yet, but from my experience as a CV player - it's much easier for players to avoid or minimise my DBs than my TBs. As was said above, half-decent manual torps are almost impossible to avoid, and to avoid them you really must have seen the torp bombers coming a long while out (unless you're playing a DD or Cruiser).
  11. A ban is overkill lol, and unnecessary strain on admin resources. I wouldn't mind seeing a mass reduction in exp if you shoot yourself with torps, though. I play mainly CV, and I've never seen anyone kill themselves with their own torps yet but I wouldn't object to a system in place to discourage it. Sounds petty.
  12. MrPiggi

    Dive Bombers and Torp Bombers

    Thanks for the input - I knew their only real usefullness was setting things on fire/burning a repair consumable, but I hadn't thought about using it against a CV to prevent launches. I quite like that idea. I'm going to ask here so I don't make a new thread - what does "Loadout" mean in the Fighters modules? Is it ammunition?
  13. MrPiggi

    Extend Number of CO-OP Games Before Random Battles?

    There's no need to extend it. 2 or 3 games is more than enough to understand the basics of the game - anyone who doesn't feel ready can just keep doing them. I don't want to be forced to spend half a day in coop because some people require it. I would rather take the risk of going into randoms and be paired up with "noobs", so long as I'm playing with and against people.
  14. MrPiggi

    Dive Bombers and Torp Bombers

    I haven't seen the plane layout for the high tiers, was just commenting on the tier 5/6 stuff. I guess I just wanted to know if there was some hidden advantage to them I don't know about, but it looks like torp bombers are just better ^^
  15. MrPiggi

    Dive Bombers and Torp Bombers

    So far as I can see, torp bombers just flat out out-perform dive bombers and are generally more useful. Am I missing something? Why would one choose to use dive bombers over torps?